Commit Graph

333 Commits

Author SHA1 Message Date
Flyinghead 9d3ee3b57f dyna: get rid of SmcCheckLevel options. Fix rec-cpp
Block check is now full or off depending on block protection
rec-cpp: Add missing opcode call classes and allow for immediate args
2019-09-29 18:18:46 +02:00
Flyinghead ae4f378747 Add fast-forward mode
Fix buttons.png not being created if not first run
2019-09-27 14:15:29 +02:00
Flyinghead 9b063644c4 Per-game widescreen cheats
New option to make games render in 16/9 anamorphic format and stretch
screen to correct aspect ration.
2019-09-24 23:59:36 +02:00
Flyinghead e7a33e6de1 reios: allow hle savestates to be loaded in non-hle mode
Always initialize reios hooks during startup so hle savestates always work.
Fix bios loading logic for naomi/aw
2019-09-19 11:49:19 +02:00
Flyinghead 11c95c41d3 Hide legacy Naomi roms (.bin, .dat. lst) by default 2019-09-10 21:56:58 +02:00
Flyinghead 0bd95cbba8 Delay Frame Swapping option to enable FB_R_SOF == FB_W_SOF detection 2019-09-09 14:58:53 +02:00
scribam 49b7e0682b Cleanup 2019-09-07 20:36:13 +02:00
Flyinghead ee1ee56824 proper hard reset of sh4 mm registers
more clean up
2019-09-01 23:10:04 +02:00
Flyinghead aadc9c3bfc Detect game region/vga support and set options accordingly
Better IP.BIN parsing (wince, vga)
Use wince flag and boot filename for wince detection
Switch to TV composite if vga unsupported
Switch to supported BIOS region if current is unsupported or default
2019-09-01 16:35:12 +02:00
Flyinghead 61f4cd4ecd Merge remote-tracking branch 'origin/master' into fh/hle-bios 2019-08-31 22:10:09 +02:00
Flyinghead e173b83574 New option to force WinCE mode 2019-08-28 20:47:47 +02:00
scribam 269297be18 Use _WIN32 to handle Windows specific code 2019-08-28 20:37:53 +02:00
scribam 61382316c9 Use __ANDROID__ to handle specific Android code 2019-08-28 20:37:53 +02:00
flyinghead ea544f8ad7 Merge branch 'master' into fh/hle-bios 2019-08-15 11:02:04 +02:00
flyinghead 5600120b54 win32: fix crash at boot. remove log command lines options
restore .lst compatibility
2019-08-15 10:48:39 +02:00
Flyinghead 3e1956b949 reios: hle bios option now forces hle use
fallback to hle bios happens if no bios file found regardless of option
2019-08-13 17:12:29 +02:00
Flyinghead 6059831ec7 reios fixes 2019-07-30 19:04:51 +02:00
Flyinghead a9dbbccf93 Unprotect VRAM before switching system. Fix texture cache clean 2019-07-28 17:06:12 +02:00
Flyinghead 32055c3bf9 Better error messages when BIOS files missing 2019-07-24 18:53:09 +02:00
Flyinghead 9932d9bf43 OSX: fix bios files path (now in /data/) 2019-07-24 18:24:58 +02:00
Flyinghead 4f8e18215b Fixed savestates: restore compatibility with lr and master
Add new maple devices from lr
Clean up shil.cpp
2019-07-12 17:20:43 +02:00
Flyinghead eb38564922 use exceptions for startup errors 2019-07-11 19:23:21 +02:00
Flyinghead 58cb50f587 fix reset hang on naomi 2019-07-10 17:25:11 +02:00
Flyinghead f3a91de1af Unify dreamcast, naomi and atomiswave builds WIP 2019-07-09 23:52:19 +02:00
Flyinghead d5e24d8aed Cleaner init. Get rid of LastImage 2019-07-08 18:10:43 +02:00
Flyinghead 329230bf8d Fix Naomi reset. Add some per-game settings
Re-Volt needs 100 extra deptch scale for perfect menus
Tom Clancy's Rainbow Six needs RTT to vram for correct loading screens
2019-07-08 16:31:50 +02:00
Flyinghead c3a42b0b22 wince: online support
Use default asyncmap for LCP control packets
Delay reading from picotcp ppp stream when connecting
Accept [PSH,SYN] as valid tcp connect packet

Add PBA Tour Bowling 2001 as wince game
Disable vmem32 for StarLancer and Maximum Pool (req'd for online support)
