Bram Speeckaert
2580837c60
JitArm64: Optimize divwux
...
When the divisor is a constant value, we can emit more efficient code.
For powers of two, we can use bit shifts. For other values, we can
instead use a multiplication by magic constant method.
- Example 1 - Division by 16 (power of two)
Before:
mov w24, #0x10 ; =16
udiv w27, w25, w24
After:
lsr w27, w25, #4
- Example 2 - Division by 10 (fast)
Before:
mov w25, #0xa ; =10
udiv w27, w26, w25
After:
mov w27, #0xcccd ; =52429
movk w27, #0xcccc, lsl #16
umull x27, w26, w27
lsr x27, x27, #35
- Example 3 - Division by 127 (slow)
Before:
mov w26, #0x7f ; =127
udiv w27, w27, w26
After:
mov w26, #0x408 ; =1032
movk w26, #0x8102, lsl #16
umaddl x27, w27, w26, x26
lsr x27, x27, #38
2024-03-23 20:13:15 +01:00
Bram Speeckaert
749ee2ff5e
Jit64: Refactor divwux
...
Now that we've moved the logic to DivUtils, refactor the Jit64 code to
use it.
2024-03-23 20:13:15 +01:00
Bram Speeckaert
825a10616c
DivUtils: Add unsigned division magic function
...
Takes the logic from Jit64 and moves it into DivUtils, so it can be
reused by other backends as well.
2024-03-23 20:13:15 +01:00
JosJuice
9f0a7c9875
JitArm64: Skip SXTW in ComputeRC0(u64)
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MOVI2R can set the upper bits to ones for free by using MOVN instead of
MOVZ.
2024-03-23 14:30:00 +01:00
mitaclaw
73f9904f2a
Core: Remove RunAsCPUThread
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It's a fine function, but CPUThreadGuard is more vogue. Also, its potential for being confused with RunOnCPUThread will not be missed.
2024-03-23 03:33:26 -07:00
Admiral H. Curtiss
3948ac9513
Merge pull request #12606 from mitaclaw/state-global-system
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State: Avoid Global System Accessor
2024-03-22 04:27:12 +01:00
Admiral H. Curtiss
f814dc58b5
Merge pull request #12620 from mitaclaw/jit-interface-cpu-thread-guard
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JitInterface::ClearCache: Modernize With CPUThreadGuard
2024-03-22 04:17:33 +01:00
Admiral H. Curtiss
f8fdaf9b94
Merge pull request #12648 from mitaclaw/core-global-system
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Core: Avoid (Some) Global System Accessor
2024-03-22 04:13:01 +01:00
Admiral H. Curtiss
b510ac89a3
Merge pull request #12355 from fuzziqersoftware/tapserver-modem-adapter
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Implement tapserver-based modem adapter
2024-03-22 02:47:06 +01:00
Admiral H. Curtiss
2d5286d2e2
Merge pull request #12642 from jordan-woyak/state-write-osd-errors
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Core/State: Display messages on state write failures.
2024-03-21 03:55:05 +01:00
Jordan Woyak
f922129255
Core/State: Display messages on state write failures.
2024-03-20 20:38:04 -05:00
mitaclaw
11b628f250
Core: Remove Unused IsRunningInCurrentThread Function
2024-03-18 07:18:41 -07:00
mitaclaw
f09b71582e
Core: Avoid (Some) Global System Accessor
2024-03-18 01:35:42 -07:00
Martin Michelsen
f7a0147176
prevent backpressure when m_read_enabled is not set
2024-03-17 18:37:55 -07:00
Martin Michelsen
3e9ac1aaf3
fix tapserver SIGPIPE handling on Linux
2024-03-17 18:37:55 -07:00
Martin Michelsen
5d8a01cba7
respond to further review feedback
2024-03-17 18:37:55 -07:00
Martin Michelsen
7775ea325f
close modem socket after joining read thread
2024-03-17 18:37:55 -07:00
Martin Michelsen
9d0d2f0a40
handle ATH0 command
2024-03-17 18:37:55 -07:00
Martin Michelsen
12a7e17a41
fix warnings in windows build
2024-03-17 18:37:55 -07:00
Martin Michelsen
9cf8131b23
respond to review feedback on tapserver implementation
2024-03-17 18:37:55 -07:00
Martin Michelsen
02deaa6748
Implement GC modem adapter
...
This implements the GameCube modem adapter. This implementation is stable but not perfect; it drops frames if the receive FIFO length is exceeded. This is probably due to the unimplemented interrupt mentioned in the comments. If the tapserver end of the connection is aware of this limitation, it's easily circumvented by lowering the MTU of the link, but ideally this wouldn't be necessary.
This has been tested with a couple of different versions of Phantasy Star Online, including Episodes 1 & 2 Trial Edition. The Trial Edition is the only version of the game that supports the Modem Adapter and not the Broadband Adapter, which is what made this commit necessary in the first place.
2024-03-17 18:37:55 -07:00
Martin Michelsen
083116a89c
rewrite tapserver interface for better error handling
2024-03-17 18:37:55 -07:00
Martin Michelsen
0c364cbb4c
implement tapserver BBA on all platforms
...
This expands the tapserver BBA interface to be available on all platforms. tapserver itself is still macOS-only, but newserv (the PSO server) is not, and it can directly accept local and remote tapserver connections as well. This makes the tapserver interface potentially useful on all platforms.
2024-03-17 18:37:55 -07:00
Admiral H. Curtiss
c964d552c9
Merge pull request #12616 from mitaclaw/dvd-interface-cpu-thread-guard
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DVDInterface: Modernize With CPUThreadGuard
2024-03-17 16:14:56 +01:00
Admiral H. Curtiss
1ee923fd3d
Merge pull request #12630 from mitaclaw/ppc-symbols-global
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PPCSymbolDB: Move instance to PowerPCManager
2024-03-17 06:03:05 +01:00
Admiral H. Curtiss
9cdd571745
Merge pull request #12633 from LillyJadeKatrin/retroachievements-toggle-spam
...
Added locks to achievement runtime calls
2024-03-15 02:58:02 +01:00
LillyJadeKatrin
08ecefe0f7
Added locks to achievement runtime calls
...
Testing found that spamming toggles for Enable Leaderboards etc risked leaderboards being deleted while the runtime was in the process of recalculating them; this should clear up those conflicts.
2024-03-14 14:32:47 -04:00
mitaclaw
c24fa93965
PPCSymbolDB: Move instance to PowerPCManager
2024-03-13 22:58:14 -07:00
Sepalani
da86c2bcc6
BBA/HLE: Don't assume connect is successful
2024-03-12 12:25:42 +04:00
Admiral H. Curtiss
6ccf35ad4d
Merge pull request #12600 from lioncash/dspreg
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DSPJitRegCache: Take DynamicReg instances by reference in FlushRegs()
2024-03-12 04:02:09 +01:00
Admiral H. Curtiss
d35a88564f
Merge pull request #12608 from mitaclaw/bootmanager-global-system
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BootManager: Avoid Global System Accessor
2024-03-12 03:39:48 +01:00
Admiral H. Curtiss
72bcdadc16
Merge pull request #12492 from AdmiralCurtiss/wiimote-ir-passthrough
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Implement IR passthrough for emulated Wiimotes
2024-03-12 03:27:07 +01:00
Admiral H. Curtiss
cda008bd10
Merge pull request #12533 from sepalani/bba-psh-ack
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BBA/HLE: Add missing PSH flag
2024-03-12 03:09:11 +01:00
Admiral H. Curtiss
f6f435e624
WiimoteEmu: Set sensible defaults for IR Object expressions.
2024-03-11 22:51:57 +01:00
Admiral H. Curtiss
617fcc3cf8
WiimoteEmu: Add user-accessible controls that report the desired state of the IR camera objects.
2024-03-11 22:49:19 +01:00
Admiral H. Curtiss
9c68b156d1
Core/HW/WiimoteCommon: Add a method to DataReport to query the format of the stored IR data.
2024-03-11 22:27:16 +01:00
Admiral H. Curtiss
eced34f3f3
Core/HW/WiimoteEmu: Allow storing and reporting up to 4 camera objects, like a real Wiimote.
2024-03-11 22:27:16 +01:00
Jordan Woyak
5c656a2b6f
Merge pull request #12623 from eltociear/patch-1
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WiimoteReal: fix typo in WiimoteReal.cpp
2024-03-11 12:19:46 -05:00
Admiral H. Curtiss
b89a88afbc
Merge pull request #12615 from mitaclaw/ppc-symbol-db-member
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PPCSymbolDB: Eliminate Redundant Member
2024-03-10 06:18:23 +01:00
LillyJadeKatrin
5418e89523
Adjusted achievement progress updates to duration short
2024-03-08 23:26:56 -05:00
mitaclaw
fe61efcd7a
DVDInterface: Modernize With CPUThreadGuard
2024-03-08 15:17:41 -08:00
MikeIsAStar
11dd5ba485
MMU: Remove erroneous continue statement
...
The updated behavior more closely emulates the functionality of physical hardware.
2024-03-08 16:36:38 -05:00
mitaclaw
0f36654d2b
PPCSymbolDB: Eliminate Redundant Member
...
This can be accessed through the CPUThreadGuard.
2024-03-06 21:44:53 -08:00
Ikko Eltociear Ashimine
7b0d4f0578
WiimoteReal: fix typo in WiimoteReal.cpp
...
continous -> continuous
2024-03-07 01:27:39 +09:00
mitaclaw
4568446398
JitInterface::ClearCache: Modernize With CPUThreadGuard
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It is recommended to view this diff with whitespace changes hidden.
