Léo Lam
9d44af4c31
Merge pull request #8696 from howard0su/cleanup_shadow
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Cleanup warnings of -Wmissing-declarations
2020-04-27 15:33:01 +02:00
Jun Su
b6ff15c130
Cleanup warnings of -Wmissing-declarations
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Add static to the functions which is not intentionally
export to big scope.
2020-03-24 20:16:10 +08:00
Jun Su
997cfa49fc
InputCommon: cleanup warnings of -Wclass-memaccess
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Initialize m_state with the default constructor.
2020-03-23 14:26:36 +08:00
Stenzek
86db015c23
Common: Add a render_window field to WindowSystemInfo
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We need this because we need to pass the layer to MoltenVK, not
the view handle. But the input subsystem still needs the window.
2020-03-11 23:09:30 +10:00
Jordan Woyak
7accd9825f
InputCommon: Remove racy UpdateInput call in DetectInput.
2020-02-24 16:25:06 -06:00
Jordan Woyak
da12f3eebc
InputCommon: Constify Device::Input::IsDetectable function.
2020-02-22 10:27:43 -06:00
Jordan Woyak
70ac9ad2e6
InputCommon: Remove Wii Remote real-time calibration of M+ in favor of functionality provided by ControllerEmu.
2020-02-17 16:14:03 -06:00
Jordan Woyak
58448d74c5
InputCommon: Add real Wii Remote support to ControllerInterface. Add option to connect additional Wii Remotes.
2020-02-17 16:14:01 -06:00
Jordan Woyak
4176cc77e1
InputCommon/ControllerInterface: Make devices mutex recursive so RemoveDevice can be used within UpdateInput.
2020-02-17 15:58:06 -06:00
JMC47
5ab846ad12
Merge pull request #8614 from jordan-woyak/xinput-battery
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InputCommon/XInput: Expose battery as input and cleanups.
2020-02-09 09:29:00 -05:00
Jordan Woyak
4f47cccd9f
Cleanup: Use std::abs instead of abs.
2020-02-08 18:21:14 -06:00
Jordan Woyak
e7400cafd2
InputCommon: XInput cleanups.
2020-02-08 15:51:02 -06:00
Jordan Woyak
86e8745169
InputCommon: Expose XInput battery level as an input.
2020-02-08 15:03:56 -06:00
Léo Lam
0491831483
Merge pull request #8592 from phcoder/devid
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ButtonManager: Fix handling of empty device id.
2020-02-02 16:52:12 +01:00
Connor McLaughlin
69ee15e5ef
Merge pull request #8478 from jordan-woyak/dsu-client-cleanup
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ControllerInterface/DSUClient: Minor cleanup.
2020-02-01 11:29:29 +10:00
Vladimir Serbinenko
02c5d292fa
ButtonManager: Fix handling of empty device id.
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Device id is "" on ChromeOS when using gamepad
2020-01-29 02:47:18 +01:00
Jordan Woyak
b92f6480a0
InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio.
2020-01-24 09:20:41 -06:00
Jordan Woyak
6106f780a7
ControllerInterface/DSUClient: Eliminate m_accl/m_gyro state by accessing the pad data directly like every other input.
2020-01-13 17:35:33 -06:00
JMC47
eacbff76dd
Merge pull request #8474 from jordan-woyak/dsu-battery
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ControllerInterface: Exposse DSU client battery level as an input.
2020-01-13 18:30:53 -05:00
Jordan Woyak
e2d5c92c76
ControllerInterface: Remove and re-add device when combining nodes.
2020-01-13 16:50:58 -06:00
Jordan Woyak
aabe8d2ccd
ControllerInterface: Don't consider the empty string a valid unique ID.
2020-01-13 16:50:58 -06:00
Jordan Woyak
ac907ef977
ControllerInterface: Combine evdev devices with the same unique ID.
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This works around Linux drivers for DS4 (Playstation 4) controllers splitting the device into three separate event nodes which makes configuration difficult.
To prevent collisions of input names in combined devices more descriptive names are now used when possible.
2020-01-13 16:50:56 -06:00
Jordan Woyak
2b9fa0597a
ControllerInterface: Minor DSU client device cleanups.
2020-01-13 16:32:02 -06:00
Jordan Woyak
f0534cabc6
ControllerInterface: Exposse DSU client battery level as an input.
