Soren Jorvang
494ba1eba2
Lint.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5716 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 00:58:34 +00:00
Soren Jorvang
391312641c
Build GLEW, SDL and zlib as static libraries from Externals as with
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LZO/SFML/SOIL and subject to the same shared_foo exception options.
This makes building a self-contained distribution package much easier.
TBD: Cg and wxWidgets 2.9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5712 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 00:07:52 +00:00
Soren Jorvang
2db54798d7
Import SDL 1.2.14 and GLEW 1.5.4.
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I am not replacing the following header files used by the Windows build,
as I don't have a Windows build setup to test. Please point the Windows
build at the header files inside these clean distribution packages and
garbage collect the duplicates: GLew/*.h and SDL/Include_1.2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 23:31:13 +00:00
Soren Jorvang
b560d2456e
Integrate the standalone memcard manager into the main build.
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Use 10.5 SDK header files in an attempt to keep us honest and
10.5 compatible. I'd do the same with system libraries, but
the linker gives strange errors when I try that. We also link
against third party libraries from Macports that haven't had
any magic 10.5 compat dust sprinkled over them, so maybe it
isn't very important anyway.
Move the OS X variable section in SConstruct upwards a bit to
have the settings apply to more of the config tests. SCons'
ParseConfig causes problems for the -arch tuples, though, so
the SDL check still isn't quite as comprehensive as it should
be.
Put the XCode project out of its misery.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5693 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 18:07:29 +00:00
Soren Jorvang
d937b73d9c
Cure some bit rot and allow building the standaline memcard manager on OS X.
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The app appears broken though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5650 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-11 15:18:36 +00:00
Soren Jorvang
ce82c43bb7
Disable the Wiiuse banner and instead credit Michael Laforest,
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the original author, in the About dialog. Ok'ed with him.
WX doesn't reflow text terribly well, so format it manually.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5646 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 14:39:08 +00:00
Soren Jorvang
404c625622
Simplify the SCons build:
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On OS X, build all code as Objective-C(++).
Centralize framework handling.
Cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5645 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 14:18:21 +00:00
hrydgard
5845ff6728
build fixin', warning fixin'.
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Thanks soren for the macosx fixes, this fixes the windows build and eliminates some warning from the same.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5643 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 21:19:23 +00:00
Soren Jorvang
e648c6d68b
Overhaul of OS X real Wiimote support.
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Fixes a number of problems, including unreliable connection setup,
frequent disconnections, busy-waiting and shutdown deadlocks.
Motion Plus and nunchuk hot swapping now work and Wiiuse does a small
amount of queueing to prevent occasional dropped packets. The OS X
bluetooth stack has no internal input buffering and while a worker
thread can easily keep up with data coming from the Wiimote, the rest
of Dolphin can easily get behind if it is blocked by disk I/O or
similar. Mostly the Wiimote protocol recovers from dropped packets,
but sometimes the Wiimote would get out of sync and send a disconnect.
I wonder if the other platforms might benefit from a bit of queueing
at this layer as well.
Still doesn't support multiple devices, as I kept changing my mind
about how best to do it. I only have one Wiimote anyway..
One improvement to the Wiimote plugin that would be really nice would
be for the scan for new devices to operate continuously or periodically
like on a real Wii rather than just for 5 seconds at startup..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5640 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 19:36:08 +00:00
Shawn Hoffman
4a0c8fc0c9
Hg:
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enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 01:37:08 +00:00
Soren Jorvang
30e437f9e3
Fix some cases of variables being used uninitialized. Also some unused
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variables, writeable strings and dangerously shadowed variables.
index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.
A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.
These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 20:35:12 +00:00
Soren Jorvang
03d1438be8
Cleanup after multi-level SVN rename.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5573 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:07:08 +00:00
Soren Jorvang
664cea45c7
Meta:
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Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.
Host.cpp has never been used.
Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:
title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
Set eol-style native on a number of text files which didn't already have it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00
Soren Jorvang
66c480c86b
Don't print a bogus number of bluetooth devices found.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5559 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-31 16:54:21 +00:00
Soren Jorvang
774035d715
Always build a universal binary on OS X. This requires wxWidgets >= 2.9.
