mirror of https://github.com/mgba-emu/mgba.git
Move out int declarations for stricter parsers
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85e1c2d573
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@ -366,7 +366,8 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
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}
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uint32_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
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if (softwareRenderer->dispcnt.forcedBlank) {
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for (int x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
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int x;
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for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
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row[x] = GBA_COLOR_WHITE;
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}
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return;
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@ -377,7 +378,8 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
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} else {
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backdrop |= softwareRenderer->variantPalette[0];
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}
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for (int x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
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int x;
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for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
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softwareRenderer->row[x] = backdrop;
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}
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}
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@ -1149,7 +1151,8 @@ static const int _objSizes[32] = {
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}
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#define SPRITE_TRANSFORMED_LOOP(DEPTH, TYPE) \
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for (int outX = x >= start ? x : start; outX < x + totalWidth && outX < end; ++outX) { \
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int outX; \
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for (outX = x >= start ? x : start; outX < x + totalWidth && outX < end; ++outX) { \
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if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \
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continue; \
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} \
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@ -1283,16 +1286,17 @@ static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, int pr
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}
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static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer) {
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int i;
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if (renderer->blendEffect == BLEND_BRIGHTEN) {
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for (int i = 0; i < 512; ++i) {
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for (i = 0; i < 512; ++i) {
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renderer->variantPalette[i] = _brighten(renderer->normalPalette[i], renderer->bldy);
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}
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} else if (renderer->blendEffect == BLEND_DARKEN) {
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for (int i = 0; i < 512; ++i) {
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for (i = 0; i < 512; ++i) {
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renderer->variantPalette[i] = _darken(renderer->normalPalette[i], renderer->bldy);
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}
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} else {
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for (int i = 0; i < 512; ++i) {
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for (i = 0; i < 512; ++i) {
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renderer->variantPalette[i] = renderer->normalPalette[i];
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}
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}
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