2024-03-04 19:45:34 -08:00
LillyJadeKatrin
085c17aed4
Remove the update callback on all events
...
Not only was the extra call to the update callback in the AchievementEventHandler method unnecessary, it was getting called on events that don't even need to be tracked here, causing a lot of lag when it turned out one achievement was repeatedly spamming Achievement Reset Events as a shortcut.
2024-03-04 20:04:08 -05:00
OatmealDome
aba9b110e8
Merge pull request #12612 from LillyJadeKatrin/retroachievements-logout-bug
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Don't Publish Unofficial Achievements
2024-03-03 14:51:04 -05:00
JMC47
93c95ee1a3
Merge pull request #12592 from LillyJadeKatrin/retroachievements-enable-hardcore
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Properly enable RetroAchievements hardcore mode
2024-03-03 13:20:23 -05:00
LillyJadeKatrin
f556f646a2
Don't Publish Unofficial Achievements
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Check an achievement's category and only request RetroAchievements to award if it is CORE and not UNOFFICIAL.
2024-03-03 12:58:20 -05:00
Admiral H. Curtiss
f2e04e0603
Merge pull request #12359 from mitaclaw/code-diff-dialog-refresh
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BranchWatchDialog: A Total Replacement for CodeDiffDialog
2024-03-02 14:13:54 +01:00
mitaclaw
16c609dcd4
BootManager: Avoid Global System Accessor
2024-03-01 23:39:04 -08:00
Naim2000
f208b320a3
AesDevice: fix key & iv arrays
2024-03-01 15:00:28 -05:00
mitaclaw
0d4cb5ddc7
State: Avoid Global System Accessor
2024-03-01 10:52:50 -08:00
Lioncash
e52109a356
DSPJitRegCache: Take DynamicReg instances by reference in FlushRegs()
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A DynamicReg instance is 80 bytes in size, so this just gets rid of some
unnecessary copy churn.
2024-02-28 10:27:35 -05:00
mitaclaw
8134c8a572
BranchWatchDialog: A Total Replacement for CodeDiffDialog
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With a purpose-built Branch Watch feature built into the emulated system: BranchWatchDialog, replacing CodeDiffDialog, is now better than ever!
2024-02-27 11:40:58 -08:00
mitaclaw
fd8f2c7822
JitArm64: Install BranchWatch
2024-02-26 19:38:27 -08:00
mitaclaw
7cccedca1e
Jit64: Install BranchWatch
2024-02-26 19:38:27 -08:00
mitaclaw
2aa250a68a
Interpreter: Install BranchWatch
2024-02-26 19:38:27 -08:00
mitaclaw
67f60bec7e
PowerPC: Implement BranchWatch
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This new component can track code paths by watching branch hits.
2024-02-26 19:38:27 -08:00
LillyJadeKatrin
56b82e764c
Clear active challenges when game closes
...
Failing to do this was causing challenge icons to carry over into the next game if a game was closed while the icons were active, even if the next game to run was a completely different game entirely with completely different badges.
2024-02-26 22:21:05 -05:00
LillyJadeKatrin
d66b96b1c0
Properly enable RetroAchievements hardcore mode
...
RetroAchievements plans to use the user_agent in unlock requests to determine which software version was used to play the game, and can filter older software versions out. As such, I have been given the go-ahead to remove the hardcoded line that forces hardcore to always be false.
2024-02-20 12:59:01 -05:00
Admiral H. Curtiss
ccf2435047
Merge pull request #12586 from LillyJadeKatrin/retroachievements-pointspread-fix
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Fixes to Achievement points count/mastery
2024-02-19 02:41:14 +01:00
LillyJadeKatrin
e5b73fec08
Fixes to Achievement points count/mastery
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Two minor updates to improve the Achievement Manager's handling of a player's completion rate.
One, UnlockStatus and the unlock map now track achievement category, such that TallyScore does not count unofficial achievements in counts/points.
Two, the determinations for mastery/completion are now improved to check (1) that the achievement triggering this is CORE (not UNOFFICIAL) and (2) that it has not already been unlocked at this level on the site, which should be sufficient to determine that the unlocking of this particular achievement completes/masters the game.
2024-02-18 19:27:18 -05:00
Mai
27415b0ba1
Merge pull request #12587 from AdmiralCurtiss/localtime
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Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out
2024-02-18 17:12:29 -05:00
Admiral H. Curtiss
638808c944
IOS/FS: Display the invalid path in the ASSERT in BuildFilename().
2024-02-18 20:06:32 +01:00
Admiral H. Curtiss
d3140e72c3
Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out.
2024-02-18 04:45:37 +01:00
Admiral H. Curtiss
982ad93355
Merge pull request #12582 from LillyJadeKatrin/retroachievements-bugfix-2
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Improved achievements disabled messaging
2024-02-18 03:49:44 +01:00
LillyJadeKatrin
394af40db5
Improved achievements disabled messaging
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Most obviously, there is no longer a warning message to the player in the achievement window that achievements are disabled if a game is not currently running.
2024-02-15 16:33:18 -05:00
Admiral H. Curtiss
f0d363eea7
Core/DSPHLE: Construct accelerator in AX and AXWii constructors.
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This fixes an issue introduced by 3b0444be6b
where the m_accelerator would not be initialized when loading a savestate if
the current UCode mismatched the UCode in the savestate, leading to a crash.
2024-02-12 04:18:18 +01:00
Mai
aa66842172
Merge pull request #12574 from sepalani/exi-exit
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EXI: Don't kill Dolphin when receiving BBA_IOB
2024-02-11 20:32:33 -05:00
Sepalani
7c276c1993
EXI: Don't kill Dolphin when receiving BBA_IOB
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According to @Kirbymimi it doesn't crash on real hardware.
Testing was done by sending many UDP packets to an unbound port.
2024-02-11 23:15:23 +04:00
Mai
80d77ac0b4
Merge pull request #12568 from noahpistilli/kd-register-default-id
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IOS/KD: Correctly handle registration of the default user ID
2024-02-11 13:52:40 -05:00
Admiral H. Curtiss
e6ee217a7c
Core: Move Emulation IOS instance to System.
2024-02-07 22:07:30 +01:00
Gregoire L. D.
d17495a75a
Fix loading GBA configurations
2024-02-07 19:15:27 +01:00
Sketch
33dd3b078c
Correctly log register errors
2024-02-07 09:36:36 -05:00
LillyJadeKatrin
1ed7b35710
Retain Save State Folder
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Adds a setting field under the hood to retain which folder the player last saved/loaded a state to/from, so that the dialog box to select a state to save/load reopens at that folder.
2024-02-05 19:44:09 -05:00
Mai
9240f579ea
Merge pull request #12561 from JosJuice/profile-consistency
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InputCommon: Fix profile path inconsistencies
2024-02-05 09:47:08 -05:00
JosJuice
1315b54ffa
InputCommon: Use distinct values for profile key
...
Because the last commit made us use separate folders for GCPad and
GCKey profiles, we should also use separate game INI keys for them.
Otherwise setting e.g. PadProfile1 in a game INI will make both GCPad
and GCKey try to load it, typically with one of them succeeding and the
other one showing a panic alert due to the profile not existing in its
folder.
Better do this breaking change for GCKeys in the same PR as the other
breaking change rather than later.
2024-02-04 17:55:08 +01:00
JosJuice
2bcf70af3f
InputCommon: Refactor away InputConfig::LoadConfig's switch case
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By having getters for this information, other code that needs access to
the same information can call the getters instead of duplicating the
information.
2024-02-04 16:46:10 +01:00
Sepalani
1831a8cec5
BBA/HLE: Add missing PSH flag
2024-02-03 10:12:07 +04:00
Admiral H. Curtiss
abbc4bd0bd
Merge pull request #12551 from lioncash/cheev
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AchievementManager: Minor cleanup
2024-02-03 03:01:56 +01:00
Lioncash
db80abbadd
AchievementManager: Tidy up GetRichPresence()
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This can be a direct return.
2024-02-01 23:03:24 -05:00
Lioncash
c14414a151
AchievementManager: clear name in CloseGame()/LogOut()
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A little more idiomatic.
2024-02-01 23:03:24 -05:00
Lioncash
2d8af7b7f8
AchievementManager: Replace memsets where applicable
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We can just use brace initialization to zero these out. Smaller to
write and a little quicker to read.
2024-02-01 23:03:24 -05:00
Lioncash
184fe932ed
AchievementManager: std::move leaderboard info in FetchBoardInfo()
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Avoids churning some allocations.
2024-02-01 23:03:24 -05:00
Lioncash
76c381e6f7
AchievementManager: Ensure update callback is always valid
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This way we don't need to do any validity checking aside from the
initial setting of the callback. Also cuts down on line noise.
2024-02-01 23:03:23 -05:00
Lioncash
2b83cc739a
AchievementManager: Convert .compare() into equality operators
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These perform a default comparison, which is the same as using the
equality operators.
2024-02-01 23:03:23 -05:00
Lioncash
394418b415
AchievementManager: Remove unnecessary .get()
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Same behavior, less code.
2024-02-01 23:03:23 -05:00
Lioncash
161efff6c9
AchievementManager: Remove long qualifier
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We can remove the long qualifying on some ResponseType instances to
lessen the amount of reading.
