Fix Naomi reset. Add some per-game settings
Re-Volt needs 100 extra deptch scale for perfect menus Tom Clancy's Rainbow Six needs RTT to vram for correct loading screens
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@ -170,7 +170,11 @@ void LoadSpecialSettings()
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// L.O.L
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|| !strncmp("T2106M", reios_product_number, 6)
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// Miss Moonlight
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|| !strncmp("T18702M", reios_product_number, 7))
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|| !strncmp("T18702M", reios_product_number, 7)
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// Tom Clancy's Rainbow Six (US)
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|| !strncmp("T40401N", reios_product_number, 7)
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// Tom Clancy's Rainbow Six incl. Eagle Watch Missions (EU)
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|| !strncmp("T-45001D05", reios_product_number, 10))
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{
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settings.rend.RenderToTextureBuffer = 1;
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rtt_to_buffer_game = true;
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@ -199,6 +203,13 @@ void LoadSpecialSettings()
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settings.rend.ExtraDepthScale = 10000;
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extra_depth_game = true;
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}
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// Re-Volt (US, EU)
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else if (!strncmp("T-8109N", reios_product_number, 7) || !strncmp("T8107D 50", reios_product_number, 10))
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{
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INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", reios_product_number);
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settings.rend.ExtraDepthScale = 100;
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extra_depth_game = true;
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}
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// Super Producers
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if (!strncmp("T14303M", reios_product_number, 7)
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// Giant Killers
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@ -292,12 +303,12 @@ void LoadSpecialSettings()
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#endif
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}
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void dc_reset()
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void dc_reset(bool manual)
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{
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plugins_Reset(false);
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mem_Reset(false);
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plugins_Reset(manual);
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mem_Reset(manual);
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sh4_cpu.Reset(false);
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sh4_cpu.Reset(manual);
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}
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static bool init_done;
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@ -358,7 +369,7 @@ int dc_start_game(const char *path)
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if (init_done)
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{
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InitSettings();
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dc_reset();
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dc_reset(true);
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LoadSettings(false);
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#if DC_PLATFORM == DC_PLATFORM_DREAMCAST
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if (!settings.bios.UseReios)
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@ -449,7 +460,7 @@ int dc_start_game(const char *path)
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#endif
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init_done = true;
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dc_reset();
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dc_reset(true);
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game_started = true;
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dc_resume();
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@ -489,7 +500,7 @@ void* dc_run(void*)
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SaveRomFiles(get_writable_data_path("/data/"));
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if (reset_requested)
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{
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dc_reset();
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dc_reset(false);
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}
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} while (reset_requested);
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@ -47,7 +47,7 @@
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extern void dc_loadstate();
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extern void dc_savestate();
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extern void dc_stop();
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extern void dc_reset();
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extern void dc_reset(bool manual);
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extern void dc_resume();
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extern int dc_start_game(const char *path);
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extern void UpdateInputState(u32 port);
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@ -337,7 +337,7 @@ static void gui_display_commands()
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ImGui::NextColumn();
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if (ImGui::Button("Restart", ImVec2(150 * scaling, 50 * scaling)))
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{
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dc_reset();
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dc_reset(true);
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gui_state = Closed;
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}
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ImGui::NextColumn();
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