VideoCommon: Add speed to Free Look camera
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@ -258,10 +258,26 @@ void FreeLookCamera::Reset()
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m_dirty = true;
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}
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void FreeLookCamera::ModifySpeed(float multiplier)
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{
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m_speed *= multiplier;
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}
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void FreeLookCamera::ResetSpeed()
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{
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m_speed = 1.0f;
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}
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float FreeLookCamera::GetSpeed() const
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{
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return m_speed;
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}
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void FreeLookCamera::DoState(PointerWrap& p)
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{
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if (p.mode == PointerWrap::MODE_WRITE || p.mode == PointerWrap::MODE_MEASURE)
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{
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p.Do(m_speed);
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p.Do(m_current_type);
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p.Do(m_fov_x);
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p.Do(m_fov_y);
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@ -273,6 +289,7 @@ void FreeLookCamera::DoState(PointerWrap& p)
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else
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{
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const auto old_type = m_current_type;
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p.Do(m_speed);
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p.Do(m_current_type);
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p.Do(m_fov_x);
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p.Do(m_fov_y);
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@ -63,6 +63,10 @@ public:
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bool IsDirty() const;
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void SetClean();
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void ModifySpeed(float multiplier);
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void ResetSpeed();
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float GetSpeed() const;
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private:
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bool m_dirty = false;
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float m_fov_x = 1.0f;
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@ -71,6 +75,7 @@ private:
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std::unique_ptr<CameraController> m_camera_controller;
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float m_fov_step_size = 0.025f;
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float m_speed = 1.0f;
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};
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extern FreeLookCamera g_freelook_camera;
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