Core/DSPHLE: Remove global System access in UCodes.

This commit is contained in:
Admiral H. Curtiss 2024-01-06 07:04:36 +01:00
parent a9bf93cf2a
commit e9ab33b871
No known key found for this signature in database
GPG Key ID: F051B4C4044F33FB
14 changed files with 245 additions and 199 deletions

View File

@ -95,7 +95,7 @@ void AESndUCode::Update()
// This is dubious in general, since we set the interrupt parameter on m_mail_handler.PushMail
if (m_mail_handler.HasPending())
{
Core::System::GetInstance().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
m_dsphle->GetSystem().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
}
}
@ -154,14 +154,18 @@ void AESndUCode::HandleMail(u32 mail)
// No mail is sent in response
break;
case MAIL_SEND_SAMPLES:
{
DEBUG_LOG_FMT(DSPHLE, "AESndUCode - MAIL_SEND_SAMPLES");
// send_samples
auto& memory = m_dsphle->GetSystem().GetMemory();
for (u32 i = 0; i < NUM_OUTPUT_SAMPLES * 2; i++)
{
HLEMemory_Write_U16(m_parameter_block.out_buf + i * sizeof(u16), m_output_buffer[i]);
HLEMemory_Write_U16(memory, m_parameter_block.out_buf + i * sizeof(u16),
m_output_buffer[i]);
}
m_mail_handler.PushMail(DSP_SYNC, true);
break;
}
case MAIL_TERMINATE:
INFO_LOG_FMT(DSPHLE, "AESndUCode - MAIL_TERMINATE: {:08x}", mail);
if (m_crc != HASH_2022_PAD && m_crc != HASH_2023)
@ -197,40 +201,42 @@ void AESndUCode::HandleMail(u32 mail)
void AESndUCode::DMAInParameterBlock()
{
m_parameter_block.out_buf = HLEMemory_Read_U32(m_parameter_block_addr + 0);
m_parameter_block.buf_start = HLEMemory_Read_U32(m_parameter_block_addr + 4);
m_parameter_block.buf_end = HLEMemory_Read_U32(m_parameter_block_addr + 8);
m_parameter_block.buf_curr = HLEMemory_Read_U32(m_parameter_block_addr + 12);
m_parameter_block.yn1 = HLEMemory_Read_U16(m_parameter_block_addr + 16);
m_parameter_block.yn2 = HLEMemory_Read_U16(m_parameter_block_addr + 18);
m_parameter_block.pds = HLEMemory_Read_U16(m_parameter_block_addr + 20);
m_parameter_block.freq = HLEMemory_Read_U32(m_parameter_block_addr + 22);
m_parameter_block.counter = HLEMemory_Read_U16(m_parameter_block_addr + 26);
m_parameter_block.left = HLEMemory_Read_U16(m_parameter_block_addr + 28);
m_parameter_block.right = HLEMemory_Read_U16(m_parameter_block_addr + 30);
m_parameter_block.volume_l = HLEMemory_Read_U16(m_parameter_block_addr + 32);
m_parameter_block.volume_r = HLEMemory_Read_U16(m_parameter_block_addr + 34);
m_parameter_block.delay = HLEMemory_Read_U32(m_parameter_block_addr + 36);
m_parameter_block.flags = HLEMemory_Read_U32(m_parameter_block_addr + 40);
auto& memory = m_dsphle->GetSystem().GetMemory();
m_parameter_block.out_buf = HLEMemory_Read_U32(memory, m_parameter_block_addr + 0);
m_parameter_block.buf_start = HLEMemory_Read_U32(memory, m_parameter_block_addr + 4);
m_parameter_block.buf_end = HLEMemory_Read_U32(memory, m_parameter_block_addr + 8);
m_parameter_block.buf_curr = HLEMemory_Read_U32(memory, m_parameter_block_addr + 12);
m_parameter_block.yn1 = HLEMemory_Read_U16(memory, m_parameter_block_addr + 16);
m_parameter_block.yn2 = HLEMemory_Read_U16(memory, m_parameter_block_addr + 18);
m_parameter_block.pds = HLEMemory_Read_U16(memory, m_parameter_block_addr + 20);
m_parameter_block.freq = HLEMemory_Read_U32(memory, m_parameter_block_addr + 22);
m_parameter_block.counter = HLEMemory_Read_U16(memory, m_parameter_block_addr + 26);
m_parameter_block.left = HLEMemory_Read_U16(memory, m_parameter_block_addr + 28);
m_parameter_block.right = HLEMemory_Read_U16(memory, m_parameter_block_addr + 30);
m_parameter_block.volume_l = HLEMemory_Read_U16(memory, m_parameter_block_addr + 32);
m_parameter_block.volume_r = HLEMemory_Read_U16(memory, m_parameter_block_addr + 34);
m_parameter_block.delay = HLEMemory_Read_U32(memory, m_parameter_block_addr + 36);
m_parameter_block.flags = HLEMemory_Read_U32(memory, m_parameter_block_addr + 40);
}
void AESndUCode::DMAOutParameterBlock()
{
HLEMemory_Write_U32(m_parameter_block_addr + 0, m_parameter_block.out_buf);
HLEMemory_Write_U32(m_parameter_block_addr + 4, m_parameter_block.buf_start);
HLEMemory_Write_U32(m_parameter_block_addr + 8, m_parameter_block.buf_end);
HLEMemory_Write_U32(m_parameter_block_addr + 12, m_parameter_block.buf_curr);
HLEMemory_Write_U16(m_parameter_block_addr + 16, m_parameter_block.yn1);
HLEMemory_Write_U16(m_parameter_block_addr + 18, m_parameter_block.yn2);
HLEMemory_Write_U16(m_parameter_block_addr + 20, m_parameter_block.pds);
HLEMemory_Write_U32(m_parameter_block_addr + 22, m_parameter_block.freq);
HLEMemory_Write_U16(m_parameter_block_addr + 26, m_parameter_block.counter);
HLEMemory_Write_U16(m_parameter_block_addr + 28, m_parameter_block.left);
HLEMemory_Write_U16(m_parameter_block_addr + 30, m_parameter_block.right);
HLEMemory_Write_U16(m_parameter_block_addr + 32, m_parameter_block.volume_l);
HLEMemory_Write_U16(m_parameter_block_addr + 34, m_parameter_block.volume_r);
HLEMemory_Write_U32(m_parameter_block_addr + 36, m_parameter_block.delay);
HLEMemory_Write_U32(m_parameter_block_addr + 40, m_parameter_block.flags);
auto& memory = m_dsphle->GetSystem().GetMemory();
HLEMemory_Write_U32(memory, m_parameter_block_addr + 0, m_parameter_block.out_buf);
HLEMemory_Write_U32(memory, m_parameter_block_addr + 4, m_parameter_block.buf_start);
HLEMemory_Write_U32(memory, m_parameter_block_addr + 8, m_parameter_block.buf_end);
HLEMemory_Write_U32(memory, m_parameter_block_addr + 12, m_parameter_block.buf_curr);
HLEMemory_Write_U16(memory, m_parameter_block_addr + 16, m_parameter_block.yn1);
HLEMemory_Write_U16(memory, m_parameter_block_addr + 18, m_parameter_block.yn2);
HLEMemory_Write_U16(memory, m_parameter_block_addr + 20, m_parameter_block.pds);
HLEMemory_Write_U32(memory, m_parameter_block_addr + 22, m_parameter_block.freq);
HLEMemory_Write_U16(memory, m_parameter_block_addr + 26, m_parameter_block.counter);
HLEMemory_Write_U16(memory, m_parameter_block_addr + 28, m_parameter_block.left);
HLEMemory_Write_U16(memory, m_parameter_block_addr + 30, m_parameter_block.right);
HLEMemory_Write_U16(memory, m_parameter_block_addr + 32, m_parameter_block.volume_l);
HLEMemory_Write_U16(memory, m_parameter_block_addr + 34, m_parameter_block.volume_r);
HLEMemory_Write_U32(memory, m_parameter_block_addr + 36, m_parameter_block.delay);
HLEMemory_Write_U32(memory, m_parameter_block_addr + 40, m_parameter_block.flags);
}
void AESndAccelerator::OnEndException()

