Commit Graph

7334 Commits

Author SHA1 Message Date
Ryan Houdek b03ff7a86b [Android] Fix the game thread never leaving. 2013-09-01 01:10:40 -05:00
comex a6f6695ecd Work around MSVC bug, and make it less likely to happen again. Ew.
MSVC insisted on using a copy assignment where a move was intended and
ought to be used.  This would have been caught, because the class in
question inherits from NonCopyable, which declares a move assignment
operator, which is supposed to delete the implicitly declared copy
assignment operator, but of course MSVC didn't do that either, causing a
class that should have been safe to be unsafe.
2013-09-01 00:04:50 -04:00
comex 5209abeb03 Better error reporting for ES / NANDContentLoader. 2013-08-31 23:49:29 -04:00
Jasper St. Pierre 3e049a130b NetPlay: bump proto
As it changed with the pad mapping change.
2013-08-31 23:29:12 -04:00
Matthew Parlane ffe710b4e8 Recvfrom tidy and store laste error. 2013-09-01 15:15:55 +12:00
Matthew Parlane 1c106abf13 Fix sendto.
This fixes Opera, sorry [SS]
2013-09-01 14:30:07 +12:00
Matthew Parlane b11f14c6f7 Fix setsockopt. 2013-09-01 14:03:03 +12:00
Jasper St. Pierre 22f57cf07a NetPlay: Don't bother with the host's controller settings
Use the pad mapping to calculate the number of devices
we want, and add them on each client when we get the
message.
2013-08-31 21:18:14 -04:00
comex b187a38433 Fix inability to boot NAND contents caused by 04c41c1d38.
Might be nice to refactor this code to decrease duplication, but for now
just a fix.
2013-08-31 15:06:00 -04:00
Pierre Bourdon 751c2e69f6 Add a link to our documentations guides in Dolphin 2013-08-31 10:31:43 +02:00
Matthew Parlane 676d78ec41 Fixes accept.
Tested with network demo from devKitPPC :)
2013-08-31 18:47:19 +12:00
comex 11cffddbf7 Fix a trivial bug in b6728c1405. 2013-08-31 01:54:57 -04:00
comex 04c41c1d38 Fix loading DLC using IOCTL_ES_OPENTITLECONTENT & /dev/es state save.
(Intertwined enough that's it's easier to do in one patch.)

(1) /dev/es did not support state save, which could cause crashes and
    incorrect behavior after loading.

(2) NANDContentLoader tried to read all of a title's contents into
    memory when it was first opened.  Two issues:

- If any contents were missing, it bailed out.  However, with DLC,
  only some of the contents may be downloaded, as determined by the
  permission bits in the ticket.  Instead, return an appropriate error
  when a content is accessed that doesn't exist on the filesystem
  (don't bother checking the permission bits though).

- Everything was loaded into memory - even if it consisted of 3 GB of
  songs, which caused Dolphin to lag out for quite a while (and would
  fail on 32-bit).  Instead, open content on demand.
2013-08-31 01:38:52 -04:00
comex 4d6d4a97e4 Make NonCopyable use rvalue references.
This is required to be able to move objects that inherit from it.
(Note that this patch also #ifs out the class for the externals that
include it yet are compiled in pre-C++11 mode.  It shouldn't matter,
since those externals don't use it.)
2013-08-31 01:38:49 -04:00
Matthew Parlane c497d62836 Fix sysmenu test connection bug on Windows. 2013-08-31 16:44:53 +12:00
Lioncash 7ce3d846d5 Indent the code in the previous bug fix I did. Now there aren't braces on the same level as each other. Should have initially done this along with that commit. 2013-08-31 00:39:19 -04:00
LPFaint99 199c4e0d78 Merge branch 'wiiSaveExportFixes'
saves like super smash bros brawl, mario kart, etc which use simple copy restriction via the banner file are now able to be imported natively with the wii/wiiU system menu
save files which include subdirs are correctly packaged

NOTE: saves which include 'nocopy'/'nomove' folders will likely always require homebrew

adds feature to export all wii saves
2013-08-30 20:52:09 -07:00
Ryan Houdek df7b4da13b [ARM] Fastmem is back. Still disabled for Android. 2013-08-31 02:33:12 +00:00
Ryan Houdek 8b0a0daf10 Revert "[ARM] Remove Fastmem. It is buggy and may never have the potential to work correctly."
This reverts commit f485d96b0b.
2013-08-31 02:33:11 +00:00
Lioncash 93b0f46d34 Fix a tiny bug in CodeView.cpp. If statement with more than one line was missing braces. 2013-08-30 18:29:03 -04:00
comex b6728c1405 Avoid unnecessary bundle copies on OS X:
- Make "copy data into bundle" depend on the files actually being
  changed, rather than being run on every build.

