wince: disable vmem32 for Marionette Company 1 & 2 and Rune Jade

This commit is contained in:
Flyinghead 2019-06-23 17:06:59 +02:00
parent 112e272075
commit 91717d706a
1 changed files with 7 additions and 1 deletions

View File

@ -199,7 +199,13 @@ void LoadSpecialSettings()
// Resident Evil 2 (US)
|| !strncmp("T1205N", reios_product_number, 6)
// Resident Evil 2 (EU)
|| !strncmp("T7004D 50", reios_product_number, 10))
|| !strncmp("T7004D 50", reios_product_number, 10)
// Rune Jade
|| !strncmp("T14304M", reios_product_number, 7)
// Marionette Company
|| !strncmp("T5202M", reios_product_number, 6)
// Marionette Company 2
|| !strncmp("T5203M", reios_product_number, 6))
{
printf("Disabling 32-bit virtual memory for game %s\n", reios_product_number);
settings.dynarec.disable_vmem32 = true;