Merge pull request #9323 from waddlesplash/haiku
Rehabilitate Haiku support.
This commit is contained in:
commit
eafb9de047
|
@ -20,7 +20,7 @@ set(DISTRIBUTOR "None" CACHE STRING "Name of the distributor.")
|
|||
if(UNIX AND NOT APPLE AND NOT ANDROID)
|
||||
option(ENABLE_X11 "Enables X11 Support" ON)
|
||||
endif()
|
||||
if(NOT WIN32 AND NOT APPLE)
|
||||
if(NOT WIN32 AND NOT APPLE AND NOT HAIKU)
|
||||
option(ENABLE_EGL "Enables EGL OpenGL Interface" ON)
|
||||
endif()
|
||||
|
||||
|
|
|
@ -168,6 +168,8 @@ elseif (ANDROID)
|
|||
PRIVATE
|
||||
androidcommon
|
||||
)
|
||||
elseif(HAIKU)
|
||||
target_link_libraries(common PRIVATE be GL)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
|
@ -256,6 +258,11 @@ elseif(APPLE)
|
|||
GL/GLInterface/AGL.h
|
||||
GL/GLInterface/AGL.mm
|
||||
)
|
||||
elseif(HAIKU)
|
||||
target_sources(common PRIVATE
|
||||
GL/GLInterface/BGL.h
|
||||
GL/GLInterface/BGL.cpp
|
||||
)
|
||||
elseif(ENABLE_X11 AND X11_FOUND)
|
||||
target_sources(common PRIVATE
|
||||
GL/GLX11Window.cpp
|
||||
|
|
|
@ -12,6 +12,9 @@
|
|||
#if defined(_WIN32)
|
||||
#include "Common/GL/GLInterface/WGL.h"
|
||||
#endif
|
||||
#if defined(__HAIKU__)
|
||||
#include "Common/GL/GLInterface/BGL.h"
|
||||
#endif
|
||||
#if HAVE_X11
|
||||
#include "Common/GL/GLInterface/GLX.h"
|
||||
#endif
|
||||
|
@ -92,6 +95,10 @@ std::unique_ptr<GLContext> GLContext::Create(const WindowSystemInfo& wsi, bool s
|
|||
if (wsi.type == WindowSystemType::Android)
|
||||
context = std::make_unique<GLContextEGLAndroid>();
|
||||
#endif
|
||||
#if defined(__HAIKU__)
|
||||
if (wsi.type == WindowSystemType::Haiku)
|
||||
context = std::make_unique<GLContextBGL>();
|
||||
#endif
|
||||
#if HAVE_X11
|
||||
if (wsi.type == WindowSystemType::X11)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,96 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Common/GL/GLInterface/BGL.h"
|
||||
|
||||
#include <GLView.h>
|
||||
#include <Size.h>
|
||||
#include <Window.h>
|
||||
|
||||
#include "Common/Assert.h"
|
||||
|
||||
BGLView* GLContextBGL::s_current = nullptr;
|
||||
|
||||
GLContextBGL::~GLContextBGL()
|
||||
{
|
||||
if (!m_window)
|
||||
delete m_gl;
|
||||
}
|
||||
|
||||
bool GLContextBGL::Initialize(const WindowSystemInfo& wsi, bool stereo, bool core)
|
||||
{
|
||||
m_window = static_cast<BWindow*>(wsi.render_window);
|
||||
|
||||
m_gl = new BGLView(m_window ? m_window->Bounds() : BRect(), "GLContextBGL", B_FOLLOW_ALL_SIDES, 0,
|
||||
BGL_RGB | BGL_DOUBLE | BGL_ALPHA);
|
||||
if (m_window)
|
||||
m_window->AddChild(m_gl);
|
||||
|
||||
m_opengl_mode = Mode::OpenGL;
|
||||
|
||||
m_gl->LockLooper();
|
||||
BRect size = m_gl->Frame();
|
||||
m_gl->UnlockLooper();
|
||||
|
||||
m_backbuffer_width = size.IntegerWidth();
|
||||
m_backbuffer_height = size.IntegerHeight();
|
||||
|
||||
MakeCurrent();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContextBGL::IsHeadless() const
|
||||
{
|
||||
return m_window == nullptr;
|
||||
}
|
||||
|
||||
bool GLContextBGL::MakeCurrent()
|
||||
{
|
||||
if (s_current)
|
||||
s_current->UnlockGL();
|
||||
m_gl->LockGL();
|
||||
s_current = m_gl;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContextBGL::ClearCurrent()
|
||||
{
|
||||
if (!s_current)
|
||||
return true;
|
||||
|
||||
ASSERT(m_gl == s_current);
|
||||
s_current->UnlockGL();
|
||||
s_current = nullptr;
|
||||
return true;
|
||||
}
|
||||
|
||||
void GLContextBGL::Swap()
|
||||
{
|
||||
m_gl->SwapBuffers();
|
||||
}
|
||||
|
