wince: disable vmem32 for games that abuse it
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05577b64f7
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@ -36,6 +36,7 @@ static bool safemode_game;
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static bool tr_poly_depth_mask_game;
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static bool extra_depth_game;
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static bool full_mmu_game;
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static bool disable_vmem32_game;
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cThread emu_thread(&dc_run, NULL);
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@ -140,6 +141,7 @@ void LoadSpecialSettings()
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tr_poly_depth_mask_game = false;
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extra_depth_game = false;
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full_mmu_game = false;
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disable_vmem32_game = false;
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if (reios_windows_ce
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// Half-life
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@ -198,6 +200,23 @@ void LoadSpecialSettings()
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settings.rend.ExtraDepthScale = 10000;
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extra_depth_game = true;
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}
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// Super Producers
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if (!strncmp("T14303M", reios_product_number, 7)
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// Giant Killers
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|| !strncmp("T45401D 50", reios_product_number, 10)
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// Wild Metal (US)
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|| !strncmp("T42101N 00", reios_product_number, 10)
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// Wild Metal (EU)
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|| !strncmp("T40501D-50", reios_product_number, 10)
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// Resident Evil 2 (US)
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|| !strncmp("T1205N", reios_product_number, 6)
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// Resident Evil 2 (EU)
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|| !strncmp("T7004D 50", reios_product_number, 10))
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{
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printf("Disabling 32-bit virtual memory for game %s\n", reios_product_number);
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settings.dynarec.disable_vmem32 = true;
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disable_vmem32_game = true;
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}
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#elif DC_PLATFORM == DC_PLATFORM_NAOMI || DC_PLATFORM == DC_PLATFORM_ATOMISWAVE
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printf("Game ID is [%s]\n", naomi_game_id);
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@ -682,7 +701,8 @@ void SaveSettings()
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cfgSaveBool("config", "Dynarec.unstable-opt", settings.dynarec.unstable_opt);
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if (!safemode_game || !settings.dynarec.safemode)
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cfgSaveBool("config", "Dynarec.safe-mode", settings.dynarec.safemode);
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cfgSaveBool("config", "Dynarec.DisableVmem32", settings.dynarec.disable_vmem32);
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if (!disable_vmem32_game || !settings.dynarec.disable_vmem32)
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cfgSaveBool("config", "Dynarec.DisableVmem32", settings.dynarec.disable_vmem32);
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cfgSaveInt("config", "Dreamcast.Language", settings.dreamcast.language);
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cfgSaveBool("config", "aica.LimitFPS", settings.aica.LimitFPS);
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cfgSaveBool("config", "aica.NoBatch", settings.aica.NoBatch);
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