Correctly log register errors
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@ -884,6 +884,19 @@ IPCReply NetKDRequestDevice::HandleRequestRegisterUserId(const IOS::HLE::IOCtlRe
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// Always 0 for some reason, never modified anywhere else
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memory.Write_U32(0, request.buffer_out + 4);
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if (m_ios.GetIOSC().IsUsingDefaultId())
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{
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// If the user is using the default console ID, the below will always throw an error if it needs
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// to be registered. Due to the high likelihood of multiple users having the same Wii Number,
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// Nintendo's register endpoint will most likely return a duplicate registration error.
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m_config.SetCreationStage(NWC24::NWC24CreationStage::Registered);
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m_config.WriteConfig();
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m_config.WriteCBK();
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WriteReturnValue(memory, NWC24::WC24_OK, request.buffer_out);
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return IPCReply{IPC_SUCCESS};
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}
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// First check if the message config file is in the correct state to handle this.
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if (m_config.IsRegistered())
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{
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@ -936,14 +949,23 @@ IPCReply NetKDRequestDevice::HandleRequestRegisterUserId(const IOS::HLE::IOCtlRe
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const std::string response_str = {response->begin(), response->end()};
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const std::string code = GetValueFromCGIResponse(response_str, "cd");
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if (code != "100")
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s32 cgi_code{};
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const bool did_parse = TryParse(code, &cgi_code);
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if (!did_parse)
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{
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ERROR_LOG_FMT(IOS_WC24, "NET_KD_REQ: IOCTL_NWC24_REQUEST_REGISTER_USER_ID: Mail server "
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"returned invalid CGI response code.");
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LogError(ErrorType::Account, NWC24::WC24_ERR_SERVER);
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}
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if (cgi_code != 100)
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{
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ERROR_LOG_FMT(IOS_WC24,
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"NET_KD_REQ: IOCTL_NWC24_REQUEST_REGISTER_USER_ID: Mail server returned "
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"non-success code: {}",
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code);
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cgi_code);
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WriteReturnValue(memory, NWC24::WC24_ERR_SERVER, request.buffer_out);
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LogError(ErrorType::Account, NWC24::WC24_ERR_SERVER);
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LogError(ErrorType::CGI, cgi_code);
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return IPCReply{IPC_SUCCESS};
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}
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