Commit Graph

26648 Commits

Author SHA1 Message Date
Lioncash 57454e90a7 Core/Analytics: Make MakeUniqueId() a const member function
This function doesn't modify instance state, so we can mark it as const.
2019-06-05 13:24:34 -04:00
Lioncash a5caa95a4b Core/Analytics: Use std::string_view where applicable
In these cases, the strings are treated as views anyways, so we can use
them here to avoid potential allocations.
2019-06-05 13:24:34 -04:00
Lioncash 2c2b9690bb Core/Analytics: Simplify static_assert
We can just use a std::array here to simplify the size calculation.
2019-06-05 13:24:34 -04:00
Lioncash 7935c27b52 Common/Analytics: Convert std::string overload into std::string_view
Allows for both string types to be non-allocating. We can't remove the
const char* overload in this case due to the fact that pointers can
implicitly convert to bool, so if we removed the overload all const
char arrays passed in would begin executing the bool overload instead of
the string_view overload, which is definitely not what we want to occur.
2019-06-05 13:24:31 -04:00
spycrab 78e566aaa5
Merge pull request #8156 from 8times9/resourcepack-header
Qt/ResourcePackManager: Remove column header bold text
2019-06-05 14:27:39 +02:00
Techjar 5f3bf405d4 Core/Movie: Store PAD_GET_ORIGIN bit in ControllerState
This fixes the desync on playback of start-from-boot input recordings
made while using the GC adapter, as well as other desyncs that could
potentially occur in other circumstances where this bit is used.

I used a previously reserved bit in the ControllerState to store the
new data, so this shouldn't significantly break backwards
compatibility. However, tools that aren't aware of this new bit may set
it to 0, which will break input recordings that contain it.
2019-06-05 02:36:23 -04:00
8times9 ffb8f56a83 Qt/ResourcePackManager: Remove column header bold text 2019-06-04 19:13:39 -05:00
Lioncash 58e2cd5486 Common/Analytics: std::move std::string constructor parameter
Allows calling code to move into the constructor, avoiding the creation
of another string copy.
2019-06-03 20:13:00 -04:00
Lioncash f813c4951a Common/Analytics: Use deduction guides for std::lock_guard
Avoids needing to hardcode the type of mutex. We can also make use of
scoped_lock where two consecutive lock_guard instances are used.
2019-06-03 20:12:55 -04:00
Lioncash 6df65d7a5d Common/Analytics: Default AnalyticsReportingBackend()'s destructor
Stays consistent with AnalyticsReportBuilder.
2019-06-03 18:27:45 -04:00
Tillmann Karras 84e3391535 Mark files as non-executable 2019-06-02 12:31:40 +01:00
Lioncash a9663669dc Common/CommonFuncs: Remove now-unneccessary ArraySize function
Since C++17, non-member std::size() is present in the standard library
which also operates on regular C arrays. Given that, we can just replace
usages of ArraySize with that where applicable.

In many cases, we can just change the actual C array ArraySize() was
called on into a std::array and just use its .size() member function
instead.

In some other cases, we can collapse the loops they were used in, into a
ranged-for loop, eliminating the need for en explicit bounds query.
2019-06-01 10:07:57 -04:00
Lioncash c8b950e716 IOS/USB_KBD: Normalize variable names
Now, with all of the tidying done, we can cap it off by normalizing
variable names to abide by our code formatting guidelines.
2019-05-31 09:05:31 -04:00
Lioncash 7f5ca64c4d IOS/USB_KBD: Make the message type enum an enum class
Avoids polluting the surrounding scope with enum values. We can also
make use of it in MessageData's constructor to enforce proper type
passing.
2019-05-31 09:00:08 -04:00
Lioncash d89ea8bf41 IOS/USB_KBD: Make IsKeyPressed() a non-virtual const member function
No other class inherits the USB_KBD class, and this function doesn't
actually modify instance state, so it can be made a const member
function.
2019-05-31 08:51:46 -04:00
Lioncash bcdc5b5f7e IOS/USB_KBD: Add static assertion to enforce MessageData as trivially copyable
MessageData must be a trivially copyable type, given it's copied into
emulated memory via our memory copy function CopyToEmu. Under the
covers, this function utilizes memcpy. One of memcpy's requirements is
that pointers to it point to types that are trivially copyable,
otherwise the behavior is undefined.

