VCOUNT is not properly reset on wrap

This commit is contained in:
Jeffrey Pfau 2013-10-09 01:09:09 -07:00
parent c3a7d87214
commit 6906df95e2
1 changed files with 1 additions and 1 deletions

View File

@ -95,7 +95,7 @@ int32_t GBAVideoProcessEvents(struct GBAVideo* video, int32_t cycles) {
break;
case VIDEO_VERTICAL_TOTAL_PIXELS:
video->vcount = 0;
//video->renderPath.startDraw();
video->p->memory.io[REG_VCOUNT >> 1] = 0;
break;
}