2019-07-07 20:31:36 +02:00
Flyinghead b388fa4377 imgread: use new logging 2019-07-01 16:10:28 +02:00
Flyinghead c60e2d29e8 modem: add termination function to stop pico thread
use new logging
log: set max verbosity to warning for release builds
2019-07-01 10:28:31 +02:00
Flyinghead 8404c6322c New logging framework stolen from dolphin 2019-06-30 21:06:46 +02:00
Flyinghead ec0d21148d L.O.L and Miss Moonlight need RTT to vram option 2019-06-30 13:33:15 +02:00
Flyinghead 838cbe59e3 gl4: get rid of scaling params and use normalized coords in abuffer
add Eternal Arcadia and Yu Suzuki Game Works to render rtt to vram game list
2019-06-30 11:40:42 +02:00
Flyinghead 0a95a60ac6 less verbose logs. unbuffered stdout when test automation 2019-06-28 11:42:35 +02:00
Flyinghead c27975fb37 ssa: don't propagate const over interpreter fallback, sync_sr and sync_fpscr
rec-x64: support immediate args for xtract
Set write rtt to vram for Super Speed Racing (a.k.a Flag to Flag)
2019-06-24 18:56:09 +02:00
Flyinghead 91717d706a wince: disable vmem32 for Marionette Company 1 & 2 and Rune Jade 2019-06-23 17:06:59 +02:00
Flyinghead 5b2ad02fa2 this wasn't supposed to be committed 2019-06-21 13:33:55 +02:00
Flyinghead 3e8cdc76f3 wince: fix load state hanging 2019-06-21 13:17:34 +02:00
Flyinghead cb338ae106 enable NoBatch when FullMMU is on for WinCE games 2019-06-19 22:52:19 +02:00
Flyinghead 318852e261 dynarec: use mprotect to protect code areas
All ram pages containing code are write protected. In that case, no need
for block checks. Memory reads in the same block(s) can also be executed
at compile time and the results propagated as constants.
When a write is detected in a protected area, the corresponding blocks
are discarded and recompiled using traditional (slow) block checks.

Backported the blkmap code finding change from upstream.
Use smart pointers for block management to avoid reference issues.
Added WriteAfterWrite ssa pass
Fixed crash in ssa ConstProp pass when op list is modified
2019-06-19 11:01:33 +02:00
Flyinghead e0949fb9aa Fix div matching: support 64-bit div and correct handling of negative
Some games do 64-bit / 32-bit division (Pro Pinball Trilogy)
DIV0s/1 use and output 1's complement numbers
The final reminder fixup wasn't correct for negative dividend
2019-06-13 18:27:21 +02:00
Flyinghead bd30752b86 Use auto& to avoid copy when iterating. Inline mmu_Read/WriteMemNoEx 2019-06-08 13:04:35 +02:00
Flyinghead 2c91ca96fc rec-arm64: fix transitions to/from mmu
exit mainloop() before regenerating it
make sure dynarec cache is cleared between runs
when deserializing, clear dynarec cache after setting mmu state
2019-05-25 18:03:18 +02:00
Flyinghead e3d95f2258 wince: unify _vmem and vmem32. Use 4GB virtual space on 64-bit arch
On 64-bit architectures, _vmem first tries to allocate 4GB then falls
back to 512 MB.
The same virtual space is now used by _vmem and vmem32 (mmu)
2019-05-23 11:40:33 +02:00
Flyinghead c2c0215e1b Merge remote-tracking branch 'origin/master' into fh/wince-dynarec 2019-05-22 14:13:00 +02:00
Flyinghead 86cabf8553 wince: delete bogus half-life game id 2019-05-21 19:28:54 +02:00
Flyinghead 3bf32f5adf Merge remote-tracking branch 'origin/fh/limitfps-option' 2019-05-21 11:42:07 +02:00
Flyinghead 433590b610 rend: Add per-strip TR sort option 2019-05-21 11:24:03 +02:00
Flyinghead 07b3f83343 audio: new option for automatic limitFPS
LimitFPS now can be enabled, disabled or automatic. The latter option
doesn't wait for audio if the emulator is running slow (over the last 2
secs)
Renamed `Audio Backend` to `Audio Driver` in the UI.