Given that, we can enforce this requirement at compile-time.
2019-05-31 08:51:46 -04:00
Lioncash e0552e0642 IOS/USB_KBD: Rename SMessageData to MessageData
We don't need to prefix this with S to signify that it's a struct.
2019-05-31 08:51:43 -04:00
Lioncash cc54652fb3 IOS/USB_KBD: Migrate TODO comment above if statement
Prevents some wonky formatting from occurring.
2019-05-31 08:51:01 -04:00
Lioncash e8cc1b8d8a IOS/USB_KBD: Use std::array for member variables where applicable
Simplifies initialization code quite a bit, and replaces a pointer
variable for SMessageData with a type properly representing the whole
set of data it needs.
2019-05-31 08:50:58 -04:00
Léo Lam a4837a5c5d
Merge pull request #8143 from lioncash/loader
VertexLoader_*: Minor cleanup
2019-05-31 14:18:16 +02:00
Léo Lam eed4fcc218
Merge pull request #8135 from lioncash/cmake
CMakeLists: Specify header files in target sources
2019-05-31 14:03:12 +02:00
Lioncash 64564e337b IOS/USB_KBD: Make key code lookup tables immutable and internally linked
These aren't modified by the class, nor do they directly need anything
related to the class state, so they can solely live within the cpp file,
hidden from external view, and also be made const, so the compiler can
place it within the read-only segment.
2019-05-31 08:02:29 -04:00
Léo Lam 2cb59ab055
Merge pull request #8148 from lioncash/view
AudioCommon: Use std::string_view with feature querying functions
2019-05-31 14:01:15 +02:00
Léo Lam 478f359d8d
Merge pull request #8149 from lioncash/sdio
IOS/SDIOSlot0: Remove unimplemented prototype
2019-05-31 13:58:54 +02:00
Lioncash 2060390a9f IOS/SDIOSlot0: Tidy up parameter names of ExecuteCommand
Makes the names consistent between declaration and definition and
adjusts them to follow our code formatting guidelines.

Now all functions in the translation unit follow our formatting
guidelines.
2019-05-31 07:28:11 -04:00
Lioncash 61c25b3d23 IOS/SDIOSlot0: Remove unimplemented prototype
This function doesn't have an implementation, so we can remove it to
make for less reading (and a linker error waiting to happen).
2019-05-31 07:23:40 -04:00
Lioncash 78e96230b2 AudioCommon: Move static locals into the AudioCommon namespace
Given these are locals, they can be moved out of the global namespace.
While we're at it, turn the constants below it into constexpr variables.
2019-05-31 07:07:16 -04:00
Lioncash 15397e2a89 AudioCommon: Use emplace_back instead of push_back in GetSoundBackends()
Constructs the strings directly within the container instead of
performing a construction, then a copy.

The reasoning is that the BACKEND_* strings are const char arrays, so
the push_back code is equivalent to:

push_back(std::string(BACKEND_WHATEVER)) instead of forwarding the
arguments to a constructed instance directly in the container.
2019-05-31 07:03:54 -04:00
Lioncash 1a56e9d9e0 AudioCommon: Use std::string_view with feature querying functions
Provides the same behavior, but allows passed in strings to be
non-allocating in calling code.
2019-05-31 07:01:47 -04:00
Lioncash 3d27439d9a VideoCommon/CMakeLists: Specify headers in target sources 2019-05-31 06:54:26 -04:00
Lioncash a41ba68c1e VideoVulkan/CMakeLists: Specify headers in target sources 2019-05-31 06:54:26 -04:00
Lioncash cd9281772a VideoSoftware/CMakeLists: Specify headers in target sources 2019-05-31 06:54:26 -04:00
Lioncash 115e7992c5 VideoOGL/CMakeLists: Specify headers in target sources 2019-05-31 06:54:26 -04:00
Lioncash 968d379cc4 VideoNull/CMakeLists: Specify headers in target sources 2019-05-31 06:54:26 -04:00
Lioncash 87a57a5584 UpdaterCommon/CMakeLists: Specify headers in target sources 2019-05-31 06:54:26 -04:00
Lioncash 4cdb493eab UICommon/CMakeLists: Specify headers in target sources 2019-05-31 06:54:25 -04:00
Lioncash 24f5acf9a5 InputCommon/CMakeLists: Specify headers in target sources 2019-05-31 06:54:25 -04:00
Lioncash b453229a68 DolphinQt/CMakeLists: Specify headers in target sources 2019-05-31 06:54:25 -04:00
Lioncash 0c538ef523 DolphinNoGUI/CMakeLists: Specify headers in target sources 2019-05-31 06:54:25 -04:00
Lioncash cbcafd6830 DiscIO/CMakeLists: Specify headers in target sources 2019-05-31 06:54:25 -04:00
Lioncash cd351fd478 Core/CMakeLists: Specify headers in target sources 2019-05-31 06:54:24 -04:00
Lioncash b6d9b85293 AudioCommon/CMakeLists: Specify headers in target sources 2019-05-31 06:52:44 -04:00
Lioncash 48b82e82db Common/CMakeLists: Specify headers alongside source files
Allows these files to show up as part of the project when generating IDE
builds from CMake.
2019-05-31 06:52:44 -04:00
Léo Lam 5ffbec6956
Merge pull request #8144 from lioncash/tie
Common/x64Emitter: Resolve TODO in OpArg's operator==
2019-05-31 11:05:33 +02:00
booto bc8a4f99c7 VideoCommon: Constrain the array_base registers
The array_base registers as part of CP state do not seem to incorporate
the upper bits in the physical address they try to access.
2019-05-31 03:22:00 -04:00
Techjar b0b4b69d6e Qt/NetPlayDialog: Change network mode options to radio buttons
This changes the Host Input Authority and Golf Mode checkboxes into a
set of radio buttons, consisting of Fair Input Delay, Host Input
Authority, and Golf Mode. This represents the 3 network modes we have.

