Commit Graph

28743 Commits

Author SHA1 Message Date
Admiral H. Curtiss 8bab3ac755
PowerPC: Parametrize MMCR1 macro. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss 126590c4cd
PowerPC: Parametrize MMCR0 macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss 38529a2d8d
PowerPC: Parametrize DMAL macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss 2374365274
PowerPC: Parametrize DMAU macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss 31483e492e
PowerPC: Parametrize HID4 macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss 6f0ab1b33e
PowerPC: Parametrize HID2 macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss 49eeb986c6
PowerPC: Parametrize HID0 macro. 2023-01-27 15:22:40 +01:00
Pierre Bourdon f056cec859
Merge pull request #11480 from Pokechu22/dsp-code-alignment
DSPLLE: Add assertion for bad DMA alignment
2023-01-26 23:17:09 +01:00
Pierre Bourdon 9c9310bf44
Merge pull request #11208 from TellowKrinkle/CPUCull
Cull vertices on the CPU
2023-01-26 23:15:23 +01:00
Pierre Bourdon c6a7465529
Merge pull request #11485 from MayImilae/remove-filepath-from-states-messaging
Remove Filepath from State Save/Load OSD Messages
2023-01-26 05:29:21 +01:00
Lioncash 0d93a31a38 Common/BitSet: Zero initialize data member
Gets rid of the need to remember to initialize them in the constructor,
except when overriding the default initializer.
2023-01-25 04:16:30 -05:00
Lioncash 6446fa7e48 Common/Bitset: Make initializer_list constructor constexpr
This was able to be constexpr since C++14.
2023-01-25 04:13:05 -05:00
TellowKrinkle 7413be1487 VideoCommon: Add configuration option for CPUCull 2023-01-25 02:21:56 -06:00
TellowKrinkle a0e6d7c173 VideoCommon: Explicitly disable fp_contract for CPUCull 2023-01-25 02:21:56 -06:00
TellowKrinkle 1be0149146 VideoCommon: Cull vertices on the CPU 2023-01-25 02:21:56 -06:00
TellowKrinkle b170ef9651 VideoCommon: Add class for quickly transforming and culling vertices on the CPU 2023-01-25 02:21:56 -06:00
Admiral H. Curtiss 6db2171fd0
Merge pull request #11488 from lioncash/point
StringUtil: Make StringUTF8CodePointCount take string_view
2023-01-25 02:33:22 +01:00
Admiral H. Curtiss 9fc959cab0
Merge pull request #11489 from lioncash/init
CoreTiming: Zero initialize all CoreTimingManager throttle members
2023-01-25 02:29:32 +01:00
Lioncash 3607c1dc7d CoreTiming: Zero initialize all CoreTimingManager throttle members
Gives two members without explicit initialization default values to be
consistent with the rest of the class and also ensuring deterministic
values on construction.
2023-01-24 17:20:08 -05:00
Pierre Bourdon 6fad8ac389
Merge pull request #11467 from Simonx22/remove-titlebar-fps-counter
Core: Remove FPS, VPS and speed percentage from window title
2023-01-24 23:04:29 +01:00
Lioncash 1d03835c5d StringUtil: Make StringUTF8CodePointCount take string_view
There's nothing really about this that would need to constrain it to
only std::string instances.
2023-01-24 16:55:43 -05:00
Lioncash e5b91f00b0 Common: Replace StringBeginsWith/StringEndsWith with std equivalents
Obsoletes these functions in favor of the standard member functions
added in C++20.
2023-01-24 14:58:20 -05:00
MayImilae ed121ee679 Removed filepath from State Save/Load OSD messages
Though less important compared to #11470, save states also show the full path in the OSD message and could potentially dox a streamer who is playing in Dolphin. This is a simple fix - it removes the path from the message and only displays the file name.
2023-01-24 07:55:58 -08:00
Pierre Bourdon caca662dbf
Merge pull request #10994 from shuffle2/fs
get rid of HAS_STD_FILESYSTEM
2023-01-24 12:18:25 +01:00
Admiral H. Curtiss d4d6f3db63
Merge pull request #11331 from deReeperJosh/skylandersportal
Emulate Skylanders Portals within Dolphin
2023-01-24 06:56:00 +01:00
Admiral H. Curtiss 7002831c55
Merge pull request #11465 from OatmealDome/qt6-xinput-bug
DolphinQt: Add workaround for Qt 6.3+ bug on Linux
2023-01-24 06:21:19 +01:00
Joshua de Reeper c76d2c16eb Valid block/num checks, rename variables, remove translatable strings
Capitalize Skylander in tr strings