2019-05-20 19:12:28 +02:00
Flyinghead f0ebd2b818 wince: force aica.NoBatch 2019-05-15 14:00:36 +02:00
Flyinghead 77c1389921 wince: disable vmem32 for games that abuse it 2019-05-09 21:47:01 +02:00
Flyinghead 810b8a59da wince: 32-bit virtual mem space
use fast mem read/write for x64 and arm64 dynarecs
2019-04-29 18:23:00 +02:00
Christoph "baka0815" Schwerdtfeger 0a3c361da2 AUDIO: Allow backend specific settings 2019-04-24 21:41:38 +02:00
Flyinghead a25918839b save fpu regs when sr.FD is set, and restore them when unset 2019-04-15 19:02:10 +02:00
Flyinghead dece3fc13e wince: use setjmp/longjmp instead of try/catch for dynarecs
WinCE fast mmu implementation
WIP arm64 dynarec
2019-04-15 18:02:34 +02:00
flyinghead 8cdbb9c2fd
Merge pull request #1548 from reicast/fh/float-vmu
Float VMU option. Android renderer native thread. 90° screen rotation option. AW fixes.
2019-04-10 21:53:41 +02:00
Flyinghead 0445542ec2 gl: 90deg screen rotation option. Fix scissor/clip wrt scale/stretch
90deg CC screen rotation option for some arcade games
Fix scissoring and clipping when screen scaling/stretching/rotating
Clear shader cache when screen rotation changes
Properly delete all gl programs and shaders when needed
2019-04-09 15:18:48 +02:00
Flyinghead 1b04ef4cb1 Get rid of RTC in settings 2019-04-08 22:09:22 +02:00
Flyinghead b87a1cc31a atomiswave: setup maple controls depending on game
more lightgun fixes but still not working
2019-04-08 19:14:55 +02:00
baka0815 56374377dd
Merge pull request #1543 from reicast/baka/select_audio
AUDIO: Make backend configurable
2019-04-08 18:33:53 +02:00
Flyinghead f5a60ee5f1 New option to display VMUs in game 2019-04-08 15:54:37 +02:00
Flyinghead 47bb509f02 Add horizontal screen stretching option
fix scissor test when scaling/stretching
fix infiniloop when starting a game fails
2019-04-08 00:21:06 +02:00
Christoph "baka0815" Schwerdtfeger 16f9200bfa AUDIO: Allow selection of backend 2019-04-05 22:22:46 +02:00
Flyinghead ec95c95b89 add option to disable fog effects 2019-04-04 19:26:15 +02:00
flyinghead 26f02e22da
Merge pull request #1531 from reicast/fh/smc-option
dynarec: add option to control smc code checks: faster, fast, full
2019-03-30 13:27:45 +01:00
Flyinghead 8e9b1306e1 dynarec: make FullCheck the default SMC option 2019-03-29 20:28:49 +01:00
Flyinghead 6438a402df dynarec: add option to control smc code checks: none, fast, full 2019-03-29 19:23:37 +01:00
Flyinghead daf4980fc8 input: save assigned maple port of each gamepad 2019-03-29 17:19:18 +01:00
Flyinghead a3f9764936 Add Boot Dreamcast BIOS option
Reload roms/flash when starting a new game
Better naomi reset (still have issues)
Fix error reporting with Naomi
2019-03-26 17:20:44 +01:00
Flyinghead cce5028ed3 AW: fix flash sector size. Implement SB_SFRES soft reset
Fixes Atomiswave freezing when exiting the service menu and problems
when saving to flash.