Although Golf Mode is just an extension of Host Input Authority, it's
more logical to the user to present it as a separate option, rather
than enabling the Golf Mode checkbox only when Host Input Authority is
enabled. This also eliminates the need to first enable Host Input
Authority before Golf Mode can be enabled.

This also adds tooltips to provide brief descriptions of the options,
as well as reintroducing tooltips that were previously removed.
2019-05-31 02:33:41 -04:00
Techjar 199486ffb6 Qt/NetPlayDialog: Move settings loading into LoadSettings 2019-05-30 18:07:03 -04:00
Techjar cd3ba570df VideoCommon/ShaderGenCommon: Fix memcmp size in ShaderUid operators 2019-05-30 16:00:46 -04:00
Lioncash 2452747429 VertexLoader_TextCoord: Tidy up public function definitions
We can use u32 instead of unsigned int to shorten up these definitions
and make them much nicer to read.

While we're at it, change the size array to house u32 elements
to match the return value of the function.
2019-05-30 10:29:51 -04:00
Lioncash 9569c79ca2 VertexLoader_TextCoord: Make lookup tables immutable
Allows the compiler to place the data within the read-only segment.
2019-05-30 10:29:50 -04:00
Lioncash 16a03bade2 VertexLoader_TextCoord: Place helper functions in anonymous namespace
Gives them all internal linkage.
2019-05-30 10:29:50 -04:00
Lioncash 6f656b7219 VertexLoader_Position: Tidy up public function definitions
We can use u32 instead of unsigned int to shorten up these definitions
and make them much nicer to read.

While we're at it, change the size array to house u32 elements to match
the return value of the function.
2019-05-30 10:29:50 -04:00
Lioncash 14e544eef8 VertexLoader_Position: Make lookup tables immutable
Allows the compiler to place these arrays within the read-only segment.
2019-05-30 10:29:50 -04:00
Lioncash be9a03b35f VertexLoader_Position: Place helper functions in anonymous namespace 2019-05-30 10:29:50 -04:00
Lioncash 60a1d0593c VertexLoader_Color: Place helper functions in anonymous namespace
While we're at it, convert the define into a constexpr variable.
2019-05-30 10:29:47 -04:00
Lioncash 66596c5176 Common/x64Emitter: Resolve TODO in OpArg's operator==
We now require C++17, so we can use std::tie here.
2019-05-30 10:27:28 -04:00
Léo Lam 00ecfb3c59
Merge pull request #8138 from lioncash/input-string
ControllerInterface/Device: Minor cleanup
2019-05-30 14:33:53 +02:00
Léo Lam 4e7a790648
Merge pull request #8140 from lioncash/vertex
VideoCommon/VertexLoader_Normal: Construct look-up table at compile-time
2019-05-30 14:28:59 +02:00
Léo Lam 90c9991086
Merge pull request #8141 from lioncash/init
VideoCommon/ShaderGenCommon: Simplify initialization of ShaderUid class
2019-05-30 14:15:02 +02:00
Léo Lam 2ce587f781
Merge pull request #8142 from lioncash/shader-view
VideoCommon/RenderBase: Use std::string_view with CreateShaderFromSource()
2019-05-30 14:12:18 +02:00
Lioncash f7eff6dab8 VideoCommon/ShaderGenCommon: Simplify operator!= for ShaderUid
This can be implemented as the negation of operator==, placing the
comparison logic for equality and inequality in the same place.
2019-05-30 06:41:57 -04:00
Lioncash 954246d10e VideoCommon/ShaderGenCommon: Remove use of a union within ShaderUid
This is only ever used to retrieve a raw view of the given UID data
structure, however it's already valid C++ to retrieve a char/unsigned
char view of an object for bytewise inspection.