Lint and validation method fixes

Proper Attach and Change Interface method

Re-jig code to exit early and read easier
2023-01-24 18:12:24 +13:00
Pokechu22 e140516130 DSPLLE: Add assertion for bad DMA alignment
I haven't tested this extensively on real hardware, but I do know that bad things happen if the address isn't properly aligned, and libogc says it should be 32-byte aligned.
2023-01-23 15:20:49 -08:00
Simonx22 df6f070a55 Core: Remove FPS, VPS and speed percentage from window title 2023-01-23 21:32:50 +01:00
JosJuice d0da689eeb DolphinQt: Add i18n comments for strings containing the word "watches"
These new strings could use the same clarification as we have for
the existing string "&Delete Watch".
2023-01-23 20:49:22 +01:00
Pierre Bourdon 8d477c65c9
Merge pull request #11458 from shuffle2/winuver
windows: prefer os version from registry
2023-01-23 15:53:41 +01:00
Pierre Bourdon a8a4b9c6d0
Merge pull request #11475 from shuffle2/comdef
windows: replace comdef dependency with winrt
2023-01-23 15:52:51 +01:00
Shawn Hoffman e5f3a0a9bc buildfix if discord isn't enabled 2023-01-23 06:39:41 -08:00
Shawn Hoffman c338f9e2a1 windows: replace comdef dependency with winrt 2023-01-23 06:09:01 -08:00
Admiral H. Curtiss 8032a71c4c
Merge pull request #11471 from MayImilae/dont-update-titlebar-with-osd-messages
Don't Write OSD Messages to the Titlebar
2023-01-23 06:46:32 +01:00
MayImilae 9df1f0276d Don't Write OSD Messages to the titlebar
Turns out all OSD messages, every single one, are written to the titlebar. We've just never seen them because the FPS is in the title bar and it replaces it in a fraction of a second. This was only visible when saving savestates because it halts emulation for a moment while writing.

This is dumb, let's not do that anymore.
2023-01-22 00:19:51 -08:00
Pierre Bourdon 0eb984f030
Merge pull request #11470 from MayImilae/remove-memory-card-path-from-osd-message
Remove Memory Card Path from the Wrote to OSD Message
2023-01-22 08:13:51 +01:00
MayImilae ef0d386954 Remove Memory Card Path from the Wrote OSD Message
A few weeks ago, a vtuber tweeted that they had to remove a vod of their stream because Dolphin Emulator showed some personal information during the steam, and left a warning to everyone else that Dolphin shows the account name of the computer. And yea, we do, we show the full directory of the memory card every time a memory card is written, and due to mandatory Microsoft account nonsense, that is very likely to contain someone’s real name.

Fortunately this is very easy for us to solve. This change simply removes the filename from wrote memory card contents string. That’s it. All functionality of the wrote memory card OSD message remains the same, it just doesn’t say where the memory card is anymore.

There are lots of other potential solutions to this but after talking on IRC it seems the simplest one is the best.
2023-01-21 21:19:51 -08:00
Joshua de Reeper 18fd0d7dcd Use Core timing instead of thread
Skylander code tidy ups

Convert c array to std::array and fix comments

Formatting fixes/review changes

Variable comment

Migrate portal to System Impl and code tidy ups

Use struct

Restore review changes

Minor fix to schedule transfer method

Change descriptors to hex and fix comments
2023-01-22 14:50:30 +13:00
Joshua de Reeper f76a6789a0 Emulate Skylanders within Dolphin
Ported the code from RPCS3, with improvements made to the handling of control messages and audio transfers, Co-Authored with @mandar1jn

