Pokechu22
db8ced7e4e
Add FogParam0::FloatValue and FogParam3::FloatValue
...
This value will be used in the register description; so expose it in a way that can be re-used instead of calculating it in 2 places later.
2021-03-06 19:27:18 -08:00
Pokechu22
f2bea67709
Fix typo with ztex2 op in UseVertexDepthRange
2021-03-06 19:27:17 -08:00
Pokechu22
762fe33a3d
Rename BPMEM_EFB_BR to BPMEM_EFB_WH
2021-03-06 19:27:16 -08:00
Pokechu22
81b84a5ebe
Use XFMEM_REGISTERS_START/END in XFRegWritten and LoadXFReg
2021-03-06 19:27:15 -08:00
Pokechu22
8c80369373
Add names and descriptions for regular XF memory
2021-03-06 19:27:15 -08:00
Pokechu22
2d6ec7457d
Add names and descriptions for XF registers to the FIFO analyzer
2021-03-06 19:27:14 -08:00
Pokechu22
aab81d5aa0
Convert XFMemory to BitField and enum class
...
Additionally a new ClipDisable union has been added (though it is not currently used by Dolphin).
2021-03-06 19:27:14 -08:00
Pokechu22
953e09428f
Add names and descriptions for CP registers to the FIFO analyzer
2021-03-06 19:27:14 -08:00
Pokechu22
f749fcfa9f
Convert CPMemory to BitField and enum class
...
Additionally, VCacheEnhance has been added to UVAT_group1. According to YAGCD, this field is always 1.
TVtxDesc also now has separate low and high fields whose hex values correspond with the proper registers, instead of having one 33-bit value. This change was made in a way that should be backwards-compatible.
2021-03-06 19:27:08 -08:00
Pokechu22
c27efb3f1f
Create constants for CP registers and masks
2021-03-06 17:34:05 -08:00
iwubcode
0a9c764dc4
VideoCommon: Join the prefetch thread before clearing to avoid a potential crash that can occur by multiple threads touching a single resource
2021-02-11 19:18:38 -06:00
Léo Lam
c386c5acc2
Merge pull request #9366 from iwubcode/freelook_camera_quaternion
...
VideoCommon: allow Free Look to be manipulated by a quaternion
2021-01-28 01:34:09 +01:00
iwubcode
586c689d63
VideoCommon: use Quaternion for Free Look orientation
2021-01-27 18:22:10 -06:00
Shawn Hoffman
500a694ca8
msbuild: bundle all dolphin "core" code into single library
2021-01-27 14:29:49 -08:00
Shawn Hoffman
84128d9532
rename Common/File to Common/IOFile
2021-01-27 14:29:48 -08:00
Shawn Hoffman
07fd02f207
rename Core/Analytics to Core/DolphinAnalytics
2021-01-27 14:29:47 -08:00
Dentomologist
e3237661ec
Arm64Emitter: Convert ShiftType to enum class
2021-01-17 16:21:38 -08:00
Dentomologist
70c54065ab
Arm64Emitter: Convert IndexType to enum class
2021-01-15 23:27:11 -08:00
Léo Lam
eafb9de047
Merge pull request #9323 from waddlesplash/haiku
...
Rehabilitate Haiku support.
2021-01-05 16:09:43 +01:00
Filippo Tarpini
a5a6ef8512
Fix a couple of typos
...
[committer note: fixed commit message style]
2021-01-05 15:24:21 +01:00
waddlesplash
2df11d3911
Rehabilitate Haiku support.
2021-01-02 16:54:24 -05:00
iwubcode
16dc2fa379
VideoCommon: Fix crash that occurs on loading a fifo log due to uninitialized Free Look control type
2020-12-26 17:26:21 -06:00
iwubcode
c7b24d6213
VideoCommon: Update active config when we check for config changes, this ensures Free Look settings are copied at the start of the frame. Also update the camera's controller type at this time
2020-12-24 13:51:46 -06:00
iwubcode
bcf63c463b
VideoCommon: Add 'Active' state to FreelookCamera to future proof if we ever add multiple cameras
2020-12-24 13:49:25 -06:00
iwubcode
a37fd8c5d9
VideoCommon: Update Free Look camera with settings change...
