Commit Graph

4775 Commits

Author SHA1 Message Date
Glenn Rice 3b6f7644fd Make log options an AUI window instead of a dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7217 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21 15:01:00 +00:00
Glenn Rice f9ccd6dfa1 Sort configuration profiles in the video configuration dialog. Instead of sorting alphabetically, sort them in the order they appear in the game list control.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7216 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 23:42:21 +00:00
Glenn Rice 636af2ce67 Fix the game list tooltips on linux in a better way. Also activated them on OSX, but they still don't work the best there.
Fix a hang on emulation shutdown on linux.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7215 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 22:56:03 +00:00
Shawn Hoffman 62cb8ebe46 Force dolphin to use the windows7.1sdk (the windows7.1sdk installer is silly and refuses to recognize that vs2010 exists).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7212 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 18:08:20 +00:00
Glenn Rice fa7194b129 Make game list tooltips work on linux. The HitTest subitem parameter is not implemented on non wxMSW so just use the entire item.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7210 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 18:03:14 +00:00
Shawn Hoffman 685d3c1f50 windows: fix crash on close
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7209 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 02:04:14 +00:00
Soren Jorvang 69a3e5f3c3 wxConvCurrent in wxWidgets is not always initialized at startup
like it is supposed to and depending on the linking method used
this shows up as the inability to use it in an initializer.

I think this may be a wxWidgets bug (ticket #12927), but I haven't
fully debugged it yet.

For now, apply a workaround here.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7208 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 22:56:51 +00:00
Soren Jorvang 1795da46ab std::locale("") seems to be broken not only on OS X, but also
on FreeBSD and Linux when building with clang.

I think it would be best to only use wxWidgets for localization.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7207 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 22:06:29 +00:00
Soren Jorvang d2910912a4 XInitThreads() must be the very first Xlib function called or else
some X state will have initialized mutexes and some won't, leading
to unpredictable results depending on the feature set compiled into
wxWidgets and so on.

wxGTK starts by calling Xlib functions indirectly through gdk very
early on, so we must hook into wxApp::Initialize().

I believe this should properly fix issue 1540. In case of problems,
please reopen that issue. If you see XLockMutex in a backtrace,
that's a pretty good indication.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7205 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 21:53:53 +00:00
Shawn Hoffman d93a548983 setup ios revision (makes some wii demos shutup)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7204 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 21:40:03 +00:00
Glenn Rice 22dcfa4455 Revert alphabetization of game profiles in the video config dialog until I (or someone) has time to do it right.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7203 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 20:11:51 +00:00
pierre e57406dbcc Core/Common: Add support for low 8 bit parts of SI,DI,BP on 64 bit in x64Emitter
In addition protect against their use on 32 bit and the use of [ABCD]H
together with a REX prefix on 64 bit.

This assumes that the customOp parameter of WriteREX and operandReg of
OpArg always are registers, and thus needs to give something valid to
WriteREX when that is not the case (WriteShift).

In addition to the patch i sent to the ML, there are a few changes to the
error reporting(mostly whitespace).



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7202 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 14:20:52 +00:00
Shawn Hoffman 1f5d54f5a6 Handle NaN in fselx. Fixes issue 4106.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7200 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 09:56:54 +00:00
smelenchuk 050dcad9f8 Build fixes when using SDL 1.3 related to force feedback support, as suggested in issue #1338.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7199 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 07:06:26 +00:00
Glenn Rice ad666d5e5c Save and load the line wrap option of the log window from ini.
Add Portuguese translation to the windows build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7198 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 04:43:51 +00:00
Soren Jorvang 198e29be07 Call Video_Prepare() before starting the CPU thread.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7194 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-18 23:52:14 +00:00
Glenn Rice 83dc3bf210 Make the log config dialog modeless. Eventually I will make this a dockable window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7193 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-18 20:03:01 +00:00
Soren Jorvang a51b99795e Also delay video plugin shutdown for the main thread in the non-dual core case.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7192 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-18 14:27:30 +00:00
Glenn Rice c2bc463fe7 Move the log window options from the log window into a separate dialog openned from an item in the options menu. This gives the log window room to show logs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7191 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-18 12:34:24 +00:00
Soren Jorvang 2183588030 Also don't shut down the video plugin until after HW::Shutdown.
Not sure if this is necessary, but it matches the previous behavior.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7190 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 19:33:50 +00:00
Soren Jorvang 2ce4b29ae2 Initialize video before HW as required by non-USE_WX platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7189 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 19:13:44 +00:00
Soren Jorvang fa80f4074d OS X' IOBluetooth class requires that device discovery and device
connection establishment be done in the same thread, which caused
problems when the now persistent device connections could be
initiated by either opening the wiimote config dialog or starting
the emulation.

This same thread doesn't necessarily have to be the main (GUI)
thread, but it fits with the current other init case in the wiimote
config dialog and doing it in the main thread and would be required
if we should want to use the IOBluetoothUI framework in the future
for having the user input a pairing key for permanent syncing.