Missing new line chars

Co-Authored-By: mandar1jn <49076509+mandar1jn@users.noreply.github.com>
2023-01-22 14:50:30 +13:00
Pierre Bourdon 9fe1d80920
Merge pull request #11457 from delroth/remove-stable-track
DolphinQt/Settings: remove 'stable' track from auto-updater options
2023-01-21 06:48:04 +01:00
OatmealDome d40dbe4670 DolphinQt: Add workaround for Qt 6.3+ bug on Linux
See https://bugs.dolphin-emu.org/issues/12913 for more information.
2023-01-20 03:06:04 -05:00
shockdude a32b85691b Fix Turntable extension's table range 2023-01-18 19:17:09 -08:00
Pierre Bourdon 8d5edb13a9
Merge pull request #11367 from Sam-Belliveau/lagbegone
VideoCommon: VI Skip
2023-01-19 01:20:01 +01:00
Pierre Bourdon 1cd11b8f3a
Merge pull request #11381 from skyfloogle/traversal-fix-1
Netplay: Fix traversal connections occasionally not working
2023-01-17 23:40:24 +01:00
Pierre Bourdon a7d1683149
Merge pull request #11432 from Pokechu22/generic-vertex-loader-test-error
VertexLoader: Fix loading tangent/binormal caches with NormalIndex3
2023-01-17 23:30:29 +01:00
Pierre Bourdon 686ac363ba
Merge pull request #11456 from MayImilae/remove-boot-from-dvd
Remove Boot from DVD Backup
2023-01-17 23:27:59 +01:00
Shawn Hoffman dff7f20f9d windows: prefer os version from registry
this value is not modified by compatibility mode
drop reporting service pack numbers. no longer used
2023-01-17 01:38:00 -08:00
Pierre Bourdon 3342947446
DolphinQt/Settings: remove 'stable' track from auto-updater options
We've decided this track will never be used in the future. Releases will
continue using the "beta" branch internally, though we'll have the
user-visible strings use a different name instead.

(Note: Dolphin provided builds have always defaulted to 'beta' as the
auto-update track, so anyone who set 'stable' did so manually.)
2023-01-17 08:34:55 +01:00
MayImilae dcc10cff11 Remove Boot from DVD Backup
This should be a fairly easy merge, assuming I didn’t mess anything up. TL:DR no one uses it and it’s not great.

Boot from DVD Backup is an ancient feature with origins in the Megacommit. Back then, GameCube and Wii games were quite large relative to drives of the time. For example, in 2008, the most common hard drive sizes were 320GB and 512GB. On the 320GB drive I personally had at the time, as little as 42 Wii ISOs could have filled it entirely! And that’s ignoring any other files one might want to put onto a drive. Backup DVDs allowed users to burn relatively cheap DVD media and store their GameCube and Wii dumps in a Dolphin accessible way that didn’t eat into their precious HDD space. It had compromises, even then, but in 2008… I mean honestly users probably wouldn’t even notice those compromises with how Dolphin barely even worked at all back then.

Obviously, today the storage space concerns are not as big of an issue. According to seagate the average hard drive it sells today is 8TB. For typical laptops purchased now, the -minimum- selection for storage is usually 1TB. You can even buy a name brand 4TB external hard drive for $100. GC and Wii ISOs are not as big as they once were, relatively anyway. Plus flash drives and SD cards are super cheap and way faster than disc drives ever were. For anyone that has limited drive space, removable flash media can fulfill this offloading role far better than backup DVD media ever could.

Also no one has DVD drives anymore. That’s kind of an important detail.

But to see if Booting from DVD Backup even still worked, I decided to give it a try. I have an ASUS BW-16D1HT, a badass Bluray XL reading and burning drive, connected to my Windows 11 Threadripper 5975WX machine. A super fast drive on a super fast machine is as good as it possibly can get for this feature. So I bought a spindle of DVD-Rs, burned a couple of discs and gave it a try. Surprisingly, it does still work. However, as expected, it introduces a lot of stuttering. Testing Prime 1 and Prime 3, in both games stuttering was introduced whenever the DVD Drive had to suddenly seek. Spikes of 50ms occurred constantly, but I observed 150ms and even over 1000ms stutters! The worst was a three second stutter, when loading Elysia in Prime 3. I could even hear the stutters - any time the drive suddenly made a harsh seeking noise, the game would have a hard stutter. It worked but, it has some serious compromises.