2024-02-01 23:03:23 -05:00
mitaclaw
085c4d154e
CheatSearch: Remove redundant lambdas
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Core::RunAsCPUThread is obsoleted by CPUThreadGuard reference already passed into the function. The nonsense lambda in CheatSearchWidget is from changes in fdb7328c73
.
2024-02-01 19:54:47 -08:00
Admiral H. Curtiss
951be30891
Core: Fix booting titles from NAND.
2024-02-01 19:50:20 +01:00
Admiral H. Curtiss
14121c5504
Core/ConfigManager: Remove dead bAutomaticStart flag.
2024-01-31 22:53:43 +01:00
Admiral H. Curtiss
da6b5dd38a
Merge pull request #12546 from lioncash/event
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VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
2024-01-31 21:16:21 +01:00
Lioncash
5ade2e39ef
Core/Movie: Remove lingering global system instance accessors
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The movie manager is already passed in a reference to the relevant
system, so we can use that instead.
2024-01-31 13:30:24 -05:00
Lioncash
cac66317aa
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
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Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.
This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
Mai
30fdf25f8f
Merge pull request #12542 from AdmiralCurtiss/system-sconfig
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Migrate m_is_mios and bWii from SConfig to System.
2024-01-31 09:57:17 -05:00
Admiral H. Curtiss
9a3e770c23
Migrate SConfig::bWii to System.
2024-01-31 12:54:07 +01:00
Mai
e0828815e7
Merge pull request #12540 from mitaclaw/encode-reg-to-64
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Add Missing EncodeRegTo64 in JitArm64::dcbx
2024-01-30 13:08:03 -05:00
mitaclaw
45481620b8
Add Missing EncodeRegTo64 in JitArm64::dcbx
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ARM64FloatEmitter::ABI_PushRegisters expects an XReg temporary, not a WReg.
2024-01-30 03:06:32 -08:00
Admiral H. Curtiss
8d515d407c
Migrate SConfig::m_is_mios to System.
2024-01-30 03:45:17 +01:00
LillyJadeKatrin
fd99a5db9a
Reverse endianness of achievement memory peeks
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rcheevos expects these multi-byte peeks to have the opposite endianness so they need to be swapped before rcheevos gets them.
2024-01-29 11:55:49 -05:00
TellowKrinkle
b7a451fc87
VideoCommon: Post to analytics when bug is overridden
2024-01-28 23:24:23 -06:00
Admiral H. Curtiss
0405b4dcc2
Merge pull request #12536 from LillyJadeKatrin/retroachievements-bugfix
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Removed post data from Achievement request logs
2024-01-28 14:26:09 +01:00
LillyJadeKatrin
f25bdda728
Removed post data from Achievement request logs
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post_data included passwords and API keys in plaintext so continuing to include it in logs is a security liability.
2024-01-27 18:50:27 -05:00
Admiral H. Curtiss
e740e32562
Merge pull request #12522 from lioncash/ppcanalyst
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PPCAnalyst: Merge duplicate expression in ReorderInstructionsCore()
2024-01-26 20:29:16 +01:00
Admiral H. Curtiss
b09b59c125
Merge pull request #12521 from lioncash/reent
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Core: Make use of reentrant time utilities where applicable
2024-01-26 18:55:26 +01:00
Admiral H. Curtiss
460ab609d0
Merge pull request #12524 from lioncash/memb
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Jit64AsmCommon: Remove redundant m_jit member from CommonAsmRoutines
2024-01-26 18:53:44 +01:00
Mai
97160ddc83
Merge pull request #12531 from LillyJadeKatrin/retroachievements-bugfix
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Add host URL setting to achievements config
2024-01-24 16:17:17 -05:00
Admiral H. Curtiss
2826099808
Merge pull request #12523 from lioncash/fallthrough
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Core: Get rid of some unannotated fallthrough cases
2024-01-24 18:40:32 +01:00
Admiral H. Curtiss
5692e15285
Merge pull request #12525 from lioncash/defined
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Core: Convert some preprocessor checking to use #ifdef/#if defined() over #if
2024-01-24 18:39:49 +01:00
LillyJadeKatrin
03e3f65653
Add host URL setting to achievements config
...
The Host URL setting in the RetroAchievements config will, if set, be used as the host URL for all server requests for achievements. This allows for an easy switch to the RetroAchievements staging server for testing.
2024-01-24 07:08:54 -05:00
Lioncash
6cb3389696
CodeTrace: Use std::set::lower_bound() over std::lower_bound()
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std::set's lower_bound() is optimized better than the generic
implementation of std::lower_bound()
std::lower_bound() works best on random access iterators, where the
number of comparisons can be logarithmic. However, since std::set's
iterators are bidirectional iterators, the comparisons will actually be
linear in practice when using std::lower_bound().
So, we can use std::set's version which is guaranteed to be logarithmic.
2024-01-23 17:21:22 -05:00
Lioncash
258161bab7
DolphinAnalytics: Use #ifdef instead of #if for platform testing
2024-01-23 16:51:31 -05:00
Lioncash
4ccc5178a6
PowerPC: Use #ifdef instead of #if for platform testing
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This way we don't assume these symbols are always defined.
2024-01-23 16:47:43 -05:00
Lioncash
f695ae5730
JitInterface: Use #ifdef instead of #if for platform testing
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\#if assumes the symbols will always be defined, but they aren't
depending on the platform.
2024-01-23 16:42:36 -05:00
Lioncash
a9f89a7d3b
WiimoteEmu: check for __APPLE__ with defined()
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This is only defined on certain platforms and isn't always defined.
2024-01-23 16:40:21 -05:00
Lioncash
3c64d030c5
FreeLookManager: check for __APPLE__ with defined()
...
Previously this was treating the identifier as if it were always defined
by default
2024-01-23 16:40:10 -05:00
Lioncash
b06e1880b6
Jit64AsmCommon: Remove redundant m_jit member from CommonAsmRoutines
...
We pass a JIT instance all the way down to EmuCodeBlock, which is
accessible under protected as well, so this isn't really necessary.
2024-01-23 16:27:02 -05:00
Lioncash
adb79d4e32
WiimoteReal: Explicitly break instead of fallthrough in IsBalanceBoard()
...
Same behavior, no compiler warnings.
2024-01-23 16:22:10 -05:00
Lioncash
28e93827db
EXI_DeviceAGP: Annotate fallthrough with [[fallthrough]]
...
Same behavior, but eleminates compiler warnings.
2024-01-23 16:19:23 -05:00
Lioncash
7ef0262f8a
PPCAnalyst: Merge duplicate expression in ReorderInstructionsCore()
...
The type checking is duplicated here, which makes this seem a little
weird, so we can get rid of it.
2024-01-23 16:08:24 -05:00
Lioncash
6a86b35e88
State: Make use of re-entrant variant of localtime
...
Makes this member function thread-safe. We can also unify the string
handling to make it easier to maintain.
2024-01-23 15:28:30 -05:00
Lioncash
1b3f61041a
Movie: Remove global system accessor from GetRTCDisplay()
...
We can just use m_system instance reference instead.
2024-01-23 15:15:13 -05:00
Lioncash
763562357b
Movie: Mark getters as const
...
These don't modify internal member state.
2024-01-23 15:15:13 -05:00
Lioncash
c0b0023b64
Movie: Use re-entrant variant of gmtime in GetRTCDisplay()
...
Makes this member function thread-safe.
2024-01-23 15:15:10 -05:00
Lioncash
f03da37693
NetKDTime: Use re-entrant variants of gmtime
...
Makes these implementations more thread-safe by design. These likely
won't be run on any other thread, but we may as well just use the
re-entrant variant if it's available.
2024-01-23 14:30:44 -05:00
JosJuice
f2292467ad
Merge pull request #12518 from lioncash/pragma
...
AchievementSettings: Move pragma once out of ifdef
2024-01-23 19:24:38 +01:00
Lioncash
49eadbb824
AchievementSettings: Move pragma once out of ifdef
...
Makes the header a little more consistent with others (and also we
should still have a header guard be present at all times).
2024-01-23 11:56:50 -05:00
Lioncash
9f82efa3e2
Jit64/JitRegCache: Simplify GetAllocationOrder()
...
Given we have fixed allocation orders, we can just directly return a
span instead of a pointer and a size via an out parameter.
Makes it a little more convenient, since we get both pieces of info at
once, and also have the ability to iterate directly off the span out of
the box.
2024-01-23 11:03:59 -05:00
JosJuice
c8327ad514
Revert "Android: Attach CPU thread to JVM early"
...
This reverts commit e86d713600
.
A proper fix was added in 86c1f6e1e7
,
so the workaround is no longer necessary.
2024-01-20 14:26:50 +01:00
Mai
6aacbc4c35
Merge pull request #12488 from JosJuice/jitarm64-psq-stxx-w0
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JitArm64: Remove unnecessary locking of W0 in psq_stXX
2024-01-15 15:14:59 -05:00
Mai
5534f510e0
Merge pull request #12498 from AdmiralCurtiss/globals-socket
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Core/IOS/Network/Socket: Avoid global system accessor.
2024-01-15 15:13:41 -05:00
Admiral H. Curtiss
95cba6be2b
Core/Movie: Refactor to class, move to System.
...
A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
2024-01-15 08:05:30 +01:00
Admiral H. Curtiss
4a362ddd33
Core/IOS/Network/Socket: Avoid global system accessor.
2024-01-13 13:18:20 +01:00
Mai
8760aca8ec
Merge pull request #12500 from AdmiralCurtiss/globals-fiforecorder
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FifoRecorder: Move instance to System.