View File

@ -80,7 +80,7 @@ void ASndUCode::Update()
// This is dubious in general, since we set the interrupt parameter on m_mail_handler.PushMail
if (m_mail_handler.HasPending())
{
Core::System::GetInstance().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
m_dsphle->GetSystem().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
}
}
@ -128,17 +128,20 @@ void ASndUCode::HandleMail(u32 mail)
// Mail is handled by DoMixing()
break;
case MAIL_INPUT_SAMPLES_2:
{
WARN_LOG_FMT(DSPHLE, "ASndUCode - MAIL_INPUT_SAMPLES_2: {:08x} - not normally used", mail);
// input_samples2
DMAInVoiceData(); // first do_dma call
// second do_dma call
auto& memory = m_dsphle->GetSystem().GetMemory();
for (u32 i = 0; i < NUM_OUTPUT_SAMPLES * 2; i++)
{
m_output_buffer[i] = HLEMemory_Read_U16(m_current_voice.out_buf + i * sizeof(u16));
m_output_buffer[i] = HLEMemory_Read_U16(memory, m_current_voice.out_buf + i * sizeof(u16));
}
DoMixing(DSP_SYNC);
// Mail is handled by DoMixing()
break;
}
case MAIL_SET_VOICE_DATA_BUFFER:
DEBUG_LOG_FMT(DSPHLE, "ASndUCode - MAIL_SET_VOICE_DATA_BUFFER: {:08x}", mail);
m_next_mail_is_voice_addr = true;
@ -153,13 +156,16 @@ void ASndUCode::HandleMail(u32 mail)
// Mail is handled by DoMixing()
break;
case MAIN_SEND_SAMPLES:
{
DEBUG_LOG_FMT(DSPHLE, "ASndUCode - MAIN_SEND_SAMPLES: {:08x}", mail);
auto& memory = m_dsphle->GetSystem().GetMemory();
for (u32 i = 0; i < NUM_OUTPUT_SAMPLES * 2; i++)
{
HLEMemory_Write_U16(m_current_voice.out_buf + i * sizeof(u16), m_output_buffer[i]);
HLEMemory_Write_U16(memory, m_current_voice.out_buf + i * sizeof(u16), m_output_buffer[i]);
}
m_mail_handler.PushMail(DSP_SYNC, true);
break;
}
case MAIL_ROM_DUMP_WORD:
WARN_LOG_FMT(DSPHLE, "ASndUCode - MAIL_ROM_DUMP_WORD: {:08x} - not normally used", mail);
// Reads instruction at 0x8000 | (mail >> 16), and sends it back in DMBL. DMBH is 0.
@ -196,51 +202,53 @@ void ASndUCode::HandleMail(u32 mail)
void ASndUCode::DMAInVoiceData()
{
m_current_voice.out_buf = HLEMemory_Read_U32(m_voice_addr);
m_current_voice.delay_samples = HLEMemory_Read_U32(m_voice_addr + 4);
u32 new_flags = HLEMemory_Read_U32(m_voice_addr + 8);
auto& memory = m_dsphle->GetSystem().GetMemory();
m_current_voice.out_buf = HLEMemory_Read_U32(memory, m_voice_addr);
m_current_voice.delay_samples = HLEMemory_Read_U32(memory, m_voice_addr + 4);
u32 new_flags = HLEMemory_Read_U32(memory, m_voice_addr + 8);
if (m_current_voice.flags != new_flags)
DEBUG_LOG_FMT(DSPHLE, "ASndUCode - flags: {:08x}", new_flags);
m_current_voice.flags = new_flags;
m_current_voice.start_addr = HLEMemory_Read_U32(m_voice_addr + 12);
m_current_voice.end_addr = HLEMemory_Read_U32(m_voice_addr + 16);
m_current_voice.freq = HLEMemory_Read_U32(m_voice_addr + 20);
m_current_voice.left = HLEMemory_Read_U16(m_voice_addr + 24);
m_current_voice.right = HLEMemory_Read_U16(m_voice_addr + 26);
m_current_voice.counter = HLEMemory_Read_U32(m_voice_addr + 28);
m_current_voice.volume_l = HLEMemory_Read_U16(m_voice_addr + 32);
m_current_voice.volume_r = HLEMemory_Read_U16(m_voice_addr + 34);
m_current_voice.start_addr2 = HLEMemory_Read_U32(m_voice_addr + 36);
m_current_voice.end_addr2 = HLEMemory_Read_U32(m_voice_addr + 40);
m_current_voice.volume2_l = HLEMemory_Read_U16(m_voice_addr + 44);
m_current_voice.volume2_r = HLEMemory_Read_U16(m_voice_addr + 46);
m_current_voice.backup_addr = HLEMemory_Read_U32(m_voice_addr + 48);
m_current_voice.tick_counter = HLEMemory_Read_U32(m_voice_addr + 52);
m_current_voice.cb = HLEMemory_Read_U32(m_voice_addr + 56);
m_current_voice._pad = HLEMemory_Read_U32(m_voice_addr + 60);
m_current_voice.start_addr = HLEMemory_Read_U32(memory, m_voice_addr + 12);
m_current_voice.end_addr = HLEMemory_Read_U32(memory, m_voice_addr + 16);
m_current_voice.freq = HLEMemory_Read_U32(memory, m_voice_addr + 20);
m_current_voice.left = HLEMemory_Read_U16(memory, m_voice_addr + 24);
m_current_voice.right = HLEMemory_Read_U16(memory, m_voice_addr + 26);
m_current_voice.counter = HLEMemory_Read_U32(memory, m_voice_addr + 28);
m_current_voice.volume_l = HLEMemory_Read_U16(memory, m_voice_addr + 32);
m_current_voice.volume_r = HLEMemory_Read_U16(memory, m_voice_addr + 34);
m_current_voice.start_addr2 = HLEMemory_Read_U32(memory, m_voice_addr + 36);
m_current_voice.end_addr2 = HLEMemory_Read_U32(memory, m_voice_addr + 40);
