Stenzek
891d5cefbe
ImGuiFullscreen: Allow smooth scrolling
2024-09-09 21:57:08 +10:00
Stenzek
e93dea5ad8
SPU: Connect 0x1F801DB8/0x1F801DBA writes
...
But I'm not aware of any games that actually use this, and if there is a
sweep active, it will be soon overwritten anyway.
2024-09-09 21:04:47 +10:00
Stenzek
d1770b616f
Settings: Default console logging to running from TTY
2024-09-09 20:55:15 +10:00
Stenzek
e2a3fe14f0
Cheats: Prevent inlining of memory functions
...
Clang is way too eager here and inlines the whole thing hundreds of
times within CheatList::Apply().
2024-09-09 18:53:51 +10:00
Stenzek
4c31218d2b
GPUDevice: Add API version field
...
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
2024-09-08 23:33:05 +10:00
Stenzek
3078339f64
Common: Extract out ryml helpers
2024-09-09 00:35:31 +10:00
Stenzek
1d83e72887
Achievements: Fix incorrect plural string
2024-09-08 11:51:31 +10:00
Stenzek
1956575710
Cheats: Fix detection of ungrouped cheat import
2024-09-08 11:49:59 +10:00
Stenzek
32a3311208
System: Add option to automatically resize window
2024-09-07 22:05:54 +10:00
Stenzek
940cc636d6
GPU: Fix internal res screenshot AR with None cropping
2024-09-07 20:19:28 +10:00
Stenzek
47a3cd44f3
CDROM: Support reading MODE1 sectors
2024-09-07 16:05:53 +10:00
Stenzek
ac5a2a153a
GPUDevice: Remove BeginPresent() skip parameter
...
It wasn't used - System does its own present skipping.
2024-09-07 12:53:55 +10:00
Stenzek
4b0c1fdbf2
GPUDevice: Add recovery from lost device
2024-09-07 12:48:44 +10:00
Stenzek
1c1b82ed66
GPUDevice: Purge threaded presentation
...
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
2024-09-07 12:15:42 +10:00
Mrlinkwii
95185b7308
FSUI : some misc fixes ( #3291 )
...
FullscreenUI: Some misc fixes
2024-09-06 13:55:17 +01:00
Stenzek
2e080d4998
Qt: Add edit function to debugger memory view
2024-09-06 22:48:50 +10:00
Stenzek
ab1c85790c
CPU: Refactor execution mode switching
...
Fixes single step breaking in branch delay slots with recompiler.
Simplifies initialization.
Removes multiple sources of truth for fastmem.
2024-09-06 20:00:30 +10:00
spacepaw
5b4d625d23
Add *.psx as a supported PS-X EXE file type ( #3290 )
2024-09-06 09:33:19 +02:00
Stenzek
0458dfe8be
MemoryCard: Don't display message for empty card
2024-09-03 21:49:51 +10:00
Stenzek
a7d8e6d018
Host: Add disambiguation variants for translations
2024-09-03 21:39:00 +10:00
Stenzek
87eded4bce
FileSystem: Fix FD leak with atomic updated file on Linux
...
Also add the ability to explicitly commit and check for errors.
2024-09-03 20:43:10 +10:00
Stenzek
1eb1b03141
MemoryCard: Defer creation of card until first save
...
Also do not overwrite the card if it failed to load.
2024-09-03 20:13:03 +10:00
Stenzek
1446e3035f
Settings: Make Disable Interlacing a Deinterlacing mode
...
Saving that precious vertical space.
2024-09-03 20:02:01 +10:00
Stenzek
94911abdca
System: Display disabled enhancements in safe mode
2024-09-03 19:29:59 +10:00
Stenzek
f9a594058f
Settings: Force Frame Timings => Force Video Timing
...
Also drop from GameDB, an override doesn't make sense here anyway,
due to the low success rate with the enhancement.
2024-09-03 19:06:26 +10:00
Stenzek
6d0f92d4fb
dep/fmt: Bump to v11.0.2
2024-09-03 17:54:43 +10:00
Stenzek
6a3b1a2725
MDEC: Vectorize 16 and 24-bit copy-out
...
Speedup of 15% and 6% in FMV playback respectively.
2024-09-02 17:57:26 +10:00
spacepaw
63abdb7afd
Reworked the "Force NTSC Timings" feature to support both NTSC and PAL frame timings ( #3287 )
2024-09-03 10:50:45 +02:00
Stenzek
164a353352
System: Fix possible race condition in presence update
2024-09-02 12:12:41 +10:00
KamFretoZ
b564f928bd
DiscordRPC: Add Rcheevos Icon Support ( #3286 )
2024-09-01 22:02:28 +07:00
Stenzek
51cfea49fe
ImGuiManager: Split OSD and debug window fonts
...
