Lua - added zapper.read()
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@ -1,4 +1,5 @@
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---version 2.0.4 yet to be released---
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08-mar-2009 - adelikat - Lua - added zapper.read() function
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07-mar-2009 - adelikat - Lua - added FCEU.lagcount() function
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04-mar-2009 - adelikat - win32 - Fix bug so that Escape can now be assigned as a hotkey
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03-mar-2009 - adelikat - win32 - Fix Directory Overrides so to allow users to have no override. Also fixes directory override reset bug
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@ -413,6 +413,35 @@ static int memory_register(lua_State *L) {
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}
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// table zapper.read
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//int which unecessary because zapper is always controller 2
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//Reads the zapper coordinates and a click value (1 if clicked, 0 if not, 2 if right click (but this is not used for zapper input)
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static int zapper_read(lua_State *L){
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lua_newtable(L);
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extern void GetMouseData(uint32 (&md)[3]);
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uint32 MouseData[3];
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GetMouseData (MouseData);
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int x = MouseData[0];
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int y = MouseData[1];
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int click = MouseData[2]; ///adelikat TODO: remove the ability to store the value 2? Since 2 is right-clicking and not part of zapper input and is used for context menus
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FCEUI_DispMessage("X: %d Y: %d, Click: %d",x,y,click);
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lua_pushinteger(L, x);
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lua_setfield(L, -2, "x");
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lua_pushinteger(L, y);
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lua_setfield(L, -2, "y");
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lua_pushinteger(L, click);
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lua_setfield(L, -2, "click");
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return 1;
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}
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// table joypad.read(int which = 1)
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//
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// Reads the joypads as inputted by the user.
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@ -1572,6 +1601,11 @@ static const struct luaL_reg joypadlib[] = {
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{NULL,NULL}
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};
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static const struct luaL_reg zapperlib[] = {
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{"read", zapper_read},
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{NULL,NULL}
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};
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static const struct luaL_reg savestatelib[] = {
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{"create", savestate_create},
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{"save", savestate_save},
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@ -1701,6 +1735,7 @@ int FCEU_LoadLuaCode(const char *filename) {
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luaL_register(L, "memory", memorylib);
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luaL_register(L, "rom", romlib);
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luaL_register(L, "joypad", joypadlib);
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luaL_register(L, "zapper", zapperlib);
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luaL_register(L, "savestate", savestatelib);
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luaL_register(L, "movie", movielib);
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luaL_register(L, "gui", guilib);
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