Boot from DVD Backup isn’t great, using removable flash media or external hard drives is a FAR better option for anyone with limited storage space today, and no one can even use this feature anymore because their computers don’t even have disc drives. It’s time for Boot from DVD Backup to go!

So I did my best on the cleanup but I’m bound to have left some bits. Especially in translation - I didn’t get any warnings or anything there that could help point me to where to clean that up. Please review!
2023-01-16 18:32:43 -08:00
JosJuice 8f88297122 Revert "MenuBar: Tweak string for open user folder option"
This reverts commit 6788bda6c9.

The user folder can be either global or local. If it is local,
we shouldn't call it global.

See also da0be24b2f.
2023-01-16 18:31:16 +01:00
Pierre Bourdon aacd66bd5b
Merge pull request #11451 from OatmealDome/open-user-dir-qt-hotfix
MenuBar: Tweak string for open user folder option
2023-01-16 10:47:27 +01:00
Pierre Bourdon bb64b0ee44
Merge pull request #10708 from OatmealDome/win-user-dir
UICommon: Change default user directory location to AppData on Windows
2023-01-16 10:34:41 +01:00
OatmealDome 6788bda6c9 MenuBar: Tweak string for open user folder option 2023-01-16 04:31:12 -05:00
OatmealDome 869aa9eb55 MenuBar: Add action which opens the user folder 2023-01-16 04:08:19 -05:00
OatmealDome cc68d5321f UICommon: Set UserConfigPath in the registry to AppData User for backwards compatibility 2023-01-16 01:37:14 -05:00
OatmealDome 3896934d5e UICommon: Use the old User directory in Documents if it exists 2023-01-16 01:37:14 -05:00
OatmealDome 75d87ff90e UICommon: Change default User directory location to AppData 2023-01-16 01:37:14 -05:00
Scott Mansell 7c202ab411 Reset throttle on savestate load 2023-01-16 14:18:42 +13:00
JMC47 30f0051f9c
Merge pull request #11440 from JosJuice/jit64-negative-guard
Core: Allocate 2 GiB of guard pages below fastmem area
2023-01-14 19:19:53 -05:00
JosJuice 4fa9fa997e Core: Allocate 2 GiB of guard pages below fastmem area
See the comment added by this commit. We were previously guarding against
overshooting in address calculations, but not against undershooting.
Perhaps someone assumed that the displacement of an x86 loadstore was
treated as unsigned?