2020-12-24 13:49:25 -06:00
iwubcode
f6ab9a9b6f
Core / VideoCommon: Remove old Free Look config
2020-12-24 13:49:25 -06:00
iwubcode
d5bc209eb6
VideoCommon: Change 'Zoom' to 'MoveForward' since it really isn't a zoom
2020-12-24 13:48:38 -06:00
iwubcode
cb6ae6a4b1
VideoCommon: Add speed to Free Look camera
2020-12-24 13:48:38 -06:00
Léo Lam
0ad2f3da45
Core: Remove ImageWrite and get rid of -Wmissing-declarations warnings
2020-12-16 16:04:19 +01:00
Léo Lam
eafe005672
Fix -Wclass-memaccess warnings
...
We want to clear/memset the padding bytes, not just each member,
so using assignment or {} initialization is not an option.
To silence the warnings, cast the object pointer to u8* (which is not
undefined behavior) to make it explicit to the compiler that we want
to fill the object representation.
2020-12-16 15:37:43 +01:00
David Carlier
2c355b81f2
Add NetBSD support
2020-12-15 02:34:25 +01:00
Léo Lam
fd5c69deca
Merge pull request #9289 from AdmiralCurtiss/simple-png-api-write
...
Use Simplified libpng API for writing PNGs.
2020-12-11 10:24:16 +01:00
Léo Lam
d8b9a040ed
Merge pull request #9275 from JosJuice/framedump-boot-time
...
FrameDump: Start timing at 0 ticks when starting from boot
2020-12-05 23:57:41 +01:00
Lioncash
139d4fc76e
General: Convert PanicAlerts over to fmt equivalent
...
Converts lingering panic alert calls over to the fmt-capable ones.
2020-12-02 13:38:33 -05:00
JosJuice
d69f243c32
FrameDump: Start timing at 0 ticks when starting from boot
2020-11-27 17:54:08 +01:00
Admiral H. Curtiss
324de7fa02
VideoCommon: Use Common::SavePNG() to write textures.
2020-11-26 23:55:05 +01:00
Lioncash
978e5469af
Core: Remove commented out logs
...
Commented out logs shouldn't be kept around, since it makes performing
renames and migrations harder, as tooling generally doesn't inspect
comments.
2020-11-26 07:49:37 -05:00
JosJuice
28c696fa74
Fix vertex ubershader GLES compile errors
...
Regression from 51724c1
.
2020-11-23 11:42:41 +01:00
JosJuice
118d056410
FrameDump: Re-add call to av_register_all
...
This was removed in 4902146329
.
We still need this for the ffmpeg version we're using on Windows.
2020-11-22 00:11:23 +01:00
Stenzek
51724c1ccd
LightingShaderGen: Always calculate lighting for both color channels
...
Cel-damage depends on lighting being calculated for the first channel
even though there is no color in the vertex format (defaults to the
material color). If lighting for the channel is not enabled, the vertex
will use the default color as before.
The default value of the color is determined by the number of elements in
the vertex format. This fixes the grey cubes in Super Mario Sunshine.
If the color channel count is zero, we set the color to black before the
end of the vertex shader. It's possible that this would be undefined
behavior on hardware if a vertex color index that was greater than the
channel count was used within TEV.
2020-11-20 15:54:04 -08:00
JosJuice
e63b00e562
Fix translatable strings which contain non-positional arguments
2020-11-20 20:24:30 +01:00
Léo Lam
bca82bb942
Merge pull request #9239 from altimumdelta/FFDUMP_Separate_Logging
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FrameDump Logging: Separate log type and migrate to fmt
2020-11-20 02:21:57 +01:00
Lioncash
3d9b2aa005
VideoCommon: Migrate over to fmt
...
Migrates off the printf-based formatting where applicable.
2020-11-17 21:23:58 -05:00
altimumdelta
f44b13ffcd
FrameDump Logging: Separate log type and migrate to fmt
2020-11-10 17:17:43 +01:00
Lioncash
a5b28f1f07
ShaderGenCommon: Rename WriteFmt() to Write()
...
Now that we've converted all of the shader generators over to using fmt,
we can drop the old Write() member function and perform a rename
operation on the WriteFmt() to turn it into the new Write() function.
All changes within this are the removal of a <cstdarg> header, since the
previous printf-based Write() required it, and renaming. No functional
changes are made at all.
2020-11-09 02:31:49 -05:00
LC
add2b44eb7
Merge pull request #9197 from lioncash/uber-pixel
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UberShaderPixel: Migrate over to fmt
2020-11-09 02:13:57 -05:00
JosJuice
28aa04312c
Common/LinearDiskCache: Replace std::fstream with File::IOFile
...