m_current_voice.volume2_l = HLEMemory_Read_U16(memory, m_voice_addr + 44);
m_current_voice.volume2_r = HLEMemory_Read_U16(memory, m_voice_addr + 46);
m_current_voice.backup_addr = HLEMemory_Read_U32(memory, m_voice_addr + 48);
m_current_voice.tick_counter = HLEMemory_Read_U32(memory, m_voice_addr + 52);
m_current_voice.cb = HLEMemory_Read_U32(memory, m_voice_addr + 56);
m_current_voice._pad = HLEMemory_Read_U32(memory, m_voice_addr + 60);
}
void ASndUCode::DMAOutVoiceData()
{
HLEMemory_Write_U32(m_voice_addr, m_current_voice.out_buf);
HLEMemory_Write_U32(m_voice_addr + 4, m_current_voice.delay_samples);
HLEMemory_Write_U32(m_voice_addr + 8, m_current_voice.flags);
HLEMemory_Write_U32(m_voice_addr + 12, m_current_voice.start_addr);
HLEMemory_Write_U32(m_voice_addr + 16, m_current_voice.end_addr);
HLEMemory_Write_U32(m_voice_addr + 20, m_current_voice.freq);
HLEMemory_Write_U16(m_voice_addr + 24, m_current_voice.left);
HLEMemory_Write_U16(m_voice_addr + 26, m_current_voice.right);
HLEMemory_Write_U32(m_voice_addr + 28, m_current_voice.counter);
HLEMemory_Write_U16(m_voice_addr + 32, m_current_voice.volume_l);
HLEMemory_Write_U16(m_voice_addr + 34, m_current_voice.volume_r);
HLEMemory_Write_U32(m_voice_addr + 36, m_current_voice.start_addr2);
HLEMemory_Write_U32(m_voice_addr + 40, m_current_voice.end_addr2);
HLEMemory_Write_U16(m_voice_addr + 44, m_current_voice.volume2_l);
HLEMemory_Write_U16(m_voice_addr + 46, m_current_voice.volume2_r);
HLEMemory_Write_U32(m_voice_addr + 48, m_current_voice.backup_addr);
HLEMemory_Write_U32(m_voice_addr + 52, m_current_voice.tick_counter);
HLEMemory_Write_U32(m_voice_addr + 56, m_current_voice.cb);
HLEMemory_Write_U32(m_voice_addr + 60, m_current_voice._pad);
auto& memory = m_dsphle->GetSystem().GetMemory();
HLEMemory_Write_U32(memory, m_voice_addr, m_current_voice.out_buf);
HLEMemory_Write_U32(memory, m_voice_addr + 4, m_current_voice.delay_samples);
HLEMemory_Write_U32(memory, m_voice_addr + 8, m_current_voice.flags);
HLEMemory_Write_U32(memory, m_voice_addr + 12, m_current_voice.start_addr);
HLEMemory_Write_U32(memory, m_voice_addr + 16, m_current_voice.end_addr);
HLEMemory_Write_U32(memory, m_voice_addr + 20, m_current_voice.freq);
HLEMemory_Write_U16(memory, m_voice_addr + 24, m_current_voice.left);
HLEMemory_Write_U16(memory, m_voice_addr + 26, m_current_voice.right);
HLEMemory_Write_U32(memory, m_voice_addr + 28, m_current_voice.counter);
HLEMemory_Write_U16(memory, m_voice_addr + 32, m_current_voice.volume_l);
HLEMemory_Write_U16(memory, m_voice_addr + 34, m_current_voice.volume_r);
HLEMemory_Write_U32(memory, m_voice_addr + 36, m_current_voice.start_addr2);
HLEMemory_Write_U32(memory, m_voice_addr + 40, m_current_voice.end_addr2);
HLEMemory_Write_U16(memory, m_voice_addr + 44, m_current_voice.volume2_l);
HLEMemory_Write_U16(memory, m_voice_addr + 46, m_current_voice.volume2_r);
HLEMemory_Write_U32(memory, m_voice_addr + 48, m_current_voice.backup_addr);
HLEMemory_Write_U32(memory, m_voice_addr + 52, m_current_voice.tick_counter);
HLEMemory_Write_U32(memory, m_voice_addr + 56, m_current_voice.cb);
HLEMemory_Write_U32(memory, m_voice_addr + 60, m_current_voice._pad);
}
void ASndUCode::DoMixing(u32 return_mail)
@ -449,9 +457,10 @@ void ASndUCode::DMAInSampleData()
// The only difference is that this one forces the address to be aligned, while when
// jump_load_smp_dma is used, the address is expected to already be aligned.
const u32 addr = m_current_voice.start_addr & ~INPUT_SAMPLE_BUFFER_BYTE_MASK;
auto& memory = m_dsphle->GetSystem().GetMemory();
for (u16 i = 0; i < INPUT_SAMPLE_BUFFER_SIZE_WORDS; i++)
{
m_input_sample_buffer[i] = HLEMemory_Read_U16(addr + i * sizeof(u16));
m_input_sample_buffer[i] = HLEMemory_Read_U16(memory, addr + i * sizeof(u16));
}
}
@ -461,9 +470,10 @@ void ASndUCode::DMAInSampleDataAssumeAligned()
// This is technically not a function, but instead is directly jumped to and then jumps to $ar3
// (which is set to an address from sample_selector). We can just treat it as a function though.
const u32 addr = m_current_voice.start_addr;
auto& memory = m_dsphle->GetSystem().GetMemory();
for (u16 i = 0; i < INPUT_SAMPLE_BUFFER_SIZE_WORDS; i++)
{
m_input_sample_buffer[i] = HLEMemory_Read_U16(addr + i * sizeof(u16));
m_input_sample_buffer[i] = HLEMemory_Read_U16(memory, addr + i * sizeof(u16));
}
}