- postprocess_bundle depends on system files and checking the Dolphin
  binary and all that, and would be iffy to try to avoid rerunning;
  but it's only needed to produce a redistributable bundle, so add
  SKIP_POSTPROCESS_BUNDLE to skip it for development.
2013-08-30 17:54:52 -04:00
Pierre Bourdon 6428137ca4 Set XAudio2 as the default audio backend 2013-08-30 19:12:46 +02:00
Ryan Houdek 710ac04084 [ARM] Fix the VMOV encoding to encode the destination VFP register correctly. 2013-08-30 05:13:43 -05:00
Ryan Houdek 2c1337eb5f [ARM] Support both hardfp and softfp with lfs and lfd. Fixes these two instructions on Android since it uses softfp calling conventions. This adds a emitter for moving from two ARM Registers to a double VFP reg. 2013-08-30 09:38:11 +00:00
Pierre Bourdon 2ab7fc10da Rollback "DSP on Thread" to only affect LLE.
Keep the threading code in AX HLE in case we want/need to enable it again at
some point. Not too confident about refactoring it right now.
2013-08-30 09:14:30 +02:00
Ryan Houdek 7cceace1ed [ARM] Fix Savestates. 2013-08-30 06:43:18 +00:00
Ryan Houdek 8bb16d8e98 [Android] Android NDK now supports full implementations of std::mutex, std::thread, and std::conditional_variable so there is no need to have our own implementations there now. 2013-08-29 22:29:33 -05:00
Ryan Houdek 10c18e75de [ARM] Fix lfs/lfd. We need to dump the fpr cache at times where VFP registers may be affected. We shouldn't need to flush D8-D15 but it doesn't seem to work. So we have to flush all registers. 2013-08-30 01:11:32 +00:00
Ryan Houdek 96394da1c2 [Android] Let NativeLibrary handle initial folder structure creation. 2013-08-29 18:07:32 -05:00
Ryan Houdek 957c263367 [Android] Add save state native functions. 2013-08-29 17:47:50 -05:00
comex 2de2e774fe Use pthread_setname_np.
This makes SetCurrentThreadName actually work (name shows up in
debugger) on non-Windows.
2013-08-29 16:30:32 -04:00
Ryan Houdek 18fd690533 Only use static iconv on Android. 2013-08-29 05:53:15 -05:00
Ryan Houdek cb8e7a1be5 Work around check_lib not finding iconv. 2013-08-29 05:40:16 -05:00
Ryan Houdek 160d72a9ae [Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile. 2013-08-29 04:43:31 -05:00
Matthew Parlane e7bdcc34e1 Fix some enum alignments 2013-08-28 01:12:24 +12:00
Matthew Parlane b34a5faee7 More cleaning. 2013-08-28 01:07:43 +12:00
Matthew Parlane 2a68b65cda Merge branch 'master' into wii-network 2013-08-28 00:57:37 +12:00
Matthew Parlane 75c398118f Fix headings and more. 2013-08-28 00:57:08 +12:00
Matthew Parlane d493525050 Add socket cleanup.
Don't know what to do with remaining sockops if called from a SetRegister reset command.
2013-08-28 00:37:45 +12:00
Matthew Parlane 6748d5d087 Fix const. 2013-08-28 00:05:43 +12:00
Matthew Parlane eebcea9174 Fixed accept.
Added helper functions.
Removed unused structs.
2013-08-27 23:58:26 +12:00
Matthew Parlane 4644a3bd16 Fix for Just Dance 4
Some clean ups.
2013-08-27 23:58:26 +12:00
degasus 15df7b3445 ogl driverdetails: add flag to disable hacked and pinned memory
pinned memory is broken for index buffers
hacked buffer crashes the amd driver
2013-08-26 19:45:19 +02:00
Matthew Parlane 8006c878f8 Maybe libusb_exit fails when not initialized. 2013-08-27 00:58:20 +12:00
Matthew Parlane aa7319e043 Slightly better error handling for libusb_init not working. 2013-08-27 00:46:04 +12:00
Matthew Parlane 33761c0b65 More cleaning. 2013-08-27 00:22:44 +12:00
Matthew Parlane 69bb04f79f Fixed inconsistent usage of sock and used fd instead. 2013-08-26 23:57:18 +12:00
Matthew Parlane e8cde8464e Code style fix and cleanup. 2013-08-26 23:24:41 +12:00
Matthew Parlane 5ecd86708b Disable Wii Sockets for NetPlay and TAS 2013-08-26 23:24:01 +12:00
Matthew Parlane 15f8603d1f Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Common/Src/FileUtil.cpp
2013-08-26 00:50:57 +00:00
Pierre Bourdon 0e8f9d8abc Fix a crash in the Wiimote registration code
The code was hitting undefined behavior, causing crashes when starting a Wii
game with Dolphin compiled with gcc >= 4.8.

