Fix OBJWIN for backgrounds

This commit is contained in:
Jeffrey Pfau 2013-09-26 17:12:46 -07:00
parent 07d3fbaceb
commit f6e1e6e6d5
1 changed files with 12 additions and 8 deletions

View File

@ -414,7 +414,7 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
}
for (; x < softwareRenderer->windows[w].endX; ++x) {
uint32_t color = softwareRenderer->row[x];
if (color & FLAG_TARGET_1) {
if (color & FLAG_TARGET_1 && !(color & FLAG_FINALIZED)) {
softwareRenderer->row[x] = _mix(softwareRenderer->bldb, backdrop, softwareRenderer->blda, color);
}
}
@ -648,7 +648,7 @@ static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, ui
// We want to do special processing if the color pixel is target 1, however
if ((color & 0xF8000000) < (current & 0xF8000000)) {
if (current & FLAG_UNWRITTEN) {
renderer->row[offset] = color;
renderer->row[offset] = color | (current & FLAG_OBJWIN);
} else if (!(color & FLAG_TARGET_1) || !(current & FLAG_TARGET_2)) {
renderer->row[offset] = color | FLAG_FINALIZED;
} else {
@ -1075,6 +1075,7 @@ static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, stru
int sizeAdjusted = 0x8000 << background->size;
BACKGROUND_BITMAP_INIT;
PREPARE_OBJWIN;
uint32_t screenBase = background->screenBase;
uint32_t charBase = background->charBase;
@ -1099,7 +1100,7 @@ static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, stru
tileData = ((uint8_t*)renderer->d.vram)[charBase + (mapData << 6) + ((localY & 0x700) >> 5) + ((localX & 0x700) >> 8)];
uint32_t current = renderer->row[outX];
if (tileData && !(current & FLAG_FINALIZED)) {
if (tileData && !(current & FLAG_FINALIZED) && (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly)) {
if (!variant) {
_composite(renderer, outX, renderer->normalPalette[tileData] | flags, current);
} else {
@ -1111,6 +1112,7 @@ static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, stru
static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) {
BACKGROUND_BITMAP_INIT;
PREPARE_OBJWIN;
uint16_t color;
uint32_t color32;
@ -1126,7 +1128,7 @@ static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, stru
color32 |= (color << 9) & 0xF80000;
uint32_t current = renderer->row[outX];
if (!(current & FLAG_FINALIZED)) {
if (!(current & FLAG_FINALIZED) && (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly)) {
if (!variant) {
_composite(renderer, outX, color32 | flags, current);
} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
@ -1140,6 +1142,7 @@ static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, stru
static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) {
BACKGROUND_BITMAP_INIT;
PREPARE_OBJWIN;
uint16_t color;
uint32_t offset = 0;
@ -1154,7 +1157,7 @@ static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, stru
color = ((uint8_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS];
uint32_t current = renderer->row[outX];
if (color && !(current & FLAG_FINALIZED)) {
if (color && !(current & FLAG_FINALIZED) && (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly)) {
if (!variant) {
_composite(renderer, outX, renderer->normalPalette[color] | flags, current);
} else {
@ -1166,6 +1169,7 @@ static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, stru
static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) {
BACKGROUND_BITMAP_INIT;
PREPARE_OBJWIN;
uint32_t color;
uint32_t offset = 0;
@ -1187,7 +1191,7 @@ static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, stru
#endif
uint32_t current = renderer->row[outX];
if (!(current & FLAG_FINALIZED)) {
if (!(current & FLAG_FINALIZED) && (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly)) {
if (!variant) {
_composite(renderer, outX, color | flags, current);
} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
@ -1315,7 +1319,7 @@ static void _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct
int flags = (sprite->priority << OFFSET_PRIORITY) | FLAG_FINALIZED;
flags |= FLAG_TARGET_1 * ((renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT);
flags |= FLAG_TARGET_2 *renderer->target2Obj;
flags |= FLAG_OBJWIN * sprite->mode == OBJ_MODE_OBJWIN;
flags |= FLAG_OBJWIN * (sprite->mode == OBJ_MODE_OBJWIN);
int x = sprite->x;
int inY = y - sprite->y;
if (sprite->y + height - 256 >= 0) {
@ -1358,7 +1362,7 @@ static void _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* render
int flags = (sprite->priority << OFFSET_PRIORITY) | FLAG_FINALIZED;
flags |= FLAG_TARGET_1 * ((renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT);
flags |= FLAG_TARGET_2 * renderer->target2Obj;
flags |= FLAG_OBJWIN * sprite->mode == OBJ_MODE_OBJWIN;
flags |= FLAG_OBJWIN * (sprite->mode == OBJ_MODE_OBJWIN);
int x = sprite->x;
unsigned charBase = BASE_TILE + sprite->tile * 0x20;
struct GBAOAMMatrix* mat = &renderer->d.oam->mat[sprite->matIndex];