Note: While the comment says we can undershoot by up to 2 GiB, in
practice Jit64 as it currently behaves won't actually undershoot by more
than 0x8000 if my analysis is correct. But address space is cheap, so
let's guard the full 2 GiB.
2023-01-14 20:35:50 +01:00
JosJuice 9c90b31e6a Memmap: Remove some remnants from the 32-bit JITs 2023-01-14 11:46:37 +01:00
Sam Belliveau 23ad07b368 Add VISkip 2023-01-14 01:56:37 -05:00
JMC47 8a1cac9be1
Merge pull request #11348 from Sam-Belliveau/improved-pacing
CoreTiming: Throttle Before Every Event Using std::chrono
2023-01-13 21:52:07 -05:00
Pokechu22 3910bdd68b VertexLoader: Don't write position_cache if vertex is skipped
This is the behavior in the x64 and ARM64 vertex loaders. I don't know if it makes sense (the whole skipped vertex system seems jank, but several games behave incorrectly without it).
2023-01-13 15:38:00 -08:00
Pokechu22 16c0593a52 VertexLoader: Fix loading tangent/binormal caches with NormalIndex3 2023-01-13 15:38:00 -08:00
Pokechu22 2d53b73643 VertexLoaderTester: Add assertions for position/binormal/tangent caches 2023-01-13 15:38:00 -08:00
Pokechu22 c681d96d46 VertexLoaderTester: Use asserts instead of logs
Logs don't show up in unit tests, and since this is debugging functionality (though not enabled for tests by default) it's better to do it this way.
2023-01-13 15:38:00 -08:00
Sam Belliveau e849172dc9 Limit Throttling to 1200hz 2023-01-13 18:17:24 -05:00
Sam Belliveau e95c1d55e8 Limit Sleep Calls to 8192hz at most 2023-01-13 11:59:32 -05:00
Pokechu22 7abee1a97b DolphinQt: Fix typo in GBA TAS input window
This generated a warning on GCC about the operation being potentially undefined (-Wsequence-point). I'm not sure if that was actually the case, but either way it is a mistake.
2023-01-12 14:33:58 -08:00
OatmealDome 5c80a9fd87 CMakeLists: Copy LICENSE files when building for Steam Runtime 2023-01-10 23:21:24 -05:00
OatmealDome fff13c385f CMakeLists: Copy entire plugins folder on Steam Runtime build 2023-01-10 23:21:24 -05:00
Shawn Hoffman d51e4e5236 get rid of HAS_STD_FILESYSTEM
just use std::filesystem
2023-01-10 05:17:43 -08:00
UltraHDR 18454906cf
Set LSApplicationCategoryType to games
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
This makes it show up in the Launchpad Games folder
2023-01-10 11:34:42 +00:00
Admiral H. Curtiss 653e0ccf28
Merge pull request #11365 from iwubcode/cheat_manager_freeze_value
DolphinQt: add ability to lock / freeze values in the watches window
2023-01-09 18:41:28 +01:00
Admiral H. Curtiss 993d2ab173
PatchEngine: Use std::span in ApplyMemoryPatches(). 2023-01-09 17:24:41 +01:00
Admiral H. Curtiss 21c29bad6b
Merge pull request #11407 from AdmiralCurtiss/globals-gpfifo
HW/GPFifo: Refactor to class, move to Core::System.
2023-01-09 17:09:48 +01:00
Admiral H. Curtiss eeeab3c3be
Merge pull request #11183 from TheLordScruffy/write-back-cache
Implement PowerPC data cache
2023-01-09 17:09:32 +01:00
Sam Belliveau 901e4c7697 Reset Throttle Variables In Init 2023-01-09 11:06:12 -05:00
Sam Belliveau f7de0e4147 Fix issue that would disable Throttling 2023-01-08 01:20:19 -05:00
TheLordScruffy d85f6c8298 DolphinAnalytics: Remove ICACHE_MATTERS 2023-01-08 00:17:46 -05:00
TheLordScruffy 825bacde43 PPCCache: Change u32 to u8 for plru, valid, modified 2023-01-07 20:18:59 -05:00
TheLordScruffy 811d942222 Improve PPCCache lookup table 2023-01-07 07:30:42 -05:00
Pokechu22 d20b71c296 Move x64 DSP JIT into DolphinLib.x64.props
Before, it was also compiled on ARM builds, but since it was unused it wasn't linked (and thus its dependency on the nonexistent x64Emitter didn't cause any link issues).
2023-01-06 22:42:21 -08:00
Sam Belliveau bc1cc9eeb4 CoreTiming: Throttle Before Every Event Using Chrono 2023-01-06 17:21:17 -05:00
Sam Belliveau 588a72a4fc
PerformanceTracker: Add ownership of m_log_name. 2023-01-06 20:27:25 +01:00
Sam Belliveau bc46089ab0
PerformanceTracker: Use shared_mutex instead of mutex so multiple threads can read at the same time. 2023-01-06 20:27:25 +01:00
Sam Belliveau 9143eb00fb
PerformanceMetrics: Fix Line Width Issue on Non HiDPI Screens 2023-01-06 20:27:17 +01:00
Admiral H. Curtiss d33416fc35
HW/Memmap: Zero-initialize members by default. 2023-01-06 05:33:21 +01:00
Admiral H. Curtiss fbcaf83d30
HW/GPFifo: Refactor to class, move to Core::System. 2023-01-06 05:33:21 +01:00
Mai cc14d60bbb
Merge pull request #11402 from Pokechu22/too-many-indices
IndexGenerator: Fix off-by-one in GetRemainingIndices
2023-01-05 15:15:09 +00:00
Admiral H. Curtiss 7b04a6b958
Merge pull request #11089 from sepalani/pcap-share
NetworkCaptureLogger: Allow PCAP shared read access on Windows
2023-01-05 04:06:35 +01:00
Pokechu22 cefcd9c93c IndexGenerator: Fix off-by-one in GetRemainingIndices
Fixes https://bugs.dolphin-emu.org/issues/13136.
2023-01-04 10:42:00 -08:00
Pokechu22 6c58ba353c IndexGenerator: Add assertion for overflow in GetRemainingIndices
This assertion is currently triggered by Pocoyo Racing (https://bugs.dolphin-emu.org/issues/13136).
2023-01-04 10:41:14 -08:00
Admiral H. Curtiss 2fdaf0a86e
HW/ProcessorInterface: Rename member variables to fit naming convention. 2023-01-04 03:17:26 +01:00
Admiral H. Curtiss 74e1577a2c
HW/ProcessorInterface: Refactor to class, move to Core::System. 2023-01-04 03:00:10 +01:00
Pokechu22 d91f340c86 VertexManagerBase: Move free space check to after the buffer is reset
Fixes incorrect logspam when the buffer needed to be reset on flushes (which we already were doing, but 52feed04db moved it to after the check was made). This is https://bugs.dolphin-emu.org/issues/10312.