Also move a few other bits of code from the emu thread function
into Init() and Shutdown() so it only does those things that need
to be in that thread's context. I am not sure about video setup
so I have left that in EmuThread() for now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7188 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 17:51:18 +00:00
skidau 855bcfa40c Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7186 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 09:12:36 +00:00
Marcos Vitali c7ae0eb0d1 Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
- ReImplementing Single Core Mode like Dual Core Mode Style.

- Stage 1: My goal is, we have the Fifo, CommandProccessor code the more clear, maintenible and documented possible. When I quit dolphin I want any developer can continue with the work only reading the code.
	
* Big Refactoring: A lot of functions was changed the names, and modularized.
Now the FifoLoop and CatchUpGPU does not exist, was replaced by RunGpu() and RunGpuLoop().
The general idea is modeling the code like the real HW. The fifo is only a buffer where the Write Gather Pipe write the commands and from the Graphic Processor read these.
* Big Clean UP a lot of obsolete code and comments was deleted, like DcFakeWachDog, "Fifo very soon hack", etc.

In the stage 2, I will refactoring more code doing emphasis in the division of CommandProcessor, Fifo, Gpu Emulation. Beside I will comment all functions and variables in the code (Don't worry I will ask for English help for this part ;) )

Please test a lot SC mode and DC mode :)
Thank you so much for testing always and the patience. I don't like broke your favorite game but... you must believe me this part is very sensible, I only try to contribute for have a better and stable dolphin emulator.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7185 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 04:25:21 +00:00
Soren Jorvang 38950e421b Clean up shared_foo handling.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7183 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-16 13:36:41 +00:00
NeoBrainX e9f3d50eca Fix nowx Debug build. Yes, people use that\!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7182 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-16 12:09:39 +00:00
Glenn Rice 160f3304d2 Added Czech translations thanks to Zbyněk. Updated Greek, French, Hungarian,
Portuguese, Turkish, and Chinese (Traditional) translations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7181 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-16 03:06:17 +00:00
Glenn Rice 3a718f04ab Clean up the hotkey dialog by separating into tabs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7180 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-16 02:19:40 +00:00
smelenchuk 0cc0618e6d GC input recording: Record the on/off state and the analogue state of the L/R triggers separately (gets rid of an arbitrary numeric constant of 230 which isn't elsewhere in the code and should solve some issues with Metroid Prime recordings).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7179 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 23:38:44 +00:00
Soren Jorvang d19c97dbe1 The pkg-config name of libpng is "libpng", not just "png".
Things break if both a shared and static libpng are linked
in, presumably because it has some global state. Several of
the gtk-ish libraries often, but not always, link in libpng
transitively, so it is important that we find it ourselves
first, even if it is not in the linker's search path.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7178 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 21:27:15 +00:00
Soren Jorvang 961ac54743 Disable use of exceptions in the wxWidgets3 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7177 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 20:18:50 +00:00
smelenchuk d7bda211fd Have playback of input files stop upon reaching the frame count designated in the header, preventing that number from being tampered with and assisting in recording verifiability. Adjusted the "resume recording from end of playback" code to account for playback stopping in the middle of a movie as above.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7176 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 17:03:20 +00:00
skidau fb4c82fb48 Added the feature to allow creating a TAS movie from a save state. To activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state.
Changes:
* Allow events to be scheduled when the emulator is not running.  This allows the save state event to be added before the emulator starts.
* Removed the Audio back-end init flag from the save state.  This value should not be saved as it is not data relevant to guest machine.
* Allow a recording to be started at any time (apart from when a recording is already being made).
* Updated the status bar and title bar when an on-screen message is shown
* Removed the saving of PEToken from the save state as the FIFO will save this information
* Added a couple Pixel Engine interrupt states to the save state
* Added the copyright notice to the GCPadStatus.h file.

