Begin OBJ mosaic

This commit is contained in:
Jeffrey Pfau 2013-10-27 03:12:55 -07:00
parent 3b0ee473d3
commit 775f9db546
1 changed files with 33 additions and 7 deletions

View File

@ -1181,6 +1181,21 @@ static const int _objSizes[32] = {
SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(inX); \
}
#define SPRITE_MOSAIC_LOOP(DEPTH, TYPE) \
SPRITE_YBASE_ ## DEPTH(inY); \
if (outX % mosaicH) { \
outX += mosaicH - (outX % mosaicH); \
inX += (mosaicH - (outX % mosaicH)) * xOffset; \
} \
for (; outX < condition; ++outX, inX += xOffset) { \
if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \
continue; \
} \
int localX = inX - xOffset * (outX % mosaicH); \
SPRITE_XBASE_ ## DEPTH(localX); \
SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(localX); \
}
#define SPRITE_TRANSFORMED_LOOP(DEPTH, TYPE) \
int outX; \
for (outX = x >= start ? x : start; outX < x + totalWidth && outX < end; ++outX) { \
@ -1247,13 +1262,6 @@ static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct G
flags |= FLAG_TARGET_2 *renderer->target2Obj;
flags |= FLAG_OBJWIN * (sprite->mode == OBJ_MODE_OBJWIN);
int x = sprite->x;
int inY = y - sprite->y;
if (sprite->y + height - 256 >= 0) {
inY += 256;
}
if (sprite->vflip) {
inY = height - inY - 1;
}
unsigned charBase = BASE_TILE + sprite->tile * 0x20;
int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && sprite->mode != OBJ_MODE_SEMITRANSPARENT && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
color_t* palette = renderer->normalPalette;
@ -1263,6 +1271,20 @@ static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct G
int outX = x >= start ? x : start;
int condition = x + width;
int mosaicH = 1;
if (sprite->mosaic) {
int mosaicV = renderer->mosaic.objV + 1;
mosaicH = renderer->mosaic.objH + 1;
y -= y % mosaicV;
condition += mosaicH - (condition % mosaicH);
}
int inY = y - sprite->y;
if (sprite->y + height - 256 >= 0) {
inY += 256;
}
if (sprite->vflip) {
inY = height - inY - 1;
}
if (end < condition) {
condition = end;
}
@ -1275,12 +1297,16 @@ static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct G
if (!sprite->multipalette) {
if (flags & FLAG_OBJWIN) {
SPRITE_NORMAL_LOOP(16, OBJWIN);
} else if (sprite->mosaic) {
SPRITE_MOSAIC_LOOP(16, NORMAL);
} else {
SPRITE_NORMAL_LOOP(16, NORMAL);
}
} else {
if (flags & FLAG_OBJWIN) {
SPRITE_NORMAL_LOOP(256, OBJWIN);
} else if (sprite->mosaic) {
SPRITE_MOSAIC_LOOP(256, NORMAL);
} else {
SPRITE_NORMAL_LOOP(256, NORMAL);
}