mirror of https://github.com/mgba-emu/mgba.git
Use 5_6_5 with SDL
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@ -32,6 +32,7 @@ if(BUILD_RASPI AND BUILD_EGL)
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set(OPENGL_INCLUDE_DIR "")
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add_definitions(-DBUILD_RASPI)
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elseif(BUILD_BBB OR BUILD_RASPI)
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add_definitions(-DCOLOR_16_BIT -DCOLOR_5_6_5)
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/sdl-main.c)
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else()
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/gl-main.c)
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@ -405,7 +405,11 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
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#ifdef COLOR_16_BIT
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for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
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row[x] = softwareRenderer->row[x];
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uint32_t c = softwareRenderer->row[x];
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#ifdef COLOR_5_6_5
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c = ((c & 0x001F) << 11) | ((c & 0x03E0) << 1) | ((c & 0x7C00) >> 10);
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#endif
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row[x] = c;
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}
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#else
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memcpy(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS * sizeof(*row));
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