2019-03-26 11:54:03 +01:00
Flyinghead c809c6c56f Merge branch 'fh/mymaster' into fh/master-merge 2019-03-25 16:47:47 +01:00
Flyinghead f454c79f08 TA: ISP_BACKGND_D has only 28 bits of precision
Calculate background depth accordingly
add extradepthscaling of 0.1 to wince games so the last four bits of
depth are significant
2019-03-20 16:31:12 +01:00
Flyinghead 73d50486d5 mmu: dynamic switching with read/write mem function pointers 2019-03-17 22:59:18 +01:00
Flyinghead bdc729e780 android: vjoystick haptic feedback setting wasn't being saved 2019-03-15 19:55:01 +01:00
Flyinghead 7369e81af5 naomi: close cart and free resources properly 2019-03-13 19:59:59 +01:00
Flyinghead 54e9dc8338 Do not scale clipping values with rtt-upscale if rendering to vram
Enable RTT-to-vram for Flag to Flag (rear view mirrors)
2019-03-08 20:06:17 +01:00
Flyinghead ca58c323cd Moved most android settings into the new gui
virtual gamepad editing and settings
home directory setup during onboarding
start content browser at app startup after getting permission
Use imgui osd to display error messages (msgboxf)
Added About tab in settings with version, git hash and Send logcat
button (android)
2019-03-05 00:54:01 +01:00
Flyinghead 17b495e7e4 NoSound setting wasn't saved
Fix profiler handler ids
2019-03-04 00:32:15 +01:00
Flyinghead 41e4c805de OSX: support new input system. Use existing emulator thread.
Added new OSD notification feature, combined with FPS counter, moved to
GUI
OSX: don't create and manage a new emulator thread but use existing one
OSX: keyboard and mouse use new input system
2019-02-27 23:02:25 +01:00
Flyinghead a0e7231340 naomi: reload PG settings and reset jvs controller when switching game 2019-02-25 23:31:05 +01:00
flyinghead b1bb89909e win32 fixes
use imgui id to allow multiple contents with same name
2019-02-25 19:15:59 +01:00
Flyinghead 492e771272 Content browser (WIP)
Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
2019-02-25 17:52:53 +01:00
flyinghead a1e400b43c win32: stop audio when emu is paused to avoid looping sound 2019-02-21 22:55:50 +01:00
Flyinghead 810182c4fe Scale down native resolution setting 2019-02-19 00:49:24 +01:00
Flyinghead 4c1acfeab1 android: native egl surface
fps counter using imgui
restart emulator with new game in same process
2019-02-18 00:25:06 +01:00
Flyinghead 460a6828cf android: missing change 2019-02-16 16:59:27 +01:00
Flyinghead 5e65d2a19d Per-game configuration: create/delete from gui
Removed unused settings
Per-game setting can override any setting
Built-in per-game settings can be overriden
2019-02-16 14:25:54 +01:00
Flyinghead 2602d855ee android: refactor initialization
Report dc_init errors properly with a popup
Disable reios use
Use builtin per-game settings
2019-02-15 20:48:30 +01:00
Flyinghead 8b5c2a3fac New input handling/mapping system, SDL only for now. Gui wip 2019-02-12 11:30:24 +01:00
flyinghead 4685bc1fad win32: hook up mouse 2019-02-07 20:04:17 +01:00
flyinghead 3cdd39170d win32: call os_DoEvents on the emu/main thread and other fixes 2019-02-07 19:20:10 +01:00
Flyinghead 82f156f143 Gamepad support to GUI. Wire evdev, SDL and windows
Allow dc_stop() to work even when the emu is paused
2019-02-07 16:59:24 +01:00
Flyinghead eb3bbb7dc0 Android: more UI settings (video) 2019-02-07 09:42:51 +01:00
Flyinghead 1802c022fd UI with ImGui 2019-02-06 19:57:13 +01:00
Marcel Szewczyk b26b12054b Merge branch 'master' of https://github.com/reicast/reicast-emulator into mar753/render-to-texture-with-options 2019-02-06 17:39:12 +01:00