This function is preliminary.  Let us know of any bugs you find or any UI quirks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7175 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 09:07:55 +00:00
Glenn Rice cf21251802 Fix gfx dialog configuration text on the advanced page, and alphebetize the
configuration selections.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7174 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 05:29:21 +00:00
Soren Jorvang c212548f8e Initialize all struct members.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7173 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 21:58:53 +00:00
smelenchuk ae4c8c81ac Fix fullscreen switch being triggered twice on hotkey. Should fix issue #4098.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7171 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 18:53:54 +00:00
Glenn Rice 0ae8d33149 Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 02:18:03 +00:00
smelenchuk cd308e2358 * If a hotkey is pressed within the render window, pass it over to the main window properly; this means that e.g. the frame advance hotkey works from the render window (and that savestates aren't hard-bound to Fx / Shift+Fx therein).
* Update menu accelerators for all hotkeys, not just the ones in the original hotkey dialogue.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7169 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 01:18:01 +00:00
NeoBrainX b776ac3d6f Add per-game "configuration profiles" for video backend configuration:
This allows ALL settings in the gfx configuration dialog to be adjusted _per game_ in a more user-friendly way than before.
Obsoletes the gfx related options in the ISO properties, but I kept those since the configuration profiles use different ini file keys (i.e. convert the game inis to the new naming, please!).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7167 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 22:36:12 +00:00
Marcos Vitali be193088ca - FIX RE0 GFX fifo errors :D
- This game read the CPRead pointer when the GP is processing data and after detach the fifo  and attach again an use this pointer for continue, so implement fifo.SafeCPReadPointer pointer.
- fifo.SafeCPReadPointer is updated when (FAKE_GetFifoEndPtr() - g_pVideoData) == 0) to have a pointer without GFX Commands Cut in the beginning of 32 block.
- Reset video buffer when the CPReadWriteDistance is written by the software.
- This commit is experimental please test a lot your games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7165 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 15:08:37 +00:00
NeoBrainX c30859dae0 SOMEWHAT cleaned up the VideoConfigDiag code:
Also verify the validity of gfx configuration directly after loading rather than in the GUI code (which was kinda stupid anyway).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7164 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 13:42:59 +00:00
Glenn Rice a8992b7960 Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7163 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 06:06:32 +00:00
Marcos Vitali 1d2c936f08 - Delete FIFO CriticalSection sFifoCritical for SAVE STATES. With the skid_au last changes that is not necessary anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7162 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 05:52:09 +00:00
smelenchuk 1ad211b3ad Audio logging: actually use the audio backend sample rate when dumping HLE audio; this means that both sample rate settings now dump audio properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7161 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 05:05:53 +00:00
Marcos Vitali cd9ec1805a - Improve Fifo_Init() and Fifo_ExitLoop() for avoid Crashes when the emulation Start and Stop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7159 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 04:10:40 +00:00
Marcos Vitali 05feabdb49 - Reimplemented FifoReset in other way, only call to GPFifo::ResetGatherPipe() ResetVideoBuffer() in FIFO_RW_DISTANCE_LO when this is equal to "0"
- In the Command Processor Control Register when GPReadEnable is OFF, wait until the fifo lopp finish with thi actual 32 bytes block. This is necessary to have Safe Disabble GP Read in this way AbortFrame is performed by the software, beside this can help to have accurate GPReadEnable OFF.
Please test Metroid Prime 1/2, Guilty Gear XX, X men gc, SMG, and shuffle you can test Harry Potter Prince for WII. :)

PD: The fifo code need a clean very soon.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7158 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 02:21:11 +00:00
smelenchuk 0bf25c91ab Have Wiimote update call Frame::SetPolledDevice() so that recordings can track lag frames. (At present, the circumstances in which there actually would be a frame where input isn't polled elude me, but might as well be complete.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7157 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 02:01:31 +00:00
smelenchuk 2eeaae576c Fix for LLE audio dumping to report correct sample rate in output file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7156 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 01:49:20 +00:00
Soren Jorvang 5b75a59d2a Allow building with wxgtk 2.9.2 in Externals.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7155 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 22:31:57 +00:00
smelenchuk 8b166a3c6a Fix scons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7154 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 21:47:14 +00:00
NeoBrainX ced7336d27 wx-less: This time WITH the files of awesomeness!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7153 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 21:29:51 +00:00
NeoBrainX bc6f04adae Move BootManager.cpp to Core since it really doesn't do any wx-specific stuff.
This one is for NaturalViolence, since he was so eager to see it :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7152 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 21:25:49 +00:00
pierre e81ccd7f33 Common: Change cpuid code again
Looks like compilers tend to use EBX for parameters if not told otherwise and
don't bother to update SP in leaf functions, so PUSH/POP kill local variables.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7151 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 18:40:02 +00:00
Soren Jorvang 94176c02a8 Remove a few easily delineated components from the wx 2.9.2+ build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7150 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 16:07:40 +00:00
smelenchuk 642aa59b7e Fix bug wherein the "reconnect on load" checkbox wasn't actually connected to the core setting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7149 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 09:45:33 +00:00
Soren Jorvang 7753937e31 Integrate helper functions from VideoSoftware's VideoConfigDialog
into the shared VideoConfigDiag.