File::IOFile is better suited to this type of task.
Split out from a future PR.
2020-11-05 00:31:17 +01:00
JMC47
6a3a71cfd7
Merge pull request #9141 from Techjar/but-for-how-long
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Re-enable GPU Texture Decoding under MoltenVK
2020-10-29 01:22:13 -04:00
Lioncash
dc72edf0e2
UberShaderPixel: Migrate over to fmt
...
Completes the migration over to using the fmt-formatting WriteFmt
function. The next PR will rename all usages of WriteFmt, while
simultaneously getting rid of the old printf code.
2020-10-27 13:25:11 -04:00
Léo Lam
d2a2ec870d
Merge pull request #9171 from lioncash/pixel
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PixelShaderGen: Migrate over to fmt
2020-10-26 20:35:47 +01:00
Léo Lam
7f66de062c
Merge pull request #9188 from jordan-woyak/stop-caring-about-old-avcodec-versions
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VideoCommon/FrameDump: Remove code for older versions of avcodec.
2020-10-26 18:55:48 +01:00
iwubcode
8a4773bc91
VideoCommon: update vcproj file to set HAS_OPENGL
2020-10-23 17:08:53 -05:00
iwubcode
a34745926e
VideoCommon: remove HAS_OPENGL from VideoBackendBase
2020-10-23 17:00:32 -05:00
iwubcode
272717b3f4
VideoCommon: update vcproj file to set HAS_VULKAN
2020-10-23 17:00:05 -05:00
iwubcode
d12380f26b
VideoCommon: rename USE_VULKAN to HAS_VULKAN in VideoBackendBase
2020-10-23 16:59:22 -05:00
Lioncash
5de2244acf
PixelShaderGen: Migrate over to fmt
...
Continues the migration of the shader generators over to fmt.
After this, all that remains in the Ubershader pixel generator.
2020-10-23 17:17:55 -04:00
Jordan Woyak
4902146329
VideoCommon/FrameDump: Remove code for older versions of avcodec.
2020-10-23 14:43:50 -05:00
mazes-80
f375ee72a2
CMake: Add option to enable/disable Vulkan video backend
2020-10-23 20:14:46 +02:00
JosJuice
908d6f8fa0
Merge pull request #9179 from leoetlino/available-video-backends
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VideoCommon: Get rid of the global g_available_video_backends
2020-10-23 20:02:21 +02:00
Jordan Woyak
4807a5e157
VideoCommon: FrameDump fixes/cleanups.
2020-10-22 12:17:26 -05:00
Léo Lam
89b01cd6d3
Merge pull request #9169 from lioncash/uber-vert
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UberShaderVertex: Migrate over to fmt
2020-10-22 01:21:31 +02:00
Léo Lam
d08b80828d
VideoCommon: Simplify VideoBackendBase::GetDefaultBackendName
...
Now we can just call GetDefaultVideoBackend to get the default backend
and get its name by calling GetName.
2020-10-21 22:00:10 +02:00
Léo Lam
aaaa3896c0
VideoCommon: Get rid of the global g_available_video_backends
...
Replace it with a function-local static that is initialized on first
use. This gets rid of a global variable and removes the need for
manual initialization in UICommon.
This commit also replaces the weird find_if that looks for a non-null
unique_ptr with a simple "is vector empty" check considering that
none of the pointers can be null by construction.
2020-10-21 22:00:10 +02:00
Lioncash
751d67a59a
UberShaderVertex: Migrate over to fmt
...
Continues migration of the shader generators over to fmt.
With this, all that's left to move over are the pixel shaders (regular
and ubershader variants)
2020-10-20 09:24:10 -04:00
Léo Lam
ce59b026c0
Merge pull request #9168 from lioncash/ifconst
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DataReader: Make use of if constexpr where applicable
2020-10-20 14:56:24 +02:00
Lioncash
7bc2bbc508
DataReader: Make use of if constexpr where applicable
...
We can make use of if constexpr for cases where booleans will always
statically be known at compile-time.
