Merge pull request #12606 from mitaclaw/state-global-system

State: Avoid Global System Accessor
This commit is contained in:
Admiral H. Curtiss 2024-03-22 04:27:12 +01:00 committed by GitHub
commit 3948ac9513
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GPG Key ID: B5690EEEBB952194
10 changed files with 79 additions and 75 deletions

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@ -315,7 +315,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JN
jboolean wait)
{
HostThreadLock guard;
State::Save(slot, wait);
State::Save(Core::System::GetInstance(), slot, wait);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveStateAs(JNIEnv* env, jclass,
@ -323,21 +323,21 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveStateAs(
jboolean wait)
{
HostThreadLock guard;
State::SaveAs(GetJString(env, path), wait);
State::SaveAs(Core::System::GetInstance(), GetJString(env, path), wait);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv*, jclass,
jint slot)
{
HostThreadLock guard;
State::Load(slot);
State::Load(Core::System::GetInstance(), slot);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadStateAs(JNIEnv* env, jclass,
jstring path)
{
HostThreadLock guard;
State::LoadAs(GetJString(env, path));
State::LoadAs(Core::System::GetInstance(), GetJString(env, path));
}
JNIEXPORT jlong JNICALL

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@ -389,7 +389,7 @@ static void CpuThread(Core::System& system, const std::optional<std::string>& sa
if (savestate_path)
{
::State::LoadAs(*savestate_path);
::State::LoadAs(system, *savestate_path);
if (delete_savestate)
File::Delete(*savestate_path);
}

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@ -35,7 +35,7 @@ void Init(Core::System& system, const Sram* override_sram)
system.GetCoreTiming().Init();
system.GetSystemTimers().PreInit();
State::Init();
State::Init(system);
// Init the whole Hardware
system.GetAudioInterface().Init();

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@ -541,7 +541,7 @@ bool MovieManager::BeginRecordingInput(const ControllerTypeArray& controllers,
if (File::Exists(save_path))
File::Delete(save_path);
State::SaveAs(save_path);
State::SaveAs(m_system, save_path);
m_recording_from_save_state = true;
std::thread md5thread(&MovieManager::GetMD5, this);