u8 maps to unsigned char on all platforms we support, so we can just do
this directly with a reinterpret cast, simplifying the overall
interface.
2019-05-30 06:41:57 -04:00
Lioncash 149a97e396 VideoCommon: Remove unnecessary memset on ShaderUid instances.
Zero-initialization zeroes out all members and padding bits, so this is
safe to do. While we're at it, also add static assertions that enforce
the necessary requirements of a UID type explicitly within the ShaderUid
class.

This way, we can remove several memset calls around the shader
generation code that makes sure the underlying UID data is zeroed out.
Now our ShaderUid class enforces this for us, so we don't need to care about
it at the usage sites.
2019-05-30 06:41:54 -04:00
Lioncash 1831dcbe6f VideoVulkan/ShaderCompiler: Use non-member std::size instead of ArraySize()
Now that we're on C++17, we can use its non-member std::size function
instead of ours. This provides no functional change.
2019-05-30 04:16:20 -04:00
Lioncash d6a60050ff VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variable
Now that we utilize C++17, we can simply return an optional containing
the code instead of using an out variable and a boolean result,
essentially combining them into one.

This provides a much more straightforward interface.
2019-05-30 04:16:17 -04:00
Lioncash e60268bd42 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
Lioncash 0084aeb5d7 VideoCommon/VertexLoader_Normal: Use variable template variants of type traits
Same thing, less reading.
2019-05-30 00:52:59 -04:00
Lioncash 8268b6f454 VideoCommon/VertexLoader_Normal: Initialize function table at compile-time
Makes VertexLoader_Normal completely stateless, eliminating the need for
an Init() function, and by extension, also gets rid of the need for the
FifoAnalyzer to have an Init() function.
2019-05-30 00:52:57 -04:00
Lioncash 911755242d VideoCommon/VertexLoader_Normal: Remove E prefix from enums
This is old formatting that used to be used prior to the coding style
being introduced.
2019-05-29 22:15:46 -04:00
Lioncash 3b8fb22d93 VideoCommon/VertexLoader_Normal: Tidy up function declarations
We can use u32 to shorten up the function declarations. While we're at
it, remove unnecessary comments. These don't help with understanding.
2019-05-29 22:13:20 -04:00
Lioncash 8537f8e095 VideoCommon/PixelShaderGen: Fix up wonky comment formatting
This is likely a remnant of the initial transition to clang-format.
2019-05-29 22:03:02 -04:00
Lioncash 45934dd0c5 VideoCommon/PixelShaderGen: Make arrays immutable
Many of the arrays defined within this file weren't declared as
immutable, which can inhibit the strings being put into the read-only
segment. We can declare them constexpr to make them immutable.