2020-10-20 08:42:32 -04:00
Léo Lam
dc5ae5ee66
Merge pull request #9165 from lioncash/ubercommon
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UberShaderCommon: Migrate over to fmt
2020-10-20 14:42:19 +02:00
Léo Lam
49b7f10b39
Merge pull request #9163 from lioncash/fbgen
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FramebufferShaderGen: Migrate over to fmt
2020-10-20 13:25:50 +02:00
Lioncash
83db7a707c
UberShaderCommon: Migrate over to fmt
...
Continues migration of the shader generators over to fmt.
2020-10-20 06:22:48 -04:00
Léo Lam
7b1e0dba9b
Merge pull request #9164 from lioncash/geoshader
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GeometryShaderGen: Migrate over to fmt
2020-10-20 11:59:45 +02:00
Léo Lam
fc3b474cce
Merge pull request #8318 from iwubcode/dynamic_input_textures
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InputCommon: Dynamic Input Textures
2020-10-20 02:10:29 +02:00
Lioncash
5475a8d6eb
GeometryShaderGen: Migrate over to fmt
...
Continues migration of the shader generators over to fmt.
2020-10-19 19:22:02 -04:00
Lioncash
df11615bde
FramebufferShaderGen: Migrate over to fmt
...
Continures the migration of the shader generators over to fmt.
2020-10-19 18:49:01 -04:00
Admiral H. Curtiss
b93adeaad7
VertexShaderGen: Fix unescaped { in D3D shader.
2020-10-19 20:05:07 +02:00
LC
cec47b9c32
Merge pull request #8981 from lioncash/vtx-fmt
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LightingShaderGen/VertexShaderGen: Migrate over to fmt
2020-10-19 07:52:55 -04:00
Techjar
0c01712d13
DriverDetails: Remove bug for broken GPU Texture Decoding
2020-10-08 10:13:40 -04:00
Techjar
de2d099200
Re-enable GPU Texture Decoding under MoltenVK
2020-10-08 10:11:02 -04:00
iwubcode
4fff04db3c
Core: Load custom textures after inputs has been loaded and avoid sending force texture reload during startup for dynamic textures. This ensures that custom texture loading only happens once and users don't see any weird flashes on startup
2020-10-03 17:10:36 -05:00
iwubcode
fd3af4c5d3
InputCommon: Introducing the "Dynamic Input Texture". Configuration links an emulated input action to an image based on what host key is defined for that emulated input. Specific regions are called out in configuration that mark where to replace an input button with a host key image.
2020-10-03 17:10:35 -05:00
iwubcode
8a1539f948
VideoCommon: Make a reusable free function for getting top level directories that have a matching gameid text file underneath
2020-10-03 17:10:35 -05:00
Stenzek
880f7ca6bb
FramebufferManager: Fix EFB readbacks with MSAA on
...
Regression from #8827 .
2020-09-25 20:58:02 +10:00
JMC47
6ada03fca2
Merge pull request #9075 from JosJuice/android-osd-left-margin
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Android: Move OSD out of the way when menu is open
2020-09-16 16:42:04 -04:00
JMC47
655308255e
Merge pull request #9073 from darkain/patch-1
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Adding AmdPowerXpressRequestHighPerformance
2020-09-16 15:56:04 -04:00
JosJuice
161f99b864
Android: Move OSD out of the way when menu is open
...
https://bugs.dolphin-emu.org/issues/12256
2020-09-16 18:36:15 +02:00
JMC47
dcbe9da279
Merge pull request #8743 from Techjar/apple-pls-support-standard-api
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VideoBackends: Disable GPU Texture Decoding under MoltenVK
2020-09-10 09:54:11 -04:00
Vincent Milum Jr
4e443ed857
Adding AmdPowerXpressRequestHighPerformance
...
Adding AmdPowerXpressRequestHighPerformance
This will allow AMD drivers to detect the request to use the dGPU instead of the iGPU on compatible hybrid graphics systems.
Reference: https://community.amd.com/thread/169965
2020-09-09 22:09:34 -07:00
LC
b350cf043b
Merge pull request #8976 from JosJuice/port-some-settings
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Port some settings to the new config system
2020-09-07 22:37:46 -04:00
Techjar
69358b2186
VideoBackends: Disable GPU Texture Decoding under MoltenVK
...
It's broken and causes spectacular artifacts and crashes.
2020-09-07 17:28:05 -04:00
JosJuice
6eefc3c524
Make default graphics backend not show up as empty
...
Fixes https://bugs.dolphin-emu.org/issues/12245 .