I also converted it to an assert, as if this does happen, things are going to render incorrectly, so we want to make it obvious.
2023-01-03 17:06:51 -08:00
Admiral H. Curtiss 908cec04cb
Merge pull request #11396 from Pokechu22/fbfetch-analytics
DolphinAnalytics: Track support of framebuffer fetch
2023-01-03 18:11:17 +01:00
Admiral H. Curtiss ed9915308b
Merge pull request #11386 from Pokechu22/manual-texture-sampling-stereoscopic-layer-bounds-check
PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
2023-01-03 18:07:06 +01:00
Pokechu22 c1b1d8d783 DolphinAnalytics: Track support of framebuffer fetch 2023-01-02 23:17:17 -08:00
Pokechu22 c645970578 VideoBackends/OGL: Always check for fbfetch support, not just on GLES
GL_EXT_shader_framebuffer_fetch is not restricted to GLES (although GL_ARM_shader_framebuffer_fetch is), and is available on Intel GPUs.
2023-01-02 23:17:08 -08:00
Pokechu22 277518837a DolphinAnalytics: Track support of logic ops 2023-01-02 23:17:02 -08:00
Pokechu22 f433da6083 DolphinAnalytics: Fix comment wrapping
This was broken in 3570c7f03a.
2023-01-02 23:15:04 -08:00
Admiral H. Curtiss d949aa60bb
Merge pull request #11397 from TellowKrinkle/QuartzMousePos
InputCommon:QuartzKB&M: Fix mouse y coordinates
2023-01-02 23:04:12 +01:00
Admiral H. Curtiss f13f54e3db
Merge pull request #11363 from TheConfuZzledDude/xinput2-scroll-axis
InputCommon/XInput2: Added an axis output for the scroll wheel
2023-01-02 23:02:12 +01:00
TheLordScruffy 9d39647f9e Fix PPC cache code formatting 2023-01-02 02:33:57 -05:00
TellowKrinkle 8659de4d71 InputCommon:QuartzKB&M: Fix mouse y coordinates
Cocoa uses a different coordinate system from Carbon (Carbon's origin is the top left while Cocoa's is the bottom left)
2022-12-31 23:42:11 -06:00
Mai 20ac2cf781
Merge pull request #11375 from JosJuice/mmu-inf-write
PowerPC: Fix theoretically possible infinite loop in WriteToHardware
2022-12-31 18:55:11 +00:00
Mai e31722db1c
Merge pull request #11380 from Pokechu22/performance-sample-window-title
AdvancedWidget: Add title for performance sample window tooltip
2022-12-31 18:54:43 +00:00
Mai acdf76bf16
Merge pull request #11374 from JosJuice/jitarm64-breakpoints
JitArm64: Implement breakpoints
2022-12-31 18:53:25 +00:00
Admiral H. Curtiss f6fbeaf355
Merge pull request #11364 from jordan-woyak/udraw-lift
WiimoteEmu: Expose mappings for lifted UDraw and Drawsome stylus.
2022-12-29 21:16:57 +01:00
JMC47 a20e41d340
Merge pull request #11389 from Pokechu22/sw-no-alpha-1-hack
Software: Remove alpha=1 blending special-case
2022-12-29 13:08:04 -05:00
Admiral H. Curtiss c20bb01b47
Merge pull request #11372 from JosJuice/m3u-backslash
Boot: Fix handling of M3U file paths containing backslashes
2022-12-29 17:09:38 +01:00
Admiral H. Curtiss 4bc94e4629
Merge pull request #11353 from noahpistilli/fix-mail-account-generation
Set checksum for NWC24Config during creation
2022-12-29 17:08:10 +01:00
Admiral H. Curtiss cb0a603c72
VideoCommon: De-globalize GeometryShaderManager class. 2022-12-29 15:33:19 +01:00
Admiral H. Curtiss a164c47caf
Core/Boot: Pass System instance to BootUp() and related. 2022-12-29 05:49:26 +01:00
Mai 7552deeff4
Merge pull request #11388 from AdmiralCurtiss/globals-vertexshadermanager
VideoCommon: De-globalize VertexShaderManager class.
2022-12-29 04:48:24 +00:00
Pokechu22 ed5015fa24 Software: Remove alpha=1 blending special-case
This was added in #10394 for both the hardware and software backends to work around an issue with Mario Kart Wii, Fortune Street, and Baten Kaitos. However, it seems like the software renderer handles blending well enough that we don't need this (and in any case, it's easy to change blending in the software renderer).