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@ -138,10 +138,8 @@ void EnableCompression(bool compression)
s_use_compression = compression;
}
static void DoState(PointerWrap& p)
static void DoState(Core::System& system, PointerWrap& p)
{
auto& system = Core::System::GetInstance();
bool is_wii = system.IsWii() || system.IsMIOS();
const bool is_wii_currently = is_wii;
p.Do(is_wii);
@ -202,7 +200,7 @@ static void DoState(PointerWrap& p)
p.DoMarker("Gecko");
}
void LoadFromBuffer(std::vector<u8>& buffer)
void LoadFromBuffer(Core::System& system, std::vector<u8>& buffer)
{
if (NetPlay::IsNetPlayRunning())
{
@ -222,25 +220,25 @@ void LoadFromBuffer(std::vector<u8>& buffer)
[&] {
u8* ptr = buffer.data();
PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
DoState(p);
DoState(system, p);
},
true);
}
void SaveToBuffer(std::vector<u8>& buffer)
void SaveToBuffer(Core::System& system, std::vector<u8>& buffer)
{
Core::RunOnCPUThread(
[&] {
u8* ptr = nullptr;
PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
DoState(p_measure);
DoState(system, p_measure);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
buffer.resize(buffer_size);
ptr = buffer.data();
PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
DoState(p);
DoState(system, p);
},
true);
}
@ -382,7 +380,7 @@ static void WriteHeadersToFile(size_t uncompressed_size, File::IOFile& f)
// If StateExtendedHeader is amended to include more than the base, add WriteBytes() calls here.
}
static void CompressAndDumpState(CompressAndDumpState_args& save_args)
static void CompressAndDumpState(Core::System& system, CompressAndDumpState_args& save_args)
{
const u8* const buffer_data = save_args.buffer_vector.data();
const size_t buffer_size = save_args.buffer_vector.size();
@ -442,7 +440,7 @@ static void CompressAndDumpState(CompressAndDumpState_args& save_args)
}
}
auto& movie = Core::System::GetInstance().GetMovie();
auto& movie = system.GetMovie();
if ((movie.IsMovieActive()) && !movie.IsJustStartingRecordingInputFromSaveState())
movie.SaveRecording(dtmname);
else if (!movie.IsMovieActive())
@ -468,7 +466,7 @@ static void CompressAndDumpState(CompressAndDumpState_args& save_args)
Host_UpdateMainFrame();
}
void SaveAs(const std::string& filename, bool wait)
void SaveAs(Core::System& system, const std::string& filename, bool wait)
{
std::unique_lock lk(s_load_or_save_in_progress_mutex, std::try_to_lock);
if (!lk)
@ -484,7 +482,7 @@ void SaveAs(const std::string& filename, bool wait)
// Measure the size of the buffer.
u8* ptr = nullptr;
PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
DoState(p_measure);
DoState(system, p_measure);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
// Then actually do the write.
@ -492,7 +490,7 @@ void SaveAs(const std::string& filename, bool wait)
current_buffer.resize(buffer_size);
ptr = current_buffer.data();
PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
DoState(p);
DoState(system, p);
if (p.IsWriteMode())
{
@ -849,7 +847,7 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
ret_data.swap(buffer);
}
void LoadAs(const std::string& filename)
void LoadAs(Core::System& system, const std::string& filename)
{
if (!Core::IsRunning())
return;
@ -875,11 +873,11 @@ void LoadAs(const std::string& filename)
Core::RunOnCPUThread(
[&] {
// Save temp buffer for undo load state
auto& movie = Core::System::GetInstance().GetMovie();
auto& movie = system.GetMovie();
if (!movie.IsJustStartingRecordingInputFromSaveState())
{
std::lock_guard lk2(s_undo_load_buffer_mutex);
SaveToBuffer(s_undo_load_buffer);
SaveToBuffer(system, s_undo_load_buffer);
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
if (movie.IsMovieActive())
movie.SaveRecording(dtmpath);
@ -899,7 +897,7 @@ void LoadAs(const std::string& filename)
{
u8* ptr = buffer.data();
PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
DoState(p);
DoState(system, p);
loaded = true;
loadedSuccessfully = p.IsReadMode();
}
@ -923,7 +921,7 @@ void LoadAs(const std::string& filename)
Core::DisplayMessage("The savestate could not be loaded", OSD::Duration::NORMAL);
// since we could be in an inconsistent state now (and might crash or whatever), undo.
UndoLoadState();
UndoLoadState(system);
}
}
@ -938,10 +936,10 @@ void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
s_on_after_load_callback = std::move(callback);
}
void Init()
void Init(Core::System& system)
{
s_save_thread.Reset("Savestate Worker", [](CompressAndDumpState_args args) {
CompressAndDumpState(args);
s_save_thread.Reset("Savestate Worker", [&system](CompressAndDumpState_args args) {
CompressAndDumpState(system, args);
{
std::lock_guard lk(s_state_writes_in_queue_mutex);
@ -973,17 +971,17 @@ static std::string MakeStateFilename(int number)
SConfig::GetInstance().GetGameID(), number);
}
void Save(int slot, bool wait)
void Save(Core::System& system, int slot, bool wait)
{
SaveAs(MakeStateFilename(slot), wait);
SaveAs(system, MakeStateFilename(slot), wait);
}
void Load(int slot)
void Load(Core::System& system, int slot)
{
LoadAs(MakeStateFilename(slot));
LoadAs(system, MakeStateFilename(slot));
}
void LoadLastSaved(int i)
void LoadLastSaved(Core::System& system, int i)
{
if (i <= 0)
{
@ -999,38 +997,38 @@ void LoadLastSaved(int i)
}
std::stable_sort(used_slots.begin(), used_slots.end(), CompareTimestamp);
Load((used_slots.end() - i)->slot);
Load(system, (used_slots.end() - i)->slot);
}
// must wait for state to be written because it must know if all slots are taken
void SaveFirstSaved()
void SaveFirstSaved(Core::System& system)
{
std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
if (used_slots.size() < NUM_STATES)
{
// save to an empty slot
Save(GetEmptySlot(used_slots), true);
Save(system, GetEmptySlot(used_slots), true);
return;
}
// overwrite the oldest state
std::stable_sort(used_slots.begin(), used_slots.end(), CompareTimestamp);
Save(used_slots.front().slot, true);
Save(system, used_slots.front().slot, true);
}
// Load the last state before loading the state
void UndoLoadState()
void UndoLoadState(Core::System& system)
{
std::lock_guard lk(s_undo_load_buffer_mutex);
if (!s_undo_load_buffer.empty())
{
auto& movie = Core::System::GetInstance().GetMovie();
auto& movie = system.GetMovie();
if (movie.IsMovieActive())
{
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
if (File::Exists(dtmpath))
{
LoadFromBuffer(s_undo_load_buffer);
LoadFromBuffer(system, s_undo_load_buffer);
movie.LoadInput(dtmpath);
}
else
@ -1040,7 +1038,7 @@ void UndoLoadState()
}
else
{
LoadFromBuffer(s_undo_load_buffer);
LoadFromBuffer(system, s_undo_load_buffer);
}
}
else
@ -1050,9 +1048,9 @@ void UndoLoadState()
}
// Load the state that the last save state overwritten on
void UndoSaveState()
void UndoSaveState(Core::System& system)
{
LoadAs(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav");
LoadAs(system, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav");
}
} // namespace State