While we're at it, we can use std::array, to allow bounds conditional
bounds checking with standard libraries. The declarations can also be
shortened in the future when all platform toolchain versions we use
support std::array deduction guides. Currently macOS and FreeBSD
builders fail on them.
2019-05-29 22:00:58 -04:00
Lioncash e28d08e973 VideoCommon/PixelShaderGen: Brace control structures that travel more than one line
Them's the code formatting rules.
2019-05-29 20:16:41 -04:00
Lioncash 0263435050 ControllerInterface/Device: Make DetectInput() a const member function
This doesn't actually modify object instance state, so it can be made
const.
2019-05-29 19:23:54 -04:00
Lioncash 27346fee8a ControllerInterface/Device: Take vector by const reference in DetectInput()
The vector is only ever queryied and it's contents aren't modified, so
there's no reason to take the vector by value. We can take a constant
reference to it to avoid unnecessary allocating.
2019-05-29 19:12:21 -04:00
Lioncash 246e2a77ce ControllerInterface/Device: std::move strings in constructor where applicable
Allows callers to move std::string values into the constructor,
potentially avoiding copies.
2019-05-29 18:46:49 -04:00
Lioncash 1355b43fd2 ControllerInterface/Device: Use std::string_view where applicable
In these cases, the given string is only ever compared against other
string, so std::string can be turned into a std::string_view to allow
non-allocating inputs.
2019-05-29 18:42:24 -04:00
Vincent Duvert 2c3c8bbb90 GCAdapter: Update Android-specific source
Fix the Android version of GCAdapter.cpp so it matches the new definitions in GCAdapter.h.
2019-05-29 18:28:24 +02:00
Vincent Duvert 9e7d4d2abb GCAdapter: Handle dynamic status updates for non-hotplug libusb
Detect when the setup function found no adapter, or found one but could
not connect to it, and report the new status in that case.
2019-05-29 18:28:24 +02:00
Vincent Duvert 2ac1ca133f GCPadWiiUConfigDialog: Update the adapter state dynamically
Update the GC adapter config GUI if the adapter is plugged or unplugged.
2019-05-29 18:28:24 +02:00
Vincent Duvert b08e2ec959 GCAdapter: Report libusb open errors to the user
If opening the adapter fails, report the libusb error message in the GUI
instead of “No Adapter Detected”.

The error condition is removed when the adapter is unplugged.
2019-05-29 18:28:24 +02:00
Vincent Duvert 0165e5e703 GCAdapter: Close libusb handle if an open error occurs
The handle was previously kept open, which was causing future adapter
plug/unplug events to be ignored.
2019-05-29 18:28:24 +02:00
Léo Lam 80d8173d29
Merge pull request #8132 from lioncash/string
Common/FileUtil: Use std::string_view with WriteStringToFile
2019-05-29 15:32:18 +02:00
JosJuice f25367a7a2 DiscIO: Avoid copies when comparing FileSystemGCWii file names 2019-05-29 14:53:39 +02:00
weihuoya 0dec8feadb android: thread local env 2019-05-29 20:22:26 +08:00
Léo aca46b11f8
Merge pull request #8070 from leoetlino/usb-fixes
Update and patch libusb to fix USB issues
2019-05-29 14:07:19 +02:00
Léo Lam 918d707f3f
Merge pull request #8131 from lioncash/move
UICommon/ResourcePack/Manager: Resolve use-after-move in Add()
2019-05-29 13:24:08 +02:00
Léo Lam 0cfdcf436d
Merge pull request #8136 from lioncash/arglist
VideoCommon/{NetPlayChatUI/NetPlayGolfUI}: Minor changes
2019-05-29 13:18:03 +02:00
Lioncash 7346679986 Common/FileUtil: Use std::string::data within ReadFileToString
With C++17, .data() for std::string now has a non-const overload, so we
can make use of that instead of taking the address of the first element.
2019-05-29 07:06:56 -04:00
Lioncash c0f499b7f7 Common/FileUtil: Use std::string_view with WriteStringToFile
Allows writing out other forms of strings (e.g. C strings) without the
need to allocate a std::string and discard it after use.
2019-05-29 07:06:56 -04:00
Lioncash eb475025b8 Common/FileUtil: Make WriteStringToFile consistent with ReadFileToString
Makes the parameter ordering consistent and less error-prone.
2019-05-29 07:06:53 -04:00
Lioncash 1a0f8e7804 VideoCommon/VertexLoaderX64: Add missing header guard 2019-05-29 06:35:22 -04:00
Lioncash 778623c48c VideoCommon/NetPlayGolfUI: Remove unused header
This header doesn't actually make use of any std::string facilities.
2019-05-29 06:20:57 -04:00
Lioncash cf0f2bbf1d VideoCommon/NetPlayGolfUI: Default the destructor in the cpp file
Ensures the destruction logic is kept local to the translation unit. It
also doesn't really do much to have it specified in the header.
2019-05-29 06:20:05 -04:00
Lioncash 0fabab0760 VideoCommon/NetPlayGolfUI: Initialize netplay_client in the constructor initializer list 2019-05-29 06:20:05 -04:00
Lioncash c958fc1278 VideoCommon/NetPlayChatUI: Default destructor in the cpp file
Ensures that the destruction logic is kept local to the translation unit
(making it nicer when it comes to forward declaring non-trivial types).
It also doesn't really do much to define it in the header.
2019-05-29 06:20:05 -04:00
Lioncash 53b115b81e VideoCommon/NetPlayChatUI: Use nullptr where applicable
We gotsa type dedicated to this concept already :P
2019-05-29 06:14:43 -04:00
Lioncash 50a15b7484 VideoCommon/NetPlayChatUI: Take std::string by value in AppendChat()
Given we're simply storing the std::string into a deque. We can emplace
it and move it. Completely avoiding copies with the current usage of the
function.
2019-05-29 06:12:29 -04:00
Lioncash 08223bad9f VideoCommon/NetPlayChatUI: Set member variable within the constructor initializer list
Member variables should be initialized within the constructor
initializer list if possible.
2019-05-29 06:09:49 -04:00
JosJuice d4b069f458 DiscIO: Use std::string_view in FileSystem::FindFileInfo
...and in the functions that call it.
2019-05-29 08:29:56 +02:00
Lioncash 4d2e0c7b48 UICommon/ResourcePack/Manager: Resolve use-after-move in Add()
The pack is already has its validity checked at the beginning of the
function, so we don't need to check this again after inserting it.