Clean up the list of hotkey defaults a little.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7148 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 09:10:11 +00:00
smelenchuk 94d02a23de Tweaks to Wii rerecording for general stability and reliability.
* Better control over which Wiimotes save/load input from input files (general sync improvement).
* Wiimote save stores the ACLQ, allowing maintaining control across save/load (thanks to skid for the idea).
* Wiimote reconnect on save/load now an option - enabled by default to preserve present behaviour.  Disabling this allows the above change to be effective.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7147 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 08:25:09 +00:00
smelenchuk 8895d6a250 Make hotkey dialogue display in two columns.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7146 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 07:09:49 +00:00
skidau e867341e4f Added hotkeys for most of the commands available in the File and Emulation menus.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7145 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 06:46:33 +00:00
smelenchuk 4b69ef3690 add includes to OnFrame.cpp, also have it use the right file (ref previous two commits)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7144 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 03:01:54 +00:00
smelenchuk 00daea0ec9 build fix for Win32 for previous commit (sorry guys)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7143 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 02:40:31 +00:00
smelenchuk 0d110c41d9 Updates to rerecording behaviour:
* Frame counter is restored properly post-load.
* "Read-only mode" menu option added.  Currently this either causes the movie file to be closed at the end of playback (if enabled) or continues recording past end of playback (if disabled). 
* Can now properly resume recording from a state saved during movie playback.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7142 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 02:14:20 +00:00
baby.lueshi 6912f0a18c Fix crash on loading savestate with an input movie attatched to it in Gamecube games.
Fixed Gamecube controllers being disconnected for a couple ingame seconds when loading a savestate with an input movie attatched.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7141 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 00:06:58 +00:00
smelenchuk cecef62c8c For non-win32 and with-libav conditions, add an option to frame dumping to use FFV1 codec for lossless video dumping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7139 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 22:09:20 +00:00
Glenn Rice c45a430649 Fix the cmake build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7138 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:49:29 +00:00
Soren Jorvang cf6632c0f1 Fix SCons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7137 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:47:18 +00:00
Jordan Woyak efd22d234f Merge UI related projects into the main DolphinWX project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7136 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:37:52 +00:00
Glenn Rice cb832f2298 Make sure the audio dump directory exists when dumping audio. Otherwise a segmentation fault ensues after several panic alerts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7135 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:30:53 +00:00
Glenn Rice 6cbaa360a1 Fix frame dumping for linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7134 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:07:51 +00:00
smelenchuk caad098b69 Recordings store information about which Wiimotes are actually in use. (Slight modification to a patch by Toad King.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7132 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 19:09:46 +00:00
smelenchuk b0fa0a83f8 * Dump AVI output on every VI (fixes issue #4064).
* Add audio dumping (fixes issue #1638).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7131 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 18:59:42 +00:00
smelenchuk ca78d3639b Implement Wii input recording.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7130 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 18:53:51 +00:00
Shawn Hoffman e480ab2b10 drop vs2008 projects in favor of vs2010
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7129 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 15:43:05 +00:00
skidau 22553bd625 Added a frame counter while recording or playing back a TAS movie. Forced the GC/Wii to poll from the inputs at regular intervals. Disabled frame skip in record/playback mode. This helps the emulator to be determinate.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7128 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 12:26:15 +00:00
Glenn Rice 8e91183897 Add Portuguese translations thanks to Zilaan.
Update several of the other languages.
Fix those pesky DSPIntUtil.h compiler errors.
Clean up some remnants of building the plugins in the primary CMakeLists.txt file.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7127 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 02:38:23 +00:00
Shawn Hoffman b8e6ea14e1 fix sd commands 0x40 and 0x41. thanks to tueidj for the test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7126 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 00:31:37 +00:00
skidau af139f4661 Used usleep(1) instead of _mm_pause on Linux and Mac OSX. This reduces the CPU usage in the video thread's idle loop. Added YieldCPU to the DSP LLE loop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7125 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 12:56:21 +00:00
Marcos Vitali 86278642dc Experimental commit and one fix for my last commit.
I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
1) Rename "IsFifoBusy" by "isPossibleWaitingSetDrawDone"
2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop "Inmediate mode" that is because in theory this drawsync function is using in this mode.
3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.

Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).

- Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.

Good look! 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7123 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 04:47:02 +00:00
Glenn Rice edfb62a41f Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7121 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-09 03:12:05 +00:00
NeoBrainX 0c188bfceb Fix wiimotes :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7120 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 16:01:34 +00:00
NeoBrainX 42908c5b2e Remove any wx-specific code from Core.
Move NetPlay code from DolphinWX to Core.
Even NetPlay with nowx should be possible now if anyone felt like implementing a CLI for it ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7119 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 15:36:15 +00:00
Soren Jorvang dbd381755b Externals build framework for wxWidgets 2.9.2+.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7118 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 15:30:32 +00:00
Rodolfo Osvaldo Bogado 1f1c9132a6 revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed.
some correction to dlist caching

