VideoCommon: Use Common::SavePNG() to write textures.

This commit is contained in:
Admiral H. Curtiss 2020-11-26 04:36:27 +01:00
parent 33c1a5b941
commit 324de7fa02
2 changed files with 17 additions and 105 deletions

View File

@ -9,9 +9,7 @@
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/MsgHandler.h"
#include "VideoCommon/ImageWrite.h"
#include "png.h"
#include "Common/Image.h"
bool SaveData(const std::string& filename, const std::string& data)
{
@ -22,11 +20,6 @@ bool SaveData(const std::string& filename, const std::string& data)
return true;
}
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4611)
#endif
/*
TextureToPng
@ -35,111 +28,30 @@ data : This is an array of RGBA with 8 bits per channel. 4 bytes for each p
row_stride: Determines the amount of bytes per row of pixels.
*/
bool TextureToPng(const u8* data, int row_stride, const std::string& filename, int width,
int height, bool saveAlpha)
int height, bool save_alpha)
{
if (!data)
return false;
bool success = false;
char title[] = "Dolphin Screenshot";
char title_key[] = "Title";
png_structp png_ptr = nullptr;
png_infop info_ptr = nullptr;
if (save_alpha)
{
return Common::SavePNG(filename, data, Common::ImageByteFormat::RGBA, width, height,
row_stride);
}
std::vector<u8> buffer;
buffer.reserve(width * height * 3);
// Open file for writing (binary mode)
File::IOFile fp(filename, "wb");
if (!fp.IsOpen())
for (int y = 0; y < height; ++y)
{
PanicAlertFmtT("Screenshot failed: Could not open file \"{0}\" (error {1})", filename, errno);
goto finalise;
}
// Initialize write structure
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
if (png_ptr == nullptr)
{
PanicAlertFmt("Screenshot failed: Could not allocate write struct");
goto finalise;
}
// Initialize info structure
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == nullptr)
{
PanicAlertFmt("Screenshot failed: Could not allocate info struct");
goto finalise;
}
// Classical libpng error handling uses longjmp to do C-style unwind.
// Modern libpng does support a user callback, but it's required to operate
// in the same way (just gives a chance to do stuff before the longjmp).
// Instead of futzing with it, we use gotos specifically so the compiler
// will still generate proper destructor calls for us (hopefully).
// We also do not use any local variables outside the region longjmp may
// have been called from if they were modified inside that region (they
// would need to be volatile).
if (setjmp(png_jmpbuf(png_ptr)))
{
PanicAlertFmt("Screenshot failed: Error during PNG creation");
goto finalise;
}
// Begin region which may call longjmp
png_init_io(png_ptr, fp.GetHandle());
// Write header (8 bit color depth)
png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
png_text title_text;
title_text.compression = PNG_TEXT_COMPRESSION_NONE;
title_text.key = title_key;
title_text.text = title;
png_set_text(png_ptr, info_ptr, &title_text, 1);
png_write_info(png_ptr, info_ptr);
if (!saveAlpha)
buffer.resize(width * 4);
// Write image data
for (auto y = 0; y < height; ++y)
{
const u8* row_ptr = data + y * row_stride;
if (!saveAlpha)
const u8* pos = data + y * row_stride;
for (int x = 0; x < width; ++x)
{
for (int x = 0; x < width; x++)
{
for (int i = 0; i < 3; i++)
buffer[4 * x + i] = row_ptr[4 * x + i];
buffer[4 * x + 3] = 0xff;
}
row_ptr = buffer.data();
buffer.push_back(pos[x * 4]);
buffer.push_back(pos[x * 4 + 1]);
buffer.push_back(pos[x * 4 + 2]);
}
// The old API uses u8* instead of const u8*. It doesn't write
// to this pointer, but to fit the API, we have to drop the const qualifier.
png_write_row(png_ptr, const_cast<u8*>(row_ptr));
}
// End write
png_write_end(png_ptr, nullptr);
// End region which may call longjmp
success = true;
finalise:
if (info_ptr != nullptr)
png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
if (png_ptr != nullptr)
png_destroy_write_struct(&png_ptr, (png_infopp) nullptr);
return success;
return Common::SavePNG(filename, buffer.data(), Common::ImageByteFormat::RGB, width, height);
}
#ifdef _MSC_VER
#pragma warning(pop)
#endif

View File

@ -9,4 +9,4 @@
bool SaveData(const std::string& filename, const std::string& data);
bool TextureToPng(const u8* data, int row_stride, const std::string& filename, int width,
int height, bool saveAlpha = true);
int height, bool save_alpha = true);