Fixes the latter not fitting on screen anymore.
2024-09-02 00:27:48 +10:00
Stenzek
5ed8af4236
Achievements: Shrink URL buffer sizes
...
They never end up being 512 bytes.
2024-09-01 23:51:16 +10:00
Stenzek
7f4e5d55db
Misc: Update copyright headers
2024-09-01 22:08:31 +10:00
Stenzek
aa955b8ae2
GPU/SW: Split out rasterizer, add dynamic selection
2023-12-23 20:38:41 +10:00
Stenzek
3fbdcdb4ff
AudioStream: Rewrite and integrate expander
2024-09-01 13:16:10 +10:00
Stenzek
b84d3f14fc
SPU: Vectorize reverb resampling
2024-08-31 17:30:25 +10:00
Stenzek
cdba1fe25a
Common: Rename iNN -> sNN
2024-08-31 14:38:20 +10:00
Stenzek
7df5764835
Data: Remove license-incompatible shaders
2024-09-01 20:01:34 +10:00
Stenzek
63c7f4a893
GPU/HW: Fix assert with accurate blending + true colour on
2024-08-27 23:46:34 +10:00
Stenzek
d651c9f477
GameList: Support excluding disc sets
2024-08-26 21:42:35 +10:00
Stenzek
f243dc075d
Host: Use CompressHelpers for ReadCompressedResourceFile()
2024-08-26 21:33:00 +10:00
Stenzek
2c27b20090
ImGuiManager: Remove unused function
2024-08-26 18:53:30 +10:00
Stenzek
63bf64b05d
ImGuiOverlays: Use actual recording icon
2024-08-26 18:55:15 +10:00
Stenzek
940200f7f3
FullscreenUI: More animation fixes
2024-08-26 17:56:47 +10:00
Stenzek
46a6681159
CDROM: Fix incorrect clamp with seek speedup
...
And bump the minimum time up around 0.29ms or so, hopefully improve
stability in FF7.
2024-08-26 16:45:23 +10:00
Stenzek
344a4a6215
FullscreenUI: Navigation improvements
...
Improve default item focus, eliminate some animation glitches.
2024-08-26 15:47:50 +10:00
Stenzek
e54c4c8101
ImGuiManager: Tweak OSD message size
2024-08-26 14:41:58 +10:00
Stenzek
7a05d5aca5
Achievements: Reset focus when opening windows
2024-08-26 14:21:09 +10:00
Stenzek
b04f721d55
Achievements: Use plural form for points
2024-08-26 14:07:07 +10:00
Stenzek
6deb2eb390
Achievements: Fix badge download bug
...
Where it would download the incorrect icon if the locked badge was the
first image seen.
2024-08-26 00:15:32 +10:00
Stenzek
a7f3d7b02d
ImGuiManager: Add CompactFontRange()
2024-08-25 23:39:14 +10:00
Stenzek
e8b787fb57
Misc: Change various icons
2024-08-25 23:17:05 +10:00
Stenzek
f37a97bf18
Host: Add ReadCompressedResourceFile()
2024-08-25 17:48:12 +10:00
Stenzek
707453b596
FileSystem: Swap vector for DynamicHeapArray
...
No point zeroing it out.
2024-08-25 22:13:18 +10:00
Stenzek
f2c0303875
Misc: Use lightgun controller icon
2024-08-25 13:57:05 +10:00
Stenzek
72fc81a705
CMake: Add install target
...
Do **not** use this with /usr or /usr/local. It creates subdirectories
for resources/translations in the install prefix.
It's intended for creating a relocatable, self-contained bundle, which
can be packaged.
2024-08-12 18:49:28 +10:00
Stenzek
9dd83c4f9f
InputManager: Remove unused pointer type
2024-08-24 14:23:32 +10:00
Stenzek
bda6869084
Qt: Implement per-game controller configuration
2024-08-24 14:10:25 +10:00
Stenzek
9e3507e0f4
InputManager: Support multiple mice via raw input
...
Only on Windows for now.