Might introduce some slight change in the Wiimote activation logic.

Fixes issue 6526.
2013-08-25 21:30:43 +02:00
Rachel Bryk 18749bad68 Actually allow the dump and logs folders to be set outside of user/ 2013-08-25 01:35:32 -04:00
Rachel Bryk 8882f89bbc Allow user folder to be set via command line.
Clean up GetUserPath(), to allow setting any path with it.
2013-08-24 23:15:55 -04:00
John Chadwick 417bfb2630 Send pad buffer to clients when they join; fixes issue 6524. 2013-08-24 21:43:33 -04:00
Pierre Bourdon 0dd98d62fc Remove 'pragma optimize' in fakepoll.h - if optimizations cause breakage the breakage should be fixed instead of disabling opts 2013-08-25 03:04:43 +02:00
Matthew Parlane c4dec3fb3a Remove debug verify cert code. 2013-08-25 13:02:34 +12:00
Pierre Bourdon 73be79f4e0 Fix trailing whitespaces in all files where some were added 2013-08-25 02:49:58 +02:00
Pierre Bourdon 987f4945b5 Fix indentation issues 2013-08-25 02:41:02 +02:00
degasus 1cbc8f8182 sync gpu: check disable flag before volatile
This could be an optimizing as this condition could be moved out of the loop.
So we save an atomic load.
But I don't know if it matters at all
2013-08-24 18:43:07 +02:00
Matthew Parlane 5548e77438 Merge branch 'master' into wii-network 2013-08-24 23:56:31 +12:00
Matthew Parlane d1057b2c6c Fix android part 2 of X. 2013-08-24 23:41:25 +12:00
Matthew Parlane 7de9bda35e Fixes hid.
Fix small bug in ssl when testing certain demos.
2013-08-24 23:16:58 +12:00
Rodolfo Bogado dbcc677922 Merge remote-tracking branch 'remotes/origin/dx9-ssaa-fix' 2013-08-23 22:43:03 -03:00
Rodolfo Bogado 40243a4fe7 Indentation Fix 2013-08-23 22:28:17 -03:00
Jasper St. Pierre dfb34ddef4 NetPlayWindow: Make the spacing consistent on both sides 2013-08-23 20:40:34 -04:00
Pierre Bourdon 9303b57db1 Refactor VideoCommon/OnScreenDisplay.
Use strings internally, use a multimap and std::function for callbacks (instead
of a flat vector + loop over the vector to find the right callback type), fix
coding style issues. Simplify MainAndroid code a bit.
2013-08-24 02:13:54 +02:00
Pierre Bourdon 9deb63a312 Simplify a few OSD::AddMessage calls now that this function accepts std::string objects 2013-08-24 01:44:16 +02:00
Pierre Bourdon 367d6dfd65 Add an OSD message when taking screenshots in D3D9/D3D11
Fixes issue 6486.
2013-08-24 01:41:17 +02:00
Jasper St. Pierre 23ff31451f NetPlay: Rework pad mapping
Pad mapping and the UI behind it is significantly confusing,
and has been confusing users since NetPlay was introduced.

As part of a large code cleanup to help NetPlay more stable,
introduce a better pad mapping system where local pad mapping
is handled by the client. Now, all the server and other
clients know is which player have which controllers, and the
clients only know this so they can show the pad mapping in the
UI; they don't do anything else with it.

