Merge pull request #12606 from mitaclaw/state-global-system
State: Avoid Global System Accessor
This commit is contained in:
commit
3948ac9513
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@ -315,7 +315,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JN
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jboolean wait)
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{
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HostThreadLock guard;
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State::Save(slot, wait);
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State::Save(Core::System::GetInstance(), slot, wait);
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveStateAs(JNIEnv* env, jclass,
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@ -323,21 +323,21 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveStateAs(
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jboolean wait)
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{
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HostThreadLock guard;
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State::SaveAs(GetJString(env, path), wait);
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State::SaveAs(Core::System::GetInstance(), GetJString(env, path), wait);
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv*, jclass,
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jint slot)
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{
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HostThreadLock guard;
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State::Load(slot);
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State::Load(Core::System::GetInstance(), slot);
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadStateAs(JNIEnv* env, jclass,
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jstring path)
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{
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HostThreadLock guard;
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State::LoadAs(GetJString(env, path));
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State::LoadAs(Core::System::GetInstance(), GetJString(env, path));
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}
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JNIEXPORT jlong JNICALL
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@ -389,7 +389,7 @@ static void CpuThread(Core::System& system, const std::optional<std::string>& sa
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if (savestate_path)
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{
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::State::LoadAs(*savestate_path);
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::State::LoadAs(system, *savestate_path);
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if (delete_savestate)
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File::Delete(*savestate_path);
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}
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@ -35,7 +35,7 @@ void Init(Core::System& system, const Sram* override_sram)
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system.GetCoreTiming().Init();
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system.GetSystemTimers().PreInit();
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State::Init();
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State::Init(system);
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// Init the whole Hardware
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system.GetAudioInterface().Init();
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@ -541,7 +541,7 @@ bool MovieManager::BeginRecordingInput(const ControllerTypeArray& controllers,
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if (File::Exists(save_path))
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File::Delete(save_path);
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State::SaveAs(save_path);
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State::SaveAs(m_system, save_path);
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m_recording_from_save_state = true;
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std::thread md5thread(&MovieManager::GetMD5, this);
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@ -138,10 +138,8 @@ void EnableCompression(bool compression)
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s_use_compression = compression;
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}
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static void DoState(PointerWrap& p)
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static void DoState(Core::System& system, PointerWrap& p)
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{
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auto& system = Core::System::GetInstance();
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bool is_wii = system.IsWii() || system.IsMIOS();
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const bool is_wii_currently = is_wii;
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p.Do(is_wii);
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@ -202,7 +200,7 @@ static void DoState(PointerWrap& p)
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p.DoMarker("Gecko");
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}
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void LoadFromBuffer(std::vector<u8>& buffer)
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void LoadFromBuffer(Core::System& system, std::vector<u8>& buffer)
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{
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if (NetPlay::IsNetPlayRunning())
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{
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@ -222,25 +220,25 @@ void LoadFromBuffer(std::vector<u8>& buffer)
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[&] {
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u8* ptr = buffer.data();
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PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
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DoState(p);
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DoState(system, p);
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},
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true);
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}
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void SaveToBuffer(std::vector<u8>& buffer)
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void SaveToBuffer(Core::System& system, std::vector<u8>& buffer)
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{
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Core::RunOnCPUThread(
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[&] {
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u8* ptr = nullptr;
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PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
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DoState(p_measure);
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DoState(system, p_measure);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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buffer.resize(buffer_size);
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ptr = buffer.data();
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PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
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DoState(p);
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DoState(system, p);
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},
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true);
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}
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@ -382,7 +380,7 @@ static void WriteHeadersToFile(size_t uncompressed_size, File::IOFile& f)
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// If StateExtendedHeader is amended to include more than the base, add WriteBytes() calls here.