2024-08-23 22:31:59 +10:00
Stenzek
8b3fd538ea
System: Fix HW/SW rendering swap
2024-08-23 15:59:31 +10:00
Stenzek
1aa9c2d564
GameDatabase: Add DisableSpriteTextureFiltering trait
2024-08-23 15:18:55 +10:00
Stenzek
3578572aa1
CPU/NewRec/x64: Fix data corruption on lwl/lwr with PGXP
2024-08-23 14:33:37 +10:00
Stenzek
2971b2f34c
CPU/PGXP: Inline valid flag updates
2024-08-20 21:18:07 +10:00
Stenzek
d4d813f043
CPU/PGXP: Identifier name consistency
2024-08-20 20:43:21 +10:00
Stenzek
dadf388657
CPU/PGXP: Make validate a member function
2024-08-20 21:09:12 +10:00
Stenzek
491179a447
CPU/PGXP: Remove remaining C-isms
2024-08-20 19:12:51 +10:00
Stenzek
a764954977
CPU/PGXP: Eliminate extra copy in SLT/SLTU
2024-08-20 18:35:49 +10:00
Stenzek
8629efc39c
CPU/PGXP: Purge macros
2024-08-20 18:33:18 +10:00
Stenzek
514116e6c3
CPU/PGXP: Rewrite SLL handler
...
Shift flags as well as the values.
2024-08-20 17:24:04 +10:00
Stenzek
bcd2424db3
CPU/PGXP: Combine logical/arithmetic shift functions
2024-08-20 17:23:36 +10:00
Stenzek
3548bbcf90
CPU/PGXP: Combine static/variable shift instructions
2024-08-20 17:18:33 +10:00
Stenzek
2662694c04
CPU/PGXP: Purge psx_value completely
2024-08-20 16:55:24 +10:00
Stenzek
fc375d76b5
CPU/PGXP: Purge psx_value from shifts
2024-08-20 16:42:51 +10:00
Stenzek
302652df22
CPU/PGXP: Purge psx_value from first half of instructions
2024-08-20 16:27:39 +10:00
Stenzek
9a6de196a3
CPU/PGXP: Use Instruction type
2024-08-19 22:22:18 +10:00
Stenzek
7dc78dbcd5
CPU/PGXP: Make MTC2/LWC2 behave the same
2024-08-20 20:06:04 +10:00
Stenzek
64a28aac53
CPU/PGXP: Fix typo in SLTU()
2024-08-20 19:27:26 +10:00
Stenzek
b9679dfb0b
System: Remove contradictory statement
2024-08-20 12:08:59 +10:00
Stenzek
3455a0d151
System: Fix lockup with runahead enabled
2024-08-20 11:50:52 +10:00
Stenzek
ef59a0da12
CPU: Fix assertion tripping in debug builds
2024-08-19 22:03:07 +10:00
Stenzek
41c8607782
TimingEvents: Don't defer frame done callback
2024-08-19 19:41:14 +10:00
Stenzek
86d4d92753
TimingEvents: Switch to 64-bit counters
2024-08-13 23:52:25 +10:00
Stenzek
a0fcbba45c
SPU: Refactor volume envelopes
...
Properly handle phase inversion. Fixes left channel audio in Wipeout 3.
2024-08-19 01:38:28 +10:00
Stenzek
fda6140088
GameDatabase: Add DisableAutoAnalogMode trait
...
For games that can handle analog controllers, but the sticks do not do
anything.
2024-08-18 20:33:15 +10:00
Stenzek
aa9a5e383d
ImGuiOverlays: Change icon colour depending on controller mode
2024-08-18 20:30:45 +10:00
Stenzek
304f69e350
CDROM: Fix rare interrupt race when cancelling commands
...
Fixes hang during loading in Street Fighter Alpha 3.
2024-08-19 15:11:37 +10:00
Stenzek
ee98912a42
SPU: Fix SPU_DUMP_ALL_VOICES option
2024-08-18 15:58:48 +10:00
Stenzek
3772706603
System: Look up media capture settings on-demand
...
No need to store them, save some memory.
2024-08-18 15:52:54 +10:00
Stenzek
9d7a3b10c2
Settings: Fix incorrect videos directory
2024-08-18 13:05:47 +10:00
Stenzek
7ac3e2fe50
Settings: Don't create deprecated achievement cache directories
2024-08-18 13:04:14 +10:00
Stenzek
c6d14febd2
System: Log information on startup
2024-08-18 12:50:16 +10:00
Stenzek
b274bf4d57
System: Switch to new capture file on video FPS change
2024-08-18 12:34:25 +10:00
xujibbs
ce7bbb47d5
FullscreenUI: Make "version" in Big picture translatable ( #3279 )
2024-08-18 12:16:18 +10:00
Stenzek
052930a8d8
System: Fix reset with Type 2 fastboot
2024-08-18 12:13:57 +10:00
Stenzek
2f5aa45e1f
SPU: Fix incorrect envelope rate
2024-08-16 21:39:33 +10:00
Stenzek
2e2451998c
Misc: Fix ARM32 build (again)
2024-08-14 21:39:29 +10:00
Stenzek
460acce561
MDEC: Ensure alignment of inputs
2024-08-14 21:39:04 +10:00
Stenzek
13a37418e6
FullscreenUI: Fix popup close resetting window scroll
2024-08-13 18:09:30 +10:00
Stenzek
f99d5ff39d
FullscreenUI: Fix saving of list options (e.g. controller settings)
2024-08-13 18:09:30 +10:00
Stenzek
a6ba2b5e20
BIOS: Prioritize image enumeration
...