A future cleanup will use this pad mapping data to completely
ignore the pads configured in the settings pane on the host.
2013-08-23 09:40:08 -04:00
degasus 7a5374258e ogl: rework DriverDetails framework + detect UBO mesa bug 2013-08-23 10:52:29 +02:00
skidau 1f3a0ff10b Merge branch 'OpenAL-sane-defaults'
* OpenAL-sane-defaults:
  Removed a redundant tooltip text.
  Changed the default audio latency to 2.  Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs.
2013-08-23 12:15:39 +10:00
Matthew Parlane 98a038aefb Fix more *nix issues. 2013-08-23 00:58:12 +12:00
Matthew Parlane b6e054a2be Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/CoreParameter.cpp
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
Matthew Parlane f274b3b074 Fix compile on *nix. 2013-08-23 00:13:26 +12:00
Matthew Parlane 6acbea5c3e Less verbose. Sorry. 2013-08-23 00:10:47 +12:00
Matthew Parlane 124fe24f4c Make wii-network async.
* accept still needs to be made async.
2013-08-22 23:58:56 +12:00
Pierre Bourdon 20e82ec08c Fix the fix to AVX support detection
Should be xgetbv(0) & 6 == 6, not just & 6. Thanks to tueidj for pointing this
out.
2013-08-22 01:08:14 +02:00
Ryan Houdek 1eb1ba8c3d Typo + Add Lima to the driverdetails. 2013-08-21 05:41:32 -05:00
Ryan Houdek 1910f5851f Make us capable of supporting driver specific issues(OSS versus official) 2013-08-21 05:34:52 -05:00
Ryan Houdek 60ccb2f44d [Android] Fix Android 4.3 from crashing on my devices. This was annoying to find. 2013-08-21 00:12:53 -05:00
Ryan Houdek 272dcb8756 In Windows, if BBA can't connect to any TUNTAP device then throw a panicalert, not just an error log. 2013-08-21 03:22:14 +00:00
Pierre Bourdon a3a4f21284 Remove some spurious endlines at the end of log messages 2013-08-21 00:19:50 +02:00
Pierre Bourdon 377202b9f6 Correctly check for AVX support in x64CPUDetect
It's not enough to check for the CPUID bit to know if AVX is supported since
AVX requires OS support (new set of registers == more registers to be saved
when context switching). If the OS does not support, the cpuid bit will still
be set but using YMM registers will cause an illegal exception fault.
2013-08-20 01:25:10 +02:00
degasus 814c1c9572 pixelShaderGen: also execute alpha test for always fail with late z test
This should fix issue 6493, but maybe no real issue as this rendering just do nothing
2013-08-19 21:27:54 +02:00
Ryan Houdek ba3d3311bd [ARM] If one requests a FPR to not preload but then later ask it to preload. Make sure to preload it at that time. Would have caused issues with having to make sure the non-preloaded regs were always grabbed last. 2013-08-19 18:13:08 +00:00
Ryan Houdek 8094037104 [ARM] Add ps_sum0 and a disabled ps_madd. 2013-08-19 18:13:08 +00:00
Ryan Houdek 42de733c41 [ARM] Disable floating loadstores as they cause problems. Reenable faddsx/fsubsx as it works with loadstores disabled. 2013-08-19 18:13:08 +00:00
Ryan Houdek 1675f56f02 [ARM] Disable faddsx since it causes problems in crazy taxi. 2013-08-19 12:26:25 +00:00
Ryan Houdek b4baa4fdb9 [ARM] Add mullwx, mulhwux and half implemented srawix instructions. Change fsubsx/fmulsx slightly, still broken. 2013-08-19 06:26:34 +00:00
Ryan Houdek 9bded1382c [ARM] Add ASR/ASRS and UMULLS emitters. 2013-08-19 06:26:34 +00:00
Jasper St. Pierre 7a41acd8ff NetPlayServer: Remove unused code
GetPlayerList is always called on the client.
2013-08-18 21:38:32 -04:00
Pierre Bourdon 5c3dcc50bc Add an INI option to not loop FIFO playback and stop emulation when it's done 2013-08-19 01:39:00 +02:00
LPFaint99 c2d208df96 add the ability to export all save files 2013-08-18 15:02:40 -07:00
LPFaint99 477c21e946 fix import/export of games with folders.
remove copy protection bit from banner
	- should allow *some* copy protected games to be moved to a real system;
	ex: super smash bros brawl, mario kart
games with a nocopy/nomove folder cannot be imported to a real system without using homebrew tools, warn for these saves
	ex: guitar hero
remove some unneccessary class fields
the class is still incredibly ugly :(
2013-08-18 15:00:50 -07:00
Ryan Houdek 9f4ca0e0a7 [ARM] JitASM miroops. No functionality change. 2013-08-18 17:45:04 +00:00
Jasper St. Pierre 5782530b40 NetPlayProto: bump netplay version
Since the packet structure changed.
2013-08-18 09:10:15 -04:00
Justin Chadwick 26242de914 Increases Gamecube pad polling rate during netplay to normal. Also re-add dualcore setting syncing to netplay, which I had erroneously removed. 2013-08-18 08:19:16 -04:00
skidau c774fb4880 Removed a redundant tooltip text. 2013-08-18 17:09:01 +10:00
skidau 5cec914484 Changed the default audio latency to 2. Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs. 2013-08-18 17:03:21 +10:00