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7117 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 14:51:53 +00:00
nakeee b567e8fb31 Another OSX cmake fix (make openal compile)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7116 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 12:35:43 +00:00
Rodolfo Osvaldo Bogado 00c35451f6 second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
this is marcos idea so the credits go to him.
please test the broken games in my last commits to see if this solve all the issues.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7114 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 12:00:41 +00:00
Soren Jorvang 8c41d31651 Fix Plugin_VideoSoftware build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7113 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 11:02:34 +00:00
skidau 855f97841d Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7112 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 10:37:47 +00:00
Shawn Hoffman a34b81cc01 vs2010:
buildfix
move much of the build settings to .props files
-please use them as much as possible in the future, instead of changing individual projects
NOTE: to avoid left over blobs, clean your builds *before* applying these changes.
TODO: add DebugFast target for projects that are lacking it. Lack of DebugFast targets cause the linker to use LTCG when we don't want it.
please test for regressions which could be caused by being too happy with compiler flags :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7109 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 04:03:48 +00:00
baby.lueshi 1f0663c1a8 Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 03:47:59 +00:00
Marcos Vitali f0adc3adb4 Speed back to dolpihn: - Revert Read16 CPRead fifo hack for fix RE0. This hack only solve RE0 but brings slowdown in games like RE Umbrella, etc. - Move isFifoBusy again in the fifo loop and use s_fifoIdleEvent for AbortFrame. Note: if you can play RE0 only deactivate PanicAlert. These opdecoding error seems harmless. Some day this wiil be fixed in right way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7107 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 01:11:11 +00:00
Rodolfo Osvaldo Bogado fc370c5136 Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
whit this code hashing is completely disabled for the dlists content itself this must bring some fps more but i must know if this causes any glitches.
i suspect that no game modify the content of the dlist so hash is time wasted but the only way to test it is with this commit.
please test as many games s you can and give me feedback for any glitch.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7106 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 00:28:28 +00:00
Rodolfo Osvaldo Bogado fa15389b17 some little fixes for dlist caching, maybe a little speed up but nothing great, please test for regressions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7105 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 22:35:46 +00:00
gnick79 f48c283294 - CPUID
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7103 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 21:03:10 +00:00
gnick79 795cf08bbf CPU... (yes)..ID -.-'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7102 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:31:28 +00:00
gnick79 05ef2c1337 - again CPUID :°D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7101 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:19:21 +00:00
gnick79 d373258517 - CPUID asm changes for x64 systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7100 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:14:22 +00:00
gnick79 a4754956cb - CPUID
restored inline assembly code

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7099 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 19:08:19 +00:00
gnick79 b1a63e3e8e - CPUID 2nd Attempt
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7098 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 18:35:01 +00:00
gnick79 bba19bb36b * CPUID changes:
- Added full ability to recognize true Intel HTT CPU capability (support to discriminate Intel Core 2 Duo...)
  - Attempt to fix a register trashing (issue 4022 generally, linux and mac systems)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7097 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 18:25:55 +00:00
nakeee 9bbd5b9157 Small fix for cmake on osx, more work left to be done
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7096 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 15:51:38 +00:00
Soren Jorvang c7783fe015 Oops, remember to save plugin settings in both close cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7093 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 15:15:00 +00:00
Soren Jorvang d93dc23e77 Modal dialogs must be closed with EndModal() or all kinds of weird
corruption can happen with wx 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7092 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 15:02:26 +00:00
baby.lueshi 145559424c Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7091 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 08:05:18 +00:00
skidau 89594b1731 Automatically disconnect and reconnect the Wiimotes after a save state has been loaded. This makes the save states a bit more stable for Wii games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7090 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 05:42:58 +00:00
Soren Jorvang 0f7ff9c23e Deal with some clang-inspired buglets.
Respect the initial fullscreen setting in nowx.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7089 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 01:56:45 +00:00
donkopunchstania 35edf1b236 Split shader code generation for lighting into a separate file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7088 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 23:57:12 +00:00
gnick79 17e28a19cd * Keeping resolution aligned to back-buffer size if the latter one is changed (can give a huge performance boost... even until to 100% in some cases)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7086 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 21:43:04 +00:00
hrydgard 1f42061163 fix silly string in CPUDetect
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7085 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 20:28:23 +00:00
hrydgard 3201b61b52 LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7084 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 20:14:23 +00:00
donkopunchstania c36ed08cfc Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 18:25:34 +00:00
Soren Jorvang 98e24f5873 The compiler need not obey the static keyword, so to avoid linker
problems, whole functions in .h files need to also be static in
case they are included in several .cpp files.

Also a few other minor LTO fixes.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 16:06:05 +00:00
baby.lueshi 04fcd9499a Whoops, forgot to remove that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7081 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 10:14:05 +00:00
baby.lueshi 888cd78724 Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 10:08:06 +00:00
Shawn Hoffman 20e2046fe1 vs2010: get rid of some more wxw-related linker warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7079 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 07:51:15 +00:00
gnick79 f34aaf7471 * fixed a GUI displaying bug for post processing shaders when switching between plugins
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7069 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 02:13:33 +00:00
baby.lueshi 40ac272691 32-bit fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7068 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 00:31:35 +00:00
gnick79 d29b3e612a * Italian translation update
+ some little GUI adjustements

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7066 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 23:44:11 +00:00
Shawn Hoffman d5df148fc2 vs2010: small fixups to vcxproj files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7065 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 23:12:29 +00:00
baby.lueshi cd9e6a8d23 Change the recent speedup to the hashing function to fall back to the old version for custom textures.
Re-fixed custom textures higher than 1024x1024. (It must have accidentally got reverted somewhere during the video plugin merge)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7064 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 22:51:17 +00:00
NeoBrainX 91ff420ed6 D3D11: Implement EFB format reinterpretation.
Now someone port this to OpenGL please, kthxbye.