Launch console BIOS is de-prioritized due to bugs.
Late PAL is de-prioritized due to additional regional checks that break import booting without fast boot.
PS2 is de-prioritized due to requiring a dynamic fast boot patch.
PS2 PAL is further de-prioritized due to additonal region checks.
2024-08-13 15:09:13 +10:00
Stenzek
421bd23dc8
Bus: Add stub for SIO2 accesses
...
But only enable it when using a PS2 BIOS. I could put the check in the
handler registration, but realistically this is basically never going to
be called, so better to keep things simple.
2024-08-13 14:48:18 +10:00
Stenzek
e96320daf0
BIOS: Add Type 2 fastboot patch (PS2)
2024-08-13 14:47:40 +10:00
Stenzek
9e09f53566
Core: Add constexpr MIPS Encoder
...
From https://raw.githubusercontent.com/grumpycoders/pcsx-redux/main/src/mips/common/util/encoder.hh
2024-08-13 14:46:42 +10:00
Stenzek
71738d12e0
GPU: Clear RT before sending to media capture
...
Fixes junk in inactive areas on Mac.
2024-08-12 22:17:45 +10:00
Stenzek
5786f3a8c9
System: Fix loading state without media
2024-08-12 21:22:32 +10:00
Stenzek
ee07e9e0f1
Hotkeys: Move Toggle Media Capture to General
2024-08-12 16:29:03 +10:00
Stenzek
c30c4a5d0a
GPU: Fix possible race in screenshot
2024-08-12 14:48:21 +10:00
Stenzek
9a58327cf2
GPU: Vectorize VRAM fills
2024-08-12 00:20:53 +10:00
Stenzek
abbb21ffec
GPU: Approxiate texture cache reload time for P8/C16 sprites
2024-08-11 23:50:37 +10:00
Stenzek
db4e28f44c
GPU: Add cycle penalty for reloading CLUT
2024-08-11 23:50:37 +10:00
Stenzek
00a58eb4e5
Bus: Fix sideloading EXEs without initial SP value
2024-08-11 23:50:37 +10:00
Stenzek
62eb557832
MediaCapture: Warning fix
2024-08-11 23:50:37 +10:00
Stenzek
af47eb6956
System: Add video capture feature
2024-08-11 21:06:58 +10:00
Stenzek
98b1a703f3
GPU/HW: Use texture instead of RTs for rewind/runahead w/o MSAA
2024-08-10 01:24:38 +10:00
Stenzek
55d095174f
CDROM: Defer init completion until after seek
...
Reduces leaky reverb in some games.
2024-08-10 00:13:59 +10:00
Stenzek
d1f0669374
SPU: Ensure all samples are generated prior to DMA write
2024-08-09 12:36:24 +10:00
Stenzek
c97516b01d
CDROM: Further improve seek timing
...
Fixes background music in World Cup 98, background noise in Idol
Promotion - Yumie Island, probably others.
2024-08-09 12:36:24 +10:00
Stenzek
b2ca23e9da
GPU: Use full display rect for postfx calculations
2024-08-06 17:38:08 +10:00
Stenzek
4f16cb61b4
GPUDevice: Expose swap chain clear colour
2024-08-06 17:35:27 +10:00
Stenzek
aeb9d383ce
System: Add save state compression mode options
2024-08-06 17:02:21 +10:00
Stenzek
70411783cd
System: Make more functions static
2024-08-06 16:10:15 +10:00
Stenzek
e6a682f8d5
System: Reduce rewind/runahead memory usage w/o 8MB enabled
2024-08-06 16:02:18 +10:00
Stenzek
0517aef5bd
CDROM: Don't allow deferred INT1 after Pause ACK
2024-08-06 13:34:11 +10:00
Stenzek
0c15c9eaa8
Qt: Fix bug where config-based RAIntegration occasionally failed
2024-08-04 21:03:42 +10:00
Stenzek
c3bf267936
System: Remove redundant remap
2024-08-04 21:03:39 +10:00
Stenzek
02fbfae6a0
System: Add advanced 'Export Shared Memory' option
...