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@ -13,6 +13,11 @@
#include "Common/CommonTypes.h"
namespace Core
{
class System;
}
namespace State
{
// number of states
@ -75,7 +80,7 @@ struct StateExtendedHeader
// and WriteHeadersToFile()
};
void Init();
void Init(Core::System& system);
void Shutdown();
@ -95,19 +100,19 @@ u64 GetUnixTimeOfSlot(int slot);
// If we're in the main CPU thread then they run immediately instead
// because some things (like Lua) need them to run immediately.
// Slots from 0-99.
void Save(int slot, bool wait = false);
void Load(int slot);
void Save(Core::System& system, int slot, bool wait = false);
void Load(Core::System& system, int slot);
void SaveAs(const std::string& filename, bool wait = false);
void LoadAs(const std::string& filename);
void SaveAs(Core::System& system, const std::string& filename, bool wait = false);
void LoadAs(Core::System& system, const std::string& filename);
void SaveToBuffer(std::vector<u8>& buffer);
void LoadFromBuffer(std::vector<u8>& buffer);
void SaveToBuffer(Core::System& system, std::vector<u8>& buffer);
void LoadFromBuffer(Core::System& system, std::vector<u8>& buffer);
void LoadLastSaved(int i = 1);
void SaveFirstSaved();
void UndoSaveState();
void UndoLoadState();
void LoadLastSaved(Core::System& system, int i = 1);
void SaveFirstSaved(Core::System& system);
void UndoSaveState(Core::System& system);
void UndoLoadState(Core::System& system);
// for calling back into UI code without introducing a dependency on it in core
using AfterLoadCallbackFunc = std::function<void()>;

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@ -55,27 +55,27 @@
- (void)loadLastSaved
{
State::LoadLastSaved();
State::LoadLastSaved(Core::System::GetInstance());
}
- (void)undoLoadState
{
State::UndoLoadState();
State::UndoLoadState(Core::System::GetInstance());
}
- (void)undoSaveState
{
State::UndoSaveState();
State::UndoSaveState(Core::System::GetInstance());
}
- (void)loadState:(id)sender
{
State::Load([sender tag]);
State::Load(Core::System::GetInstance(), [sender tag]);
}
- (void)saveState:(id)sender
{
State::Save([sender tag]);
State::Save(Core::System::GetInstance(), [sender tag]);
}
@end

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@ -225,20 +225,20 @@ void PlatformX11::ProcessEvents()
{
int slot_number = key - XK_F1 + 1;
if (event.xkey.state & ShiftMask)
State::Save(slot_number);
State::Save(Core::System::GetInstance(), slot_number);
else
State::Load(slot_number);
State::Load(Core::System::GetInstance(), slot_number);
}
else if (key == XK_F9)
Core::SaveScreenShot();
else if (key == XK_F11)
State::LoadLastSaved();
State::LoadLastSaved(Core::System::GetInstance());
else if (key == XK_F12)
{
if (event.xkey.state & ShiftMask)
State::UndoLoadState();
State::UndoLoadState(Core::System::GetInstance());
else
State::UndoSaveState();
State::UndoSaveState(Core::System::GetInstance());
}
break;
case FocusIn:

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@ -1414,7 +1414,7 @@ void MainWindow::StateLoad()
this, tr("Select a File"), dialog_path, tr("All Save States (*.sav *.s##);; All Files (*)"));
Config::SetBase(Config::MAIN_CURRENT_STATE_PATH, QFileInfo(path).dir().path().toStdString());
if (!path.isEmpty())
State::LoadAs(path.toStdString());
State::LoadAs(Core::System::GetInstance(), path.toStdString());
}
void MainWindow::StateSave()
@ -1426,47 +1426,47 @@ void MainWindow::StateSave()
this, tr("Select a File"), dialog_path, tr("All Save States (*.sav *.s##);; All Files (*)"));
Config::SetBase(Config::MAIN_CURRENT_STATE_PATH, QFileInfo(path).dir().path().toStdString());
if (!path.isEmpty())
State::SaveAs(path.toStdString());
State::SaveAs(Core::System::GetInstance(), path.toStdString());
}
void MainWindow::StateLoadSlot()
{
State::Load(m_state_slot);
State::Load(Core::System::GetInstance(), m_state_slot);
}
void MainWindow::StateSaveSlot()
{
State::Save(m_state_slot);
State::Save(Core::System::GetInstance(), m_state_slot);
}
void MainWindow::StateLoadSlotAt(int slot)
{
State::Load(slot);
State::Load(Core::System::GetInstance(), slot);
}
void MainWindow::StateLoadLastSavedAt(int slot)
{
State::LoadLastSaved(slot);
State::LoadLastSaved(Core::System::GetInstance(), slot);
}
void MainWindow::StateSaveSlotAt(int slot)
{
State::Save(slot);
State::Save(Core::System::GetInstance(), slot);
}
void MainWindow::StateLoadUndo()
{
State::UndoLoadState();
State::UndoLoadState(Core::System::GetInstance());
}
void MainWindow::StateSaveUndo()
{
State::UndoSaveState();
State::UndoSaveState(Core::System::GetInstance());
}
void MainWindow::StateSaveOldest()
{
State::SaveFirstSaved();
State::SaveFirstSaved(Core::System::GetInstance());
}
void MainWindow::SetStateSlot(int slot)

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@ -22,6 +22,7 @@
#include "Core/Config/MainSettings.h"
#include "Core/Core.h"
#include "Core/State.h"
#include "Core/System.h"
#include "DolphinQt/Host.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
@ -129,7 +130,7 @@ void RenderWidget::dropEvent(QDropEvent* event)
return;
}
State::LoadAs(path.toStdString());
State::LoadAs(Core::System::GetInstance(), path.toStdString());
}
void RenderWidget::OnHideCursorChanged()