Ryan Houdek ba76b016da [Android] Fix Wii games. 2013-08-17 19:41:28 -05:00
Ryan Houdek 7294fe5a3f Change per instruction run counts to u64 on all platforms. JIT64 and JITIL runcount isn't implemented properly(and is disabled) so this doesn't effect them. 2013-08-18 00:15:47 +00:00
Pierre Bourdon d6fe9c639b Add an OSD message to remind the user if Shader Debugging is enabled
Fixes issue 6497.
2013-08-17 23:48:06 +02:00
Jasper St. Pierre 756bf93111 NetWindow: Move "Write memcards" checkbox to be host-only
The setting is propagated from the host, so the client checkbox would
be ignored anyway.
2013-08-16 21:42:38 -04:00
Ryan Houdek 7934df3879 Remove a redundant check in the fifo. 2013-08-17 01:27:08 +00:00
Matthew Parlane d0d162e6ad Fix really stupid optimise on Windows.
Possibly explains speed difference from master.
2013-08-17 12:16:51 +12:00
Ryan Houdek 08b27bb3b8 In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current thread and we need to destroy the context and reinitialize it when jumping to a new thread. We already call MakeCurrent in Video_Prepare which is done in the new thread. 2013-08-16 23:41:45 +00:00
NeoBrainX 1ba98550ef VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical. 2013-08-16 14:26:50 +00:00
Rachel Bryk 89d324786a Prevent stopping emulation before fully booting. This can sometimes cause dolphin to crash. 2013-08-16 10:04:08 -04:00
Ryan Houdek da560ecefc On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Android builds where bBootToPause would cause the games to boot in to a paused state, effectively causing the application to need to be forced closed and reran multiple times in order to test anything. 2013-08-16 07:30:53 -05:00
Ryan Houdek 367f294ed2 [Android] Make sure to unallocate the correct memory size in MemArena. 2013-08-16 04:55:43 -05:00
Matthew Parlane 59e060aba2 Missed some VS build options. 2013-08-16 21:42:31 +12:00
Matthew Parlane 9de7611ff9 Merge branch 'master' into wii-network
Conflicts:
	CMakeLists.txt
	Source/Core/Core/Core.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
	Source/Dolphin_2010.sln
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Pierre Bourdon c3065ecb66 Fix compatibility with the SDL2.0 release.
SDL2.0 removed SDL_HAPTIC_SQUARE because of ABI issues (see comment #7 on issue
6491 by Ryan C. Gordon from the SDL project). It will be reintroduced again in
2.1, so keep the code and #ifdef it away.
2013-08-15 22:18:40 +02:00
Rodolfo Bogado ba6a67a5f1 Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-15 13:49:53 -03:00
Matthew Parlane 417552b21e Not sure what that was. 2013-08-16 01:06:44 +12:00
Pierre Bourdon c6d8d52041 Fix a warning introduced by the recent netplay UI changes 2013-08-15 15:05:20 +02:00
Matthew Parlane d6ec6ae97a Fix polarssl on Windows. 2013-08-16 00:24:10 +12:00
Matthew Parlane d8b39b9dcf Support PolarSSL on *nix
Removed unneeded PolarSSL directories.
Remove duplicate sha1 and md5 files.
Define out SSL test file writing.
Fix format string bug and warning.
2013-08-15 23:36:17 +12:00
Matthew Parlane b93d62dcb8 Remove LTCG and platform toolset, fix code style. 2013-08-15 21:43:43 +12:00
Matthew Parlane fede38985e Replace OpenSSL with PolarSSL
Works on windows, not yet cmake.
2013-08-15 20:47:47 +12:00
Rodolfo Bogado 979718484f Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-15 00:21:28 -03:00
Jasper St. Pierre 3380e47ca7 MemArena: Free memory for 64-bit machines
Make the logic here a lot simpler. Patch contributed by Google Code
user plbl4ster.
2013-08-14 20:34:15 -04:00
Jasper St. Pierre 1826fce946 NetPlay: Make sure the server knows it's stopped when it's stopped
This is embarassing.
2013-08-14 18:36:09 -04:00
Pierre Bourdon 7622d5b354 Only call SetGenerationMode from BPWritten if the cull mode changed.
Should decrease CPU usage on the GPU thread by a bit in the OGL backend.
2013-08-15 00:26:03 +02:00
Jasper St. Pierre 998194246c NetPlay: Disable the "Start" button while the game is running 2013-08-14 18:16:07 -04:00
Jasper St. Pierre 1c74e412e2 NetPlay: Remove the "Stop" button
Now that the host can simply close the window, there's no need for this extra control.
2013-08-14 18:16:06 -04:00
Jasper St. Pierre 5241deaebe NetPlay: Allow hosts to stop the game by closing the game window 2013-08-14 18:16:05 -04:00
Jasper St. Pierre 92f8d79574 NetPlay: Set the pad buffer size on server creation
If we don't do this, then when the game starts we'll send out the
buffer size to clients being a super large value of junk, and they'll
hang forever trying to accumulate an input buffer a size that they'll
never ever reach in a million years.