Flyinghead 51c77b248b Enable RTT to vram for Skies of Arcadia 2019-02-03 18:11:04 +01:00
Flyinghead 4b78e24753 allocate mem based on state file size instead of current state size 2019-02-03 17:56:43 +01:00
Marcel Szewczyk f0c4fe6fdc Additional improvements/fixes 2019-01-18 18:39:48 +01:00
Marcel Szewczyk 2327c1b83e nullDC.cpp updated to support other OSes 2019-01-09 17:33:41 +01:00
Flyinghead 8532d1a032 Android: add Load Custom Textures option 2018-12-31 08:52:50 +01:00
Flyinghead dd280ee24d Custom textures loading and dumping 2018-12-30 18:42:55 +01:00
Marcel Szewczyk 302bfcd582
Merge branch 'master' into mar753/render-to-texture-with-options 2018-12-30 18:26:31 +01:00
Flyinghead 2ecc54b4c9 Set DC date and time automatically, DC language setting 2018-12-23 12:59:16 +01:00
Flyinghead 9c556007fb Naomi: lr backport 2018-12-11 23:20:30 +01:00
Flyinghead 2b16edd71f Android: enable DSP, Add dynarec safemode/disable div matching 2018-12-07 12:58:07 +01:00
Flyinghead 064531df95 Add some ExtraDepthScaling for NHL 2K2
Fixes tiny pause menu in-game
2018-12-03 15:14:00 +01:00
Flyinghead e444acbc09 Android: set NoBatch to 1 to enable the DSP 2018-11-30 12:40:43 +01:00
Flyinghead 40f2d64b6c Android: Add zip files to naomi manifest. Load per-game std settings. 2018-11-16 18:35:17 +01:00
Flyinghead 1055c8366f Naomi: JVS boards refactoring, support for Ninja Assault 2018-11-15 18:30:54 +01:00
Flyinghead 6f3b492175 Naomi/AW: Allow bios region selection
Per-game flash and bbram save files
naomi_boot.bin now optional
2018-11-12 17:54:38 +01:00
Flyinghead 9ccf0efdea switch between interpreter and dynarec at runtime 2018-11-11 23:49:41 +01:00
Marcel Szewczyk 4fd9de54ce Added rtt menu options 2018-11-11 17:55:18 +01:00
Flyinghead 0702682693 AtomisWave support
Better AtomisWave platform support
Refreshed flashrom implementaion
AtomisWave carts
Merged rom+bios romsets
2018-11-07 23:27:32 +01:00
Flyinghead 22558d190a Naomi: add dual I/O boards config for Ring Out 4x4 2018-11-06 14:01:54 +01:00
Flyinghead 4e56432a2b Naomi: M1/M2 mame roms support. M4 carts still WIP 2018-11-05 22:53:38 +01:00
David Miller 6589f4ddbd Update Beta from merge, no real change 2018-11-04 23:49:17 +00:00
Flyinghead 415e0ab356 Fix x86 builds 2018-10-29 16:53:26 +01:00
Flyinghead 7bb00a339f Free maple devices on exit. Avoid mem leaks on startup. 2018-10-29 16:31:44 +01:00
Flyinghead 8a56710841 New save state format 2018-10-29 15:11:34 +01:00
Flyinghead e4055f3192 Naomi: return ones when reading past the actual rom size. dc_reset()
Special JVS setting for Outtrigger (rotary encoders)
Return FF when reading past the actual roms area
Extract dc_reset() function for future use
2018-10-28 12:35:19 +01:00
flyinghead 275c9c1516 Naomi: Cosmic Smash per-game setting 2018-10-21 02:48:24 +02:00
Flyinghead 613e42a014 Naomi: better id of games, per-game jvs setup and settings
Better lst parsing with error handling
2018-10-17 13:18:24 +02:00
Stefanos Kornilios Mitsis Poiitidis 4ceac65b0d
Merge pull request #1412 from reicast/fh/aica-int-timing
AICA/DMA: Make the transfers take some time, add fallback option. Fixes sfa3 and bomberman online
2018-10-05 14:29:00 +02:00
Stefanos Kornilios Mitsis Poiitidis 09f8a50bf2 AICA: Make async dma an option, default on 2018-10-05 14:24:56 +02:00
Ender's Games 8d52045265 Stop reading values that are "malformed" on Android 2018-10-03 00:12:57 -04:00
Flyinghead ba8e9dcab0 link error with dispframe 2018-10-02 12:29:29 -04:00
Flyinghead 5ba9916b22 Add cable/region/broadcast to per-game configuration.