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Enable -Werror (OS X only so far - please test and enable on other platforms).
Clean up library handling a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5504 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:31:50 +00:00
Soren Jorvang
7215732bcd
Don't assume writeable C strings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5493 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:55:04 +00:00
NeoBrainX
655e3b3381
MSVC++ 2010 doesn't seem to like certain function declarations, fixed SOIL.h accordingly.
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Thanks to xsacha for reporting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5469 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 13:09:52 +00:00
snzgoo
c59409b46a
Introducing WM_DEVICECHANGE win32callback.
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No need to press the "refresh wiimotes" button on pair up anymore, checking the extended pair up box(still experimental) allows u to pair and hook up the wiimote while being ingame. You still need to do the ALT+F5/F6/F7/F8 connect, but you wont need to press the pair up button + refresh button anymore, feel free to test it, its not perfect yes. Just press 1+2 on your Wiimote to pair it up ingame(you need to check the extended pair up box for that feature).
PS I hope I didnt break nonwin32 builds, I gave my best however.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5413 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-26 17:51:32 +00:00
snzgoo
c344502524
wiiuse buildfix nonwin32, mea culpa.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5412 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-26 10:49:12 +00:00
snzgoo
06f0bc91ee
Just a small WIIUSE[WIN32] update to avoid dependencies @wiimote_plugin in my next commit.
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You can check whether WM_DEVICECHANGE got triggered by a Wiimote.(Pair-up arrival/removal)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5410 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 22:39:47 +00:00
Glenn Rice
9095b4d67f
Link wiiuse statically in linux.
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Fixes issue 2562
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5384 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 14:50:21 +00:00
nitsuja-
b31042cb10
fixed a bug where events scheduled for the same time run in backwards order
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simplified CoreTiming::AddEventToQueue
fixed emu.frameadvance and implemented emu.wait
fixed Lua script termination
brought over some luaconf customizations to fix issue 2245 in a better way and deal with certain other scripting problems
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5383 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 08:28:52 +00:00
Shawn Hoffman
50a4293d85
update zlib to 1.2.4
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changelog is at http://www.zlib.net/ChangeLog.txt
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5318 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 17:10:32 +00:00
Shawn Hoffman
25684ab5a9
update SFML_Network to 1.6
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5317 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 16:53:06 +00:00
Shawn Hoffman
9d1cb60aff
update GLew from 1.5.1 to 1.5.3
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see http://glew.sourceforge.net/log.html for changelog
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5316 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 16:41:23 +00:00
Shawn Hoffman
4fe3924d54
Update Cg to 2.2 Feb 2010
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5315 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 16:22:45 +00:00
Shawn Hoffman
4b5b074b81
sanchez's patch for real wiimote pair-up, unexpected disconnect, and wiiuse resource leakage.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5313 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 14:39:54 +00:00
Glenn Rice
c455673f87
Added scons options "shared_libname=true" to link agains the system shared libraries for lzo, sfml, and soil. For example add the scons option "shared_lzo=true" for lzo. This will check for the system libraries and then fall back to building and linking statically against the Externals if not found. You must have liblzo2-dev, libsoil-dev, and libsfml-dev installed. Note that you need version 1.5 or later for sfml. Currently scons doesn't check the version for you.
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If you are having trouble with segmentation faults in linux try "shared_soil=true". That seems to fix the problem. How do we fix this for the static build?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5182 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 22:17:33 +00:00
Sonicadvance1
e79dc93a5c
Fix noWX compiling, Fix OSX crashing when opening options because of dumb code. Fix OSX Wiimote, will fix multi-wiimote in OSX later.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5154 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 07:03:44 +00:00
Sonicadvance1
6b2d9ef404
16byte mem leak fix in OSX Wiiuse
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5151 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-03 06:58:57 +00:00
Glenn Rice
303769d31c
Revert commit 5105 until we sort out how we want this to work in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5110 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 16:10:08 +00:00
Glenn Rice
73d575c5c2
On linux don't compile and link against lzo, soil, and sfml "Externals."