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@ -390,9 +390,10 @@ void AXUCode::DownloadAndMixWithVolume(u32 addr, u16 vol_main, u16 vol_auxa, u16
int** buffers[3] = {buffers_main, buffers_auxa, buffers_auxb};
u16 volumes[3] = {vol_main, vol_auxa, vol_auxb};
auto& memory = m_dsphle->GetSystem().GetMemory();
for (u32 i = 0; i < 3; ++i)
{
int* ptr = (int*)HLEMemory_Get_Pointer(addr);
int* ptr = (int*)HLEMemory_Get_Pointer(memory, addr);
u16 volume = volumes[i];
for (u32 j = 0; j < 3; ++j)
{
@ -415,16 +416,17 @@ void AXUCode::ProcessPBList(u32 pb_addr)
AXPB pb;
auto& memory = m_dsphle->GetSystem().GetMemory();
while (pb_addr)
{
AXBuffers buffers = {{m_samples_main_left, m_samples_main_right, m_samples_main_surround,
m_samples_auxA_left, m_samples_auxA_right, m_samples_auxA_surround,
m_samples_auxB_left, m_samples_auxB_right, m_samples_auxB_surround}};
ReadPB(pb_addr, pb, m_crc);
ReadPB(memory, pb_addr, pb, m_crc);
u32 updates_addr = HILO_TO_32(pb.updates.data);
u16* updates = (u16*)HLEMemory_Get_Pointer(updates_addr);
u16* updates = (u16*)HLEMemory_Get_Pointer(memory, updates_addr);
for (int curr_ms = 0; curr_ms < 5; ++curr_ms)
{
@ -439,7 +441,7 @@ void AXUCode::ProcessPBList(u32 pb_addr)
ptr += spms;
}
WritePB(pb_addr, pb, m_crc);
WritePB(memory, pb_addr, pb, m_crc);
pb_addr = HILO_TO_32(pb.next_pb);
}
}
@ -464,9 +466,10 @@ void AXUCode::MixAUXSamples(int aux_id, u32 write_addr, u32 read_addr)
}
// First, we need to send the contents of our AUX buffers to the CPU.
auto& memory = m_dsphle->GetSystem().GetMemory();
if (write_addr)
{
int* ptr = (int*)HLEMemory_Get_Pointer(write_addr);
int* ptr = (int*)HLEMemory_Get_Pointer(memory, write_addr);
for (auto& buffer : buffers)
for (u32 j = 0; j < 5 * 32; ++j)
*ptr++ = Common::swap32(buffer[j]);
@ -474,7 +477,7 @@ void AXUCode::MixAUXSamples(int aux_id, u32 write_addr, u32 read_addr)
// Then, we read the new temp from the CPU and add to our current
// temp.
int* ptr = (int*)HLEMemory_Get_Pointer(read_addr);
int* ptr = (int*)HLEMemory_Get_Pointer(memory, read_addr);
for (auto& sample : m_samples_main_left)
sample += (int)Common::swap32(*ptr++);
for (auto& sample : m_samples_main_right)
@ -493,12 +496,13 @@ void AXUCode::UploadLRS(u32 dst_addr)
buffers[1][i] = Common::swap32(m_samples_main_right[i]);
buffers[2][i] = Common::swap32(m_samples_main_surround[i]);
}
memcpy(HLEMemory_Get_Pointer(dst_addr), buffers, sizeof(buffers));
memcpy(HLEMemory_Get_Pointer(m_dsphle->GetSystem().GetMemory(), dst_addr), buffers,
sizeof(buffers));
}
void AXUCode::SetMainLR(u32 src_addr)
{
int* ptr = (int*)HLEMemory_Get_Pointer(src_addr);
int* ptr = (int*)HLEMemory_Get_Pointer(m_dsphle->GetSystem().GetMemory(), src_addr);
for (u32 i = 0; i < 5 * 32; ++i)
{
int samp = (int)Common::swap32(*ptr++);
@ -545,7 +549,8 @@ void AXUCode::RunCompressor(u16 threshold, u16 release_frames, u32 table_addr, u
}
// apply the selected ramp
u16* ramp = (u16*)HLEMemory_Get_Pointer(table_addr + table_offset);
auto& memory = m_dsphle->GetSystem().GetMemory();
u16* ramp = (u16*)HLEMemory_Get_Pointer(memory, table_addr + table_offset);
for (u32 i = 0; i < 32 * millis; ++i)
{
u16 coef = Common::swap16(*ramp++);
@ -560,7 +565,8 @@ void AXUCode::OutputSamples(u32 lr_addr, u32 surround_addr)
for (u32 i = 0; i < 5 * 32; ++i)
surround_buffer[i] = Common::swap32(m_samples_main_surround[i]);
memcpy(HLEMemory_Get_Pointer(surround_addr), surround_buffer, sizeof(surround_buffer));
auto& memory = m_dsphle->GetSystem().GetMemory();
memcpy(HLEMemory_Get_Pointer(memory, surround_addr), surround_buffer, sizeof(surround_buffer));
// 32 samples per ms, 5 ms, 2 channels
short buffer[5 * 32 * 2];
@ -575,20 +581,21 @@ void AXUCode::OutputSamples(u32 lr_addr, u32 surround_addr)
buffer[2 * i + 1] = Common::swap16(left);
}
memcpy(HLEMemory_Get_Pointer(lr_addr), buffer, sizeof(buffer));
memcpy(HLEMemory_Get_Pointer(memory, lr_addr), buffer, sizeof(buffer));
}
void AXUCode::MixAUXBLR(u32 ul_addr, u32 dl_addr)
{
// Upload AUXB L/R
int* ptr = (int*)HLEMemory_Get_Pointer(ul_addr);
auto& memory = m_dsphle->GetSystem().GetMemory();
int* ptr = (int*)HLEMemory_Get_Pointer(memory, ul_addr);
for (auto& sample : m_samples_auxB_left)
*ptr++ = Common::swap32(sample);
for (auto& sample : m_samples_auxB_right)
*ptr++ = Common::swap32(sample);
// Mix AUXB L/R to MAIN L/R, and replace AUXB L/R
ptr = (int*)HLEMemory_Get_Pointer(dl_addr);
ptr = (int*)HLEMemory_Get_Pointer(memory, dl_addr);
for (u32 i = 0; i < 5 * 32; ++i)
{
int samp = Common::swap32(*ptr++);
@ -605,7 +612,8 @@ void AXUCode::MixAUXBLR(u32 ul_addr, u32 dl_addr)
void AXUCode::SetOppositeLR(u32 src_addr)
{
int* ptr = (int*)HLEMemory_Get_Pointer(src_addr);
auto& memory = m_dsphle->GetSystem().GetMemory();
int* ptr = (int*)HLEMemory_Get_Pointer(memory, src_addr);
for (u32 i = 0; i < 5 * 32; ++i)
{
int inp = Common::swap32(*ptr++);
@ -626,7 +634,8 @@ void AXUCode::SendAUXAndMix(u32 auxa_lrs_up, u32 auxb_s_up, u32 main_l_dl, u32 m
};
// Upload AUXA LRS
int* ptr = (int*)HLEMemory_Get_Pointer(auxa_lrs_up);
auto& memory = m_dsphle->GetSystem().GetMemory();
int* ptr = (int*)HLEMemory_Get_Pointer(memory, auxa_lrs_up);
for (const auto& up_buffer : up_buffers)
{
for (u32 j = 0; j < 32 * 5; ++j)
@ -634,7 +643,7 @@ void AXUCode::SendAUXAndMix(u32 auxa_lrs_up, u32 auxb_s_up, u32 main_l_dl, u32 m
}
// Upload AUXB S
ptr = (int*)HLEMemory_Get_Pointer(auxb_s_up);
ptr = (int*)HLEMemory_Get_Pointer(memory, auxb_s_up);
for (auto& sample : m_samples_auxB_surround)
*ptr++ = Common::swap32(sample);
@ -655,7 +664,7 @@ void AXUCode::SendAUXAndMix(u32 auxa_lrs_up, u32 auxb_s_up, u32 main_l_dl, u32 m
// Download and mix
for (size_t i = 0; i < dl_buffers.size(); ++i)
{
const int* dl_src = (int*)HLEMemory_Get_Pointer(dl_addrs[i]);
const int* dl_src = (int*)HLEMemory_Get_Pointer(memory, dl_addrs[i]);
for (size_t j = 0; j < 32 * 5; ++j)
dl_buffers[i][j] += (int)Common::swap32(*dl_src++);
}
@ -743,8 +752,9 @@ void AXUCode::CopyCmdList(u32 addr, u16 size)
return;
}
auto& memory = m_dsphle->GetSystem().GetMemory();
for (u32 i = 0; i < size; ++i, addr += 2)
m_cmdlist[i] = HLEMemory_Read_U16(addr);
m_cmdlist[i] = HLEMemory_Read_U16(memory, addr);
}
void AXUCode::Update()