Fix some warnings, fix a wrong string, ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7061 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 17:00:34 +00:00
skidau d698e022f5 Changed the hash algorithm to CRC32 utilising the SSE4.2 instruction. The algorithm will automatically be used for the Accurate Texture Cache, EFB to RAM and texture id's when a SSE4.2 capable CPU is detected. It will fallback to the old algorithm if SSE4.2 is not detected. Using CRC32 speeds up the hash algorithm by around 2X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7060 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 08:37:58 +00:00
Glenn Rice d5f6d2bbae Change the audio sample rate setting to a numerical value. Fixes issue 4045. You may have to change the setting once after this commit to update your ini file from the string that was saved there before.
Update translation pot file to reflect recent gui changes, and update a few of the languages.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7059 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 04:54:25 +00:00
Soren Jorvang cc289a05bb Turn back on unit tests in SCons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7057 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 01:02:06 +00:00
Soren Jorvang 6d70c14d12 In the SCons build, skip the generation of static libraries
and just operate on lists of object files instead.

This helps with LTO since LLVM/clang LTO is completely broken
by static libraries. It also helps identify symbol clashes
between components like the former plugins.

Many linkers also expect static libraries to form a strict DAG
which turns out be a difficult rule to uphold in practice,
especially since some of our platforms aren't picky about this.

LTO builds currently appears to crash at runtime because of
the static wx libs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7056 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 00:46:56 +00:00
Shawn Hoffman 10e2a7b668 should fix build for legacy windows build system...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7054 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:42:56 +00:00
Shawn Hoffman ac3f2d9c19 Remove OpenAL for windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7053 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:35:26 +00:00
Soren Jorvang 435b25fa55 Fix the CMake build.
Prevent the PS3 HID crash until I can debug it.

AudioUnits are enabled by default.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7052 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:11:06 +00:00
Jordan Woyak dfe84ce0ac Removed the Lua script console and Externals/Lua. The script console was incomplete and no one was working on it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7051 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 20:41:23 +00:00
Soren Jorvang 1619e176ff Use brute force to link the software plugin.
Not yet functional.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 19:55:30 +00:00
gnick79 439baff4cc - Moving "Custom Projection Hack" stuff toward a new modal dialog window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7049 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 17:51:12 +00:00
Jordan Woyak d5550c19fd Temporarily disable gecko codes when they fail to avoid infinite error messages.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7048 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 08:12:47 +00:00
LPFaint99 109a1dcd66 really fix debug/debugfast build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7047 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 06:03:31 +00:00
LPFaint99 dc93854895 log only when ::IsValidCodePage() fails (r6941)
fix debug/debugfast build on windows

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7046 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 06:01:34 +00:00
Soren Jorvang a3ba93d9ce Thread affinity on OS X and *BSD.
Keep building the software plugin to prevent rot.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7045 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 21:52:43 +00:00
Soren Jorvang 9c21d003af Remove the global namespace a bit and remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 18:21:20 +00:00
Glenn Rice 5a800b765a Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
Fix another minor issue with frame dumping.
Add the graphics config dialog button back to the main config.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7041 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 16:34:12 +00:00
skidau 6f93d77106 Fixed the DSP JIT timing when it is executing in a thread. This allows the Zelda ucode games to run when the "DSPLLE on thread" option has been enabled. However, the DSP Interpreter still hangs when this option is enabled.
* Tightened the timing between the CPU and the DSP in thread mode so that it works closer to how the non-threaded mode works.  The CPU now waits for all of the DSP cycles to be exhausted before adding more cycles.
* DSP Idle skipping has been disabled as it messes up the timing when it is running in a thread.
* Checked for external interrupt requests before entering the dispatcher and inside the dispatcher loop
* Added a critical section around the mailbox read high function

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7040 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 14:47:45 +00:00
Glenn Rice 8b309e26dc Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 04:40:27 +00:00
gnick79 ebc8f02885 * Better fix for CPUID (and this time is the right time)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7038 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 04:08:52 +00:00
gnick79 0f0adb4aee * Quick CPUID fix
- this should fix a detecting problem related to some AMD CPU


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7037 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 02:05:57 +00:00
Glenn Rice 4223ebc8d2 Fix a hang on emulation shutdown on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7036 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 20:21:24 +00:00
skidau f2f9df90e1 VS2008 build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7035 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 07:34:08 +00:00
Shawn Hoffman af9ef060c0 vs2010: Enable LTCG only for release builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7032 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:45:29 +00:00
Glenn Rice 0d426e3972 Fix the auto window resize option to take into account if the log/console window is open.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7031 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:35:25 +00:00
Jordan Woyak 53ae9e9e8f Fixed vs2010 SVNRevGen project. (Also changed "make_svnrev.h.vbs" to jscript and gave it some comments :p) Removed some old plugin stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7030 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:20:51 +00:00
Glenn Rice 1b288dcdde Linux and windows build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7029 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 02:50:19 +00:00
Soren Jorvang 1c6572faa7 Put the list of locales in the bundle plist to make wxLANGUAGE_DEFAULT work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7028 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 02:22:15 +00:00
Shawn Hoffman 27a3e533f4 Change the *totally estimated* aram dma latency to a value which doesn't cause pops in Metroid Prime, and yet still allows WWE:DoR to get ingame. I'm pretty sure I tried this value before, however it only started working since dsp was merged into core... :)
fixes issue 4025