2024-01-13 06:38:39 -05:00
Mai
d36baf633c
Merge pull request #12499 from AdmiralCurtiss/globals-mmiorw
...
Core/HW/MMIO: Pass System through Read() and Write().
2024-01-13 06:37:49 -05:00
Admiral H. Curtiss
443b4ae745
Core/FifoPlayer: Avoid global System accessor.
2024-01-12 21:54:35 +01:00
Admiral H. Curtiss
637fd49909
FifoRecorder: Move instance to System.
2024-01-12 15:06:06 +01:00
Admiral H. Curtiss
42d61cfc4c
Core/HW/MMIO: Pass System through Read() and Write().
2024-01-12 08:28:01 +01:00
Mai
6725c25600
Merge pull request #12494 from AdmiralCurtiss/globals-wiiipc
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Core/IOS/WiiIPC: Refactor to class, move to System.
2024-01-12 02:08:00 -05:00
Mai
ab3655fbea
Merge pull request #12496 from AdmiralCurtiss/globals-gba
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Core/HW/GBACore: Avoid global System accessor.
2024-01-12 02:05:57 -05:00
Admiral H. Curtiss
bca5b10faf
Merge pull request #12489 from JosJuice/optimizable-access-size
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PowerPC: Add access size parameter to MMU::IsOptimizableRAMAddress
2024-01-12 07:44:59 +01:00
Admiral H. Curtiss
f7a9ea9d7e
Core/HW/GBACore: Avoid global System accessor.
2024-01-12 07:30:20 +01:00
Admiral H. Curtiss
5a633f0bcf
Core/IOS/WiiIPC: Add missing variables to savestate.
2024-01-12 06:37:11 +01:00
Admiral H. Curtiss
17753d5168
Core/IOS/WiiIPC: Refactor to class, move to System.
2024-01-12 06:37:10 +01:00
Admiral H. Curtiss
be7f4ab244
Core: Pass sensor bar state into the Wiimote input calculation functions instead of having it access a global.
2024-01-11 06:02:49 +01:00
JosJuice
b972329ed0
PowerPC: Add access size parameter to MMU::IsOptimizableRAMAddress
...
For correctness, we need to check not only the start address of the
memory access but also the end address.
2024-01-10 18:17:45 +01:00
Lioncash
409d2ecad3
SI_Device: Remove global system accessors
...
We can pass the system timer instance through to avoid needing the
global accessor.
2024-01-08 11:03:26 -05:00
Lioncash
7398d0b6ef
SI_DeviceGBAEmu: Remove global system accessors
...
We can pass the system timer instance in from the existing system
instance instead of the global accessor.
2024-01-08 10:56:41 -05:00
Admiral H. Curtiss
1f0fe5a99a
Core/DSPHLE: Store reference to DSPManager in HLEAccelerator (AX/AXWii).
2024-01-08 10:27:39 +01:00
Admiral H. Curtiss
3a9160100d
Core/DSPHLE: Store reference to DSPManager in AESndAccelerator.
...
Avoids the use of the global System in ReadMemory() and WriteMemory().
2024-01-08 10:23:29 +01:00
Admiral H. Curtiss
e9ab33b871
Core/DSPHLE: Remove global System access in UCodes.
2024-01-08 10:23:29 +01:00
Admiral H. Curtiss
a9bf93cf2a
Core/DSPHLE: Remove global System access from CMailHandler.
2024-01-08 10:23:29 +01:00
Admiral H. Curtiss
9be9cbda2f
Core/DSPHLE: Store reference to System in DSPHLE instances.
2024-01-08 10:23:28 +01:00
Admiral H. Curtiss
3b0444be6b
Core/DSPHLE: Move HLEAccelerator instance into AXUCode.
2024-01-08 03:53:52 +01:00
Admiral H. Curtiss
bfd53c7294
Core/DSPHLE: Make HLEAccelerator state local to GetInputSamples() in AX and AXWii UCodes.
2024-01-08 03:53:52 +01:00
Mai
180d053ec1
Merge pull request #12486 from AdmiralCurtiss/globals-aesndaccel
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Core/DSPHLE: Move AESndAccelerator instance into AESndUCode.
2024-01-07 20:36:01 -05:00
JosJuice
f2145c91e7
JitArm64: Update register comments in psq_lXX/psq_stXX
...
This was also overlooked in 166bd87f70
.
2024-01-07 23:01:38 +01:00
JosJuice
d94b00ec36
JitArm64: Remove unnecessary locking of W0 in psq_stXX
...
It seems like I made a mistake in 166bd87f70
. Locking W0 when
jo.memcheck is true is only necessary for load instructions, not store
instructions.
2024-01-07 22:59:51 +01:00
JosJuice
696a6defd2
Merge pull request #12472 from mitaclaw/arm64-flush-mode
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Arm64RegCache: Use FlushMode everywhere
2024-01-07 18:45:25 +01:00
Admiral H. Curtiss
2a42977dd3
Core/DSPHLE: Move AESndAccelerator instance into AESndUCode.
2024-01-07 04:49:34 +01:00
Admiral H. Curtiss
fc2ec826d4
FifoPlayer: Move instance to System.
2024-01-05 20:15:18 +01:00
Mai
feb7207a4c
Merge pull request #12482 from AdmiralCurtiss/globals-coreinit
...
Core: Pass System through more of the emulation thread init process.
2024-01-05 01:53:11 -05:00
Admiral H. Curtiss
2155a61176
Core: Pass System through more of the emulation thread init process.
2024-01-05 05:19:29 +01:00
Admiral H. Curtiss
07c035e659
Core/SystemTimers: Refactor to class, move to System.
2024-01-04 23:35:19 +01:00
Tilka
9c91b5edca
Merge pull request #12480 from AdmiralCurtiss/codetrace-system
...
Core/CodeTrace: Take address from given instruction in GetInstructionAttributes().
2024-01-04 22:00:15 +00:00
Admiral H. Curtiss
0be476cfaf
Core/CodeTrace: Take address from given instruction in GetInstructionAttributes().
...
In all instance this method is called, the instruction comes from SaveCurrentInstruction(), which already sets the address to the PC.
2024-01-04 21:44:54 +01:00
Admiral H. Curtiss
ce19d6a35e
Core/Boot: Avoid global system accessor when setting disc.
2024-01-04 21:30:24 +01:00
Tilka
48eb8b17ef
Merge pull request #12475 from Tilka/zelda
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DSPHLE/Zelda: fix reverb volume being multiplied by current volume twice
2024-01-02 05:06:21 +00:00
Admiral H. Curtiss
fd1a261e73
Merge pull request #12470 from JosJuice/jitarm64-low-dcbz-for-real
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JitArm64: Don't fall back to interpreter on low DCBZ hack
2024-01-01 23:16:30 +01:00
Tillmann Karras
381c2702f6
DSPHLE/Zelda: fix reverb volume being multiplied by current volume twice
2024-01-01 21:53:26 +00:00
Admiral H. Curtiss
6e3a2324a4
Merge pull request #12464 from JosJuice/jit-isi-membase
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Jit: Reload RMEM/MEM_REG on ISI exception
2024-01-01 22:09:05 +01:00
Tilka
07df4ff16e
Merge pull request #12471 from mitaclaw/flush-gpr-arm-bug
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Fix Logic Inefficiency in Arm64GPRCache::FlushRegisters
2024-01-01 00:46:34 +01:00
mitaclaw
4805b02893
Arm64RegCache: Use FlushMode everywhere
2023-12-31 02:09:56 -08:00
mitaclaw
01e534a681
Fix Logic Inefficiency in Arm64GPRCache::FlushRegisters
...
This was introduced in 6a9f565ac4
.
2023-12-30 23:44:27 -08:00
JosJuice
465f17a882
PowerPC: Add constants for the two TLB indices
...
Just for readability.
2023-12-30 14:31:05 +01:00
JosJuice
684b3dfd4a
JitArm64: Don't fall back to interpreter on low DCBZ hack
...
I missed this in 16eb188f1d
.
2023-12-30 14:18:49 +01:00
Tillmann Karras
594b55c448
DSPHLE/Zelda: fix use of wrong reverb buffer
2023-12-29 02:45:23 +01:00
Tillmann Karras
ca69c60e1b
DSPHLE/Zelda: add another 32-bit getter/setter (NFC)
2023-12-29 02:45:20 +01:00
Admiral H. Curtiss
e212d1c395
Merge pull request #12463 from Dentomologist/netkdrequestdevice_fix_crashes
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NetKDRequestDevice: Fix sporadic crashes during emulation shutdown
2023-12-27 21:47:18 +01:00
JosJuice
8fcf9969eb
Jit: Reload RMEM/MEM_REG on ISI exception
...
Aims to fix https://bugs.dolphin-emu.org/issues/13444 .
2023-12-27 16:39:00 +01:00
Dentomologist
ecf4f1b1f9
NetKDRequestDevice: Fix nullptr dereference crash
...
Keep a shared_ptr to NetKDTimeDevice inside NetKDRequestDevice.
This allows the KDDownload task to finish its work without potentially
trying to dereference nullptr, which can potentially come from either
GetIOS() or GetDeviceByName() if EmulationKernel's destructor has
started running.
2023-12-24 16:46:08 -08:00
Dentomologist
dd1f5f9726
NetKDRequestDevice: Fix use-after-free crash
...
Explicitly shut down work queues in NetKDRequestDevice's destructor to
prevent their threads from accessing members after they've been freed.