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Instead use system libraries liblzo2-dev, libsoil-dev, and libsfml-dev
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5105 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:39:38 +00:00
nakeee
7de17cb9c2
SFML on linux/osx now compiles from external (static)
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removed HAVE_SFML ifdefs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5101 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:09:49 +00:00
Sonicadvance1
5b1d21d1a1
Bunch of tiny memory leaks fixed and cleanup, フウ〜!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5056 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:06:33 +00:00
Sonicadvance1
9272d3c628
Actually use the timeout requested in Wiiuse in OSX, and if there is no BT device or it's disabled, catch it so we don't get stuck in an infinite loop
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5049 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 20:54:05 +00:00
Sonicadvance1
675e1f668e
Correct stopping of Core in OSX via Command+Q, and fix a thread from not dying when stopping with CoreAudio
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5013 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:48:31 +00:00
Sonicadvance1
40ac160f37
Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4904 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:49:11 +00:00
Sonicadvance1
efb4e9b1f5
Really? Maybe this will fix Wiimote in OSX, dunno, can't test it right now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4902 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 10:43:44 +00:00
death2droid
9f387f5cf3
Add a fix to our SFML from the current svn version of SFML.
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Its meant to fix a problem when the connection timed out it used to return that it had connected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4751 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 22:41:49 +00:00
death2droid
a1fefe870c
DX9: - Add hires texture loading.
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- Add an option to enable the EFB scaled copy *TODO find a better place for it to go.
SOIL - Update stb_image to the latest version (1.16 to 1.18)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 06:47:42 +00:00
Shawn Hoffman
f2c060d8cb
Implement some previously unknown gekko/flipper cpuid-type regs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4698 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-16 08:59:18 +00:00
Shawn Hoffman
abd587ffdc
wiiuse patch for linux kernels >=2.6.30, from http://gist.github.com/241910
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4652 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 10:53:44 +00:00
death2droid
2a6973f390
Update CG 2.2 April to CG 2.2 October
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Release Notes:(COPY AND PASTED)
The October 2009 version of Cg 2.2 contains the following improvements:
Allow compiler options in effect compile statements
e.g. VertexProgram = compile vp40 "-po PosInv=1" shader();
Better performance when running on multicore CPUs
Choosing the "latest" profile is now deferred until effect validation
Improved the inverse matrix computation in cgGLSetStateMatrixParameter
Better memory behavior when a program is repeatedly recompiled
Fixed an issue when using PSIZE semantic with ps_3_0 and ps_4_0 profiles
cgCombinePrograms now works with CG_OBJECT programs
cgGetNextProgram was always returning 0
Fixed a problem with effect parameters and cgGLGetTextureEnum
Allow comments prior to the shader version in D3D asm blocks of an effect
HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant
buffers
HLSL10: Allow any semantic for varyings provided the semantics match
between stages
HLSL10: Fix handling of TEXUNITn semantic
HLSL10: Added support for arrays of samplers
HLSL10: Empty structs for uniform parameters crashed the D3D compiler
Fixed a problem when connecting parameters of type string
Corrected issues in the fp20 profile on Solaris
Now using MesaGLUT-7.5 for GLUT on Windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4648 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 00:41:17 +00:00
Shawn Hoffman
988fabeb70
Fix real wiimote for people that use the bluesoleil stack
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 03:27:38 +00:00
Shawn Hoffman
8405c4049d
Commit better wiiuse compiles, the ones in last commit may have been switched around by git on me. Add MotionPlus to the statesave so it won't be a bother later, and uncomment some things so accessing it doesn't cause PanicAlerts
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4612 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 05:01:24 +00:00
Shawn Hoffman
574a03b1e1
Fixed the problem which was causing wonky IR behavior in windows - use memmov() instead :) - re-enabled optimizations in wiiuse
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4611 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 17:58:16 +00:00
Shawn Hoffman
6145dd2967
Real Wiimote: fix a crash some people were having, and fix IR behavior (by turning off some msvc++ optimizations...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4610 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 16:22:46 +00:00
Shawn Hoffman
425ee74c76
fix real wiimote on windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 02:34:48 +00:00
Sonicadvance1
47f3c5bc31
Forgot about this. Nobody wants WiiUse debugging on. Also, Real Wiimote works with this one, because I forgot to remove the -1! Huzza!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:58:36 +00:00
Sonicadvance1
3af4c50af1
Clean up Wiiuse to allow less _WIN32 defines. Windows side now spits out regular packets, and takes in regular packets. Like a normal OS should :} This shouldn't break Windows wiimote, Linux Wiimote doesn't work with this revision. Will require the new plugin which doesn't have emulated Wiimote at all.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:47:57 +00:00
bztdlinux
43e68713a9
Fix build on Windows when there is no Config.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4583 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 00:16:35 +00:00
bztdlinux
f796d4d747
STAND BACK - NEWLINE POLICE
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gcc spams warnings when newlines are not at the end of files.
reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 22:26:39 +00:00
bztdlinux
d28a1e06f5
Configure lua for target platform, fixes linker warning about tmpnam
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4581 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 21:25:44 +00:00
Shawn Hoffman
18305c7c49
revert sdl changes, part 2 (final)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4565 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 16:59:54 +00:00
Shawn Hoffman
235a19e356
revert sdl changes, part 1
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4564 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 16:58:39 +00:00
John Peterson
7f66fe1ef6
Externals > Added copy SDL.dll build event
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4542 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 20:14:44 +00:00
John Peterson
dcb856fe3c
Externals > Fixed SDL include
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4540 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:30:57 +00:00
John Peterson
5ef7d6888a
Externals > Fixed SDL include, properly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4539 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:29:15 +00:00
John Peterson
013a27b13b
Externals > Fixed SDL include
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4538 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:26:25 +00:00
John Peterson
088440ab12
Externals > renamed SDL dir to match their SVN names
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4537 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:07:17 +00:00
John Peterson
92590357bb
Externals > renamed SDL dir to match their SVN names
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4536 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:06:51 +00:00
John Peterson
32e9352e64
Externals > Deleted SDL dirs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4535 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:05:32 +00:00
John Peterson
71506bc0f7
Wiimote and nJoy > Gamepad changes
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1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 18:57:35 +00:00
XTra.KrazzY
1c4c31f37a
minicommit (don't trust VS2008 when you click "save all", it doesn't really work that way with projects)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4513 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 00:28:20 +00:00
XTra.KrazzY
dcb9967e75
Lua is officially supported on Dolphin. (thanks for the linkage fix shuffle2!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4512 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 00:15:58 +00:00
omegadox
076e727376
Some warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 22:32:53 +00:00
death2droid
5a7fbd63c2
Wiiuse: Nunchuck:Standarise the nunchuck code to be more like the one present in libogc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26 04:52:02 +00:00
death2droid
750ad4fb5d
Wiiuse:Guitar hero remove the use less hand shake check since the controller does not have any handshake data(BACKPORT)
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Nunchuck:Fix up mistakes from my last backport.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4312 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-22 12:50:49 +00:00
Shawn Hoffman
72f443c5ce
revert r4308 - that change was executed quite badly. Let's try and keep things sane...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4310 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-21 20:05:42 +00:00
death2droid
035155754e
Wiiusesrc: Alot more back porting. Still needs more work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4308 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-21 13:46:12 +00:00
death2droid
0e3baaa6ab
Wiiuse:Backport some changes from the libogc version of wiiuse.