Some experimentation with #11387 (not pushed) showed that the software renderer's logic would also produce correct results on the hardware backends with this hack removed, but would require fbfetch (currently); if a better solution is found the hack can also be removed from the hardware backends.
2022-12-28 14:21:33 -08:00
JMC47 82e5f438f9
Merge pull request #11219 from K0bin/android-vk-alidation
VideoBackends:Vulkan: Migrate to VK_EXT_debug_utils
2022-12-28 14:16:51 -05:00
Admiral H. Curtiss 7e55cc9e90
VideoCommon/VertexShaderManager: Rename private variables. 2022-12-28 16:00:15 +01:00
Admiral H. Curtiss 50625728e0
VideoCommon: De-globalize VertexShaderManager class. 2022-12-28 15:52:29 +01:00
Mai 0900e68986
Merge pull request #11384 from AdmiralCurtiss/globals-pixelshadermanager
VideoCommon: De-globalize PixelShaderManager class.
2022-12-28 00:59:03 +00:00
Pokechu22 f3df3a7727 PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
Otherwise, texelFetch() will use an out-of-bounds layer for game textures (that have 1 layer; EFB copies have 2 layers in stereoscopic 3D mode), which is undefined behavior (often resulting in a black image). The fast texture sampling path uses texture(), which always clamps (see https://www.khronos.org/opengl/wiki/Array_Texture#Access_in_shaders), so it was unaffected by this difference.
2022-12-27 13:45:13 -08:00
Admiral H. Curtiss c8202043b6
IOS/NWC24Config: Combine WriteConfig() and WriteCBK(). 2022-12-27 21:21:06 +01:00
Admiral H. Curtiss 4549fb4acb
VideoCommon/PixelShaderManager: Rename s_ variables. 2022-12-27 20:20:27 +01:00
Admiral H. Curtiss 725bd64ec2
VideoCommon: De-globalize PixelShaderManager class. 2022-12-27 20:13:24 +01:00
Sketch 929fba08e7 Fix ESDevice::GetTitlesWithTickets always returning 0 titles owned 2022-12-27 12:18:44 -05:00
Robin Kertels 19a4653203
VideoBackends:Vulkan: Replace debug_report with debug_utils
The former is deprecated and pretty much all modern drivers
support VK_EXT_debug_utils.
Android drivers dont support it. On those drivers,
we use the implementation provided by the validation layers.
2022-12-27 02:48:50 +01:00
Floogle c689e9cde0 Netplay: When connecting, ignore packets from traversal server 2022-12-26 23:35:42 +01:00
Pokechu22 4e05c569d4 AdvancedWidget: Fix typo in performance sample window tooltip 2022-12-26 14:28:48 -08:00
Pokechu22 b675e49c0e AdvancedWidget: Add title for performance sample window tooltip 2022-12-26 14:20:06 -08:00
Sam Belliveau 6052a5ca9b Fix Speed Counter Sample Size 2022-12-26 16:47:12 -05:00
TheConfuZzledDude 288fa635f9 InputCommon/XInput2: Changed axis value reading to be more correct 2022-12-26 17:27:48 +00:00
Admiral H. Curtiss f4b1155b4d
Merge pull request #11373 from JosJuice/gba-tas-input-turbo
DolphinQt: Add settings to GBA TAS input window
2022-12-26 04:37:25 +01:00
Jordan Woyak 4f4285cf5e WiimoteEmu/DrawsomeTablet: Expose mapping for lifted stylus. 2022-12-25 19:03:15 -06:00
Jordan Woyak ab9fc3f2e4 WiimoteEmu/UDrawTablet: Expose mapping for lifted stylus. 2022-12-25 19:03:15 -06:00
JosJuice cf16f49068 PowerPC: Fix theoretically possible infinite loop in WriteToHardware
`em_address + size` can overflow and become 0. It shouldn't happen with
the kinds of memory mappings games use in practice, though.
2022-12-25 12:29:13 +01:00
JosJuice e0fba20f1f
Merge pull request #11360 from shuffle2/vs
msvc: remove workaround for arm64 sha1 compiler bug
2022-12-24 22:55:47 +01:00
JosJuice c744ff4934 JitArm64: Implement breakpoints
Plus two miscellaneous debugger features that I found along the way when
reading Jit64's code for comparison: bJITNoBlockLinking and tracing.