Also resolves a use-after-move case.
2019-05-28 17:40:28 -04:00
Lioncash b4470ad4c2 UICommon/GameFile: Make COVER_URL a plain C string
Same behavior but doesn't take up 8 bytes in the executable to store a
pointer. While we're at it, move it into an anonymous namespace within
the UICommon namespace.
2019-05-28 07:27:41 -04:00
Lioncash 8229ada922 UICommon/GameFile: Remove unused includes
Nothing within the source file makes use of anything in those includes,
so they can be removed.
2019-05-28 07:27:41 -04:00
Lioncash 80786cd295 UICommon/GameFile: Remove unnecessary value() calls in DownloadDefaultCover()
We already check ahead of time if the optional contains a value within
it before accessing it, so we don't need to use the throwing value()
accessor. We can just directly use operator->
2019-05-28 07:27:41 -04:00
Lioncash ab0892e5a5 UICommon/GameFile: Deduplicate string paths where applicable
Rather than construct strings twice, we can just construct it once and
reuse it. While we're at it, we can move variables closer to where
they're actually used within DownloadDefaultCover()
2019-05-28 07:27:35 -04:00
Lioncash 27ecb93b32 UICommon/GameFile: Remove unnecessary initializers
All of the standardized types have constructors that will automatically
initialize them, so the explicit initializers are redundant.
2019-05-28 07:00:15 -04:00
Lioncash 56faf750be UICommon/GameFile: std::move std::string argument in constructor
Allows for calling code to move the argument into the constructor,
avoiding a copy.
2019-05-28 06:57:48 -04:00
Lioncash 8e65869484 UICommon/GameFile: Default no-arg constructor and destructor within the cpp file
A GameFile instance contains quite a lot of non-trivial types, so
default construction and destruction in the same translation unit.
2019-05-28 05:53:40 -04:00
Lioncash 49ca31467d UICommon/GameFile: Use in-class initializers where applicable
Allows deduplicating code within the constructor initializer list.
2019-05-28 05:51:51 -04:00
Léo Lam 800d875faa
Merge pull request #8127 from lioncash/resource
UICommon/ResourcePack: Minor cleanup
2019-05-27 23:05:10 +02:00
Léo Lam 256c9375c9 Move libusb utilities to LibusbUtils
* Simplifies libusb context usage and allows us to set options for
all contexts easily. Notably, this lets us enable usbdk support
in libusb, which is now opt-in in the latest version.

* Moves the libusb config descriptor wrapper class to LibusbUtils too
since that could easily be reused.

* Moves device listing to LibusbUtils too and add a lock around it
as some libusb backends are not thread safe.

* Consequences: only a single context and a single event handling
thread is used now, which is more efficient.
2019-05-27 20:09:55 +02:00
Lioncash f07cf9ebab UICommon/ResourcePack: Allow ReadCurrentFileUnlimited() to read into any contiguous container
This allows the same code to be used to read into a std::string, which
allows for eliminating the vector->string transfer when reading the
manifest file.