2020-01-13 16:29:24 -06:00
Scott Mansell
a8c33f4ef6
Fix trailing whitespace
2020-01-07 12:52:05 +13:00
Scott Mansell
21528c3e72
Document the evdev "interesting" heuristic
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Was checking over this old code, and saw a comment calling me out for a lack of documentation.
It might be half a decade late, but better late then never.
2020-01-07 12:46:24 +13:00
Pierre Bourdon
5c996dec89
DualShockUDPClient: downgrade spurious NOTICE_LOGs
2019-12-23 18:36:18 +01:00
OatmealDome
ef32a10d69
InputCommon: Decouple ButtonManager and Touchscreen from Android
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Changes were also made for codestyle compliance.
2019-11-28 15:20:51 -05:00
Anthony
155016531f
Merge pull request #8439 from JosJuice/android-native-motion-controls
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Android: Native motion controls
2019-11-27 15:40:43 -08:00
Léo Lam
ec895f544c
Merge pull request #8486 from lioncash/dualshock
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InputCommon/DualShockUDPClient: Minor cleanup
2019-11-24 00:46:19 +01:00
Lioncash
334e2768f5
InputCommon/DualShockUDPClient: Use an alias for the clock type
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Makes code slightly less verbose without exposing the whole chrono
header to the current source file.
2019-11-22 17:06:10 -05:00
Lioncash
db9e592765
InputCommon/DualShockUDPClient: Use deduction guides for lock_guard
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With C++17, we can use template deduction guides provided by the
standard library. This allows the omission of the mutex type itself.
2019-11-22 17:06:10 -05:00
Lioncash
278d03f737
InputCommon/DualShockUDPClient: Make use of std::array where applicable
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Provides the same semantics of a C array, but is much nicer to work
with.
Notably, it makes all cases of performing comparisons with said arrays
significantly less reading-involved.
2019-11-22 17:06:07 -05:00
Lioncash
67097b4574
InputCommon/DualShockUDPClient: Relocate settings to top of source file
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This is a small namespace, so we can move it to the top of the file to
get it out of the way of everything else.
2019-11-22 15:56:29 -05:00
Lioncash
4488719a76
InputCommon/DualShockUDPClient: In-class initialize members where applicable
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Deduplicates members within the constructor's initializer list.
2019-11-22 15:56:29 -05:00
Lioncash
544d6cbe52
InputCommon/DualShockUDPClient: Add missing header guard
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Prevents potential inclusion issues from occurring.
2019-11-22 15:56:26 -05:00
Lioncash
e8edc49bbe
InputCommon: Make use of fmt where applicable
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Continues the migration over to fmt
2019-11-22 14:38:26 -05:00
JosJuice
c8b8a60033
Android: Let WiimoteEmu know whether we have accelerometer/gyroscope
2019-11-20 20:13:36 +01:00
JosJuice
b143df91be
Android: Native motion controls
2019-11-20 18:22:20 +01:00
Jordan Woyak
0c57887839
evdev: fix bad integer division.
2019-11-10 10:10:37 -06:00
Jordan Woyak
1180c231a6
InputCommon: Detect when evdev exposes acceleration/gyroscope data.
2019-11-09 13:34:29 -06:00
rlnilsen
da1f153b47
Rename all instances of "CemuhookUDPServer"/"UDPServer" to "DualShockUDPClient"/"DSUClient".
2019-10-27 16:05:22 +01:00
rlnilsen
5ff79499a5
UDPServer: Add configuration UI.
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Accessed through button "Alternate Input Sources" in the "Controller Settings" dialog.
2019-10-26 02:20:18 +02:00
rlnilsen
4cb3baba5c
Add support for motion controllers via the CemuHook controller input protocol.
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This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
2019-10-26 02:19:53 +02:00
Connor McLaughlin
48ca2c6f2e
Merge pull request #8233 from JosJuice/stringutil-string-view
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StringUtil: Use std::string_view more
2019-08-09 23:39:01 +10:00
Lioncash
37d643c7d3
InputCommon/DInputJoystick: Correct force-feedback flag testing
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Introduced in a995e2f5ba
We need to be performing a bitwise AND on the flags and not a logical
AND, otherwise we could end up counting device objects that don't
support forced feedback.
