DriverDetails: Remove bug for broken GPU Texture Decoding

This commit is contained in:
Techjar 2020-10-08 10:12:32 -04:00
parent de2d099200
commit 0c01712d13
2 changed files with 0 additions and 8 deletions

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@ -346,10 +346,6 @@ void VulkanContext::PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalD
// with depth clamping. Fall back to inverted depth range for these.
if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_REVERSED_DEPTH_RANGE))
config->backend_info.bSupportsReversedDepthRange = false;
// GPU Texture Decoding is broken under MoltenVK.
if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_GPU_TEXTURE_DECODING))
config->backend_info.bSupportsGPUTextureDecoding = false;
}
void VulkanContext::PopulateBackendInfoMultisampleModes(

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@ -286,10 +286,6 @@ enum Bug
// Mali Vulkan driver, causing high CPU usage in the __pi___inval_cache_range kernel
// function. This flag causes readback buffers to select the coherent type.
BUG_SLOW_CACHED_READBACK_MEMORY,
// BUG: GPU Texture Decoding produces a spectacular mess or just outright crashes when using
// Vulkan on macOS through MoltenVK.
BUG_BROKEN_GPU_TEXTURE_DECODING,
};
// Initializes our internal vendor, device family, and driver version