This never manifested in release builds for some reason.
2013-08-14 18:15:28 -04:00
Pierre Bourdon 26f58e1ba5 Add an option to enable performance queries in gameini files, disable it by default 2013-08-14 23:16:46 +02:00
Pierre Bourdon ffdd79df36 Move VideoBackendBase from Common to VideoCommon 2013-08-14 23:16:46 +02:00
NeoBrainX 0cd94b5bc7 VertexShaderGen: Cleanup. 2013-08-14 11:47:23 +00:00
Rodolfo Bogado 85f91d66ba Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-13 17:30:22 -03:00
John Chadwick a791733c27 Fix invalid C++ code (returning reference to local) - thanks devm33. 2013-08-13 14:47:32 -04:00
Rodolfo Bogado 9e0fc8b42d Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-12 21:32:25 -03:00
NeoBrainX c05aa0141d ShaderGen: Optimize out most function calls for uid generation. 2013-08-12 18:30:42 +02:00
NeoBrainX fe2ca814c5 LightingShaderGen: Use macro magic instead of snprintf. Should fix performance problems. 2013-08-12 18:30:42 +02:00
NeoBrainX 22d9736787 ShaderGen: Static inline everything. 2013-08-12 18:30:42 +02:00
NeoBrainX 69a5a79c03 PixelShaderGen: Optimize shader uid data order. 2013-08-12 18:30:42 +02:00
NeoBrainX 7a1940020d VertexShaderGen: Optimize shader uid data order. 2013-08-12 18:30:41 +02:00
Rodolfo Bogado 5948665cd6 Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-12 10:30:19 -03:00
Jasper St. Pierre d0084cb41d Main: Fix code that creates the BIOS subdirectories
We need to ensure that the file path ends with DIR_SEP, as
File::CreateFullPath is a very naive function.
2013-08-12 06:23:58 -04:00
NeoBrainX 4c22e1264e PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus writing) is not enabled. Should improve performance quite a bit in some cases.
Fixes issue 6474.
2013-08-12 09:33:36 +00:00
Ryan Houdek 7f3c06de27 [ARM] Add a few instructions. 2013-08-12 02:52:56 +00:00
Rodolfo Bogado f4000b6b42 Add the ability to force Dual Source Blending in the configuration file.
this way everyone can check if their hardware support this feature in dx9
2013-08-11 18:48:31 -03:00
Jasper St. Pierre 22b3c26654 Main: Create BIOS subdirs of GC userdir on load
So that users don't get confused about where to place the BIOS files
2013-08-11 14:33:26 -04:00
Jasper St. Pierre d0729983b0 Check for GC BIOS in userdir before sysdir 2013-08-11 14:13:45 -04:00
Jasper St. Pierre b5c2737c9f IniFile: Don't parse comments after the [Section] brackets
This is non-standard behavior. We won't fail to parse, but we now
won't write them back out either.
2013-08-11 11:32:10 -04:00
Jasper St. Pierre 0eaea5f4df IniFile: Remove support for comments anywhere but the beginning of lines
The MS INI parser and most other INI parsing libraries APIs only support
comments at the beginning of lines. Right now, some Game INI files use sections
like:

