adelikat
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b680a4d0f9
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Win32 - made high quality sound and windowed mode video - disable hardware acceleration default settings.
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2009-03-20 01:34:44 +00:00 |
zeromus
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b0c15d53e2
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fix a little bug in windows keyboard input. cant guess whether this affects the keyboard flakeout issue
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2009-03-19 20:12:46 +00:00 |
adelikat
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3f60a5c6f8
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Win32 - GUI Dialog - added option to disable the context menu. Win32 Help CHM - added a page of lua functions & descriptions. Minor cleanup in lua-engine.cpp
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2009-03-16 14:10:59 +00:00 |
adelikat
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efcc05ed8d
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Lua - zapper.read() change x/y to xmouse/ymouse
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2009-03-16 02:14:28 +00:00 |
adelikat
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8bb8c9e86d
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Lua - added movie.playbeginning()
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2009-03-15 23:55:07 +00:00 |
adelikat
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5c4579f859
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Lua - added movie.getname()
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2009-03-15 23:46:57 +00:00 |
adelikat
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8768ea1c5e
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Lua - added FCEU.setreadonly()
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2009-03-15 23:21:52 +00:00 |
adelikat
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c9e6ca74a7
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Lua - added FCEU.getreadonly
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2009-03-15 21:36:01 +00:00 |
adelikat
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ee99847b35
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Lua - added movie.rerecordcount() and movie.length()
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2009-03-15 21:12:15 +00:00 |
adelikat
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b947e0d25b
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Lua - added movie.active() function. Returns a bool value based on whether a move is loaded.
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2009-03-15 15:29:35 +00:00 |
adelikat
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e42bbace5e
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Win32 - Sound Dialog - more GUI fix up
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2009-03-15 13:47:12 +00:00 |
adelikat
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a7860bd3ab
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Win32 - Sound dialog - more sound channel gui fixes
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2009-03-15 13:31:41 +00:00 |
adelikat
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b8e169cee6
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Win32 - Sound Dialog - Customized the dialog for sound channels based on low or high quality sound
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2009-03-15 13:26:59 +00:00 |
adelikat
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2c9391b30c
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Win32 - Sound Channels - fix so that sound channel volumes are set on startup
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2009-03-15 12:51:14 +00:00 |
adelikat
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86562d9ad3
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Fixed Joypad.set, it uses 3 values instead of 2 now. True will take control of a button and make it on, False will take control and make it off, and Nil will not take control (allowing the user to press the button)
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2009-03-14 21:00:28 +00:00 |
shinydoofy
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741be87c62
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fix bug 2486384 on SF.net
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2009-03-14 19:15:19 +00:00 |
adelikat
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6a6b297a45
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Fix major crash issue where NROM savestate data was erroneous if a non ROM game was loaded prior.
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2009-03-14 15:37:13 +00:00 |
adelikat
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5b7e825d1b
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oops
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2009-03-13 16:29:03 +00:00 |
adelikat
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e4339554fb
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Closing a game or opening a new game resets the frame counter
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2009-03-13 16:27:29 +00:00 |
adelikat
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a4cd72fe4b
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Win32 - Debugger - more cosmetic changes to Scanline & PPU Pixel display
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2009-03-13 00:24:02 +00:00 |
adelikat
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9deded2762
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Win32 - Debugger - more vblank scanline display upgrades
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2009-03-13 00:08:00 +00:00 |
adelikat
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8b6c5f6d6a
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Win32 - Debugger - PPU Pixels are displayed during vblank
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2009-03-12 22:09:50 +00:00 |
adelikat
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48c3f49058
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Win32 - Debugger - Shows scanlines 241-261 (vblank)
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2009-03-12 19:29:22 +00:00 |
shinydoofy
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7099dcfeea
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SDL - fixed compilation error introduced in r1160 and mouse pointer not showing up for zapper games
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2009-03-12 15:18:15 +00:00 |
adelikat
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b4d740827d
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Meaningless committ!
