Remove wait_for_completion parameter from Renderer::SaveScreenshot
This is now unused. Seems like it was an improper fix (there would be a race if saving the screenshot took longer than 2 seconds) back when it was used too.
This commit is contained in:
parent
25ebc3c07c
commit
7385e9129c
|
@ -713,26 +713,25 @@ static std::string GenerateScreenshotName()
|
|||
return name;
|
||||
}
|
||||
|
||||
void SaveScreenShot(bool wait_for_completion)
|
||||
void SaveScreenShot()
|
||||
{
|
||||
const bool bPaused = GetState() == State::Paused;
|
||||
|
||||
SetState(State::Paused);
|
||||
|
||||
g_renderer->SaveScreenshot(GenerateScreenshotName(), wait_for_completion);
|
||||
g_renderer->SaveScreenshot(GenerateScreenshotName());
|
||||
|
||||
if (!bPaused)
|
||||
SetState(State::Running);
|
||||
}
|
||||
|
||||
void SaveScreenShot(std::string_view name, bool wait_for_completion)
|
||||
void SaveScreenShot(std::string_view name)
|
||||
{
|
||||
const bool bPaused = GetState() == State::Paused;
|
||||
|
||||
SetState(State::Paused);
|
||||
|
||||
g_renderer->SaveScreenshot(fmt::format("{}{}.png", GenerateScreenshotFolderPath(), name),
|
||||
wait_for_completion);
|
||||
g_renderer->SaveScreenshot(fmt::format("{}{}.png", GenerateScreenshotFolderPath(), name));
|
||||
|
||||
if (!bPaused)
|
||||
SetState(State::Running);
|
||||
|
|
|
@ -112,8 +112,8 @@ void SetState(State state);
|
|||
State GetState();
|
||||
void WaitUntilDoneBooting();
|
||||
|
||||
void SaveScreenShot(bool wait_for_completion = false);
|
||||
void SaveScreenShot(std::string_view name, bool wait_for_completion = false);
|
||||
void SaveScreenShot();
|
||||
void SaveScreenShot(std::string_view name);
|
||||
|
||||
void Callback_WiimoteInterruptChannel(int number, u16 channel_id, const u8* data, u32 size);
|
||||
|
||||
|
|
|
@ -378,20 +378,11 @@ Renderer::ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const
|
|||
return std::make_tuple(left_rc, right_rc);
|
||||
}
|
||||
|
||||
void Renderer::SaveScreenshot(std::string filename, bool wait_for_completion)
|
||||
void Renderer::SaveScreenshot(std::string filename)
|
||||
{
|
||||
// We must not hold the lock while waiting for the screenshot to complete.
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(m_screenshot_lock);
|
||||
m_screenshot_name = std::move(filename);
|
||||
m_screenshot_request.Set();
|
||||
}
|
||||
|
||||
if (wait_for_completion)
|
||||
{
|
||||
// This is currently only used by Android, and it was using a wait time of 2 seconds.
|
||||
m_screenshot_completed.WaitFor(std::chrono::seconds(2));
|
||||
}
|
||||
std::lock_guard<std::mutex> lk(m_screenshot_lock);
|
||||
m_screenshot_name = std::move(filename);
|
||||
m_screenshot_request.Set();
|
||||
}
|
||||
|
||||
void Renderer::CheckForConfigChanges()
|
||||
|
|
|
@ -199,7 +199,7 @@ public:
|
|||
float EFBToScaledYf(float y) const;
|
||||
|
||||
// Random utilities
|
||||
void SaveScreenshot(std::string filename, bool wait_for_completion);
|
||||
void SaveScreenshot(std::string filename);
|
||||
void DrawDebugText();
|
||||
|
||||
virtual void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
|
||||
|
|
Loading…
Reference in New Issue