I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
2020-09-06 12:56:45 +02:00
Shawn Hoffman
969ea6e4f5
msvc: enable /Zc:preprocessor and make build compile cleanly
2020-08-27 21:58:48 -07:00
Shawn Hoffman
6ef9d70701
name some threads
2020-08-22 17:22:07 -07:00
Shawn Hoffman
2f47f486af
msbuild: re-enable standalone vcxproj processing
2020-08-22 16:17:50 -07:00
Shawn Hoffman
94bf48b67c
msbuild: refactor stuff out of project files (for dolphin)
2020-08-22 16:17:50 -07:00
Shawn Hoffman
36ace8eb52
prettify some constructs in vcxproj files
2020-08-22 16:17:50 -07:00
JosJuice
bd87285f3a
FrameDump: Don't ignore the time base numerator
...
Fixes a regression where f72b756
made all dumped video super long.
2020-08-11 11:17:22 +02:00
JosJuice
7385e9129c
Remove wait_for_completion parameter from Renderer::SaveScreenshot
...
This is now unused. Seems like it was an improper fix
(there would be a race if saving the screenshot took longer
than 2 seconds) back when it was used too.
2020-08-06 21:57:12 +02:00
JosJuice
b0f9bb9f13
Port some settings to the new config system
...
Other than the controller settings and JIT debug settings,
these are the only settings which were defined in Java code
but not defined in the new config system in C++. (There are
still a lot of settings that are defined in the new config
system but not yet saveable in the new config system, though.)
2020-08-03 15:07:53 +02:00
Felk
f775e9b99d
OnScreenDisplay: fix names rgba -> argb
2020-08-02 01:37:20 +02:00
LC
b354e343a7
Merge pull request #8988 from JosJuice/no-refresh-rate-round
...
VideoCommon: Don't round the refresh rate
2020-07-28 17:17:34 -04:00
JosJuice
f72b756778
VideoCommon: Don't round the refresh rate
...
We now provide a double to the FPS counter and exact values
to FIFO recording and frame dumping.
2020-07-28 21:01:38 +02:00
Lioncash
4b21bc7508
LightingShaderGen: Transition over to fmt
2020-07-24 13:50:09 -04:00
Lioncash
7f7db6d3e7
VertexShaderGen: Transition over to using fmt
2020-07-24 13:34:47 -04:00
iwubcode
9c8338ec4c
DolphinQt / VideoCommon: Add additional texture dumping options. Specifically, this enables users to choose whether to dump mip maps, base level textures, or both.
2020-07-22 19:30:27 -05:00
Connor McLaughlin
9c12a843f8
Merge pull request #8884 from iwubcode/freelook_performance_fix
...
VertexShaderManager: Only look for freelook config changes if we're using freelook
2020-07-04 14:19:59 +10:00
iwubcode
0441d6aa5e
VertexShaderManager: Avoid accessing freelook control type configuration each call which caused a performance hit, move check to RenderBase where it is checked when config changes
2020-07-02 12:55:08 -05:00
LC
4ff560a6e4
Merge pull request #8913 from JosJuice/msvc-preprocessor
...
Support the new MSVC preprocessor
2020-06-30 04:34:10 -04:00
JosJuice
293745afce
Support the new MSVC preprocessor
...
Intends to fix https://bugs.dolphin-emu.org/issues/12170 .
2020-06-29 13:50:59 +02:00
JosJuice
81d399a4f2
VideoCommon: Show profiler output again
...
This profiler was added in 94d9d13
, but must've broken at some point.
2020-06-29 11:59:47 +02:00
Admiral H. Curtiss
27e49c00b3
FreeLookCamera: Fix savestate branch inconsistency.
...
Fixes https://bugs.dolphin-emu.org/issues/12168
2020-06-28 02:31:37 +02:00
iwubcode
8ccb684711
VideoCommon: change freelook camera fov step size and expose it
2020-06-25 13:34:42 -05:00
iwubcode
3d7d4dfc8a
VideoCommon: Use freelook field of view to change the perspective of the camera
2020-06-25 13:34:42 -05:00
JosJuice
c9edfa0eaa
Replace Windows CMake lambda constexpr capture workaround
...
While manually capturing constexpr variables used in lambda
expressions does work, it's really easy to forget doing so since
we don't have a Windows CMake builder and the workaround isn't
necessary anywhere else. Fortunately, MSVC has a flag that fixes
the constexpr capture behavior, so let's use that instead.