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2009-03-12 13:15:28 +00:00 |
adelikat
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0bb0d643ce
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Win32 - TraceLogger - Fix bug where user can't scroll log text while auto-updating
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2009-03-12 13:09:51 +00:00 |
adelikat
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8607e516ec
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Minor debugger fixes
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2009-03-12 03:20:05 +00:00 |
adelikat
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181d7467e1
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Win32 - Fix small bug where Close ROM was not gray when no ROM loaded
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2009-03-12 03:09:55 +00:00 |
adelikat
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8864ee1c5a
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Win32 - TraceLogger - fixed old message from XDSP about F2 to pause. Now it displays the current hotkey mapping.
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2009-03-12 02:40:24 +00:00 |
adelikat
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e7a6f54356
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This should fix the SDL build
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2009-03-12 01:12:26 +00:00 |
adelikat
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b1d7c79110
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Ok, this doesn't seem to break anything. Adding the frame count to savestates, doesn't seem to conflict with the framecount information in the movie data of savestates. (If I'm wrong this is easily ripped out)
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2009-03-11 22:29:09 +00:00 |
adelikat
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6490672f39
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Renamed to 2.1 pre-release, minor code cleanup
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2009-03-11 20:30:16 +00:00 |
adelikat
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51d048ab98
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Win32 - Snazzy new Icons for the new release!
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2009-03-09 23:28:38 +00:00 |
adelikat
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32dd904dab
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Win32 - Directory overrides - oops, commented out the wrong code in a previous commit
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2009-03-09 19:42:04 +00:00 |
adelikat
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fc06b4b02b
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Lua - added input.()
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2009-03-08 22:36:38 +00:00 |
adelikat
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b47f4e0e0e
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Lua - memory.readbyte will now recognize frozen addresses (I hope this doesn't have unintended consequences)
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2009-03-08 20:03:47 +00:00 |
adelikat
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512f555b3d
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oops, removed debug line
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2009-03-08 19:19:11 +00:00 |
adelikat
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a5ff19b58c
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Lua - added FCEU.lagged() function
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2009-03-08 19:14:37 +00:00 |
adelikat
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810c2ae53f
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Lua - added zapper.read()
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2009-03-08 18:10:07 +00:00 |
adelikat
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e43366247a
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Lua - added FCEU.lagcount() function
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2009-03-07 19:26:07 +00:00 |
adelikat
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9ecb9f1821
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Win32 - small fix to recent roms menu
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2009-03-06 16:59:55 +00:00 |
adelikat
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6503e41723
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Win32 - Fix bug so that Escape can be assigned as a hotkey
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2009-03-04 16:03:43 +00:00 |
adelikat
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e75d9e52dc
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Win32 - Changes to how directory overrides work. Fixed logic problems that were resulting in directory assignment rather than override.
FCEU_GetPath - changed lua, memw, avi, roms to return null rather than base directory if no overrides are set.
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2009-03-02 17:37:31 +00:00 |
adelikat
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3f1ad16e21
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removed debug command that was unintentionally committed
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2009-03-02 15:40:34 +00:00 |
adelikat
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98fbe2d85e
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Win32 - Memwatch - Drag & Drop for .txt (memwatch) files
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2009-03-02 15:39:30 +00:00 |
adelikat
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996a4f5965
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Win32 - Memwatch - fixed a mistake I made in CloseMemoryWatch()
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2009-03-02 15:24:50 +00:00 |
adelikat
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00f4ce012f
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Win32 - Sound channel volumes - fixed a careless error I made
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2009-03-02 02:58:55 +00:00 |
adelikat
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c8c6a1e741
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Win32 - Context Menu - Added Unhide Menu, Load Last Lua, and Stop Lua Script
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2009-03-01 13:59:51 +00:00 |
adelikat
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82de3f1477
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Win32 - Drag & Drop for Lua files
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2009-03-01 13:10:02 +00:00 |
adelikat
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15c2e470c6
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Win32 - Sound Dialog - Sound channel volume bars now disable when sound is off
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2009-03-01 13:01:49 +00:00 |