This crash would occur sporadically if NetKDRequestDevice's periodic
download or mail checks happened to overlap with emulation shutdown in
the wrong way.
An example sequence of events that could cause the crash:
* m_scheduler_timer_thread queues a periodic Download event in
m_scheduler_work_queue, then waits for m_shutdown_event.
* A request to stop emulation results in s_ios being reset by the CPU
thread. This triggers NetKDRequestDevice's destructor which sets
m_shutdown_event and joins m_scheduler_timer_thread.
* m_scheduler_timer_thread wakes from m_shutdown_event and returns from
its thread function, ending the thread.
* The CPU thread resumes execution at the end of NetKDRequestDevice's
destructor and begins destroying NetKDRequestDevice's members in
reverse declaration order.
* m_http is declared after m_scheduler_work_queue and is therefore
destroyed earlier.
* m_scheduler_work_queue's destructor calls its Shutdown function, which
by default finishes the work items in the queue.
* The queued Download event calls KDDownload which calls m_http.Get()
which calls Fetch() which passes garbage data from the freed m_curl
into curl_easy_setopt().
* Curl promptly crashes.
Shutting down the work queues manually in the destructor prevents the
above because m_http and the other members don't get freed until after
the queue threads finish.
2023-12-24 15:04:35 -08:00
Sepalani
e9fa335fbe
Socket: Fix a nullptr dereference when operations are pending
2023-12-24 09:23:02 +04:00
Lioncache
e539dbba4c
VideoCommon/PixelEngine: Passthrough system instance in constructor
...
Simplifies the interface in terms of usage
2023-12-22 14:19:26 -05:00
Mai
b1438c224f
Merge pull request #12439 from lioncash/sprintf
...
Core: Use fmt over sprintf in trivial cases
2023-12-21 17:17:21 -05:00
Lioncache
f97b2d472a
VideoCommon/CommandProcessor: Pass system instance through constructor
...
Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
2023-12-20 09:02:53 -05:00
Tilka
70b7a59456
Merge pull request #12451 from lioncash/fifo
...
VideoCommon/Fifo: Pass system instance through FifoManager constructor
2023-12-20 12:45:38 +00:00
Tilka
01340d7f8d
Merge pull request #12442 from lioncash/hle
...
Core/HLE/HLE: Remove global system accessors
2023-12-20 12:41:09 +00:00
Admiral H. Curtiss
acd76918d7
Merge pull request #12448 from lioncash/es
...
Core/IOS/ES: Remove global system accessor in InitializeEmulationState()
2023-12-19 04:26:08 +01:00
Lioncache
b0d244b772
VideoCommon/Fifo: Pass system instance through FifoManager constructor
...
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.
Makes the interface a little less noisy to use.
2023-12-18 22:03:25 -05:00
Lioncache
dec53848f5
CheatSearch: Get rid of global system accessors
...
We can retrieve the system via the CPUThreadGuard instances.
2023-12-18 19:24:35 -05:00
Lioncache
c0b7e9cd94
Core/HLE/HLE: Remove global system accessor from ExecuteFromJIT()
...
We can just pass in our system instance via the ABI function helpers.
2023-12-18 19:11:52 -05:00
Lioncache
f4277a901a
Core/HLE/HLE: Remove global system accessors
...
We can get rid of the global system accessors by requiring passing in
relevant state that the function needs and making callsites do the work.
This *does* add a global accessor to the PPCAnalyzer, however, this already
has global accessors present elsewhere within its code, so they can be removed
all at once in a follow up change.
2023-12-18 19:11:49 -05:00
Lioncache
f1b18d8ae3
Core/IOS/ES: Remove global system accessor in InitializeEmulationState()
...
We can pass the core timing instance into the function.
2023-12-18 19:06:45 -05:00
Admiral H. Curtiss
251c7a1030
Merge pull request #12445 from lioncash/gecko
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Core/GeckoCode: Remove global system accessors
2023-12-18 23:54:22 +01:00
Admiral H. Curtiss
57b4379364
Merge pull request #12441 from lioncash/ios
...
Core/IOS/IOS: Remove global system accessors
2023-12-18 23:30:38 +01:00
Admiral H. Curtiss
7f01c1ed5b
Merge pull request #12446 from lioncash/patch
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Core/PatchEngine: Get rid of global system accessors
2023-12-18 23:24:51 +01:00
Lioncache
ca5695aef2
Core/Debugger/PPCDebugInterface: Remove global system accessor
...
We can use the CPUThreadGuard instance to get the active system instance.
2023-12-18 16:57:50 -05:00
Lioncache
3802c7bf11
Core/PatchEngine: Get rid of global system accessors
...
We can pass the system instance into ApplyFramePatches() instead,
especially considering the patch engine callback already has it
available.
2023-12-18 16:48:25 -05:00
Lioncache
cea58759d9
Core/GeckoCode: unsigned int -> u32
...
Same thing for all intents and purposes, less to read.
2023-12-18 16:39:04 -05:00
Lioncache
bb866248cf
Core/GeckoCode: Avoid signed conversion in RunCodeHandler()
...
i is being used alongside unsigned types, so it should be unsigned as well.
2023-12-18 16:38:41 -05:00
Lioncache
1ceaa8c52a
Core/GeckoCode: Remove global system accessor
...
We can use the CPUThreadGuard instance to retrieve the system instance instead.
2023-12-18 16:35:52 -05:00
Lioncache
472c65ed35
Core/Debugger_SymbolMap: Make GetCallstack() less verbose
...
This also allows the constructed CallstackEntry instances to be moved into
the output vector, rather than being copied.
2023-12-18 15:46:32 -05:00
Lioncache
75ec350dc4
Core/Debugger_SymbolMap: Remove redundant system parameters from interface
...
The CPU thread guard already allows access to the system instance. We can
remove the system parameter to reduce rendundancy here.
2023-12-18 15:46:22 -05:00
Lioncache
514b3e6f55
Core/Debugger_SymbolMap: Remove AddAutoBreakpoints()
...
This is wholly unused in current code.
2023-12-18 15:24:58 -05:00
Lioncache
04300114f7
Core/HLE/HLE_OS: Mark helpers as static where applicable
...
Previously, these were given external linkage when they're only used within
this translation unit.
2023-12-18 13:44:55 -05:00
Lioncache
c4df659e21
HLE_OS: Get rid of global system accessors
...
Thread guards provide access to the current active system instance.
2023-12-18 13:39:53 -05:00
Lioncache
c3c39de212
HLE_Misc: Get rid of global system accessors
...
Thread guards provide access to the current active system instance.
2023-12-18 13:33:07 -05:00
Lioncache
1764b13423
Core/DSP/DSPTables: Make pdregname() and pdregnamelong() return std::string
...
Keeps the interface consistent.
2023-12-18 13:08:57 -05:00
Lioncache
62740d97a8
Core/DSP/DSPTables: Make use of fmt::format in pdname()
...
Resolves a deprecation warning on macOS. Also, we can convert
the function to just return a std::string instead of using a
static internal buffer, which is gross and thread-unsafe.
2023-12-18 13:08:57 -05:00
Lioncache
9abcc1c08b
Core/NetPlayServer: Use fmt::format_to_n in GetInterfaceHost()
...
Lets us avoid some noisy deprecation warnings on macOS (and also lets us use
a more generic formatting specifier).
2023-12-18 13:08:57 -05:00
Lioncache
2b877fc92b
Core/IOS/Top: Make use of fmt::format_to_n where applicable
...
Same behavior, but avoids deprecation warnings on macOS builds and also lets us
use generic print formatting.
2023-12-18 13:08:57 -05:00
Lioncache
04822d5a2c
Core/IOS/ES: Make use of fmt::format where applicable
...
Eliminates a deprecation warnings on macOS. While we're in the
same area, we can remove the call to GetPointer() and instead
use CopyToEmu() to copy the string data back to the emulated memory.
2023-12-18 13:05:04 -05:00
Lioncache
e6db08e03a
Core/IOS/IOS: Remove global system accessor from Init()
...
Removes the final global system accessor from the main IOS code by
passing the system instance through it.
2023-12-18 12:28:21 -05:00
Lioncache
1f50a2fd5b
Core/IOS/IOS: Remove global system accessor from WriteReturnValue()
...
We can pass the memory instance into it instead of using the global accessor.
2023-12-18 12:22:01 -05:00
Lioncache
b8c657b06f
Core/IOS/IOS: Remove global system accessor from RAMOverrideForIOSMemoryValues()
...
We can allow passing in the memory instance instead of directly going for the
global system instance.
2023-12-18 12:10:25 -05:00
Lioncache
a13bcd87d4
Core/IOS/IOS: Remove global system accessors from internal functions
...
These functions can all be modified to take in the required instance,
rather than using the global system accessor.
2023-12-18 12:04:58 -05:00
Lioncache
0c9f9ca8b6
Core/IOS/IOS: Remove global system accessor from destructor
...
An EmulationKernel already houses a reference to the current system
2023-12-18 11:55:30 -05:00
Lioncache
0d75d658b1
Core/IOS/IOS: Remove system parameters from BootstrapPPC() and BootIOS()
...
An EmulationKernel instance already houses a reference to the currently active system instance.
2023-12-18 11:54:03 -05:00
Lioncache
69523de5d5
Core/EXI/EXI_DeviceMemoryCard: Remove global system accessor
...
We can pass the core timing instance into the Init() call.
