CommandLineParse expects UTF-8 strings. (QApplication, on the
other hand, seems to be designed so that you can pass in the
char** argv untouched on Windows and get proper Unicode handling.)
Fixes a critical regression where 95945a0 made us unable to
start emulation on Android 10 and newer. Android is restricting
direct access to /dev/ashmem starting with the new SDK version,
but we can use the new (and simpler) ASharedMemory API instead.
We have to keep using the /dev/ashmem approach on old versions
of Android, though.
The functions with "UTF" in the name use "modified UTF-8" rather
than the standard UTF-8 which Dolphin uses, at least according
to Oracle's documentation, so it is incorrect for us to use them.
This change fixes the problem by converting between UTF-8 and
UTF-16 manually instead of letting JNI do it for us.
This function does *not* always convert from UTF-16. It converts
from UTF-16 on Windows and UTF-32 on other operating systems.
Also renaming UTF8ToUTF16 for consistency, even though it
technically doesn't have the same problem since it only was
implemented on Windows.
Also added a IsRunning function as it was impossible to know whether it had been started or not (I will use it in later PRs but it should be there anyway)
`std::abs(x - y)` where x and y are unsigned integers fails to compile
with an "call of overloaded 'abs(unsigned int)' is ambiguous" error
on GCC, and even if it did compile, that expression still wouldn't
give the correct result since `x - y` is unsigned.
Without included header build fails on gcc-10 as:
```
[ 13%] Building CXX object Source/Core/AudioCommon/CMakeFiles/audiocommon.dir/CubebUtils.cpp.o
In file included from ../../../../Source/Core/AudioCommon/CubebUtils.cpp:13:
../../../../Source/Core/Common/StringUtil.h: In function 'bool TryParse(const string&, T*)':
../../../../Source/Core/Common/StringUtil.h:84:20: error: 'numeric_limits' is not a member of 'std'
84 | if (value < std::numeric_limits<LimitsType>::min() ||
| ^~~~~~~~~~~~~~
```
Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
So far in all our uses of ScopeGuard, the type of the callable is
usually just a lambda or a function pointer, so there is no need
to rely on std::function's type erasure.
While the cost of using std::function is probably negligible, it still
causes some unnecessary overhead that can be avoided by making
ScopeGuard a templated class. Thanks to class template argument
deduction in C++17 most existing usages do not even need to be changed.
See https://godbolt.org/z/KcoPni for a comparison between
a ScopeGuard that uses std::function and one that doesn't
Add a function that safely returns whether a character is printable
i.e. whether 0x20 <= c <= 0x7e is true.
This is done in several places in our codebase and it's easy to run
into undefined behaviour if the C version defined in <cctype>
is used instead of this one, since its behaviour is undefined
if the character is not representable as an unsigned char.
This fixes MemoryViewWidget.
Due to the way the ModRM encoding works on x86, memory addressing
combinations involving RBP or R13 need an additional byte for an 8-bit
displacement of zero.
However, this was also applied in cases where it is unnecessary,
effectively wasting a byte.
- MatR with RSP or R12
8B 44 24 00 mov eax,dword ptr [rsp]
8B 04 24 mov eax,dword ptr [rsp]
- MRegSum with base != RBP or R13
46 8D 7C 37 00 lea r15d,[rdi+r14]
46 8D 3C 37 lea r15d,[rdi+r14]
- MComplex without offset
8B 4C CA 00 mov ecx,dword ptr [rdx+rcx*8]
8B 0C CA mov ecx,dword ptr [rdx+rcx*8]
A small, nonexhaustive set of warning fixes. The DiscIO Volume change
is a workaround for a GCC bug [1] that causes returning an unengaged
std::optional to emit annoying -Wmaybe-uninitialized warnings.
This last change alone fixes pages upon pages of warnings since
Volume.h is included from several files.
-Wstringop-truncation is another irrelevant warning for us, but
unfortunately there seems to be no way to disable it without
adding ugly pragmas wherever the warning appears.
Removed conditional use of std::mutex instead of std::shared_mutex on MacOS.
Because MacOS < 10.12 did not support std::shared_mutex, a previous commit
naïvely substituted std::mutex, which does not have the same behavior.
Reverses PR #8273, which substitues std::mutex for std::shared_mutex on
macOS, and results in several bugs that seem to only affect MacOS
- https://bugs.dolphin-emu.org/issues/11919
- https://bugs.dolphin-emu.org/issues/11842
- https://bugs.dolphin-emu.org/issues/11845
This change eliminates conditional code for MacOS in the core configuration
layer code and enables the use of modern language features that are more
secure and thread-safe.
Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.
Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.
Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
- Do not use a lambda for std::thread as invoke constructor exists
- Use simpler std::lock_guard wherever possible
- Do not require T to be default constructible
- Move T out of the queue instead of copying
- Fixed a bug where pushing items over queue's size left it in a corrupted state
- For non-trivial types, have clear() and pop() run destructors
- Added emplace(args...)
- Added empty()
FixedSizeQueue has semantics of a circular buffer,
so pushing items continuously is expected to keep overwriting oldest elements gracefully.
Tests have been updated to verify correctness of a previously bugged behaviour
and to verify correctness of destructing non-trivial types
API has been made stricter, layers are now managed with shared pointers,
so using them temporarily increased their reference counters.
Additionally, any s_layers map has been guarded by a read/write lock,
as concurrent write/reads to it were possible.
At its only usage point, its return value is stored into a u32, and the
default implementation returns 0xFFFFFFFF (-1), which would be an
unsigned integer. Given all of the bits are used to determine a color,
it makes slightly more sense to treat this as an unsigned value as
opposed to a signed one.
We're allowed (by the standard) to forward declare types within
std::vector, so we can replace direct includes with forward declarations
and then include the types where they're directly needed.
While we're at it, we can remove an unused inclusion of <cstring>, given
nothing in the header uses anything from it. This also revealed an
indirect inclusion, which this also resolves.
Previously u32 was being used for part of the interface and unsigned int
was being used for other parts. This makes the interface fully consistent by
using only one type.
We opt for u32 here given they communicate the same thing (for platforms
we care about where int is 32-bit), while also being less to read.
While we're at it, we can also default the constructor and destructor of
inheriting classes in their respective cpp file to prevent the
construction and destruction of non-trivial types being inlined into
other regions of code.
Previously these functions were declared without the static specifier,
giving them external linkage, which isn't really ideal.
Instead, we can place these functions up by the relevant file-scope
variables and place them inside an anonymous namespace with said variables,
giving them internal linkage.
Avoids the use of the null pointer to represent an empty string.
Instead, we can simply pass an empty string_view instance. Using
std::string_view enforces this invariant at the API level.
Due to the lack of cast here, this will actually print out the ascii
value, rather than the character itself, due to promoting to integral
values. Instead, we can eliminate the use of character operands and just
print the value itself directly, given it's equivalent behavior with
less code.
Allows these arrays to be placed within the read-only segment (and
enforces the immutability in the code itself). While we're at it, we can
make use of std::array here.
Now that the std::map less-than comparitor is capable of being used with
heterogenous lookup, we're able to convert many of the querying
functions that took std::string references over to std::string_view.
Now these functions may be used without potentially allocating a
std::string instance unnecessarily.
Previously, when performing find() operations or indexing operations on
the section map, it would need to operate on a std::string key.
This means cases like:
map.find(some_string_view)
aren't usable, which kind of sucks, especially given for most cases, we
use regular string literals to perform operations in calling code.
However, since C++14, it's possible to use heterogenous lookup to avoid
needing to construct exact key types. In otherwords, we can perform the
above or use string literals without constructing a std::string instance
around them implicitly.
We simply need to specify a member type within our comparison struct
named is_transparent, to allow std::map to perform automatic type
deduction.
We also slightly alter the algorithm to an equivalent compatible with
std::string_view (which need not be null-terminated), as strcasecmp
requires null-terminated strings.
While we're at it, we can also provide a helper function to the struct
for comparing string equality rather than only less than. This allows
removing other usages of strcasecmp in other functions, allowing for the
transition of them to std::string_view.
fmt diverges from printf in that '.' as a precision specifier may only
be used for floating-point values (makes sense, given it's indicating
precision after the decimal point).
Begins the transition to using fmt for string formatting where
applicable. Given fmt supports formatting std::string instances out of
the box, we can remove now-unnecessary calls to .c_str() and .data().
Note that this change does not touch the actual logging subsystem aside
from converting the final StringFromFormat call in the process over to
fmt::format. Given our logging system is heavily used throughout the
entire codebase, and converting that over will be quite a large change
by itself, this will be tackled near the end of the conversion process.
Avoids dragging in IniFile, EXI device and SI device headers in this header which is
quite widely used throughout the codebase.
This also uncovered a few cases where indirect inclusions were being
relied upon, which this also fixes.
Allows for both string types to be non-allocating. We can't remove the
const char* overload in this case due to the fact that pointers can
implicitly convert to bool, so if we removed the overload all const
char arrays passed in would begin executing the bool overload instead of
the string_view overload, which is definitely not what we want to occur.