Memory map is exported as duckstation_<pid>. Previously, this only
worked on Windows, now it is extended to Linux as well.
2024-08-04 20:28:07 +10:00
Stenzek
c538df317a
GameDatabase: Add crop mode override
2024-08-04 18:59:21 +10:00
Stenzek
6c0a0e6203
GPU: Fix incorrect lightgun line with force progressive
2024-08-04 17:54:19 +10:00
Stenzek
ec5d8cb1d6
Achievements: Use badge IDs from server
...
Fixes icons not invalidating if they're changed/reassigned in the RA
database.
2024-08-04 17:00:08 +10:00
Stenzek
f9079b0151
CDROM: Display XA coding info in debug window
2024-08-04 16:30:04 +10:00
Stenzek
ee538ae0ea
CDROM: Improve resampling quality of 18900hz XA
2024-08-04 16:21:35 +10:00
Stenzek
a2f98541b3
Misc: Slim down some header includes
2024-08-04 14:49:55 +10:00
Stenzek
143acca03b
Core: Purge resources.cpp
...
Save around 64KB in binary size.
2024-08-04 14:13:15 +10:00
Stenzek
1b9b4699d9
Qt: Fix render-window-resize with 270deg rotation
2024-08-03 01:19:22 +10:00
Stenzek
9a626caad9
Qt: Reduce game list jank after shutting down VM
...
Prevents progress bar briefly appearing, and the list scrolling to the
top when you exit a game.
2024-08-03 00:50:04 +10:00
Stenzek
3a83c4265c
Misc: Fix a bunch of code analysis warnings
...
Some of which were even actual errors.
2024-08-02 23:56:07 +10:00
Stenzek
33f6cc246e
System: Use default compression level
...
I'd intended to make this an option.
2024-07-29 22:06:21 +10:00
Stenzek
e0911d7f54
GPU/HW: Fix spec violation with Vulkan fbfetch
2024-07-29 17:27:33 +10:00
Stenzek
6ce9e571ed
Misc: Purge remaining ByteStream references
2024-07-29 17:27:32 +10:00
Stenzek
a6518ff9dc
System: Rewrite save state I/O
...
No more ByteStream or virtual calls for every piece of data.
2024-07-29 17:27:32 +10:00
Stenzek
dd8bf2c9d9
MemoryCard: Purge use of ByteStream
2024-07-29 17:27:32 +10:00
Stenzek
b5009da2bc
GameList: Purge use of ByteStream
2024-07-29 17:27:32 +10:00
Stenzek
7aaaf7c575
GameDatabase: Purge use of ByteStream
2024-07-29 17:27:32 +10:00
Stenzek
ab7a3e1934
BinaryReaderWriter: Add class for files as well as spans
2024-07-29 17:27:32 +10:00
Stenzek
6fe0c986fa
System: Rewrite EXE override/loading
...
Relies on POST=7 as a kernel initialization indicator, instead of
patching the BIOS.
Fixes EXE loading with OpenBIOS and PS2 BIOS, and fast boot getting
baked into save states.
2024-07-28 19:05:56 +10:00
Stenzek
7b99fcbbf3
GPU: Fix edge bleeding with Bilinear Integer scaling
2024-07-28 14:08:28 +10:00
Stenzek
a3acb0c5db
GPU/HW: Always allow shader blend with fbfetch
2024-07-27 19:52:08 +10:00
Stenzek
c2d24f436c
CDROM: Re-enable error-on-seeking-pause behaviour
...
See the comments in the diff. This **will** cause lag in Final Fantasy
VII during preload areas, but that has also been confirmed on console.
Duke Nukem - Total Meltdown does this silly Read -> Pause command chain,
except it sets its data/INT1 callback on the read, but never clears it
after the pause. Therefore, if it doesn't receive at least one sector,
the callback never gets cleared, and when the next read happens, it
stores the "current" callback in the "backup" variable, which should be
null, but now has the callback from the dud read.
The result is any INT1 during XA playback running the dud callback,
which says "hey, I'm not expecting any data, so pause, and stops the
background music playback. Making sure at least one sector from that
silly chain is delivered ensures the callback is cleared, and this does
not happen.
Since the pause first mentioned above will now error out until the first
sector is delievered, the game spams pause until it eventually does
succeed after the INT1. This behaviour has also been verified on
hardware, thanks to rama for the xStation logs.
2024-07-27 14:24:23 +10:00
Stenzek
440e08cf3e
Qt: Fix crash opening game compatibility report
2024-07-27 01:31:22 +10:00
Stenzek
7a3a72ec3d
GPU: Add display rotation option
2024-07-26 23:09:33 +10:00