Fixes https://bugs.dolphin-emu.org/issues/13127.
2022-12-24 13:24:01 +01:00
JosJuice 0659827485 Jit64: Check for breakpoint without disabling block link
Small optimization. By not calling WriteExit, the block linking system
never finds out about the exit we're doing, saving us from having to
disable block linking.
2022-12-24 13:01:29 +01:00
JosJuice 494b041b34 DolphinQt: Add settings to GBA TAS input window
We should expose Enable Controller Input and the turbo settings for
GBA just like we do for GameCube controllers and Wii Remotes.
I just forgot about it when implementing the GBA TAS input window.
2022-12-24 11:30:25 +01:00
JosJuice 71f1b1db34 Boot: Fix handling of M3U file paths containing backslashes
Previously, if a user on Windows launched Dolphin from the command line
and specified a path to an M3U file and included backslashes in this path,
Dolphin would fail to resolve relative paths in the M3U file.
2022-12-24 11:13:27 +01:00
JosJuice 3611045a6c DolphinQt: Add more i18n comments 2022-12-24 08:32:49 +01:00
Sam Belliveau e1d078ada6 Remove Redundant Access Specifiers 2022-12-23 20:13:01 -05:00
Sam Belliveau 673f81c18a New FrameTime/VBlank Analyzer + Graph 2022-12-23 19:52:53 -05:00
TheConfuZzledDude 27d596b89c InputCommon/Xinput: Cleaned up a bit 2022-12-23 22:35:09 +00:00
TheConfuZzledDude c3018fdc3b InputCommon/XInput2: Added an axis output for the scroll wheel 2022-12-23 22:10:28 +00:00
Pierre Bourdon 2345ba178d
Merge pull request #11356 from Sam-Belliveau/update-dear-implot
Externals: Add Dear Implot
2022-12-23 22:05:29 +01:00
iwubcode 31bf9d0019 Core: add option to apply memory patch to not store the existing value (used during locking) 2022-12-23 12:31:33 -06:00