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Still got a lot to back port :(.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4307 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 13:31:32 +00:00
Sonicadvance1
ced92d8544
Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 19:56:49 +00:00
Shawn Hoffman
9ae7fe20af
wiiusesrc: change back to .c files, in order to more easily diff with "official" wiiuse
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wiiusesrc: enable building with windows/msvc. In order to build you need to install WDK, then build. wiiuse.vcproj uses WDK exclusively, and ignores other include/lib paths. Change the paths in wiiuse.vcproj if your version of WDK differs.
wiiuse: update compiled windows libs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4295 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 00:51:13 +00:00
LPFaint99
8beeaff896
WIIMENU:move call to filemon to verify that std::string(null) is not called
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fixes issue 1421.
D3D: fullscreen use 640x480 if ini setting is invalid
Externals/Memcard Manager: fix build since change to lib files for wx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4290 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 05:57:38 +00:00
Shawn Hoffman
a9b5cbb8e9
update libjpeg to v7 (thanks pcsx2) :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4241 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 21:37:47 +00:00
Shawn Hoffman
463e93c41a
fix debugfast build (msvc)
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external libs go to $(SolutionDir)\$(ConfigurationName)\$(PlatformName), and debugfast build uses Release build of external libs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4230 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 15:46:51 +00:00
John Peterson
7dffe43eaa
VS solution: OGL and SOIL path fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 13:12:40 +00:00
John Peterson
99d7bf724d
General: Removed duplicate comment and an old comment about wx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4174 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 22:31:02 +00:00
John Peterson
5d3814aa68
VS solution: Removed duplicate DebugFast configuration for non-wx externals to avoid double linking errors. If there is a need for a third configuration for an external library, file names needs to be adjusted, for example.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4166 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 19:21:09 +00:00
hrydgard
e97bc516e6
Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4165 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 18:55:36 +00:00
John Peterson
ad491dd9f0
GUI: Log window colors in windows, font and word wrap option
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4157 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 12:09:51 +00:00
LPFaint99
649dc12a64
have dolphin default to portable
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some ignores added
x64 compile fix thanks to facugaich
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4151 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 02:09:13 +00:00
hrydgard
0b5c993076
Misc : build fix for debug x64, assorted cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4127 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 22:42:10 +00:00
nakeee
387c6fdecd
fix linux build in hope it will help JP to fix the gui on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4121 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 21:07:20 +00:00
LPFaint99
f6b4957962
fixes jitil x64 build
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remove solution filters from Dolphin_Externals.sln (still think it should be renamed though)
fixes typo in zlib.vcproj
tested release and release jitil in x86/64, and debug/debug fast win32
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4100 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 19:27:55 +00:00
John Peterson
9999936a61
VS solution: Created programs solution
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4092 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 08:07:58 +00:00
John Peterson
505a269c7f
VS solution: Added combined Dolphin and externals solution
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4091 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 07:12:34 +00:00
John Peterson
217e0da0e6
Externals: Fixed the wx lib builds
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4073 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 05:58:32 +00:00
John Peterson
53a8ca52b6
GUI: Fixed the render-to-main fullscreen mode and screen resizing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4056 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 06:34:58 +00:00
John Peterson
6b8b576bab
VS solution: Removed left over configurations in wx_aui.vcproj
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4055 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 02:23:32 +00:00
John Peterson
3b84e35e38
GUI: Added the wx_aui files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4054 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 02:13:59 +00:00
John Peterson
97e3db2eb9
VS solution: Added x64 build to wx_aui
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4053 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 02:05:26 +00:00
John Peterson
b01b7c78a5
GUI: Moved debugging window to AUI, more AUI improvements to be done
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4052 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 01:50:27 +00:00
XTra.KrazzY
6743dd6913
...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4050 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 21:46:28 +00:00
XTra.KrazzY
bb14237a9a
Reverted r4045, it works for me!(R) How about you?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4049 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 21:41:36 +00:00
John Peterson
d37a600733
Windows Build: Fixed the other settings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4046 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 09:00:35 +00:00
John Peterson
d71cb02fc9
Windows Build: Moved externals to separate solution