View File

@ -18,6 +18,7 @@
#include "Common/BitUtils.h"
#include "Common/CommonTypes.h"
#include "Common/Swap.h"
#include "Core/HW/DSPHLE/DSPHLE.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
#include "Core/HW/Memmap.h"
#include "Core/System.h"
@ -154,7 +155,7 @@ protected:
template <int Millis, size_t BufCount>
void InitMixingBuffers(u32 init_addr, const std::array<BufferDesc, BufCount>& buffers)
{
auto& system = Core::System::GetInstance();
auto& system = m_dsphle->GetSystem();
auto& memory = system.GetMemory();
std::array<u16, 3 * BufCount> init_array;
memory.CopyFromEmuSwapped(init_array.data(), init_addr, sizeof(init_array));

View File

@ -100,11 +100,8 @@ bool HasLpf(u32 crc)
}
// Read a PB from MRAM/ARAM
void ReadPB(u32 addr, PB_TYPE& pb, u32 crc)
void ReadPB(Memory::MemoryManager& memory, u32 addr, PB_TYPE& pb, u32 crc)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
if (HasLpf(crc))
{
u16* dst = (u16*)&pb;
@ -127,11 +124,8 @@ void ReadPB(u32 addr, PB_TYPE& pb, u32 crc)
}
// Write a PB back to MRAM/ARAM
void WritePB(u32 addr, const PB_TYPE& pb, u32 crc)
void WritePB(Memory::MemoryManager& memory, u32 addr, const PB_TYPE& pb, u32 crc)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
if (HasLpf(crc))
{
const u16* src = (const u16*)&pb;

View File

@ -271,7 +271,8 @@ void AXWiiUCode::SetupProcessing(u32 init_addr)
void AXWiiUCode::AddToLR(u32 val_addr, bool neg)
{
int* ptr = (int*)HLEMemory_Get_Pointer(val_addr);
auto& memory = m_dsphle->GetSystem().GetMemory();
int* ptr = (int*)HLEMemory_Get_Pointer(memory, val_addr);
for (int i = 0; i < 32 * 3; ++i)
{
int val = (int)Common::swap32(*ptr++);
@ -285,7 +286,8 @@ void AXWiiUCode::AddToLR(u32 val_addr, bool neg)
void AXWiiUCode::AddSubToLR(u32 val_addr)
{
int* ptr = (int*)HLEMemory_Get_Pointer(val_addr);
auto& memory = m_dsphle->GetSystem().GetMemory();
int* ptr = (int*)HLEMemory_Get_Pointer(memory, val_addr);
for (int i = 0; i < 32 * 3; ++i)
{
int val = (int)Common::swap32(*ptr++);
@ -371,7 +373,8 @@ bool AXWiiUCode::ExtractUpdatesFields(AXPBWii& pb, u16* num_updates, u16* update
u16 addr_hi = pb_mem[44];
u16 addr_lo = pb_mem[45];
u32 addr = HILO_TO_32(addr);
u16* ptr = (u16*)HLEMemory_Get_Pointer(addr);
auto& memory = m_dsphle->GetSystem().GetMemory();
u16* ptr = (u16*)HLEMemory_Get_Pointer(memory, addr);
*updates_addr = addr;
@ -423,6 +426,7 @@ void AXWiiUCode::ProcessPBList(u32 pb_addr)
AXPBWii pb;
auto& memory = m_dsphle->GetSystem().GetMemory();
while (pb_addr)
{
AXBuffers buffers = {{m_samples_main_left, m_samples_main_right, m_samples_main_surround,
@ -433,7 +437,7 @@ void AXWiiUCode::ProcessPBList(u32 pb_addr)
m_samples_aux1, m_samples_wm2, m_samples_aux2,
m_samples_wm3, m_samples_aux3}};
ReadPB(pb_addr, pb, m_crc);
ReadPB(memory, pb_addr, pb, m_crc);
u16 num_updates[3];
u16 updates[1024];
@ -460,7 +464,7 @@ void AXWiiUCode::ProcessPBList(u32 pb_addr)
m_coeffs_checksum ? m_coeffs.data() : nullptr);
}
WritePB(pb_addr, pb, m_crc);
WritePB(memory, pb_addr, pb, m_crc);
pb_addr = HILO_TO_32(pb.next_pb);
}
}
@ -506,9 +510,10 @@ void AXWiiUCode::MixAUXSamples(int aux_id, u32 write_addr, u32 read_addr, u16 vo
}
// Send the content of AUX buffers to the CPU
auto& memory = m_dsphle->GetSystem().GetMemory();
if (write_addr)
{
int* ptr = (int*)HLEMemory_Get_Pointer(write_addr);
int* ptr = (int*)HLEMemory_Get_Pointer(memory, write_addr);
for (const auto& buffer : buffers)
{
for (u32 j = 0; j < 3 * 32; ++j)
@ -517,7 +522,7 @@ void AXWiiUCode::MixAUXSamples(int aux_id, u32 write_addr, u32 read_addr, u16 vo
}
// Then read the buffers from the CPU and add to our main buffers.
const int* ptr = (int*)HLEMemory_Get_Pointer(read_addr);
const int* ptr = (int*)HLEMemory_Get_Pointer(memory, read_addr);
for (auto& main_buffer : main_buffers)
{
for (u32 j = 0; j < 3 * 32; ++j)
@ -536,7 +541,8 @@ void AXWiiUCode::UploadAUXMixLRSC(int aux_id, u32* addresses, u16 volume)
int* aux_surround = aux_id ? m_samples_auxB_surround : m_samples_auxA_surround;
int* auxc_buffer = aux_id ? m_samples_auxC_surround : m_samples_auxC_right;
int* upload_ptr = (int*)HLEMemory_Get_Pointer(addresses[0]);
auto& memory = m_dsphle->GetSystem().GetMemory();
int* upload_ptr = (int*)HLEMemory_Get_Pointer(memory, addresses[0]);
for (u32 i = 0; i < 96; ++i)
*upload_ptr++ = Common::swap32(aux_left[i]);
for (u32 i = 0; i < 96; ++i)
@ -544,7 +550,7 @@ void AXWiiUCode::UploadAUXMixLRSC(int aux_id, u32* addresses, u16 volume)
for (u32 i = 0; i < 96; ++i)
*upload_ptr++ = Common::swap32(aux_surround[i]);
upload_ptr = (int*)HLEMemory_Get_Pointer(addresses[1]);
upload_ptr = (int*)HLEMemory_Get_Pointer(memory, addresses[1]);
for (u32 i = 0; i < 96; ++i)
*upload_ptr++ = Common::swap32(auxc_buffer[i]);
@ -556,7 +562,7 @@ void AXWiiUCode::UploadAUXMixLRSC(int aux_id, u32* addresses, u16 volume)
m_samples_auxC_left};
for (u32 mix_i = 0; mix_i < 4; ++mix_i)
{
int* dl_ptr = (int*)HLEMemory_Get_Pointer(addresses[2 + mix_i]);
int* dl_ptr = (int*)HLEMemory_Get_Pointer(memory, addresses[2 + mix_i]);
for (u32 i = 0; i < 96; ++i)
aux_left[i] = Common::swap32(dl_ptr[i]);
@ -579,14 +585,16 @@ void AXWiiUCode::OutputSamples(u32 lr_addr, u32 surround_addr, u16 volume, bool
for (size_t i = 0; i < upload_buffer.size(); ++i)
upload_buffer[i] = Common::swap32(m_samples_main_surround[i]);
memcpy(HLEMemory_Get_Pointer(surround_addr), upload_buffer.data(), sizeof(upload_buffer));
auto& memory = m_dsphle->GetSystem().GetMemory();
memcpy(HLEMemory_Get_Pointer(memory, surround_addr), upload_buffer.data(), sizeof(upload_buffer));
if (upload_auxc)
{
surround_addr += sizeof(upload_buffer);
for (size_t i = 0; i < upload_buffer.size(); ++i)
upload_buffer[i] = Common::swap32(m_samples_auxC_left[i]);
memcpy(HLEMemory_Get_Pointer(surround_addr), upload_buffer.data(), sizeof(upload_buffer));
memcpy(HLEMemory_Get_Pointer(memory, surround_addr), upload_buffer.data(),
sizeof(upload_buffer));
}
// Clamp internal buffers to 16 bits.
@ -610,7 +618,7 @@ void AXWiiUCode::OutputSamples(u32 lr_addr, u32 surround_addr, u16 volume, bool
buffer[2 * i + 1] = Common::swap16(m_samples_main_left[i]);
}
memcpy(HLEMemory_Get_Pointer(lr_addr), buffer.data(), sizeof(buffer));
memcpy(HLEMemory_Get_Pointer(memory, lr_addr), buffer.data(), sizeof(buffer));
m_mail_handler.PushMail(DSP_SYNC, true);
}
@ -618,10 +626,11 @@ void AXWiiUCode::OutputWMSamples(u32* addresses)
{
int* buffers[] = {m_samples_wm0, m_samples_wm1, m_samples_wm2, m_samples_wm3};
auto& memory = m_dsphle->GetSystem().GetMemory();
for (u32 i = 0; i < 4; ++i)
{
int* in = buffers[i];
u16* out = (u16*)HLEMemory_Get_Pointer(addresses[i]);
u16* out = (u16*)HLEMemory_Get_Pointer(memory, addresses[i]);
for (u32 j = 0; j < 3 * 6; ++j)
{
int sample = std::clamp(in[j], -32767, 32767);