2023-12-18 11:15:51 -05:00
Admiral H. Curtiss
715a551dac
Merge pull request #12170 from Filoppi/custom_aspect_ratio
...
Add support for custom aspect ratios
2023-12-18 05:19:06 +01:00
Filoppi
b3aa6ad93b
Video: implement custom aspect ratio support (already exposed to Qt).
...
This also renamed some variables/functions.
2023-12-18 02:00:24 +02:00
Filoppi
24004af814
Video: polish aspect ratio related code comments to make it clearer
2023-12-18 00:28:14 +02:00
Mai
de8bc32dc5
Merge pull request #12362 from CasualPokePlayer/sysconf_widescreen
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Add SYSCONF widescreen setting to dtm header
2023-12-17 15:19:02 -05:00
Mai
51a44aa5d2
Merge pull request #12431 from JosJuice/jitarm64-rlwnmx-call-rlwinmx
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JitArm64: Call rlwinmx implementation from rlwnmx with imm b
2023-12-17 15:18:00 -05:00
mitaclaw
ca443d7f89
Fix Windows ARM64 debug build errors
...
Jit.cpp : Potentially uninitialized local pointer variable 'host_address_after_return' used in a DEBUG_ASSERT on line 470.
dolphin-emu.sln : A copy-paste error.
2023-12-17 11:31:28 -08:00
JosJuice
26de2a7feb
JitArm64: Call rlwinmx implementation from rlwnmx with imm b
...
This way we get some additional optimized cases for rlwnmx with imm b.
2023-12-17 17:00:41 +01:00
Mai
e6c85bf8f0
Merge pull request #12428 from JosJuice/jitarm64-rlwinmx-shift-only
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JitArm64: Add rlwinmx case for only shifting
2023-12-17 10:45:59 -05:00
JosJuice
f5951c9f45
JitArm64: Use 64-bit register for address in mtsrin
...
Fixes a regression from d34d3bd513
that, depending on the host memory
layout, could cause either a host crash or a guest crash when running
F-Zero GX.
2023-12-16 20:27:58 +01:00
JosJuice
b5a95b7804
JitArm64: Add rlwinmx case for only shifting
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Small optimization.
2023-12-16 17:34:33 +01:00
Admiral H. Curtiss
190c4e8cda
Merge pull request #12427 from JosJuice/jitarm64-msr-updated-logical-imm
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JitArm64: Fix MSRUpdated(ARM64Reg) with FEATURE_FLAG_PERFMON set
2023-12-16 17:22:23 +01:00
JosJuice
e0eb4ef5bc
JitArm64: Use enum class for LogicalImm size parameter
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This should prevent issues like the one fixed in the previous commit
from happening again.
2023-12-16 16:48:26 +01:00
Admiral H. Curtiss
36cb8110f4
Merge pull request #12346 from iwubcode/arb_mipmaps_default_off
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Core: disable arbitrary mipmap detection by default
2023-12-16 16:23:10 +01:00
JosJuice
064b23b25b
JitArm64: Fix MSRUpdated(ARM64Reg) with FEATURE_FLAG_PERFMON set
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The second parameter of the LogicalImm constructor is the size, not the
first.
2023-12-16 12:07:11 +01:00
Admiral H. Curtiss
4b459294b0
Merge pull request #12414 from LillyJadeKatrin/retroachievements-bugfix
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Retroachievements - Fixed Login Checks
2023-12-16 05:33:43 +01:00
Admiral H. Curtiss
370474a7cb
Merge pull request #12422 from lioncash/global
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WiiNetConfig: Eliminate usages of the global system accessor
2023-12-14 23:27:10 +01:00
Tilka
f777a584c1
Merge pull request #12423 from lioncash/mios
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IOS/MIOS: Eliminate global system accessors
2023-12-14 22:19:11 +00:00
Lioncash
27806d8d7b
WiiNetConfig: Eliminate usages of the global system accessor
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We can pass in the existing memory manager instance into the functions
instead of using the global accessor to access it.
2023-12-14 16:46:52 -05:00
Lioncash
1573b50bb3
HW/CPU: Remove remaining global system accessors
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We can just pass in the m_system member instead.
2023-12-14 16:14:59 -05:00
Lioncash
5e9763c0fa
IOS/MIOS: Eliminate global system accessors
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We can pass the system instance through the EmulationKernel instance.
2023-12-14 16:05:59 -05:00
JosJuice
84ac561e46
Merge pull request #12421 from lioncash/fwd
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WC24PatchEngine: Move IniFile header dependency into the cpp file
2023-12-14 21:21:59 +01:00
Lioncash
88431cfbca
WC24PatchEngine: Make GetNetworkPatch() take a std::string_view
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Makes it consistent with GetNetworkPatchByPayload()
2023-12-14 14:24:49 -05:00
Lioncash
fa70a8fd01
WC24PatchEngine: Make a few functions internally linked
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These are only used within this translation unit, so we can remove the
IniFile dependency from the header.
2023-12-14 14:23:41 -05:00
Lioncash
14abdab314
SysConf: std::move fs pointer in constructor
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Just gets rid of a trivial atomic reference count increment and
decrement. Not a super heavyweight thing, but it is essentially "free"
to get rid of.
2023-12-14 14:01:17 -05:00
Tilka
df922afdbb
Merge pull request #12412 from lioncash/maybe
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DSPInterpreter: Mark IsProperlySignExtended() as [[maybe_unused]]
2023-12-13 15:52:32 +00:00
Tilka
52a144745d
Merge pull request #12408 from lioncash/enums
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General: Resolve -Wswitch warnings
2023-12-13 15:48:12 +00:00
LillyJadeKatrin
aa3e1e2324
Retroachievements - Fixed Login Checks
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Two fixes: verify that there's an API token before attempting to automatically log in, and don't attempt to hash a game and load it unless achievements are enabled and the player is logged in. This prevents multiple API requests that we already know will fail, one of which will display an unnecessary error message to the player.
2023-12-13 09:00:25 -05:00
Lioncash
ecd7fa4380
DSPInterpreter: Mark IsProperlySignExtended() as [[maybe_unused]]
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This function is used in debug asserts, so in release builds this will
go unused and otherwise generate a warning
2023-12-12 21:02:15 -05:00
Lioncash
91f691296c
IOS/Crypto/Sha: Handle ShaCommandUnknown in IOCtlV
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Resolves a -Wswitch warning.
2023-12-12 17:42:36 -05:00
Lioncash
c14b3539c9
CPUThreadConfigCallback: Mark static ID as [[maybe_unused]]
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This isn't used, but is likely kept around so the one-timed execution of
a magic static is taken advantage of.
2023-12-12 17:30:37 -05:00
Lioncash
79c84c98ed
WC24PatchEngine: Resolve -Wshadow warning
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While not captured, we're definitely shadowing the result variable
outside the lambda.
2023-12-12 17:03:42 -05:00
Lioncash
81d5370141
HLE_OS: Resolve -Wshadow warnings
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We get a warning about shadowing the va_list type and just
run-of-the-mill variable shadowing, which we can easily fix.
2023-12-12 17:01:32 -05:00
Tilka
6184ec655e
Merge pull request #12403 from lioncash/uninit
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PPCDebugInterface: Silence trivial -Wmaybe-uninitialized warning
2023-12-12 21:49:01 +00:00
Tilka
995eb779fa
Merge pull request #12402 from lioncash/shadow
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AchievementManager: Resolve -Wshadow warnings
2023-12-12 21:42:21 +00:00
Tilka
b4bfc4feba
Merge pull request #12401 from AdmiralCurtiss/feature-flag-fix
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JitCommon: Fix feature_flags truncation in index calculation.
2023-12-12 20:56:04 +00:00
Tilka
8cbb2c2e44
Merge pull request #12399 from lioncash/erasing
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General: Make use of std::erase_if/std::erase where applicable
2023-12-12 20:54:52 +00:00
Tilka
99959944eb
Merge pull request #12376 from lioncash/span2
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VFFUtil: Use std::span with WriteToVFF
2023-12-12 20:50:17 +00:00
Lioncash
b0b1308160
PPCDebugInterface: Silence trivial -Wmaybe-uninitialized warning
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We can just initialize register_index, even if it gets overwritten later
on via Common::FromChars.
2023-12-12 15:42:28 -05:00
Lioncash
18032f19a5
AchievementManager: Resolve -Wshadow warnings
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Renames some variables to avoid shadowing warnings on gcc.
Also gets rid of a FilereaderState struct, since one is already defined
in the declaration of the AchievementManager class.
2023-12-12 15:37:20 -05:00
Admiral H. Curtiss
c1957ac169
JitCommon: Fix feature_flags truncation in index calculation.
2023-12-12 21:16:29 +01:00
Lioncash
888a8692b4
SysConf: Make use of std::erase_if
2023-12-12 13:30:39 -05:00
Lioncash
01d15994fe
PatchEngine: Make use of std::erase
2023-12-12 13:30:08 -05:00
Lioncash
e69ac2d43e
Socket: Make use of std::erase_if
2023-12-12 13:29:33 -05:00
Lioncash
96eac73d11
NetKDRequest: Make use of std::erase
2023-12-12 13:27:54 -05:00
Lioncash
e7f7dde546
Formats: Make use of std::erase_if
2023-12-12 13:27:17 -05:00
Lioncash
df227aa03c
I2CBus: Make use of std::erase_if
2023-12-12 13:26:47 -05:00
Lioncash
ff0e7fbf08
GeckoCodeConfig: Make use of std::erase_if
2023-12-12 13:26:16 -05:00
Lioncash
84ae0c1c7e
ActionReplay: Make use of std::erase_if
2023-12-12 13:25:26 -05:00
Admiral H. Curtiss
2c6bf2d224
Merge pull request #12394 from lioncash/compare
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General: Resolve -Wsign-compare warnings
2023-12-12 03:43:12 +01:00
Lioncash
e011c3b383
Core/SyncIdentifier: Default operator==
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Lets us remove a bunch of code and a dependency on the <tuple> header.