2020-06-25 13:11:29 +02:00
iwubcode
a65ef35f1a
VideoCommon: Clean freelook camera dirty state when getting the new view
2020-06-17 12:07:40 -05:00
Connor McLaughlin
b4e063311e
Merge pull request #8827 from stenzek/adreno-more-like-brokenreno
...
FramebufferManager: Fix invalid readback of EFB D24S8 depth
2020-05-28 16:55:42 +10:00
Lioncash
86f8768268
VideoCommon/ShaderGenCommon: Make template functions regular functions
...
These are only ever used with ShaderCode instances and nothing else.
Given that, we can convert these helper functions to expect that type of
object as an argument and remove the need for templates, improving
compiler throughput a marginal amount, as the template instantiation
process doesn't need to be performed.
We can also move the definitions of these functions into the cpp file,
which allows us to remove a few inclusions from the ShaderGenCommon
header. This uncovered a few instances of indirect inclusions being
relied upon in other source files.
One other benefit is this allows changes to be made to the definitions
of the functions without needing to recompile all translation units that
make use of these functions, making change testing a little quicker.
Moving the definitions into the cpp file also allows us to completely
hide DefineOutputMember() from external view, given it's only ever used
inside of GenerateVSOutputMembers().
2020-05-25 21:12:29 -04:00
Lioncash
e3506ff4ef
VideoCommon/ShaderGenCommon: Convert helper functions over to fmt
...
A very trivial conversion, this simply converts calls to Write over to
WriteFmt and adjusts the formatting specifiers as necessary.
This also allows the const char* parameters to become std::string_view
instances, allowing for ease of use with other string types.
2020-05-25 21:12:29 -04:00
Markus Wick
68706973d2
Merge pull request #8828 from stenzek/gles-readpixels
...
FramebufferManager: Copy to color format for depth readbacks on GLES
2020-05-25 08:57:20 +02:00
Stenzek
bf74553878
FramebufferManager: Copy to color format for depth readbacks on GLES
...
glReadPixels() with depth formats is not supported.
Should fix broken EFB access on GLES.
2020-05-24 16:11:11 +10:00
Stenzek
ad373950a2
FramebufferManager: Fix invalid readback of EFB D24S8 depth
...
Fixes assertion tripping when saving state on Adreno.
2020-05-24 15:36:04 +10:00
Léo Lam
8df56cb319
Migrate video backend setting to the new config system
...
Fixes https://bugs.dolphin-emu.org/issues/12087
2020-05-22 16:54:53 +02:00
Pierre Bourdon
cea779cc84
Merge pull request #8767 from iwubcode/freelook-camera-type
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Expand freelook camera with control options
2020-05-17 17:33:04 +02:00
JosJuice
2137fb7813
Externals: Add zstd
...
I had to rename Source/Common/Compiler.h because the VS build
confuses it with Externals/zstd/lib/common/compiler.h otherwise.
2020-05-13 20:53:10 +02:00
iwubcode
e125c61d47
VideoCommon: remove VertexShaderManager functions instead preferring the direct freelook camera methods
2020-05-03 13:34:13 -05:00
iwubcode
6e7d1e0e71
VideoCommon: Add Free Look camera with separate modes
2020-05-03 13:31:47 -05:00
JosJuice
bf57abc0d5
Fix Windows CMake build errors
...
Lambda expressions with uncaptured constants were leading to errors,
and there were also some warnings about deprecated functions
(QFontMetrics::width and inet_ntoa).
2020-05-03 14:10:24 +02:00
degasus
fc0df37d94
Fix windows build system.
2020-04-29 12:56:52 +02:00
Pierre Bourdon
b7db359081
XFMemory: SETPOSMTXINFO should be SETPOSTMTXINFO
...
It actually maps to postMtxInfo, not posMtxInfo (which isn't a thing).
This is especially confusing because there *are* position matrices (as
opposed to post-transform matrices).
2020-04-29 05:26:02 +02:00
Léo Lam
0fe4985f8d
Merge pull request #8689 from howard0su/cleanup_sign
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Remove warnings of -Wsign-compare
2020-04-28 13:36:21 +02:00
Jun Su
f3d7b82f83
Cleanup warnings of -Wswitch
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Add default branch to the switch-case.