View File

@ -28,7 +28,7 @@ void CARDUCode::Update()
// check if we have something to send
if (m_mail_handler.HasPending())
{
Core::System::GetInstance().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
m_dsphle->GetSystem().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
}
}

View File

@ -15,26 +15,26 @@
namespace DSP::HLE
{
void ProcessGBACrypto(u32 address)
void ProcessGBACrypto(Memory::MemoryManager& memory, u32 address)
{
// Nonce challenge (first read from GBA, hence already little-endian)
const u32 challenge = HLEMemory_Read_U32LE(address);
const u32 challenge = HLEMemory_Read_U32LE(memory, address);
// Palette of pulsing logo on GBA during transmission [0,6]
const u32 logo_palette = HLEMemory_Read_U32(address + 4);
const u32 logo_palette = HLEMemory_Read_U32(memory, address + 4);
// Speed and direction of palette interpolation [-4,4]
const u32 logo_speed_32 = HLEMemory_Read_U32(address + 8);
const u32 logo_speed_32 = HLEMemory_Read_U32(memory, address + 8);
// Length of JoyBoot program to upload
const u32 length = HLEMemory_Read_U32(address + 12);
const u32 length = HLEMemory_Read_U32(memory, address + 12);
// Address to return results to game
const u32 dest_addr = HLEMemory_Read_U32(address + 16);
const u32 dest_addr = HLEMemory_Read_U32(memory, address + 16);
// Unwrap key from challenge using 'sedo' magic number (to encrypt JoyBoot program)
const u32 key = challenge ^ 0x6f646573;
HLEMemory_Write_U32(dest_addr, key);
HLEMemory_Write_U32(memory, dest_addr, key);
// Pack palette parameters
u16 palette_speed_coded;
@ -62,7 +62,7 @@ void ProcessGBACrypto(u32 address)
// Wrap with 'Kawa' or 'sedo' (Kawasedo is the author of the BIOS cipher)
t3 ^= ((t3 & 0x200) != 0 ? 0x6f646573 : 0x6177614b);
HLEMemory_Write_U32(dest_addr + 4, t3);
HLEMemory_Write_U32(memory, dest_addr + 4, t3);
// Done!
DEBUG_LOG_FMT(DSPHLE,
@ -85,7 +85,7 @@ void GBAUCode::Update()
// check if we have something to send
if (m_mail_handler.HasPending())
{
Core::System::GetInstance().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
m_dsphle->GetSystem().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
}
}
@ -119,7 +119,7 @@ void GBAUCode::HandleMail(u32 mail)
{
const u32 address = mail & 0x0fff'ffff;
ProcessGBACrypto(address);
ProcessGBACrypto(m_dsphle->GetSystem().GetMemory(), address);
m_mail_handler.PushMail(DSP_DONE);
m_mail_state = MailState::WaitingForNextTask;

View File

@ -6,6 +6,11 @@
#include "Common/CommonTypes.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
namespace Memory
{
class MemoryManager;
}
namespace DSP::HLE
{
class DSPHLE;
@ -13,7 +18,7 @@ class DSPHLE;
// Computes two 32 bit integers to be returned to the game, based on the
// provided crypto parameters at the provided MRAM address. The integers are
// written back to RAM at the dest address provided in the crypto parameters.
void ProcessGBACrypto(u32 address);
void ProcessGBACrypto(Memory::MemoryManager& memory, u32 address);
class GBAUCode final : public UCodeInterface
{

View File

@ -19,6 +19,7 @@
#include "Core/HW/DSPHLE/DSPHLE.h"
#include "Core/HW/DSPHLE/MailHandler.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
#include "Core/System.h"
namespace DSP::HLE
{
@ -94,13 +95,14 @@ void ROMUCode::HandleMail(u32 mail)
void ROMUCode::BootUCode()
{
const u32 ector_crc =
Common::HashEctor(static_cast<u8*>(HLEMemory_Get_Pointer(m_current_ucode.m_ram_address)),
m_current_ucode.m_length);
auto& memory = m_dsphle->GetSystem().GetMemory();
const u32 ector_crc = Common::HashEctor(
static_cast<u8*>(HLEMemory_Get_Pointer(memory, m_current_ucode.m_ram_address)),
m_current_ucode.m_length);
if (Config::Get(Config::MAIN_DUMP_UCODE))
{
DSP::DumpDSPCode(static_cast<u8*>(HLEMemory_Get_Pointer(m_current_ucode.m_ram_address)),
DSP::DumpDSPCode(static_cast<u8*>(HLEMemory_Get_Pointer(memory, m_current_ucode.m_ram_address)),
m_current_ucode.m_length, ector_crc);
}