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4045 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 07:11:50 +00:00
LPFaint99
9fcb1db34f
unicode fixings, disable r3999 change, change filename for debug memcardmanager
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4041 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-23 21:20:08 +00:00
XTra.KrazzY
68957ed5e9
Added the Lua (5.1.4) external dependency. Verify this compiles on Linux too. Now all we need to do is implement some interface.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4038 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-23 13:13:58 +00:00
LPFaint99
f2c561f4d0
Scons build scripts to compile standalone memcard manager on linux
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can probably be cleaned up more, and may compile on osx with a few modifications
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3998 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-16 06:21:02 +00:00
LPFaint99
7e43c60314
fix build for Externals/Memcard Manager/Memcard Manager.vcproj
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3983 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-15 07:23:31 +00:00
tmator
7b19632b4a
better wiimote code for osx with sonic fix, wiimote works better in wiiuse, but not in dolphin becau i think the read function in the wiimote plugin is in a separate thread and osx dont like this
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3924 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 19:35:45 +00:00
LPFaint99
5b735361e8
InputCommon now builds in unicode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3922 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 19:11:05 +00:00
LPFaint99
c2b7895f11
set vcproj to unicode for everything except Core, Common, DiscIO, InputCommon, and Plugin_VideoDX9
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and wxUSE_UNICODE set to 1 for wx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3907 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 07:11:51 +00:00
XTra.KrazzY
c86d2e5129
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
LPFaint99
4bbc432506
Add log for MEMCARD_MANAGER (requires an almost complete rebuild :( sorry)
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Fix a crash when trying to delete a save from a memcard that the DEntry order does not match the starting block order
add the option to export saves as GCS and SAV
Buildfix for external MEMCARD_MANAGER
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3826 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 01:16:17 +00:00
Shawn Hoffman
ce52073cb8
organize wiiuse source a little
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3743 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 08:53:44 +00:00
Sonicadvance1
afa6372d96
Dolphin now compiles in OS X with Xcode. At least in release setting
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 08:04:36 +00:00
XTra.KrazzY
92e63e3ac4
Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 15:12:52 +00:00
Sonicadvance1
440c0c1d14
Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 14:04:56 +00:00
Shawn Hoffman
7e8a2fc136
remove MusicMod
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 03:26:23 +00:00
Shawn Hoffman
466eb88ee6
update to sfml 1.5
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3594 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 15:51:35 +00:00
Sonicadvance1
f49e479d09
Tiny work in Wiimote Linux, with an extension plugged in, the game tries reading accel data and maybe extension data, too bad the games fail to actually read the information though
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3565 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:40:19 +00:00
Sonicadvance1
1f590b8900
Fix a mess up on my part, causing a bunch of unknown events in Linux with the Wiimote. Dolphin sends out packets without the start 0x52 byte. WiiUse checks for this and adds it automatically. Wiimote is still having some problems, trying to figure it out
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3536 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 11:56:27 +00:00
Sonicadvance1
cbff6dfde3
Get Wiimote working in Linux, events.c works the same under Linux as OSX, Windows strips the first byte of the packet? Probably should be handled in WiiUse instead of our code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3535 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 10:11:31 +00:00
Sonicadvance1
cbd4f8937b
Fix Wiimote connection issues under my Ubuntu 9.10
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3529 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 16:51:27 +00:00
death2droid
619ca8415a
Add some dll's required to use in_vgmstream for MusicMod
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3526 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 12:29:54 +00:00
hrydgard
aecaf271f1
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
death2droid
09d5313410
Remove a lot of warnings from MusicMod.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3509 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:31:26 +00:00
John Peterson
c66c54814c
MusicMod: Fixed the build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:05:52 +00:00
John Peterson
636746490e
MusicMod: Prepare to fix the MusicMod build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3505 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:58:15 +00:00
death2droid
54009f00c8
Wii use source SConsript fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3372 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 08:08:32 +00:00
death2droid
b46e8ab1b8
Just little things (Nothing special)
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Just added a couple of defines and added some ignores of build folders ect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3311 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 06:07:15 +00:00
death2droid
840715cb69
Remove wiiuse.suo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3305 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 11:41:45 +00:00
death2droid
fa7daf298b
Added someone's addition to Wiiuse that allows some Wii balance board features.