2019-08-02 10:26:44 -04:00
JosJuice
a2a1e04fc9
StringUtil: Use std::string_view more
2019-07-23 14:49:12 +02:00
Lioncash
ec60027f56
InputCommon: Use nested namespace specifiers where applicable
2019-06-17 16:51:41 -04:00
Connor McLaughlin
bed2d66bed
Merge pull request #8117 from weihuoya/threaded_env
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android: get java env from thread local storage
2019-06-08 20:42:15 +10:00
Lioncash
0263435050
ControllerInterface/Device: Make DetectInput() a const member function
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This doesn't actually modify object instance state, so it can be made
const.
2019-05-29 19:23:54 -04:00
Lioncash
27346fee8a
ControllerInterface/Device: Take vector by const reference in DetectInput()
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The vector is only ever queryied and it's contents aren't modified, so
there's no reason to take the vector by value. We can take a constant
reference to it to avoid unnecessary allocating.
2019-05-29 19:12:21 -04:00
Lioncash
246e2a77ce
ControllerInterface/Device: std::move strings in constructor where applicable
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Allows callers to move std::string values into the constructor,
potentially avoiding copies.
2019-05-29 18:46:49 -04:00
Lioncash
1355b43fd2
ControllerInterface/Device: Use std::string_view where applicable
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In these cases, the given string is only ever compared against other
string, so std::string can be turned into a std::string_view to allow
non-allocating inputs.
2019-05-29 18:42:24 -04:00
weihuoya
0dec8feadb
android: thread local env
2019-05-29 20:22:26 +08:00
spycrab
7eaece8814
InputCommon/Device.cpp: Add missing include
2019-05-08 21:02:26 +02:00
spycrab
98d808ab71
InputCommon/DInput.h: Add missing include
2019-05-08 21:01:46 +02:00
Techjar
ff972e3673
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
Léo Lam
ab9ece9bca
Replace MathUtil::Clamp with std::clamp
2019-05-04 23:12:17 +02:00
Jordan Woyak
8c1310d1d1
ControllerInterface/DInput: Optimize cursor position updating.
2019-04-20 09:25:11 -05:00
Jordan Woyak
be897b41a7
ControllerInterface: Rename full surface analog inputs to be more visually dissimilar from their underlying inputs. e.g. "Full Axis X+".
2019-04-13 08:45:19 -05:00
JMC47
75e74315e6
Merge pull request #7689 from jordan-woyak/sdl-improve
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ControllerInterface: SDL cleanups/fixes
2019-04-06 14:53:51 -04:00
Jordan Woyak
2b6d718636
InputCommon: Fix Win32 init race.
2019-03-31 07:46:58 -05:00
Jordan Woyak
eadbdd6bc3
ControllerInterface/Win32: Prevent devcies from losing their "id" on a hotplug event.
2019-03-29 09:04:16 -05:00
Michael M
d26c1ce24d
Add hotplug support to DInput and XInput controller backends
2019-03-29 08:01:40 -05:00
Michael M
92ca6e124e
Add ControllerInterface::Win32 to wrap XInput and DInput
2019-03-29 08:01:39 -05:00
spycrab
672b582bec
Merge pull request #7918 from spycrab/iokit_refactor
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InputCommon/OSX: Refactor IOKit controller interface
2019-03-22 21:18:27 +01:00
spycrab
80fd01c3c3
InputCommon/OSX: Refactor IOKit controller interface
2019-03-22 14:04:30 +01:00
Tilka
0a1aacb5d0
Merge pull request #7906 from jordan-woyak/leak-fix
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DolphinQt/InputCommon: Fix a few memory leaks.
2019-03-21 23:26:54 +00:00
Jordan Woyak
b53636827b
ControllerInterface: Unbreak DirectInput POV Hats having bad values on init.
2019-03-19 16:05:49 -05:00
Jordan Woyak
725d34b2f0
DolphinQt/InputCommon: Fix a few memory leaks.
2019-03-17 18:31:41 -05:00
Jordan Woyak
0bdfa19650
ControllerInterface: SDL: Replace unclear bool parameter with enum class.
2019-03-17 08:53:53 -05:00
Jordan Woyak
4fb68c530b
ControllerInterface: SDL cleanup and FF effect fixes.
2019-03-17 08:53:13 -05:00
Jordan Woyak
c389d68186
ControllerInterface/DolphinQt: Make mapping "all devices" way less hacky.