View File

@ -39,33 +39,24 @@ constexpr bool ExramRead(u32 address)
return (address & 0x10000000) != 0;
}
u8 HLEMemory_Read_U8(u32 address)
u8 HLEMemory_Read_U8(Memory::MemoryManager& memory, u32 address)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
if (ExramRead(address))
return memory.GetEXRAM()[address & memory.GetExRamMask()];
return memory.GetRAM()[address & memory.GetRamMask()];
}
void HLEMemory_Write_U8(u32 address, u8 value)
void HLEMemory_Write_U8(Memory::MemoryManager& memory, u32 address, u8 value)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
if (ExramRead(address))
memory.GetEXRAM()[address & memory.GetExRamMask()] = value;
else
memory.GetRAM()[address & memory.GetRamMask()] = value;
}
u16 HLEMemory_Read_U16LE(u32 address)
u16 HLEMemory_Read_U16LE(Memory::MemoryManager& memory, u32 address)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
u16 value;
if (ExramRead(address))
@ -76,32 +67,26 @@ u16 HLEMemory_Read_U16LE(u32 address)
return value;
}
u16 HLEMemory_Read_U16(u32 address)
u16 HLEMemory_Read_U16(Memory::MemoryManager& memory, u32 address)
{
return Common::swap16(HLEMemory_Read_U16LE(address));
return Common::swap16(HLEMemory_Read_U16LE(memory, address));
}
void HLEMemory_Write_U16LE(u32 address, u16 value)
void HLEMemory_Write_U16LE(Memory::MemoryManager& memory, u32 address, u16 value)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
if (ExramRead(address))
std::memcpy(&memory.GetEXRAM()[address & memory.GetExRamMask()], &value, sizeof(u16));
else
std::memcpy(&memory.GetRAM()[address & memory.GetRamMask()], &value, sizeof(u16));
}
void HLEMemory_Write_U16(u32 address, u16 value)
void HLEMemory_Write_U16(Memory::MemoryManager& memory, u32 address, u16 value)
{
HLEMemory_Write_U16LE(address, Common::swap16(value));
HLEMemory_Write_U16LE(memory, address, Common::swap16(value));
}
u32 HLEMemory_Read_U32LE(u32 address)
u32 HLEMemory_Read_U32LE(Memory::MemoryManager& memory, u32 address)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
u32 value;
if (ExramRead(address))
@ -112,32 +97,26 @@ u32 HLEMemory_Read_U32LE(u32 address)
return value;
}
u32 HLEMemory_Read_U32(u32 address)
u32 HLEMemory_Read_U32(Memory::MemoryManager& memory, u32 address)
{
return Common::swap32(HLEMemory_Read_U32LE(address));
return Common::swap32(HLEMemory_Read_U32LE(memory, address));
}
void HLEMemory_Write_U32LE(u32 address, u32 value)
void HLEMemory_Write_U32LE(Memory::MemoryManager& memory, u32 address, u32 value)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
if (ExramRead(address))
std::memcpy(&memory.GetEXRAM()[address & memory.GetExRamMask()], &value, sizeof(u32));
else
std::memcpy(&memory.GetRAM()[address & memory.GetRamMask()], &value, sizeof(u32));
}
void HLEMemory_Write_U32(u32 address, u32 value)
void HLEMemory_Write_U32(Memory::MemoryManager& memory, u32 address, u32 value)
{
HLEMemory_Write_U32LE(address, Common::swap32(value));
HLEMemory_Write_U32LE(memory, address, Common::swap32(value));
}
void* HLEMemory_Get_Pointer(u32 address)
void* HLEMemory_Get_Pointer(Memory::MemoryManager& memory, u32 address)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
if (ExramRead(address))
return &memory.GetEXRAM()[address & memory.GetExRamMask()];
@ -204,14 +183,13 @@ void UCodeInterface::PrepareBootUCode(u32 mail)
m_needs_resume_mail = true;
m_upload_setup_in_progress = false;
const u32 ector_crc =
Common::HashEctor(static_cast<u8*>(HLEMemory_Get_Pointer(m_next_ucode.iram_mram_addr)),
m_next_ucode.iram_size);
auto& memory = m_dsphle->GetSystem().GetMemory();
const u32 ector_crc = Common::HashEctor(
static_cast<u8*>(HLEMemory_Get_Pointer(memory, m_next_ucode.iram_mram_addr)),
m_next_ucode.iram_size);
if (Config::Get(Config::MAIN_DUMP_UCODE))
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
DSP::DumpDSPCode(memory.GetPointer(m_next_ucode.iram_mram_addr), m_next_ucode.iram_size,
ector_crc);
}

View File

@ -8,6 +8,10 @@
#include "Common/CommonTypes.h"
namespace Memory
{
class MemoryManager;
}
class PointerWrap;
namespace DSP::HLE
@ -19,22 +23,22 @@ class DSPHLE;
#define UCODE_INIT_AUDIO_SYSTEM 0x00000001
#define UCODE_NULL 0xFFFFFFFF
u8 HLEMemory_Read_U8(u32 address);
void HLEMemory_Write_U8(u32 address, u8 value);
u8 HLEMemory_Read_U8(Memory::MemoryManager& memory, u32 address);
void HLEMemory_Write_U8(Memory::MemoryManager& memory, u32 address, u8 value);
u16 HLEMemory_Read_U16LE(u32 address);
u16 HLEMemory_Read_U16(u32 address);
u16 HLEMemory_Read_U16LE(Memory::MemoryManager& memory, u32 address);
u16 HLEMemory_Read_U16(Memory::MemoryManager& memory, u32 address);
void HLEMemory_Write_U16LE(u32 address, u16 value);
void HLEMemory_Write_U16(u32 address, u16 value);
void HLEMemory_Write_U16LE(Memory::MemoryManager& memory, u32 address, u16 value);
void HLEMemory_Write_U16(Memory::MemoryManager& memory, u32 address, u16 value);
u32 HLEMemory_Read_U32LE(u32 address);
u32 HLEMemory_Read_U32(u32 address);
u32 HLEMemory_Read_U32LE(Memory::MemoryManager& memory, u32 address);
u32 HLEMemory_Read_U32(Memory::MemoryManager& memory, u32 address);
void HLEMemory_Write_U32LE(u32 address, u32 value);
void HLEMemory_Write_U32(u32 address, u32 value);
void HLEMemory_Write_U32LE(Memory::MemoryManager& memory, u32 address, u32 value);
void HLEMemory_Write_U32(Memory::MemoryManager& memory, u32 address, u32 value);
void* HLEMemory_Get_Pointer(u32 address);
void* HLEMemory_Get_Pointer(Memory::MemoryManager& memory, u32 address);
class UCodeInterface
{