2023-12-11 19:39:55 -05:00
Lioncash
0e51c0f8fc
JitArm64_RegCache: Resolve -Wsign-compare warning
2023-12-11 18:15:50 -05:00
Lioncash
4c3a5eb1c5
JitArm64_SystemRegisters: Resolve -Wsign-compare warning
2023-12-11 18:11:34 -05:00
Admiral H. Curtiss
4f02f526b8
Merge pull request #12392 from lioncash/decl
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General: Resolve -Wmissing-declaration warnings
2023-12-11 23:39:23 +01:00
Lioncash
b4b624b97b
WC24PatchEngine: Mark LoadPatches() as static
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Resolves a -Wmissing-declaration warning, since no prototype existed for
the function.
2023-12-11 17:02:15 -05:00
Lioncash
d90537cc18
AchievementManager: Return by reference from GetLock()
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This makes the API a little nicer to use, since you don't need to do
a mandatory dereference when passing the lock into any kind of scope
guard.
2023-12-11 13:51:50 -05:00
Lioncash
e55f9ed102
AchievementManager: Make GetInstance() return a reference
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The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
2023-12-11 13:36:39 -05:00
Admiral H. Curtiss
694b3b4ea1
HW/CEXIIPL: Fix loading files at nonzero offset in LoadFileToIPL().
2023-12-11 02:22:06 +01:00
Mai
c2b642d0b7
Merge pull request #12381 from AdmiralCurtiss/re-enable-achievement-nag
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AchievementManager: Only nag user about disabled achievements when they were actually enabled before.
2023-12-10 20:16:24 -05:00
Mai
bdd28f1f26
Merge pull request #12378 from JosJuice/jitarm64-a-early-discard
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JitArm64: Add additional condition for lmw/stmw a discard
2023-12-10 20:15:57 -05:00
Admiral H. Curtiss
70cd0040a3
AchievementManager: Only nag user about disabled achievements when they were actually enabled before.
2023-12-10 21:10:49 +01:00
JosJuice
c55f21729f
Add "large entry points map" setting
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To aid in debugging, this makes it possible to disable the recently
added 32/64 GiB region which hasn't had a proper name so far.
2023-12-10 21:07:27 +01:00
JosJuice
0ec12f9e7e
JitArm64: Add additional condition for lmw/stmw a discard
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If a is one of the registers that will be loaded/stored, we must not
discard it early. Sorry for this fixup of a fixup...
2023-12-10 19:13:35 +01:00
JosJuice
13a4f1b799
JitArm64: Guard against discarding a in lmw/stmw
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If a_is_addr_base_reg is true, discarding a before the end of the
instruction would result in the instruction being miscompiled.
2023-12-10 17:58:15 +01:00
Lioncash
f4b1a199e8
VFFUtil: Use std::span with WriteToVFF
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Same behavior, but allows different containers to be used.
In one case it also gets rid of needing to construct a std::vector.
2023-12-10 10:17:39 -05:00
Mai
e2472e4f50
Merge pull request #12352 from JosJuice/jitarm64-flush-in-long-inst
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JitArm64: Flush in the middle of lmw/stmw/mfcr
2023-12-10 09:15:07 -05:00
Mai
f249e414ad
Merge pull request #12366 from AdmiralCurtiss/exi-ipl-fixes
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HW/CEXIIPL: Various fixes.
2023-12-10 09:12:18 -05:00
Admiral H. Curtiss
a0da6788a3
MMU: Use MSR.IR for instruction reads.
2023-12-10 14:18:25 +01:00
Admiral H. Curtiss
c12725c916
MMU: Assert that the given XCheckTLBFlag is valid for the operation.
2023-12-10 14:18:25 +01:00
Admiral H. Curtiss
0d6a0724fd
MMU: Always use data read for the PTE lookup in TranslatePageAddress.
2023-12-10 14:18:24 +01:00
Admiral H. Curtiss
5d2fc0147e
MMU: Mark IsOpcodeFlag() and IsNoExceptionFlag() as constexpr.
2023-12-10 14:18:24 +01:00
Admiral H. Curtiss
8194b53166
HW/CEXIIPL: Check for errors when reading font.
2023-12-10 14:17:38 +01:00
Admiral H. Curtiss
57e166dbef
HW/CEXIIPL: Consider that the loaded file may not actually contain a nullterminated string.
2023-12-10 14:17:37 +01:00
Admiral H. Curtiss
7d53916466
HW/CEXIIPL: Respect bounds in LoadFileToIPL().
2023-12-10 14:17:37 +01:00
Admiral H. Curtiss
f284bfca45
Merge pull request #12336 from AdmiralCurtiss/lazymemory-ringbuffer
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Common/MemArenaWin: Rewrite LazyMemoryRegion by repeatedly mapping the same block of memory for unwritten regions.
2023-12-10 13:00:09 +01:00
Admiral H. Curtiss
3364d571cc
Common/MemArenaWin: Rewrite LazyMemoryRegion to manually map memory blocks into the large memory region as needed.
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Internal details: The large region is split into individual same-sized blocks of memory. On creation, we allocate a single block of memory that will always remain zero, and map that into the entire memory region. Then, the first time any of these blocks is written to, we swap the mapped zero block out with a newly allocated block of memory. On clear, we swap back to the zero block and deallocate the data blocks. That way we only actually allocate one zero block as well as a handful of real data blocks where the JitCache actually writes to.
2023-12-09 21:11:31 +01:00
Admiral H. Curtiss
6197902dc3
IOS/KD/Mail: Add missing includes.
2023-12-09 17:07:03 +01:00
Mai
636b892b7c
Merge pull request #12360 from TryTwo/bugfix_wiimote_signal_spam
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WiimoteDevice. Bugfix. Remove signal spam while starting a game.
2023-12-08 21:07:51 -05:00
CasualPokePlayer
13bf75b1df
Add SYSCONF widescreen setting to dtm header
2023-12-08 01:27:57 -08:00
Mai
3a4cf579ff
Merge pull request #12247 from LillyJadeKatrin/retroachievements-challenges
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RetroAchievements - Challenge Icons
2023-12-07 16:46:43 -05:00
TryTwo
6bd9488e0a
WiimoteDevice. bugfix. Remove signal spam while starting a game.
...
Emulation state changed signals also update the wiimote connection. The signal here is only needed for wiimote connects/disconnects.
Can fix erroneous debugger behavior during booting, as dolphin will sometimes incorrectly report the state as paused, which leads the debugger widgets to run when they shouldn't.
2023-12-07 12:15:57 -07:00
Mai
2ece642cf8
Merge pull request #12357 from AdmiralCurtiss/ipl-bounds
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Core/Boot: Check bounds in Load_BS2().
2023-12-06 19:57:26 -05:00
LillyJadeKatrin
8fbc5960e7
Handle Achievement Un/Primed Events
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When an achievement is "primed", a challenge is active, for example completing a portion of the game in under a time limit or without taking damage or using certain items. This is stored in a map in the Achievement Manager (and removed when the achievement is unprimed) so a later commit can display it on screen.
2023-12-06 08:21:06 -05:00
Admiral H. Curtiss
fff538e563
Core/Boot: Check bounds in Load_BS2().
2023-12-05 22:34:35 +01:00
LillyJadeKatrin
2bf6ebcb90
Added achievement hash to non-disc boot paths.
2023-12-05 16:17:18 -05:00
LillyJadeKatrin
ebf2ef1d82
Refactored hash process to check prior game ID
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If the new game ID is a different title than the previous game ID, the achievement manager is compromised.
2023-12-05 16:17:18 -05:00
LillyJadeKatrin
c8d8ca2ff7
Added Disabled flag to Achievement Manager
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The Disabled state sits between Game Closed and completely Shutdown - stronger than the former, as it refuses to let a game be opened again until AchievementManager is restored (which only happens upon a fresh core boot) but it isn't completely shut down and will still allow the player to be logged in and access the achievement settings and their (global) achievement header.
2023-12-05 16:17:17 -05:00
LillyJadeKatrin
148c2f3c0d
Refactored AchievementManager hash code to take a volume.
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This change splits LoadGameAsync into three methods: two HashGame methods to accept either a string filepath or a volume, and a common LoadGameSync that both HashGames call to actually process the code. In the process, some minor cleanup, and the hash resolution now takes place on the work queue asynchronously.
2023-12-05 16:17:11 -05:00
Mai
a65246ec3f
Merge pull request #11988 from JosJuice/jit-feature-flags
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Jit: Replace "msrBits" with "featureFlags" and use for performance monitor
2023-12-05 03:13:50 -05:00
Mai
6e6695c24b
Merge pull request #11904 from LillyJadeKatrin/retroachievements-hardcore-v2
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RetroAchievements - Hardcore Mode (V2)
2023-12-05 01:31:54 -05:00
Pokechu22
1c62ebc9fb
Use ExtensionNumber in Movie.cpp
2023-12-03 11:36:54 -08:00
JosJuice
8368a397ee
JitArm64: Flush in the middle of lmw/stmw/mfcr
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Normally we only flush registers right at the end of each PPC
instruction. However, for PPC instructions that use a lot of registers
one at a time, it's beneficial to do this flushing work in the middle
of the instruction instead, reducing the risk of register starvation
and improving pipelining.