2020-04-28 13:16:30 +02:00
Sintendo
523954e03a
Analytics: Report correct quirk for mismatched xf/bp colors
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Looks like a copy-paste error. The quirk for mismatched xf/bp texgens
was used twice.
2020-04-24 02:22:51 +02:00
JMC47
d845b31579
Merge pull request #8717 from stenzek/mismatched-xf-bp
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VertexManagerBase: Skip drawing objects with mismatched xf/bp stages
2020-04-21 10:07:36 -04:00
JMC47
935b12d785
Merge pull request #8730 from JosJuice/frame-advance-duplicate-frame
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Core: Skip duplicate frames when using frame advance
2020-04-16 18:29:16 -04:00
JMC47
c0ae9cbc45
Merge pull request #8584 from jordan-woyak/widescreen-heuristic-fix
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VideoCommon: Tweak widescreen heuristic.
2020-04-13 05:57:19 -04:00
JosJuice
812ad4257c
Core: Skip duplicate frames when using frame advance
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It used to be the case that frame advance skipped duplicate frames
(i.e. it would take 30 frame advances to get through one second
of emulated time in a 30 fps game), but this broke in 9c5c3c0
.
Skipping duplicate frames making TASing less annoying.
2020-04-09 11:39:29 +02:00
JosJuice
1a42355f96
Core: Clarify Callback_VideoCopiedToXFB and FrameUpdate
2020-04-09 00:21:04 +02:00
Stenzek
ff7180cac4
Analytics: Add quirk for mismatched xf/bp texgens/colors
2020-04-02 12:52:16 +10:00
Stenzek
a9c1dcf656
VertexManagerBase: Skip drawing objects with mismatched xf/bp stages
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Hardware tests have shown that if the number of texgens/channels do not
match, you get garbage rendering. Presumably because the output
registers from the XF stage are fed into the incorrect input registers
for TEV/BP.
Currently, this causes Dolphin to crash/generate invalid shaders with an
assertion failure in the hardware backends. Instead, we log an error.
Perhaps in the future we should just spit out all texgens/colors anyway
from both stages, and let cross-stage optimization take care of DCE'ing
it away. But doing so would require changing the UIDs and invalidating
everyone's shader caches.
2020-04-02 12:51:41 +10:00
Jun Su
81f8099cc6
Remove warnings of -Wsign-compare
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Cast the variable to the coresponding type.
2020-03-25 07:57:14 +08:00
Jun Su
da223a2271
Cleanup warnings of -Wunused-lambda-capture
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Remove unused lambda captures.
2020-03-24 20:14:10 +08:00
iwubcode
bba92019dc
VideoCommon: Allow texture folders to be determined by a <gameid>.txt file
2020-03-15 12:34:04 -05:00
Stenzek
a545344268
VideoBackends: Make it possible for PrepareWindow to change the surface
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Again, needed for MoltenVK.
2020-03-11 23:10:30 +10:00
Jordan Woyak
7cbb9822c1
VideoCommon: Remove widescreen heuristic debug logs.
2020-02-09 13:22:27 -06:00
Jordan Woyak
10223da6a8
VideoCommon: Tweak widescreen heuristic and clean up some related Renderer logic.
2020-02-09 13:22:25 -06:00
Lioncash
abd2897377
VideoCommon: Amend formatting code to handle the upgrade to fmt
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It seems that the newer version of fmt gets tripped up by bitfields
within structs. However, we can just specify the intended type where
necessary to get around this.
2020-02-04 14:55:20 -05:00
Techjar
3a3dc28d54
VertexLoaderX64: Don't use PDEP on AMD Zen
2020-01-26 22:12:00 -05:00
Tilka
2edcb29706
Merge pull request #8582 from jordan-woyak/osd-disabled-fix
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VideoCommon/OSD: Process OSD messages even when they are disabled.
2020-01-25 21:11:37 +00:00
Tilka
b0e040431a
Merge pull request #8581 from jordan-woyak/ciface-ar-aware
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InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio.
2020-01-25 20:28:01 +00:00
Connor McLaughlin
e3a7922e12
Merge pull request #8336 from Ebola16/PS
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Add Dolphin version and current video backend to shader compilation logs
2020-01-25 11:52:14 +10:00
Jordan Woyak
c08671c4ce
VideoCommon/OSD: Process OSD messages even when they are disabled.
2020-01-24 11:00:58 -06:00
Jordan Woyak
b92f6480a0
InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio.
2020-01-24 09:20:41 -06:00