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}
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static void CompressAndDumpState(CompressAndDumpState_args& save_args)
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static void CompressAndDumpState(Core::System& system, CompressAndDumpState_args& save_args)
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{
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const u8* const buffer_data = save_args.buffer_vector.data();
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const size_t buffer_size = save_args.buffer_vector.size();
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@ -442,7 +440,7 @@ static void CompressAndDumpState(CompressAndDumpState_args& save_args)
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}
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}
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auto& movie = Core::System::GetInstance().GetMovie();
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auto& movie = system.GetMovie();
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if ((movie.IsMovieActive()) && !movie.IsJustStartingRecordingInputFromSaveState())
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movie.SaveRecording(dtmname);
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else if (!movie.IsMovieActive())
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@ -468,7 +466,7 @@ static void CompressAndDumpState(CompressAndDumpState_args& save_args)
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Host_UpdateMainFrame();
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}
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void SaveAs(const std::string& filename, bool wait)
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void SaveAs(Core::System& system, const std::string& filename, bool wait)
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{
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std::unique_lock lk(s_load_or_save_in_progress_mutex, std::try_to_lock);
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if (!lk)
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@ -484,7 +482,7 @@ void SaveAs(const std::string& filename, bool wait)
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// Measure the size of the buffer.
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u8* ptr = nullptr;
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PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
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DoState(p_measure);
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DoState(system, p_measure);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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// Then actually do the write.
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@ -492,7 +490,7 @@ void SaveAs(const std::string& filename, bool wait)
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current_buffer.resize(buffer_size);
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ptr = current_buffer.data();
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PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
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DoState(p);
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DoState(system, p);
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if (p.IsWriteMode())
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{
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@ -849,7 +847,7 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
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ret_data.swap(buffer);
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}
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void LoadAs(const std::string& filename)
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void LoadAs(Core::System& system, const std::string& filename)
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{
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if (!Core::IsRunning())
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return;
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@ -875,11 +873,11 @@ void LoadAs(const std::string& filename)
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Core::RunOnCPUThread(
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[&] {
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// Save temp buffer for undo load state
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auto& movie = Core::System::GetInstance().GetMovie();
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auto& movie = system.GetMovie();
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if (!movie.IsJustStartingRecordingInputFromSaveState())
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{
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std::lock_guard lk2(s_undo_load_buffer_mutex);
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SaveToBuffer(s_undo_load_buffer);
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SaveToBuffer(system, s_undo_load_buffer);
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const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
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if (movie.IsMovieActive())
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movie.SaveRecording(dtmpath);
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@ -899,7 +897,7 @@ void LoadAs(const std::string& filename)
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{
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u8* ptr = buffer.data();
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PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
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DoState(p);
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DoState(system, p);
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loaded = true;
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loadedSuccessfully = p.IsReadMode();
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}
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@ -923,7 +921,7 @@ void LoadAs(const std::string& filename)
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Core::DisplayMessage("The savestate could not be loaded", OSD::Duration::NORMAL);
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// since we could be in an inconsistent state now (and might crash or whatever), undo.
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UndoLoadState();
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UndoLoadState(system);
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}
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}
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@ -938,10 +936,10 @@ void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
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s_on_after_load_callback = std::move(callback);
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}
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void Init()
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void Init(Core::System& system)
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{
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s_save_thread.Reset("Savestate Worker", [](CompressAndDumpState_args args) {
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CompressAndDumpState(args);
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s_save_thread.Reset("Savestate Worker", [&system](CompressAndDumpState_args args) {
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CompressAndDumpState(system, args);
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{
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std::lock_guard lk(s_state_writes_in_queue_mutex);
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@ -973,17 +971,17 @@ static std::string MakeStateFilename(int number)
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SConfig::GetInstance().GetGameID(), number);
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}
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void Save(int slot, bool wait)
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void Save(Core::System& system, int slot, bool wait)
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{
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SaveAs(MakeStateFilename(slot), wait);
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SaveAs(system, MakeStateFilename(slot), wait);
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}
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void Load(int slot)