A ContiguousContainer is a concept that includes std::array,
std::string, and std::vector.
2019-05-27 13:29:40 -04:00
Lioncash 5c4d3f55da UICommon/Manager: Remove unused std::string variable in Remove() 2019-05-27 13:09:21 -04:00
Léo Lam 42de5b9a10
Merge pull request #8126 from lioncash/todo
Core/GCMemcard: Remove obsolete TODO
2019-05-27 19:04:06 +02:00
Léo Lam 525c65dd19
Merge pull request #8125 from lioncash/verify
DiscIO/VolumeVerifier: Make use of unused variable (+ minor other changes)
2019-05-27 19:03:13 +02:00
Lioncash 41cda6fe6d UICommon/ResourcePack: Use ScopeGuards to manage closing files
Makes it way harder to introduce resource leaks, and plugs the existing
resource leaks in the constructor and Install() where the file wouldn't
be closed in some error cases.
2019-05-27 13:02:04 -04:00
Lioncash 157a305507 UICommon/ResourcePack: Deduplicate string construction
A few cases duplicate the string patch creation, which is kind of
wasteful. We can just construct the string once.
2019-05-27 12:45:23 -04:00
Lioncash a22cc615a9 UICommon/ResourcePack: Remove unnecessary resizes
We can simply construct the containers with the desired size in these
cases.
2019-05-27 12:37:46 -04:00
Lioncash 57701cd988 UICommon/ResourcePack: Make TEXTURE_PATH a regular array
Same behavior, only it doesn't unnecessarily store a pointer in the
executable. While we're at it, make it constexpr and move it into the
namespace.
2019-05-27 12:33:50 -04:00
Lioncash b2b5b01eda Core/GCMemcard: Remove obsolete TODO
Now that we assume C++17, the in-file definition of the std::array can
be removed. This is all that's necessary, as constexpr used on a static
member variable implies inline (and so, automatically has C++17's static
inline behavior).
2019-05-27 11:48:38 -04:00
Lioncash d220e33862 DiscIO/VolumeVerifier: Make no-argument overload of GetBiggestUsedOffset() const
The overload taking a partition is already a const member function, so
this one can be turned into one as well.
2019-05-27 10:40:41 -04:00
Lioncash bf6948c1d4 DiscIO/VolumeVerifier: Use structured bindings where applicable
Allows providing better names than "first" or "second".
2019-05-27 10:40:38 -04:00
Lioncash fa57396e97 DiscIO/VolumeVerifier: In-class initialize members where applicable
Removes redundant initializers from the constructor and provides
initializers for all members that don't already have one for consistency
(and deterministic initial state).
2019-05-27 10:40:17 -04:00
Lioncash 52eb2d0d82 DiscIO/VolumeVerifier: Default destructor within the cpp file
Given the volume verifier has quite a few non-trivial object within it,
it's best to default the destructor within the cpp file to prevent
inlining complex destruction logic elsewhere, while also making it nicer
if a forward-declared type is ever used in a member variable.
2019-05-27 10:19:51 -04:00
Lioncash 0ccaa2b5d6 DiscIO/VolumeVerifier: Take std::string by value in AddProblem()
This allows both std::moving into the function and moving the parameter
from within the function, potentially avoiding an unnecessary copy.
2019-05-27 10:17:11 -04:00
Lioncash a1f77fd14b DiscIO/VolumeVerifier: Make use of unused variable in CheckMisc()
This variable wasn't being utilized when comments indicate that it
probably should be.
2019-05-27 10:09:55 -04:00
Lioncash ab2adfb0a7 Common/HttpRequest: Simplify cURL initialization
std::call_once is guaranteed to execute the given callable object
exactly once. This guarantee holds even if the function is called
concurrently from several threads.

Given that, we can replace the mutex and boolean flag with
std::call_once and a std::once_flag to perform the same behavior.
2019-05-27 09:46:57 -04:00
Lioncash b15f595130 Common/HttpRequest: Avoid unnecessary copies in loop in Fetch()
Previously, every entry pair within the map would be copied. The reason
for this is subtle.

A std::map's internal entry type is defined as:

std::pair<const Key, Value>

but the loop was declaring it as:

std::pair<Key, Value>

These two types aren't synonymous with one another and so the compiler
is required to always perform a copy.

Using structured bindings avoids this (as would plain auto or correcting
the explicit type), while also allowing the use of more appropriate
names compared to first and second.
2019-05-27 09:36:31 -04:00
Lioncash 8dc8cf8019 Common/HttpRequest: std::move callback in constructor
std::function is allowed to heap allocate in order to hold any necessary
bound data in order to execute properly (e.g. lambdas with captures), so
this avoids unnecessary reallocating.
2019-05-27 09:26:28 -04:00
Pokechu22 69d9d9f87a Also free when initialization fails, and move to end 2019-05-26 19:59:29 -07:00
Pokechu22 19fb3bb4fe DX11: Fix access violation on closing dolphin 2019-05-26 15:01:05 -07:00
Léo Lam f92c17e76f
Merge pull request #7799 from Tilka/mapping
DolphinQt/Mapping: red = error, don't flash
2019-05-26 18:10:06 +02:00
Tillmann Karras 2195ef30f3 DolphinQt/Mapping: red = error, don't flash 2019-05-26 17:59:30 +02:00
Roland Munsil 4ce7079098 CheatsManager: Improve performance of searching & add input validation
The previous implementation of cheat search would reconvert the input
string for every single memory value. Now we do it once and construct
a comparison lambda which we pass to the search code.

