windows: additionally set thread name via SetThreadDescription
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@ -5,9 +5,11 @@
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#include "Common/Thread.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <Windows.h>
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#include <processthreadsapi.h>
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#else
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#include <unistd.h>
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#endif
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@ -64,7 +66,7 @@ void SwitchCurrentThread()
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// Sets the debugger-visible name of the current thread.
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// Uses trick documented in:
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// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
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void SetCurrentThreadName(const char* szThreadName)
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static void SetCurrentThreadNameViaException(const char* name)
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{
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static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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@ -79,7 +81,7 @@ void SetCurrentThreadName(const char* szThreadName)
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#pragma pack(pop)
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info.dwType = 0x1000;
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info.szName = szThreadName;
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info.szName = name;
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info.dwThreadID = static_cast<DWORD>(-1);
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info.dwFlags = 0;
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@ -92,6 +94,25 @@ void SetCurrentThreadName(const char* szThreadName)
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}
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}
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static void SetCurrentThreadNameViaApi(const char* name)
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{
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// If possible, also set via the newer API. On some versions of Server it needs to be manually
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// resolved. This API allows being able to observe the thread name even if a debugger wasn't
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// attached when the name was set (see above link for more info).
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static auto pSetThreadDescription = (decltype(&SetThreadDescription))GetProcAddress(
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GetModuleHandleA("kernel32"), "SetThreadDescription");
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if (pSetThreadDescription)
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{
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pSetThreadDescription(GetCurrentThread(), UTF8ToWString(name).c_str());
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}
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}
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void SetCurrentThreadName(const char* name)
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{
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SetCurrentThreadNameViaException(name);
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SetCurrentThreadNameViaApi(name);
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}
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#else // !WIN32, so must be POSIX threads
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
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@ -129,22 +150,22 @@ void SwitchCurrentThread()
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usleep(1000 * 1);
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}
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void SetCurrentThreadName(const char* szThreadName)
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void SetCurrentThreadName(const char* name)
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{
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#ifdef __APPLE__
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pthread_setname_np(szThreadName);
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pthread_setname_np(name);
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#elif defined __FreeBSD__ || defined __OpenBSD__
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pthread_set_name_np(pthread_self(), szThreadName);
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pthread_set_name_np(pthread_self(), name);
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#elif defined __HAIKU__
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rename_thread(find_thread(nullptr), szThreadName);
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rename_thread(find_thread(nullptr), name);
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#else
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// linux doesn't allow to set more than 16 bytes, including \0.
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pthread_setname_np(pthread_self(), std::string(szThreadName).substr(0, 15).c_str());
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pthread_setname_np(pthread_self(), std::string(name).substr(0, 15).c_str());
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#endif
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#ifdef USE_VTUNE
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// VTune uses OS thread names by default but probably supports longer names when set via its own
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// API.
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__itt_thread_set_name(szThreadName);
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__itt_thread_set_name(name);
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#endif
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}
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