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7027 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 01:42:30 +00:00
Glenn Rice d932bdf480 Fix the rest of the tooltips for linux.
Also remove some unneeded linkage since the merge.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7026 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 22:19:30 +00:00
gnick79 d6e784121f * Changes about recent Custom PHack implementation
- Usability enhancement: Added Presets



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7025 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 20:30:25 +00:00
Glenn Rice d92188a0f9 Tooltips in the graphics config dialog now work on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7024 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 17:52:46 +00:00
Glenn Rice 044157be5f Finally get tooltips in config main to work on linux. When controls are contained in a wxStaticTextBox they must be created before the wxStaticTextBox is created, otherwise tooltips don't work. This is probably a bug in wxWidgets.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7023 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 17:15:21 +00:00
Shawn Hoffman 118d623a18 vs2010:
fix all build targets (they've all built here - you may have to manually delete the intermediate directories if you have conflicts after this commit).
set the debug path to $(TargetDir)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7022 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 15:53:54 +00:00
Soren Jorvang 51eae3f41a Capture the display before switching the display resolution so other
windows under the fullscreen one won't get resized to fit a lower
fullscreen resolution.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7021 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 14:34:46 +00:00
Glenn Rice ad71303007 Fix the DSPLLE debugger window refresh without including wxWidgets in the core.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7020 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 14:25:50 +00:00
skidau 5beb892d65 VS2008 build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7017 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 09:10:18 +00:00
Shawn Hoffman c5d61c0a9a vs2010: buildfix for debugfast, silence all C4996 warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7016 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:53:08 +00:00
Jordan Woyak 1de40588ac Eliminate some trampoline functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:19:27 +00:00
Shawn Hoffman 67a4ac0bf6 VS2010: Actually make SVNRevGen be processed all the time. Had to add a dummy output file, or VS would ignore it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7014 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:14:28 +00:00
Shawn Hoffman 3b36e06571 svn eol-style:native on the filters...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7013 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:58:59 +00:00
Shawn Hoffman 7ae1340179 vs2010 add filters for everything (...except wxw projects...). Try to fix SVNRevGen, but I'm not sure it's working...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7012 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:51:37 +00:00
Soren Jorvang e0e4a3ae02 Allow changing the fullscreen resolution on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7011 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:38:36 +00:00
Shawn Hoffman 0e91e5b238 fix windows (vs2010) build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7010 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 06:08:46 +00:00
Glenn Rice 5fb56318ed Revert 7008 until I have time to figure out how to do that without including wxWidgets in the core.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7009 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 05:19:29 +00:00
Glenn Rice bbe8675923 Forgot a couple of things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7008 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 04:44:08 +00:00
Glenn Rice b6251ba674 Fix the DSPLLE debugger window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7007 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 04:36:49 +00:00
Soren Jorvang 424b8fd6b3 Fix *BSD build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7006 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:58:18 +00:00
Jordan Woyak 7a6c9df8ea Fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7005 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:30:24 +00:00
Glenn Rice 1c8bd68a6a Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7004 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:16:10 +00:00
Soren Jorvang 1eac26e63f Fix nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7003 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:15:14 +00:00
Soren Jorvang 8822674653 Fix *BSD build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7002 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:02:23 +00:00
Glenn Rice fec5ed92ff Revive the GFX debugger window. Turns out to be considerably easier than the DSPLLE debugger window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7001 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:39:25 +00:00
sl1nk3.s 1ee18ff146 Added support for JIT multithreaded compilation in both CPU and DSP cores this gives up to 78% speedup in some scenarios such as when looking at a corner in Zelda or the menus in Super Puzzle Bobble.
Added SSE optimizations to JIT LLE, up to 136% speedup observed in Resident Evil games.
Rewrote the GUI to make it more user friendly, added a User friendly Setup.
Also Billiard please: learn to merge.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7000 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:38:36 +00:00
Glenn Rice f1e8da63ec Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6999 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:13:10 +00:00
Soren Jorvang cb48f5969a Fix DSP config button.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6998 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:11:13 +00:00
Soren Jorvang 18bb65b300 Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6997 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:53:57 +00:00
Jordan Woyak fbaf965995 Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:28:32 +00:00
sl1nk3.s ae7c64ec13 Clean some DSP code, Fixes issue 4011.
Move some GUI code around for no apparent reason.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6995 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 00:33:09 +00:00
Glenn Rice 216cf0fd6a Update several of the translations.
Update pot file to reflect recent changes in strings in the code.
Make the Host_GetKeyState routine thread safe on linux.
Clean up config main, and migrate the plugin selection to the display tab.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6994 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 22:02:47 +00:00
sl1nk3.s 274f84b294 oops, Fix a wrong comment.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6993 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 21:26:29 +00:00
sl1nk3.s 7a4c203f69 Fixed a small threading issue introduced by r6933 causing savestates to always freeze, thanks to artart78 for pinpointing the issue.
Properly pause the core when saving/loading savestates, previously we used PowerPC::Pause() and Start() which only update the state but doesn't properly set m_StepEvent and caused random hangs.
Fixed hang when creating a savestate while the game was paused or in Frame Advance mode, now the thing works (just remember to press play duh).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6992 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 21:20:33 +00:00
DimitriPilot3 4e74a58c2a Build fix: a bogus include was added in r6988.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6991 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 19:27:46 +00:00
Soren Jorvang 76719bac45 Terminate a C string.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6990 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 17:58:02 +00:00
Glenn Rice cde1c5bd60 Remove the PIC linker flag for DSP on linux.
Fix some debugger issues.  Still need to get sound window working, but the invalid id panic alert is fixed.
Also, a ";" as a comment in an ini file is now only allowed at the beginning of a line.  The debugger has settings strings with semicolons in them.  That completely broke the debugger.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6989 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 17:04:12 +00:00
Soren Jorvang db1765c425 Move async checking for pressed keys into Host_GetKeyState()
and use wxGetKeyState on platforms other than Windows.