Do not save per-game settings if the game name or id is unknown (NAOMI).
2018-09-30 10:54:09 +02:00
Ender's Games 24504bc22e Fix a typo. Always check your copy/paste twice. 2018-09-29 22:08:35 -04:00
Flyinghead ac4a98ec85 Serialize broadcast, cable and region. Signal EOR after loading a state.
broadcast, cable and region must be restored when loading a state of a
crash is likely to happen.
After loading a state, the emulator may hang waiting for an end of
render interrupt. This happens if a render was done right before saving
the state but before the EOR interrupt is raised. So we signal an EOR
after loading a state just in case.
2018-09-29 16:34:58 +02:00
Ender's Games ee3a474ee4 Revert "Interrupt Hack setting w/ less stigma"
This reverts commits e5c0f0e, eebf3fc, 14fc7d9
2018-09-26 09:06:07 -04:00
Flyinghead 84e7ca03ad Don't connect a DC keyboard by default.
Not supported on most platforms.
Alien Front Online doesn't show the on-screen keyboard if a DC keyboard
is connected.
2018-09-24 20:53:21 +02:00
Flyinghead 411baa6b8e OSX: Save states support. Build fixes. 2018-09-23 16:18:35 +02:00
Flyinghead 0c575a51b3 Do not save per-game settings if the game name is unknown (NAOMI).
Add cable/region/broadcast to per-game settings.
2018-09-21 17:47:21 +02:00
Flyinghead 06a4f9f25d Dynarec.safemode -> safe-mode in custom settings 2018-09-21 10:19:57 +02:00
Flyinghead 6a5ae18179 Prepend game name to state file 2018-09-20 22:41:10 +02:00
Flyinghead de147549c3 Save states implementation 2018-09-20 19:48:46 +02:00
Flyinghead 7ce4fccb37 Merge remote-tracking branch 'origin/master' into fh/mymaster 2018-09-20 17:28:41 +02:00
Flyinghead 37d014f002 Disable div matching for Surf Rocket Racers 2018-09-20 13:42:48 +02:00
Flyinghead 8a2684ff55 Dreamcast mouse emulation 2018-09-18 09:27:16 +02:00
Flyinghead 562d64bed5 Cleanly stop the web UI thread on exit 2018-09-07 12:57:26 +02:00
Flyinghead a167b43361 add game product id 2018-09-05 15:32:25 +02:00
Flyinghead c43446f355 Initialize ExtraDepthScale for Android 2018-09-04 23:38:00 +02:00
Flyinghead c1317cbad7 No web UI if no threads 2018-09-04 18:47:12 +02:00
Flyinghead f202b3b143 Add new ExtraDepthScale setting to scale huge Z values.
Use 1e26 for Samurai Shodown 6 (NAOMI)
2018-09-04 18:37:59 +02:00
Sven daae7c8e68 add save states 2018-09-02 09:49:23 -04:00
Abandoned Cart 4ed65fca3d
Revert "Fix to windows OpenFile dialog #1238" 2018-08-28 13:38:11 -04:00
Abandoned Cart a1996f0fe9
Merge pull request #1352 from reicast/pold500/fix-openfile-dialog
Fix to windows OpenFile dialog #1238
2018-08-28 08:12:42 -04:00
Pavel Dmytriiev (Github) 3677e23e1d Fixed magic digits sense codes with some meaningful values 2018-08-27 23:22:07 -04:00
Pavel Dmytriiev (Github) a4e6dbadb5 Fix to windows OpenFile dialog
Now it actually says something about what exactly it tries to open, also on "cancel" it exits gracefully.

Proposal: instead of checking one thousand return codes, which are easily ignored, I suggest using an exceptions (this part of emulator doesn't require execution speed, so exceptions here would be just fine).
2018-08-27 23:20:39 -04:00
Ender's Games 25919cce78 PGC: Settings that should be per-game exclusive 2018-08-27 06:10:35 -04:00
Ender's Games 5bdc362da3 Remove QueueRender option (non-functional)
Reverts:
2c517896b2
e81f43ff20
9ed9f460e9
2018-08-27 00:42:21 -04:00