In addition, I also added input validation. So, for example, if you've
selected Decimal input and you try to compare against "FF",
it won't search and will instead let the user know they've entered an
invalid value. Similar logic for if you enter "1.2" in a search for
bytes. Before, it would just use 0 if it failed to convert the value.
2019-05-26 17:32:48 +02:00
Admiral H. Curtiss 15abb1c92d GCMemcardDirectory: Improve logic for which files are loaded into the virtual memory card.
- Files for the current game are now guaranteed to be loaded, space and validity permitting.
- Avoid showing PanicAlerts for every problem encountered, most of them aren't really important enough and will probably just annoy the user.
- And for the only error the user will definitely care about, when the save of the game they're trying to play fails to load, show an imgui message instead.
2019-05-25 21:51:36 +02:00
Admiral H. Curtiss 5af05f6714 GCMemcard/GCIFile: Implement LoadHeader(). 2019-05-25 21:49:09 +02:00
Admiral H. Curtiss 884af05589 GCMemcardDirectory: Move GCIFile class to its own file. 2019-05-25 21:49:09 +02:00
8times9 00855552e9 Qt/MenuBar: Reorder Tools menu 2019-05-25 20:22:52 +02:00
Léo Lam edf988b465
Merge pull request #8019 from AdmiralCurtiss/gcmemcard-header-cleanup
GCMemcard: A little cleanup.
2019-05-25 19:20:43 +02:00
Admiral H. Curtiss e390fd0f4e GCMemcard: Remove unused ability of ImportGci() to write a GCI file to disk. 2019-05-25 17:58:05 +02:00
Admiral H. Curtiss 018572018e GCMemcard: Dismantle the global return value enum into a few function specific enum classes. 2019-05-25 17:58:05 +02:00
Admiral H. Curtiss d09303683c GCMemcard: Convert a few enums into constexprs. 2019-05-25 17:58:05 +02:00
Admiral H. Curtiss cbc5acb8cd GCMemcard: Get rid of stray signed length in ImportGciInternal(). 2019-05-25 17:58:05 +02:00
Admiral H. Curtiss 2d38364410 GCMemcard: Remove memsets that don't do anything in GCMemcard::Format(). 2019-05-25 17:58:05 +02:00
Admiral H. Curtiss 88a0773309 GCMemcard: Rewrite checksum calculation without undefined behavior. 2019-05-25 17:58:05 +02:00
Admiral H. Curtiss fcd75841ca GCMemcard: Rewrite Header::CalculateSerial() without undefined behavior. 2019-05-25 17:58:05 +02:00
Léo Lam 5fb56505b2
Merge pull request #8109 from leoetlino/ios-usb-fixes
IOS: USB fixes
2019-05-24 22:03:46 +02:00
Léo Lam 6dd0fe21f2 IOS/USB: Claim all interfaces ahead-of-time
To avoid having to claim/release interfaces all the time, and having to
trigger interface changes from several places, all interfaces are now
claimed ahead of time.

This commit also makes us avoid changing the active interface when it's
not necessary.

Changing the active interface has side effects such as resetting the
active alternate setting -- which is extremely undesirable because it
would require the emulated software to change the alternate setting
again, which isn't supposed to be necessary at all.

This fixes Your Shape, which submits isochronous transfers on an
endpoint that only exists in alt setting 6 right after submitting
control transfers (which would have reset to alt setting 0 prior to
this fix).
2019-05-24 20:47:46 +02:00
Léo Lam e07b514b62
Merge pull request #8115 from booto/powerpc_pvr
PowerPC: Add Broadway's PVR (retail Wii)
2019-05-24 14:51:06 +02:00
Léo Lam 9373bc3aa9
Merge pull request #8102 from dreamsyntax/debug-mousefix
Qt/Debugger CodeWidget navigation unification
2019-05-24 14:49:05 +02:00