  [OnFrame]#Add memory patches here

But these section headers are parsed separately, so this should not break
them.
2013-08-11 11:30:52 -04:00
Ryan Houdek 4ed8972c30 [ARM] Implement andx, andi_rc, and andis_rc. 2013-08-11 08:21:17 +00:00
Ryan Houdek 42aef24d78 [ARM] IMM support for all integer instructions that call ComputeRC. Small FPS gains everywhere. 2013-08-11 07:41:23 +00:00
Ryan Houdek ef83d03dc0 [ARM] Fix ori again. 2013-08-11 05:07:20 +00:00
Jordan Woyak a279001472 Remove "-0" from stable version numbers in a more foolproof manner for vs and cmake builds. 2013-08-10 17:19:19 -05:00
Jordan Woyak 951d8e356a Remove some non-catastrophic IPC_HLE wiimote related PanicAlerts. We have logging for this.
Fixed issue 6464.
2013-08-10 16:50:12 -05:00
NeoBrainX eed36cbf78 D3D11: Implement zcomploc for hardware supporting D3D 11.0. 2013-08-09 22:20:35 +02:00
Ryan Houdek 805009abca Fix a merge fail that happened when I merged in Android. It is just a bit of duplicate code, no issues came from it. 2013-08-09 19:01:27 +00:00
Pierre Bourdon 0aa9308006 Revert "Fix a memory leak in ExpressionParser.cpp"
This reverts commit cce809ac90.

The code was actually correct: "expr" is never allocated when an error is
returned. This means when the expression parser fails, deleting "expr" means
deleting an uninitialized pointer.
2013-08-09 10:46:11 +02:00
Rachel Bryk 90d454d22f Remove -0 from stable release version numbers. 2013-08-08 23:59:53 -04:00
Pierre Bourdon 9ea01aa7a8 Use a multibyte-neutral codepage when calling *printf on Windows.
More explanation in code comments.

Fixes issue 4046.
2013-08-09 00:17:48 +02:00
Lioncash cce809ac90 Fix a memory leak in ExpressionParser.cpp
Because there's a return here, expr should be deleted since it's not assigned to anything before returning.
2013-08-08 17:56:15 -04:00
NeoBrainX 72abe7c654 Fix a stack corruption in ExtendedTrace.
Fixes issue 6454.
2013-08-08 20:29:20 +02:00
degasus a6fd2c8227 fix lightning for inconsitent config
It's possible to configure to use the vertex color as lightning source without enabling the vertex color at all.
The old implementation will use zero, but it seems to be wrong (prooven by THPS3), more likely is to disable
the lightning and just return the global color.
This fixes THPS3 on OpenGL, but it isn't verifed on hardware
2013-08-07 14:22:15 +02:00
Lioncash 9d0554e4a6 Free two memory leaks in ArmCPUDetect.cpp
Char pointers aren't freed after use.

Fixed this in PPSSPP a few days ago. Forgot to check here for the same thing until now.
2013-08-06 18:17:54 -04:00
Rachel Bryk 88212fba67 Add new Netplay headers to the VS project. 2013-08-05 23:15:53 -04:00
Ryan Houdek 873987bc99 [ARM] Some initial support for immediates in integer. Plenty more to go. 2013-08-05 19:48:15 +00:00
Ryan Houdek 4752eae677 [ARM] Fix IMM support in the register cache. 2013-08-05 18:33:51 +00:00
Jasper St. Pierre 9f90cbee19 NetPlayServer: Close the socket when we're done with it
This would allow a new socket to be created with the same port after
we close it. However, we can't reuse it immediately because of the TCP
TIME-WAIT state.
2013-08-05 06:43:27 -04:00
Jasper St. Pierre 59ab60f37f NetPlay: Supply every player's ping data to the client
This means that we now have feature parity with the combined server
before.
2013-08-05 06:12:56 -04:00
Jasper St. Pierre a3a222bf5b NetPlay: Remove NetPlay.h / NetPlay.cpp
Now the server and client implementations are entirely separate.
2013-08-05 05:05:06 -04:00
Jasper St. Pierre 9e63cebc93 NetPlay: Remove the base NetPlay class
It's only used by the NetPlayClient. For now, keep around NetPlay.cpp,
but we'll remove that soon.
2013-08-05 04:56:30 -04:00
Jasper St. Pierre 3b32d3c90d NetPlay: Split the server out, and make the local system manage a client as well
This should be transparent, but it may cause regressions.

The idea here is that now all players, including the host of the server,
talk to the server through TCP/IP networking. This significantly reduces
our codepaths through netplay, and will prevent strange local-only bugs
from happening.

The cleanup isn't 100% finished yet. The NetPlay dialog still drives the
server through private APIs. I eventually want to sanction off the server
entirely, so all communication is done through TCP/IP. This will allow us
to have high-traffic public servers that can relay multiple games and
lobbies at a time, and split off channel and game management to people
other than the host.