2023-12-03 18:42:42 +01:00
Mai
27be8c087e
Merge pull request #12295 from sepalani/arp-check
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BBA/HLE: Fix GC homebrew if_config not working
2023-12-03 11:26:00 -05:00
Mai
98eda4dc9f
Merge pull request #12351 from TryTwo/bugfix_data_symbols
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PPCSymbolDB. Bugfix. Fix .data symbols not loading
2023-12-03 11:17:44 -05:00
JosJuice
05864ceddd
PPCAnalyst: Clear crInUse on HLE
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This should have been done when rebasing 6cc4f593e5
after the merge of
3a00ff625e
. There are no correctness implications as far as I know,
only very minor performance implications.
2023-12-03 14:20:45 +01:00
TryTwo
92532c8d3a
PPCSymbolDB. Bugfix. Fix .data symbols not loading, unless they were aligned to 4 bytes.
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.data symbols point to memory values and can be any byte or length of bytes (such as a string).
2023-12-03 00:03:28 -07:00
Mai
4f3f208fe4
Merge pull request #12348 from JosJuice/jitarm64-imm-msr-fastmem
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JitArm64: Fix updating MEM_REG with imm MSR without fastmem
2023-12-02 17:53:28 -05:00
LillyJadeKatrin
6f7e02e201
Disable TAS recording playback in hardcore mode
...
Play Input Recording would potentially unlock achievements without any player input and needs to be disabled. If a recording is already playing, hardcore mode cannot be enabled.
2023-12-02 16:41:17 -05:00
LillyJadeKatrin
3aebbbb3e7
Disable cheats in hardcore mode
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RetroAchievements does not allow cheats such as Action Replay or Gecko in hardcore mode, for fairness.
2023-12-02 16:41:17 -05:00
LillyJadeKatrin
0abfa94bc8
Disable Freelook in hardcore mode
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The player getting a better view of their surroundings than the game would normally allow could possibly give the player an advantage over the original hardware, so Freelook is disabled in hardcore mode. To do this, I disable the config flag for Freelook when it is accessed, to make sure that it is disabled whether it was enabled before or after hardcore mode was enabled.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
1a19a92943
Disable memory patches in hardcore mode
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Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
cb2fa9a1f2
Disable Debug Mode in hardcore mode
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Debug Mode gives players direct read and write access to memory, which could be used to completely manipulate RetroAchievements logic and therefore is not allowed in hardcore mode.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
c20258d782
Disable slowdown in hardcore mode
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Slowing down the emulator would artificially improve reaction times and is therefore disallowed in hardcore mode. Speeds faster than 1x are allowed, but any speed below 1x is scaled back up to 1x.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
45105822f3
Disable frame advance in hardcore mode
...
Frame advancing is easily exploitable for slowing down a game and artificially improving reaction times and is not allowed in RetroAchievements hardcore mode.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
2c40d6ba31
Disable loading state in hardcore mode
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While saving states is allowed (especially for the purpose of debugging), RetroAchievements does not allow loading saved states when hardcore mode is on.
2023-12-02 16:41:15 -05:00
LillyJadeKatrin
138e68ef9f
Added Hardcore flag to Achievement Settings
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Hardcore Mode is a RetroAchievements feature for enabling as close to original hardware as possible, to keep a fair, challenging, and competitive playing field for achievements (which get tallied differently and emphasized more in hardcore) and leaderboards (where it is mandatory) at the cost of several common emulator features that provide advantages, such as state loading and slower emulation speeds.
This commit just adds the flag to the AchievementSettings, with more to come.
2023-12-02 16:41:15 -05:00
JosJuice
253afee315
JitArm64: Fix updating MEM_REG with imm MSR without fastmem
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Dolphin would crash when running with a fastmem arena but without
fastmem. This regression was caused by merging 9192128c50
without
adapting it after the merge of 0606433404
.
2023-12-02 17:26:33 +01:00
Admiral H. Curtiss
85f4a460f9
Merge pull request #12184 from noahpistilli/kd-mail-send
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IOS/KD: Implement Send Mail
2023-12-02 17:15:56 +01:00
Admiral H. Curtiss
a753022aa7
Merge pull request #12344 from noahpistilli/kd-download-time-fix
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IOS/KD: Set download span if download task not found
2023-12-02 17:13:45 +01:00
Sketch
e07087e43c
IOS/KD: Set download span if download task not found
2023-12-01 23:15:27 -05:00
JosJuice
b1987d0187
JitArm64: Use ADDI2R for psq_lXX/psq_stXX immediate offsets
...
This simplifies the source code, and slightly improves the emitted code
in some cases.
2023-12-01 21:31:11 +01:00
iwubcode
d57c1cbe6c
Android / Core / DolphinQt: disable arbitrary mipmap detection by default, let the games that need it be enabled with a config option, there aren't many of them
2023-12-01 14:23:56 -06:00
Sketch
b46fcf9032
IOS/KD: Implement Send Mail
2023-12-01 19:55:32 +01:00
Sketch
2c3d05423d
IOS/KD/VFF: Implement reading from VFF
2023-12-01 19:53:01 +01:00
Mai
5f7e9d3bf1
Merge pull request #12320 from JosJuice/jitarm64-mmu-order
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PowerPC: Unify "FromJit" MMU functions
2023-11-30 18:34:32 -05:00
Mai
d85cb749c0
Merge pull request #11382 from skyfloogle/traversal-fix-2
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Traversal: Use low TTL for probe packet
2023-11-30 18:03:50 -05:00
JosJuice
94b31eb4f4
Jit: Replace MSR/MMCR access with feature_flags access
...
This has the same effect in the end, but in my opinion, doing it this
way makes it more clear for the reader why we can read from ppcState at
JIT time, something that makes no sense for everything else in ppcState.
2023-11-30 22:40:36 +01:00
JosJuice
62787085e1
Jit: Add feature flag for performance monitor
...
By making the JIT cache check if the current state of MMCR0 and MMRC1
matches the state they had at the time the JIT block was compiled, we
solve a correctness issue (marked in a comment as a speed hack).
Not known to affect any games.
2023-11-30 22:40:36 +01:00
JosJuice
ca7e05bbc4
Jit: Replace "msrBits" with "featureFlags"
...
Preparation for the next commit.
2023-11-30 22:40:32 +01:00
JosJuice
4b50a38cf6
JitArm64: Fix JitAsm without entry points map
...
This must have broken in a rebase of one of my recently merged PRs.
Dolphin still worked correctly with this bug, for two reasons:
1. Most AArch64 users are not on Windows, and therefore normally do have
the entry points map.
2. When the bug was triggered, Dolphin would fall back to the slower
path rather than crashing.
2023-11-30 20:11:02 +01:00
Mai
89963c287c
Merge pull request #11958 from JosJuice/jitarm64-dispatcher-microopt
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JitArm64: Dispatcher optimizations
2023-11-29 16:54:09 -05:00
JosJuice
bddcf60673
PPCAnalyst: Don't discard CR before gather pipe interrupt check
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This fixes a frequently occurring JitArm64 assert caused by merging
6cc4f593e5
without adapting it to the changes made in 5902b5b113
.
2023-11-29 21:53:13 +01:00
JosJuice
06c7862160
JitArm64: Rearrange dispatcher instructions to improve scheduling
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Loads can take a little while to complete.
2023-11-29 19:13:09 +01:00
JosJuice
9e970bcb30
JitArm64: Optiming shifting and masking PC in slow dispatcher
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Instead of shifting left by 1, we can first shift right by 2 and then
left by 3. This is both faster and smaller, because we get the right
shift for free with the masking and the left shift for free with the
address calculation. It also happens to match the pseudocode more
closely, which is always nice for readability.
2023-11-29 19:13:09 +01:00
JosJuice
c9347a2a19
JitArm64: Use LDP in slow dispatcher
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With one LDP instruction, we can replace two LDR instructions.
2023-11-29 19:13:09 +01:00
JosJuice
4a4e7d9b8a
Jit: Swap locations of effectiveAddress and msrBits
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This slightly improves instruction-level parallelism in Jit64's slow
dispatcher by shifting the PC left instead of the MSR.
In the past, this also enabled an optimization in JitArm64's fast path
where we could use LDP to load normalEntry and msrBits in one
instruction, but this was superseded by fd9c970
.
2023-11-29 19:13:09 +01:00
JosJuice
3df09f349d
JitArm64: Prefer X8 and up for temporary registers in JitAsm
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Just to make the code easier to understand at a glance. I especially
found it a bit annoying to reason about whether callee-saved registers
like W28 were being used because we needed a callee-saved register or
just for no reason in particular.
X8 and up is what compilers normally use when they're not register
starved.
2023-11-29 19:13:03 +01:00
Mai
0a62b30cd4
Merge pull request #11906 from noahpistilli/request-register-user-id
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IOS/KD: Implement Request Register User ID
2023-11-29 03:31:59 -05:00
Mai
02de58eb2c
Merge pull request #12337 from Tilka/imm16
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Jit64: fix invalid instruction encoding
2023-11-29 01:10:22 -05:00
Tillmann Karras
f6131e9703
Jit64: fix invalid instruction encoding
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This is a recent regression introduced in
c70dcf99dd
.
2023-11-29 05:49:02 +00:00