Commit Graph

1162 Commits

Author SHA1 Message Date
adelikat b680a4d0f9 Win32 - made high quality sound and windowed mode video - disable hardware acceleration default settings. 2009-03-20 01:34:44 +00:00
zeromus b0c15d53e2 fix a little bug in windows keyboard input. cant guess whether this affects the keyboard flakeout issue 2009-03-19 20:12:46 +00:00
adelikat 3f60a5c6f8 Win32 - GUI Dialog - added option to disable the context menu. Win32 Help CHM - added a page of lua functions & descriptions. Minor cleanup in lua-engine.cpp 2009-03-16 14:10:59 +00:00
adelikat efcc05ed8d Lua - zapper.read() change x/y to xmouse/ymouse 2009-03-16 02:14:28 +00:00
adelikat 8bb8c9e86d Lua - added movie.playbeginning() 2009-03-15 23:55:07 +00:00
adelikat 5c4579f859 Lua - added movie.getname() 2009-03-15 23:46:57 +00:00
adelikat 8768ea1c5e Lua - added FCEU.setreadonly() 2009-03-15 23:21:52 +00:00
adelikat c9e6ca74a7 Lua - added FCEU.getreadonly 2009-03-15 21:36:01 +00:00
adelikat ee99847b35 Lua - added movie.rerecordcount() and movie.length() 2009-03-15 21:12:15 +00:00
adelikat b947e0d25b Lua - added movie.active() function. Returns a bool value based on whether a move is loaded. 2009-03-15 15:29:35 +00:00
adelikat e42bbace5e Win32 - Sound Dialog - more GUI fix up 2009-03-15 13:47:12 +00:00
adelikat a7860bd3ab Win32 - Sound dialog - more sound channel gui fixes 2009-03-15 13:31:41 +00:00
adelikat b8e169cee6 Win32 - Sound Dialog - Customized the dialog for sound channels based on low or high quality sound 2009-03-15 13:26:59 +00:00
adelikat 2c9391b30c Win32 - Sound Channels - fix so that sound channel volumes are set on startup 2009-03-15 12:51:14 +00:00
adelikat 86562d9ad3 Fixed Joypad.set, it uses 3 values instead of 2 now. True will take control of a button and make it on, False will take control and make it off, and Nil will not take control (allowing the user to press the button) 2009-03-14 21:00:28 +00:00
shinydoofy 741be87c62 fix bug 2486384 on SF.net 2009-03-14 19:15:19 +00:00
adelikat 6a6b297a45 Fix major crash issue where NROM savestate data was erroneous if a non ROM game was loaded prior. 2009-03-14 15:37:13 +00:00
adelikat 5b7e825d1b oops 2009-03-13 16:29:03 +00:00
adelikat e4339554fb Closing a game or opening a new game resets the frame counter 2009-03-13 16:27:29 +00:00
adelikat a4cd72fe4b Win32 - Debugger - more cosmetic changes to Scanline & PPU Pixel display 2009-03-13 00:24:02 +00:00
adelikat 9deded2762 Win32 - Debugger - more vblank scanline display upgrades 2009-03-13 00:08:00 +00:00
adelikat 8b6c5f6d6a Win32 - Debugger - PPU Pixels are displayed during vblank 2009-03-12 22:09:50 +00:00
adelikat 48c3f49058 Win32 - Debugger - Shows scanlines 241-261 (vblank) 2009-03-12 19:29:22 +00:00
shinydoofy 7099dcfeea SDL - fixed compilation error introduced in r1160 and mouse pointer not showing up for zapper games 2009-03-12 15:18:15 +00:00
adelikat b4d740827d Meaningless committ! 2009-03-12 13:15:28 +00:00
adelikat 0bb0d643ce Win32 - TraceLogger - Fix bug where user can't scroll log text while auto-updating 2009-03-12 13:09:51 +00:00
adelikat 8607e516ec Minor debugger fixes 2009-03-12 03:20:05 +00:00
adelikat 181d7467e1 Win32 - Fix small bug where Close ROM was not gray when no ROM loaded 2009-03-12 03:09:55 +00:00
adelikat 8864ee1c5a Win32 - TraceLogger - fixed old message from XDSP about F2 to pause. Now it displays the current hotkey mapping. 2009-03-12 02:40:24 +00:00
adelikat e7a6f54356 This should fix the SDL build 2009-03-12 01:12:26 +00:00
adelikat b1d7c79110 Ok, this doesn't seem to break anything. Adding the frame count to savestates, doesn't seem to conflict with the framecount information in the movie data of savestates. (If I'm wrong this is easily ripped out) 2009-03-11 22:29:09 +00:00
adelikat 6490672f39 Renamed to 2.1 pre-release, minor code cleanup 2009-03-11 20:30:16 +00:00
adelikat 51d048ab98 Win32 - Snazzy new Icons for the new release! 2009-03-09 23:28:38 +00:00
adelikat 32dd904dab Win32 - Directory overrides - oops, commented out the wrong code in a previous commit 2009-03-09 19:42:04 +00:00
adelikat fc06b4b02b Lua - added input.() 2009-03-08 22:36:38 +00:00
adelikat b47f4e0e0e Lua - memory.readbyte will now recognize frozen addresses (I hope this doesn't have unintended consequences) 2009-03-08 20:03:47 +00:00
adelikat 512f555b3d oops, removed debug line 2009-03-08 19:19:11 +00:00
adelikat a5ff19b58c Lua - added FCEU.lagged() function 2009-03-08 19:14:37 +00:00
adelikat 810c2ae53f Lua - added zapper.read() 2009-03-08 18:10:07 +00:00
adelikat e43366247a Lua - added FCEU.lagcount() function 2009-03-07 19:26:07 +00:00
adelikat 9ecb9f1821 Win32 - small fix to recent roms menu 2009-03-06 16:59:55 +00:00
adelikat 6503e41723 Win32 - Fix bug so that Escape can be assigned as a hotkey 2009-03-04 16:03:43 +00:00
adelikat e75d9e52dc Win32 - Changes to how directory overrides work. Fixed logic problems that were resulting in directory assignment rather than override.
FCEU_GetPath - changed lua, memw, avi, roms to return null rather than base directory if no overrides are set.
2009-03-02 17:37:31 +00:00
adelikat 3f1ad16e21 removed debug command that was unintentionally committed 2009-03-02 15:40:34 +00:00
adelikat 98fbe2d85e Win32 - Memwatch - Drag & Drop for .txt (memwatch) files 2009-03-02 15:39:30 +00:00
adelikat 996a4f5965 Win32 - Memwatch - fixed a mistake I made in CloseMemoryWatch() 2009-03-02 15:24:50 +00:00
adelikat 00f4ce012f Win32 - Sound channel volumes - fixed a careless error I made 2009-03-02 02:58:55 +00:00
adelikat c8c6a1e741 Win32 - Context Menu - Added Unhide Menu, Load Last Lua, and Stop Lua Script 2009-03-01 13:59:51 +00:00
adelikat 82de3f1477 Win32 - Drag & Drop for Lua files 2009-03-01 13:10:02 +00:00
adelikat 15c2e470c6 Win32 - Sound Dialog - Sound channel volume bars now disable when sound is off 2009-03-01 13:01:49 +00:00