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void Load(Core::System& system, int slot)
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{
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LoadAs(MakeStateFilename(slot));
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LoadAs(system, MakeStateFilename(slot));
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}
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void LoadLastSaved(int i)
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void LoadLastSaved(Core::System& system, int i)
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{
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if (i <= 0)
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{
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@ -999,38 +997,38 @@ void LoadLastSaved(int i)
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}
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std::stable_sort(used_slots.begin(), used_slots.end(), CompareTimestamp);
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Load((used_slots.end() - i)->slot);
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Load(system, (used_slots.end() - i)->slot);
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}
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// must wait for state to be written because it must know if all slots are taken
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void SaveFirstSaved()
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void SaveFirstSaved(Core::System& system)
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{
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std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
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if (used_slots.size() < NUM_STATES)
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{
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// save to an empty slot
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Save(GetEmptySlot(used_slots), true);
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Save(system, GetEmptySlot(used_slots), true);
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return;
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}
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// overwrite the oldest state
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std::stable_sort(used_slots.begin(), used_slots.end(), CompareTimestamp);
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Save(used_slots.front().slot, true);
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Save(system, used_slots.front().slot, true);
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}
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// Load the last state before loading the state
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void UndoLoadState()
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void UndoLoadState(Core::System& system)
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{
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std::lock_guard lk(s_undo_load_buffer_mutex);
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if (!s_undo_load_buffer.empty())
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{
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auto& movie = Core::System::GetInstance().GetMovie();
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auto& movie = system.GetMovie();
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if (movie.IsMovieActive())
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{
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const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
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if (File::Exists(dtmpath))
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{
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LoadFromBuffer(s_undo_load_buffer);
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LoadFromBuffer(system, s_undo_load_buffer);
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movie.LoadInput(dtmpath);
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}
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else
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@ -1040,7 +1038,7 @@ void UndoLoadState()
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}
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else
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{
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LoadFromBuffer(s_undo_load_buffer);
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LoadFromBuffer(system, s_undo_load_buffer);
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}
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}
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else
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@ -1050,9 +1048,9 @@ void UndoLoadState()
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}
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// Load the state that the last save state overwritten on
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void UndoSaveState()
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void UndoSaveState(Core::System& system)
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{
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LoadAs(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav");
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LoadAs(system, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav");
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}
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} // namespace State
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@ -13,6 +13,11 @@
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#include "Common/CommonTypes.h"
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namespace Core
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{
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class System;
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}
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namespace State
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{
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// number of states
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@ -75,7 +80,7 @@ struct StateExtendedHeader
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// and WriteHeadersToFile()
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};
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void Init();
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void Init(Core::System& system);
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void Shutdown();
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@ -95,19 +100,19 @@ u64 GetUnixTimeOfSlot(int slot);
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// If we're in the main CPU thread then they run immediately instead
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// because some things (like Lua) need them to run immediately.
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// Slots from 0-99.
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void Save(int slot, bool wait = false);
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void Load(int slot);
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void Save(Core::System& system, int slot, bool wait = false);
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void Load(Core::System& system, int slot);
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void SaveAs(const std::string& filename, bool wait = false);
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void LoadAs(const std::string& filename);
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void SaveAs(Core::System& system, const std::string& filename, bool wait = false);
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void LoadAs(Core::System& system, const std::string& filename);
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void SaveToBuffer(std::vector<u8>& buffer);
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void LoadFromBuffer(std::vector<u8>& buffer);
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void SaveToBuffer(Core::System& system, std::vector<u8>& buffer);
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void LoadFromBuffer(Core::System& system, std::vector<u8>& buffer);
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void LoadLastSaved(int i = 1);
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void SaveFirstSaved();
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void UndoSaveState();