I am not sure if wxGetKeyState is unreliable on Windows or if
the use of GetAsyncKeyState() is simply historical, but for now
I've left the Windows call in there just in case.

This does mean that Host_GetKeyState() is currently only valid
for the small set of keycodes that overlap between wx and Win32,
one of which is VK_TAB/WXK_TAB.

Anyway, please test wxGetKeyState on Windows and remove the
ifdef if it works, so we can extend it to the remaining hotkeys.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6988 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 16:40:38 +00:00
Soren Jorvang 864d24a86e Oops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6987 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 14:30:50 +00:00
Soren Jorvang 2622f86eb6 Be more flexible about hotkey modifier permutations.
Open .ini files with TextEdit on OS X since wx has no binding.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6986 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 14:20:20 +00:00
Soren Jorvang f41e5b3b85 Guard against controller instances without any inputs.
Clean up OS X keyboard key names.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6985 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 08:12:34 +00:00
Soren Jorvang aa410c8eea Enumerate identically named input devices.
Fixes issue 3929.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6984 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 05:46:19 +00:00
Soren Jorvang f57cfc7c6f Virtual base classes should have a virtual destructor.
Build a libdolphinwx. Just fooling around with LTO..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6981 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 01:58:54 +00:00
gnick79 25af2ae9b8 * All is fixed now about Custom Projection Hack (problem was inverted memmber)
- added support to DX11

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6980 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 00:56:33 +00:00
gnick79 c23663620f - Projection Hack disabled internally because it breaks all games (tomorrow I check better my bad nonsense)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6979 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 00:05:00 +00:00
Soren Jorvang 2de8742368 Equip any new threads with an NSAutoreleasePool.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6978 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 23:46:26 +00:00
gnick79 2e4fae2b80 - adjust alignment/spacing to "Extra Parameter" checkbox in game properties
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6977 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 23:40:55 +00:00
Rodolfo Osvaldo Bogado d1e0b6b4ef little correction
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6976 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 22:53:00 +00:00
Soren Jorvang 043e324789 A few compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6975 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 22:48:33 +00:00
Marcos Vitali c0571ae9de Improve for my last commit, also reset the VideoBuffer and Forget turn on GPReadEnable. If this is not enoughs for GC games. I will replace CPReadWriteDistance = 0 for ProcessFifoAllDistance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6974 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:26:46 +00:00
gnick79 3078db08c7 * Changed the Projection Hack option in game properties to "Custom Projection Hack"
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
  - giving more control to end-users across the user-friendly interface.
  - deleting/cleaning some dead variables.
  - updating all gameconfig.ini data to reflect new PHack concept (pending upload).

* Updated Italian translation
  - Includes corrections, a better strings translating and suggestions directly by Google Code's people.

+ Minor old pending changes...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:13:56 +00:00
Marcos Vitali fb35a83d2c - Fixed Metroid Prime 2 "GFX FIFO: Unknown Opcode (0x%x).\n" This was happened because FIFO_RESET is executed, but at this moment the Write Gather Pipe is not empty. (maybe also fix the same problem reported in MP1, i dont have this game for testing)
- Reimplemented AbortFrame. Now the  Write Gather Pipe buffer is reseted and Read Write Distances is reseted before the game do it instead  the  process all GP CPRWDistance for prevent CP wrong pointers.
This fifo reset should be more accurate, efficient and smooth the FPS when happens. Please, test regresion of SMG1 and SMG2 or others games with FIFO RESETS.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6971 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:04:16 +00:00
Rodolfo Osvaldo Bogado a767de8e09 some fixes to dlist caching, now most of the remaining glitches should be fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6970 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 17:04:09 +00:00