VideoCommon: Add 'Active' state to FreelookCamera to future proof if we ever add multiple cameras
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@ -319,3 +319,8 @@ void FreeLookCamera::SetClean()
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{
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m_dirty = false;
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}
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bool FreeLookCamera::IsActive() const
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{
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return FreeLook::GetActiveConfig().enabled;
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}
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@ -66,6 +66,8 @@ public:
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void ResetSpeed();
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float GetSpeed() const;
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bool IsActive() const;
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private:
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bool m_dirty = false;
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float m_fov_x = 1.0f;
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@ -75,6 +77,7 @@ private:
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float m_fov_step_size = 0.025f;
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float m_speed = 1.0f;
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bool m_enabled = true;
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};
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extern FreeLookCamera g_freelook_camera;
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@ -356,7 +356,7 @@ void VertexShaderManager::SetConstants()
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case GX_PERSPECTIVE:
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{
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const Common::Vec2 fov =
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g_ActiveConfig.bFreeLook ? g_freelook_camera.GetFieldOfView() : Common::Vec2{1, 1};
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g_freelook_camera.IsActive() ? g_freelook_camera.GetFieldOfView() : Common::Vec2{1, 1};
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g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW * fov.x;
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[2] = rawProjection[1] * g_ActiveConfig.fAspectRatioHackW * fov.x;
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@ -419,7 +419,7 @@ void VertexShaderManager::SetConstants()
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auto corrected_matrix = s_viewportCorrection * Common::Matrix44::FromArray(g_fProjectionMatrix);
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if (xfmem.projection.type == GX_PERSPECTIVE)
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if (g_freelook_camera.IsActive() && xfmem.projection.type == GX_PERSPECTIVE)
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corrected_matrix *= g_freelook_camera.GetView();
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memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4));
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