||||
void GLContextBGL::Update()
|
||||
{
|
||||
m_gl->LockLooper();
|
||||
BRect size = m_gl->Frame();
|
||||
if (m_backbuffer_width == size.IntegerWidth() && m_backbuffer_height == size.IntegerHeight())
|
||||
{
|
||||
m_gl->UnlockLooper();
|
||||
return;
|
||||
}
|
||||
|
||||
ClearCurrent();
|
||||
m_gl->FrameResized(size.Width(), size.Height());
|
||||
MakeCurrent();
|
||||
m_gl->UnlockLooper();
|
||||
|
||||
m_backbuffer_width = size.IntegerWidth();
|
||||
m_backbuffer_height = size.IntegerHeight();
|
||||
}
|
||||
|
||||
void* GLContextBGL::GetFuncAddress(const std::string& name)
|
||||
{
|
||||
return m_gl->GetGLProcAddress(name.c_str());
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Common/GL/GLContext.h"
|
||||
|
||||
class BWindow;
|
||||
class BGLView;
|
||||
|
||||
class GLContextBGL final : public GLContext
|
||||
{
|
||||
public:
|
||||
~GLContextBGL() override;
|
||||
|
||||
bool IsHeadless() const override;
|
||||
|
||||
bool MakeCurrent() override;
|
||||
bool ClearCurrent() override;
|
||||
|
||||
void Update() override;
|
||||
|
||||
void Swap() override;
|
||||
|
||||
void* GetFuncAddress(const std::string& name) override;
|
||||
|
||||
protected:
|
||||
bool Initialize(const WindowSystemInfo& wsi, bool stereo, bool core) override;
|
||||
|
||||
private:
|
||||
static BGLView* s_current;
|
||||
|
||||
BWindow* m_window;
|
||||
BGLView* m_gl;
|
||||
};
|
|
@ -13,6 +13,7 @@ enum class WindowSystemType
|
|||
X11,
|
||||
Wayland,
|
||||
FBDev,
|
||||
Haiku,
|
||||
};
|
||||
|
||||
struct WindowSystemInfo
|
||||
|
|
|
@ -402,7 +402,7 @@ private:
|
|||
bool m_bba_link_up = false;
|
||||
bool m_bba_failure_notified = false;
|
||||
#if defined(WIN32) || defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || \
|
||||
defined(__OpenBSD__) || defined(__NetBSD__)
|
||||
defined(__OpenBSD__) || defined(__NetBSD__) || defined(__HAIKU__)
|
||||
sf::UdpSocket m_sf_socket;
|
||||
sf::IpAddress m_sf_recipient_ip;
|
||||
char m_in_frame[9004];
|
||||
|
|
|
@ -154,6 +154,8 @@ static WindowSystemType GetWindowSystemType()
|
|||
return WindowSystemType::X11;
|
||||
else if (platform_name == QStringLiteral("wayland"))
|
||||
return WindowSystemType::Wayland;
|
||||
else if (platform_name == QStringLiteral("haiku"))
|
||||
return WindowSystemType::Haiku;
|
||||
|
||||
ModalMessageBox::critical(
|
||||
nullptr, QStringLiteral("Error"),
|
||||
|
@ -167,7 +169,7 @@ static WindowSystemInfo GetWindowSystemInfo(QWindow* window)
|
|||
wsi.type = GetWindowSystemType();
|
||||
|
||||
// Our Win32 Qt external doesn't have the private API.
|
||||
#if defined(WIN32) || defined(__APPLE__)
|
||||
#if defined(WIN32) || defined(__APPLE__) || defined(__HAIKU__)
|
||||
wsi.render_window = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
|
||||
wsi.render_surface = wsi.render_window;
|
||||
#else
|
||||
|
|
|
@ -37,6 +37,8 @@ constexpr u32 m_os = OS_ALL | OS_FREEBSD;
|
|||
constexpr u32 m_os = OS_ALL | OS_OPENBSD;
|
||||
#elif __NetBSD__
|
||||
constexpr u32 m_os = OS_ALL | OS_NETBSD;
|
||||
#elif __HAIKU__
|
||||
constexpr u32 m_os = OS_ALL | OS_HAIKU;
|
||||
#endif
|
||||
|
||||
static API m_api = API_OPENGL;
|
||||
|
|
|
@ -28,6 +28,7 @@ enum OS
|
|||
OS_FREEBSD = (1 << 5),
|
||||
OS_OPENBSD = (1 << 6),
|
||||
OS_NETBSD = (1 << 7),
|
||||
OS_HAIKU = (1 << 8),
|
||||
};
|
||||
// Enum of known vendors
|
||||
// Tegra and Nvidia are separated out due to such substantial differences
|
||||
|
|
Loading…
Reference in New Issue