name some threads
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@ -10,6 +10,7 @@
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#include "Common/Event.h"
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#include "Common/Flag.h"
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#include "Common/Thread.h"
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// A thread that executes the given function for every item placed into its queue.
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@ -53,6 +54,8 @@ private:
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void ThreadLoop()
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{
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Common::SetCurrentThreadName("WorkQueueThread");
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while (true)
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{
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m_wakeup.Wait();
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@ -69,6 +69,8 @@ void DiscordHandler::ShowNewJoinRequest(const std::string& id, const std::string
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void DiscordHandler::Run()
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{
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Common::SetCurrentThreadName("DiscordHandler");
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while (!m_stop_requested.IsSet())
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{
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Discord::CallPendingCallbacks();
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@ -134,6 +134,8 @@ static void HandleFrameStepHotkeys()
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void HotkeyScheduler::Run()
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{
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Common::SetCurrentThreadName("HotkeyScheduler");
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while (!m_stop_requested.IsSet())
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{
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Common::SleepCurrentThread(1000 / 60);
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@ -13,6 +13,7 @@
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#include "Common/Event.h"
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#include "Common/Logging/Log.h"
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#include "Common/ScopeGuard.h"
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#include "Common/Thread.h"
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#include "InputCommon/ControllerInterface/DInput/DInput.h"
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#include "InputCommon/ControllerInterface/XInput/XInput.h"
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@ -43,6 +44,8 @@ void ciface::Win32::Init(void* hwnd)
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std::promise<HWND> message_window_promise;
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s_thread = std::thread([&message_window_promise] {
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Common::SetCurrentThreadName("ciface::Win32 Message Loop");
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HWND message_window = nullptr;
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Common::ScopeGuard promise_guard([&] { message_window_promise.set_value(message_window); });
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@ -9,6 +9,7 @@
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#include "Common/Assert.h"
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#include "Common/MsgHandler.h"
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#include "Common/Thread.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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@ -185,6 +186,8 @@ bool CommandBufferManager::CreateSubmitThread()
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{
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m_submit_loop = std::make_unique<Common::BlockingLoop>();
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m_submit_thread = std::thread([this]() {
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Common::SetCurrentThreadName("Vulkan CommandBufferManager SubmitThread");
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m_submit_loop->Run([this]() {
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PendingCommandBufferSubmit submit;
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{
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@ -6,6 +6,7 @@
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#include <thread>
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#include "Common/Assert.h"
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#include "Common/Logging/Log.h"
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#include "Common/Thread.h"
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namespace VideoCommon
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{
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@ -192,6 +193,8 @@ void AsyncShaderCompiler::WorkerThreadExit(void* param)
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void AsyncShaderCompiler::WorkerThreadEntryPoint(void* param)
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{
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Common::SetCurrentThreadName("AsyncShaderCompiler Worker");
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// Initialize worker thread with backend-specific method.
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if (!WorkerThreadInitWorkerThread(param))
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{
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