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void UndoLoadState();
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void LoadLastSaved(Core::System& system, int i = 1);
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void SaveFirstSaved(Core::System& system);
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void UndoSaveState(Core::System& system);
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void UndoLoadState(Core::System& system);
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// for calling back into UI code without introducing a dependency on it in core
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using AfterLoadCallbackFunc = std::function<void()>;
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|
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@ -55,27 +55,27 @@
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- (void)loadLastSaved
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{
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State::LoadLastSaved();
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State::LoadLastSaved(Core::System::GetInstance());
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}
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- (void)undoLoadState
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{
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State::UndoLoadState();
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State::UndoLoadState(Core::System::GetInstance());
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}
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- (void)undoSaveState
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{
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State::UndoSaveState();
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State::UndoSaveState(Core::System::GetInstance());
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}
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- (void)loadState:(id)sender
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{
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State::Load([sender tag]);
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State::Load(Core::System::GetInstance(), [sender tag]);
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}
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- (void)saveState:(id)sender
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{
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State::Save([sender tag]);
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State::Save(Core::System::GetInstance(), [sender tag]);
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}
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@end
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|
|
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@ -225,20 +225,20 @@ void PlatformX11::ProcessEvents()
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{
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int slot_number = key - XK_F1 + 1;
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if (event.xkey.state & ShiftMask)
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State::Save(slot_number);
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State::Save(Core::System::GetInstance(), slot_number);
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else
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State::Load(slot_number);
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State::Load(Core::System::GetInstance(), slot_number);
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}
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else if (key == XK_F9)
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Core::SaveScreenShot();
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else if (key == XK_F11)
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State::LoadLastSaved();
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State::LoadLastSaved(Core::System::GetInstance());
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else if (key == XK_F12)
|
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{
|
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if (event.xkey.state & ShiftMask)
|
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State::UndoLoadState();
|
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State::UndoLoadState(Core::System::GetInstance());
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else
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State::UndoSaveState();
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State::UndoSaveState(Core::System::GetInstance());
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}
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break;
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case FocusIn:
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|
|
|
@ -1414,7 +1414,7 @@ void MainWindow::StateLoad()
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this, tr("Select a File"), dialog_path, tr("All Save States (*.sav *.s##);; All Files (*)"));
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Config::SetBase(Config::MAIN_CURRENT_STATE_PATH, QFileInfo(path).dir().path().toStdString());
|
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if (!path.isEmpty())
|
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State::LoadAs(path.toStdString());
|
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State::LoadAs(Core::System::GetInstance(), path.toStdString());
|
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}
|
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void MainWindow::StateSave()
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|
@ -1426,47 +1426,47 @@ void MainWindow::StateSave()
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this, tr("Select a File"), dialog_path, tr("All Save States (*.sav *.s##);; All Files (*)"));
|
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Config::SetBase(Config::MAIN_CURRENT_STATE_PATH, QFileInfo(path).dir().path().toStdString());
|
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if (!path.isEmpty())
|
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State::SaveAs(path.toStdString());
|
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State::SaveAs(Core::System::GetInstance(), path.toStdString());
|
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}
|
||||
|
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void MainWindow::StateLoadSlot()
|
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{
|
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State::Load(m_state_slot);
|
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State::Load(Core::System::GetInstance(), m_state_slot);
|
||||
}
|
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|
||||
void MainWindow::StateSaveSlot()
|
||||
{
|
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State::Save(m_state_slot);
|
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State::Save(Core::System::GetInstance(), m_state_slot);
|
||||
}
|
||||
|
||||
void MainWindow::StateLoadSlotAt(int slot)
|
||||
{
|
||||
State::Load(slot);
|
||||
State::Load(Core::System::GetInstance(), slot);
|
||||
}
|
||||
|
||||
void MainWindow::StateLoadLastSavedAt(int slot)
|
||||
{
|
||||
State::LoadLastSaved(slot);
|
||||
State::LoadLastSaved(Core::System::GetInstance(), slot);
|
||||
}
|
||||
|
||||
void MainWindow::StateSaveSlotAt(int slot)
|
||||
{
|
||||
State::Save(slot);
|
||||
State::Save(Core::System::GetInstance(), slot);
|
||||
}
|
||||
|
||||
void MainWindow::StateLoadUndo()
|
||||
{
|
||||
State::UndoLoadState();
|
||||
State::UndoLoadState(Core::System::GetInstance());
|
||||
}
|
||||
|
||||
void MainWindow::StateSaveUndo()
|
||||
{
|
||||
State::UndoSaveState();
|
||||
State::UndoSaveState(Core::System::GetInstance());
|
||||
}
|
||||
|
||||
void MainWindow::StateSaveOldest()
|
||||
{
|
||||
State::SaveFirstSaved();
|
||||
State::SaveFirstSaved(Core::System::GetInstance());
|
||||
}
|
||||
|
||||
void MainWindow::SetStateSlot(int slot)
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "Core/Config/MainSettings.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/State.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
#include "DolphinQt/Host.h"
|
||||
#include "DolphinQt/QtUtils/ModalMessageBox.h"
|
||||
|
@ -129,7 +130,7 @@ void RenderWidget::dropEvent(QDropEvent* event)
|
|||
return;
|
||||
}
|
||||
|
||||
State::LoadAs(path.toStdString());
|
||||
State::LoadAs(Core::System::GetInstance(), path.toStdString());
|
||||
}
|
||||
|
||||
void RenderWidget::OnHideCursorChanged()
|
||||
|
|
Loading…
Reference in New Issue