Since C++17, non-member std::size() is present in the standard library
which also operates on regular C arrays. Given that, we can just replace
usages of ArraySize with that where applicable.
In many cases, we can just change the actual C array ArraySize() was
called on into a std::array and just use its .size() member function
instead.
In some other cases, we can collapse the loops they were used in, into a
ranged-for loop, eliminating the need for en explicit bounds query.
Prior to this commit, the emitter would emit a 7-byte instruction when
loading a 32-bit immediate to a 64-bit register.
0: 48 c7 c0 ff ff ff 7f mov rax,0x7fffffff
With this change, it will check if it can instead emit a load to a
32-bit register, which takes only 5 or 6 bytes.
0: b8 ff ff ff 7f mov eax,0x7fffffff
std::call_once is guaranteed to execute the given callable object
exactly once. This guarantee holds even if the function is called
concurrently from several threads.
Given that, we can replace the mutex and boolean flag with
std::call_once and a std::once_flag to perform the same behavior.
Previously, every entry pair within the map would be copied. The reason
for this is subtle.
A std::map's internal entry type is defined as:
std::pair<const Key, Value>
but the loop was declaring it as:
std::pair<Key, Value>
These two types aren't synonymous with one another and so the compiler
is required to always perform a copy.
Using structured bindings avoids this (as would plain auto or correcting
the explicit type), while also allowing the use of more appropriate
names compared to first and second.
std::function is allowed to heap allocate in order to hold any necessary
bound data in order to execute properly (e.g. lambdas with captures), so
this avoids unnecessary reallocating.
While current usages of ParseLine aren't problematic, this is still a
public function that can be used for other purposes. Essentially makes
the function handle potential external inputs a little nicer.
We can just utilize map's insert_or_assign() function and check the
return value to determine whether or not we need to insert the key into
the keys_order vector.
All supported platforms now have easy access to a compiler with C++17
support.
C++17 potentially allows for some nice cleanups and removes the need
for standard library backports (optional/variant).
See discussion at https://dolp.in/pr6264#discussion_r158134178
Different address spaces can be chosen in the memory view panel.
* Effective (or virtual): Probably the view people mostly want. Address
translation goes through MMU.
* Auxiliary: ARAM address space. Does not display anything in Wii mode.
* Physical: Physical address space. Only supports mem1 and mem2 (wii
mode) so far.
MemoryWatcher only works on Linux and affects emulation determinism due
to scheduling additional events, which causes NetPlay to desync.
Considering that this interface is a rather specialized use case, the
communication with it is kinda crappy *and* it's affecting emulation, I
think it's best to just axe it and come up with a better implementation
of the functionality.
* The high half of regOp is immediately overwritten so the value in it is irrelevant.
* MOVSD produces an unnecessary dependency on the high half of regOp.
* MOVAPS is implemented as a register rename on modern microarchitectures.
There is no reason to use MOVAPD over MOVAPS, for two reasons:
* There has never been a microarchitecture with separate single and double domains.
* MOVAPD is one byte longer than MOVAPS
This sends arbitrary packets in chunks to be reassembled at the other
end, allowing large data transfers to be speed-limited and interleaved
with other packets being sent. It also enables tracking the progress of
large data transfers.
Switch to using additional overloads of sf::Packet, so we can eliminate
some of the messy code and just use the normal syntax for
BigEndianValue.
We can't avoid helper functions with u64 due to SFML's non-standard way
of defining 64-bit integer types.
Prior to this commit, the emitter would unconditionally emit a 10-byte
instruction known as MOVABS when loading a 64-bit immediate to a
register.
0: 48 b8 ef be ad de 00 movabs rax,0xdeadbeef
7: 00 00 00
With this change, it will instead rely on the fact that on x64 writes to
32-bit registers are automatically zero extended to 64-bits, allowing
us to emit a 5 or 6-bytes instruction with the same effect for certain
immediates.
0: b8 ef be ad de mov eax,0xdeadbeef
Prior to this commit, the emitter would unconditionally emit a 10-byte
instruction known as MOVABS when loading a 64-bit immediate to a
register.
0: 48 b8 ef be ad de ff movabs rax,0xffffffffdeadbeef
7: ff ff ff
With this change, it will instead emit a 7-byte instruction when it is
possible to express the 64-bit immediate using a signed 32-bit value.
0: 48 c7 c0 ef be ad de mov rax,0xffffffffdeadbeef
The LogManager code had trouble detecting the "/Source/Core/" substring
for two reasons, neither of which seemed to happen a few years ago:
1. __FILE__ is in lowercase on MSVC
2. __FILE__ uses backslash as the directory separator on MSVC
Fixes https://bugs.dolphin-emu.org/issues/11366