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http://www.wiiuse.net/forums/viewtopic.php?f=3&t=181&sid=a9460693620dd73fed22b10259a610b4
This is hasn't being built and is untested.
If anyone has the required hid files can they send them to me please on the forum.
Anyway this shouldn't break anything at all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3304 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 08:39:05 +00:00
sl1nk3.s
034e3c72a2
Fixed some crashes in netplay, so it actually works :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 18:53:59 +00:00
sl1nk3.s
176d528719
Introducing Netplay, currently not extremely polished, and not yet fully tested..
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Thanks to shuffle2 for fixing the linux build on an earlier version, still pending other linux fixes :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3220 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 21:50:24 +00:00
hrydgard
7c75b01dbf
make sure _SECURE_SCL=0 is set properly in a couple of new project files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3212 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-12 19:12:14 +00:00
nakeee
9a25c5f70b
Linux 64 compile fix (fix issue 948)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3199 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 12:38:20 +00:00
nakeee
9108a850b7
Forgot a file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3192 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-10 11:09:42 +00:00
Shawn Hoffman
b7ba3577be
sfml apparently distributes vcproj files with incorrect relative paths...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3186 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 19:08:55 +00:00
Shawn Hoffman
267b998ac6
fix various sfml network output directories
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3185 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 17:15:13 +00:00
Shawn Hoffman
56398758b0
Add sfml network library. Hopefully this will make net-related coding a breeze :)
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Note that as it is not used by anything yet, it has not yet been added as a dependency for any projects
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3184 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 17:04:11 +00:00
Shawn Hoffman
79aa90b876
really fix SOIL-related troubles, i think :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3183 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 16:41:08 +00:00
death2droid
1d593069b5
x64 SOIL fix thanks to baby.lueshi
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3180 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 13:16:30 +00:00
death2droid
08179aa16c
Fix windows build problem with SOIL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3177 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 11:20:27 +00:00
nakeee
2760dbd034
Removed MusicMod, it's hacky, it's not maintained and it seems it didn't compile for a while now.
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Also with the advance of LLE sound we won't really need it.
If someone disagree feel free to make it compile and recommit :-)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3176 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 09:53:57 +00:00
nakeee
1e07b26356
Move soil to external, this breaks windows build until deathroi will commit the windows part
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3175 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 09:31:57 +00:00
death2droid
84cd78d9c7
Some changes to MusicMod replacing the old debugging stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3174 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 07:10:26 +00:00
tmator
f2e92a6500
wiiuse can read data on osx now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3156 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-05 20:25:55 +00:00
Shawn Hoffman
1d62782d89
upgrade to nvidia Cg 2.2
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3145 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-03 18:46:18 +00:00
nakeee
edc143e25d
Compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3112 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-30 17:28:43 +00:00
LinesPrower
c8fbc3941d
Fix the disassembler (fmr instruction)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3111 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-30 17:12:07 +00:00
tmator
3917941ae1
wiimote for osx WIP
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3109 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-30 14:23:45 +00:00
LPFaint99
f852ea41c4
Add the option to filter gamelist
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add a drive command that I have only seen with gcos multigame discs that allows them to boot, otherwise they will hang
add a default path for browse in memcard manager
fixed display of format time in MCMdebug.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3098 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-28 02:30:50 +00:00
nakeee
5f862cf297
more scons build fixups
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2960 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-12 21:30:22 +00:00
Shawn Hoffman
edf0be235b
remove WTL, the last project using it was DSP LLE
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2933 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-08 19:46:30 +00:00
sl1nk3.s
e24e2db1a1
Set SDL 1.2 as default for now, better use stable SDL instead of alpha 1.3 :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2839 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-02 21:10:35 +00:00
hyperiris
94ca9854b8
I wrote a tool to extract the dlls from oalinst.exe.
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I hope this can resolve the dll hell problem.
someone help me test?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2835 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-02 14:25:18 +00:00
Shawn Hoffman
12037487e7
add 64bit OpenAL and fix up build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2801 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 15:40:35 +00:00