This is all still just a pipe dream, though.
2013-08-05 04:42:26 -04:00
Jasper St. Pierre 9e8655fa1f NetPlay: Remove some dead code 2013-08-05 04:25:16 -04:00
Ryan Houdek 25fc0c27f3 [ARM] Make sure to flush a register location. IMM still doesn't work... 2013-08-05 07:15:15 +00:00
Ryan Houdek f2e43f47a4 [ARM] Add support for IMMs to the GPR reg cache. Not yet using it since it doesn't quite work 2013-08-05 05:26:32 +00:00
Ryan Houdek f485d96b0b [ARM] Remove Fastmem. It is buggy and may never have the potential to work correctly. 2013-08-05 05:26:32 +00:00
Jasper St. Pierre 0e0f0aec6e Core: Remove dead code
We never call SetState with CORE_UNINITIALIZED, and always call
Core::Stop() directly.
2013-08-05 00:03:15 -04:00
Ryan Houdek db93b516b0 [ARM] Missed flushing our register caches in mtmsr. This would cause a buttload of problems, including the suspected ori being wrong issue. So flush caches and reenable ori. 2013-08-05 02:15:25 +00:00
Ryan Houdek bafed349e8 [ARM] dcbst implementation. 2013-08-04 17:44:59 +00:00
Ryan Houdek 522d38d080 [ARM] Implement cmpl 2013-08-04 17:33:43 +00:00
Ryan Houdek f690be3e94 [ARM] Disable ori since it breaks Wind Waker. 2013-08-04 17:05:53 +00:00
Rachel Bryk af71100867 Save DSP on thread setting to config cache when booting.
Fixes issue 6451.
2013-08-04 02:34:39 -04:00
Pierre Bourdon 28e12a4198 Change the OSX CFBundleIndentifier to use the proper domain name 2013-08-03 18:37:57 +02:00
Ryan Houdek cf8e8c91b6 [ARM] Implement lha and fix lfs. 2013-08-03 00:48:45 +00:00
Ryan Houdek ca7fb9f38e [ARM] Fix VCVT F32<->F64 encoding. 2013-08-03 00:48:44 +00:00
Rachel Bryk f58edd018c Remove a couple files which have apperently never been used for anything. 2013-08-02 20:46:07 -04:00
Rachel Bryk 541106d611 Increase number of save state slots to 10. 2013-08-02 20:42:30 -04:00
Ryan Houdek ab0f42636d [ARM] Push new ArmEmitter changes from PPSSPP. Mostly Fixes a few VFP/NEON instruction encodings. 2013-08-02 23:18:44 +00:00
Rachel Bryk c1baed086d Fix hotkeys. 2013-08-02 16:14:34 -04:00
degasus 8f1a2bf43b fix c&p error
This error could change dual vs single core setting
2013-08-02 14:21:34 +02:00
Glenn Rice 95c234ceb3 Merge branch 'join-wiimote-scanning-thread' 2013-08-01 07:19:00 -05:00
Glenn Rice be76dc153b Re-add the HandleWiimoteDisconnect calls to the RealWiimote::Shutdown
routine.  This is needed to actually disconnect real wiimotes and delete
the corresponding wiimote objects when the app exits.
2013-08-01 07:16:51 -05:00
Rachel Bryk 8c5bc2ba3c Allow setting dsp on thread via game ini.
Also force TWW to LLE and no dsp on thread.
2013-07-31 21:35:22 -04:00
Glenn Rice 7aae59a766 Add comments to explain the usage of the WiimoteReal Stop/Shutdown
routine usage.
2013-07-31 09:19:28 -05:00
Glenn Rice 01987be6b9 Make sure that WiimoteReal is really shutdown on app exit. Particulary
ensure that the wiimote scanning thread is joined.  This fixes a crash
on shutdown if scanning has been initiated.
2013-07-31 09:09:18 -05:00
Rachel Bryk 44d17b5da5 Add hotkeys to increase/decrease the frame limit. 2013-07-30 19:25:12 -04:00
Rachel Bryk a33b1fcdc6 Make hotkeys for togglign IR, AR, efb copies and fog settings configurable. 2013-07-30 05:49:02 -04:00
degasus 4987f89ecc simplify my last commit 2013-07-29 23:26:18 +02:00
degasus d029fc2f9f remove printf in shader uid generation 2013-07-29 20:52:24 +02:00
Pierre Bourdon 8529addcc6 Removing the 'Clearing code cache' OSD message in Release builds 2013-07-29 09:56:50 +02:00
degasus 531c299bde fix movie player on linux
thx @ delroth for the patch
2013-07-28 17:55:35 +02:00
Ryan Houdek 5d38a9c91e [Android] Some minor cleanup. 2013-07-27 15:09:33 -05:00