View File

@ -118,7 +118,8 @@ static const std::map<u32, u32> UCODE_FLAGS = {
// * The Legend of Zelda: Twilight Princess / Wii (type ????, CRC ????)
};
ZeldaUCode::ZeldaUCode(DSPHLE* dsphle, u32 crc) : UCodeInterface(dsphle, crc)
ZeldaUCode::ZeldaUCode(DSPHLE* dsphle, u32 crc)
: UCodeInterface(dsphle, crc), m_renderer(dsphle->GetSystem())
{
auto it = UCODE_FLAGS.find(crc);
if (it == UCODE_FLAGS.end())
@ -369,7 +370,7 @@ void ZeldaUCode::HandleMailLight(u32 mail)
m_sync_max_voice_id = 0xFFFFFFFF;
m_sync_voice_skip_flags.fill(0xFFFF);
RenderAudio();
Core::System::GetInstance().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
m_dsphle->GetSystem().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
break;
case MailState::HALTED:
@ -470,7 +471,8 @@ void ZeldaUCode::RunPendingCommands()
m_renderer.SetVPBBaseAddress(Read32());
u16* data_ptr = (u16*)HLEMemory_Get_Pointer(Read32());
auto& memory = m_dsphle->GetSystem().GetMemory();
u16* data_ptr = (u16*)HLEMemory_Get_Pointer(memory, Read32());
std::array<s16, 0x100> resampling_coeffs;
for (size_t i = 0; i < 0x100; ++i)
@ -492,7 +494,7 @@ void ZeldaUCode::RunPendingCommands()
m_renderer.SetSineTable(std::move(sine_table));
}
u16* afc_coeffs_ptr = (u16*)HLEMemory_Get_Pointer(Read32());
u16* afc_coeffs_ptr = (u16*)HLEMemory_Get_Pointer(memory, Read32());
std::array<s16, 0x20> afc_coeffs;
for (size_t i = 0; i < 0x20; ++i)
afc_coeffs[i] = Common::swap16(afc_coeffs_ptr[i]);
@ -542,7 +544,7 @@ void ZeldaUCode::RunPendingCommands()
case 0x0C:
if (m_flags & SUPPORTS_GBA_CRYPTO)
{
ProcessGBACrypto(Read32());
ProcessGBACrypto(m_dsphle->GetSystem().GetMemory(), Read32());
}
else if (m_flags & WEIRD_CMD_0C)
{
@ -965,6 +967,12 @@ struct ReverbPB
};
#pragma pack(pop)
ZeldaAudioRenderer::ZeldaAudioRenderer(Core::System& system) : m_system(system)
{
}
ZeldaAudioRenderer::~ZeldaAudioRenderer() = default;
void ZeldaAudioRenderer::PrepareFrame()
{
if (m_prepared)
@ -1047,7 +1055,8 @@ void ZeldaAudioRenderer::ApplyReverb(bool post_rendering)
&m_buf_front_right_reverb_last8,
};
u16* rpb_base_ptr = (u16*)HLEMemory_Get_Pointer(m_reverb_pb_base_addr);
auto& memory = m_system.GetMemory();
u16* rpb_base_ptr = (u16*)HLEMemory_Get_Pointer(memory, m_reverb_pb_base_addr);
for (u16 rpb_idx = 0; rpb_idx < 4; ++rpb_idx)
{
ReverbPB rpb;
@ -1061,7 +1070,7 @@ void ZeldaAudioRenderer::ApplyReverb(bool post_rendering)
u16 mram_buffer_idx = m_reverb_pb_frames_count[rpb_idx];
u32 mram_addr = rpb.GetCircularBufferBase() + mram_buffer_idx * 0x50 * sizeof(s16);
s16* mram_ptr = (s16*)HLEMemory_Get_Pointer(mram_addr);
s16* mram_ptr = (s16*)HLEMemory_Get_Pointer(memory, mram_addr);
if (!post_rendering)
{
@ -1316,8 +1325,9 @@ void ZeldaAudioRenderer::FinalizeFrame()
ApplyVolumeInPlace_4_12(&m_buf_front_left, m_output_volume);
ApplyVolumeInPlace_4_12(&m_buf_front_right, m_output_volume);
u16* ram_left_buffer = (u16*)HLEMemory_Get_Pointer(m_output_lbuf_addr);
u16* ram_right_buffer = (u16*)HLEMemory_Get_Pointer(m_output_rbuf_addr);
auto& memory = m_system.GetMemory();
u16* ram_left_buffer = (u16*)HLEMemory_Get_Pointer(memory, m_output_lbuf_addr);
u16* ram_right_buffer = (u16*)HLEMemory_Get_Pointer(memory, m_output_rbuf_addr);
for (size_t i = 0; i < m_buf_front_left.size(); ++i)
{
ram_left_buffer[i] = Common::swap16(m_buf_front_left[i]);
@ -1335,8 +1345,9 @@ void ZeldaAudioRenderer::FinalizeFrame()
void ZeldaAudioRenderer::FetchVPB(u16 voice_id, VPB* vpb)
{
auto& memory = m_system.GetMemory();
u16* vpb_words = (u16*)vpb;
u16* ram_vpbs = (u16*)HLEMemory_Get_Pointer(m_vpb_base_addr);
u16* ram_vpbs = (u16*)HLEMemory_Get_Pointer(memory, m_vpb_base_addr);
// A few versions of the UCode have VPB of size 0x80 (vs. the standard
// 0xC0). The whole 0x40-0x80 part is gone. Handle that by moving things
@ -1353,8 +1364,9 @@ void ZeldaAudioRenderer::FetchVPB(u16 voice_id, VPB* vpb)
void ZeldaAudioRenderer::StoreVPB(u16 voice_id, VPB* vpb)
{
auto& memory = m_system.GetMemory();
u16* vpb_words = (u16*)vpb;
u16* ram_vpbs = (u16*)HLEMemory_Get_Pointer(m_vpb_base_addr);
u16* ram_vpbs = (u16*)HLEMemory_Get_Pointer(memory, m_vpb_base_addr);
size_t vpb_size = (m_flags & TINY_VPB) ? 0x80 : 0xC0;
size_t base_idx = voice_id * vpb_size;
@ -1538,9 +1550,9 @@ void ZeldaAudioRenderer::Resample(VPB* vpb, const s16* src, MixingBuffer* dst)
void* ZeldaAudioRenderer::GetARAMPtr(u32 offset) const
{
if (SConfig::GetInstance().bWii)
return HLEMemory_Get_Pointer(m_aram_base_addr + offset);
return HLEMemory_Get_Pointer(m_system.GetMemory(), m_aram_base_addr + offset);
else
return reinterpret_cast<u8*>(Core::System::GetInstance().GetDSP().GetARAMPtr()) + offset;
return reinterpret_cast<u8*>(m_system.GetDSP().GetARAMPtr()) + offset;
}
template <typename T>
@ -1773,8 +1785,9 @@ void ZeldaAudioRenderer::DecodeAFC(VPB* vpb, s16* dst, size_t block_count)
void ZeldaAudioRenderer::DownloadRawSamplesFromMRAM(s16* dst, VPB* vpb, u16 requested_samples_count)
{
auto& memory = m_system.GetMemory();
u32 addr = vpb->GetBaseAddress() + vpb->current_position_h * sizeof(u16);
s16* src_ptr = (s16*)HLEMemory_Get_Pointer(addr);
s16* src_ptr = (s16*)HLEMemory_Get_Pointer(memory, addr);
if (requested_samples_count > vpb->GetRemainingLength())
{
@ -1803,7 +1816,7 @@ void ZeldaAudioRenderer::DownloadRawSamplesFromMRAM(s16* dst, VPB* vpb, u16 requ
for (u16 i = 0; i < vpb->samples_before_loop; ++i)
*dst++ = Common::swap16(*src_ptr++);
vpb->SetBaseAddress(vpb->GetLoopAddress());
src_ptr = (s16*)HLEMemory_Get_Pointer(vpb->GetLoopAddress());
src_ptr = (s16*)HLEMemory_Get_Pointer(memory, vpb->GetLoopAddress());
for (u16 i = vpb->samples_before_loop; i < requested_samples_count; ++i)
*dst++ = Common::swap16(*src_ptr++);
vpb->current_position_h = requested_samples_count - vpb->samples_before_loop;

View File

@ -9,6 +9,11 @@
#include "Common/CommonTypes.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
namespace Core
{
class System;
}
namespace DSP::HLE
{
class DSPHLE;
@ -16,6 +21,13 @@ class DSPHLE;
class ZeldaAudioRenderer
{
public:
explicit ZeldaAudioRenderer(Core::System& system);
ZeldaAudioRenderer(const ZeldaAudioRenderer&) = delete;
ZeldaAudioRenderer(ZeldaAudioRenderer&&) = delete;
ZeldaAudioRenderer& operator=(const ZeldaAudioRenderer&) = delete;
ZeldaAudioRenderer& operator=(ZeldaAudioRenderer&&) = delete;
~ZeldaAudioRenderer();
void PrepareFrame();
void AddVoice(u16 voice_id);
void FinalizeFrame();
@ -183,6 +195,8 @@ private:
std::array<s16, 8> m_buf_front_left_reverb_last8{};
std::array<s16, 8> m_buf_front_right_reverb_last8{};
u32 m_reverb_pb_base_addr = 0;
Core::System& m_system;
};
class ZeldaUCode final : public UCodeInterface