2019-03-03 18:39:02 -06:00
Jordan Woyak
48b69ca018
ControllerInterface: Input detection improvements.
2019-03-03 18:36:16 -06:00
Anthony
e9130734af
Merge pull request #7688 from jordan-woyak/evdev-improve
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ControllerInterface: evdev: Cleanups and effect processing fixes.
2019-02-03 10:25:23 -08:00
zackhow
4979220cf0
Android: Optimize rumble call
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Moved rumble call to IDCache since GetMethodID is expensive
2019-01-26 09:38:35 -05:00
zackhow
47d6406fd4
Android: Add touch to move pointer in overlay
2019-01-19 23:21:33 -05:00
Jordan Woyak
6cc8775510
ControllerInterface: evdev: Replace unclear bool parameter with enum class.
2019-01-17 12:10:50 -06:00
Jordan Woyak
52aa39991c
ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups.
2019-01-17 12:10:50 -06:00
Léo Lam
a8bc6f9899
Merge pull request #7693 from jordan-woyak/hotplug-callback-fix
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ControllerInterface: Hotplug callback fixes.
2019-01-16 21:00:48 +01:00
Léo Lam
b2de98cad1
Merge pull request #7680 from jordan-woyak/dinput-axis-range
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DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-16 18:52:11 +01:00
Jordan Woyak
b425f86121
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
2019-01-10 18:32:16 -06:00
JosJuice
d3e1d2ea00
Merge pull request #7666 from jordan-woyak/input-shutdown-fix
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ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
zackhow
02c649ba20
Android: Change all analoginputs to just inputs
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Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
2019-01-07 21:52:39 -05:00
Jordan Woyak
a7c45fb49e
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-06 08:14:37 -06:00
Jordan Woyak
a995e2f5ba
ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes).
2019-01-05 13:00:04 -06:00
Jordan Woyak
25d43ffd98
ControllerInterface: Shutdown order and race condition fix.
2019-01-02 08:19:42 -06:00
Jordan Woyak
0f19c4a40f
ControllerInterface: DInput: Update force feedback effects in a thread. This should prevent slowdowns experienced by a handful of users.
2018-12-24 19:40:58 -06:00
Stenzek
52828901ef
Core: Switch controller interface to render widget on booting
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Previously, the Qt frontend would initialize the controller
interface on starting, resulting in the cursor position being
relative to the main window, instead of the render window.
2018-10-29 11:46:06 +10:00
Stenzek
a7f334dc2a
ControllerInterface: Don't crash on non-X11 QPA
2018-10-29 11:46:06 +10:00
Tillmann Karras
79051a28c4
evdev: simplify code
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No need to check write access if we call open() right after which checks
that anyway. Also only get the device name once.
2018-10-08 19:51:29 +01:00
zackhow
126ff8dc5f
Android: Add rumble for phone
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This currently only supports using the internal vibrate on a phone for rumble.
2018-09-07 08:54:03 -04:00
Techjar
311d0442de
InputCommon/XInput2: Increase mouse buttons to 32
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Xlib supports many mouse buttons, though there are 9 standard buttons, and they aren't arranged like other mouse APIs. Using only 5 buttons was preventing the use of buttons besides left/right/middle click and the scroll wheel. Here's what all the standard buttons are:
1. left button
2. middle button (pressing the scroll wheel)
3. right button
4. turn scroll wheel up
5. turn scroll wheel down
6. push scroll wheel left
7. push scroll wheel right
8. 4th button (aka browser backward button)
9. 5th button (aka browser forward button)
The remaining button indices are non-standard and device-specific, and technically far more than 32 are supported, but this seems like a reasonable limit to avoid cluttering the list with tons of useless mouse buttons. What mouse has more than 32 buttons anyways?
2018-08-27 08:47:32 -04:00
Michael M
932ca644aa
Add hotplug support to SDL2 controller backend
2018-06-04 17:50:08 +02:00
Michael M
7062967b5b
SDLJoystick: store name on creation
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Otherwise, Dolphin will crash when the joystick is removed.
2018-06-04 17:49:21 +02:00
Michael M
0eb47e1071
CMake: make SDL a private dep of InputCommon
2018-06-04 17:49:21 +02:00
spycrab
40bb9974f2
Reformat all the things!
2018-04-12 21:28:39 +02:00
Lioncash
50a476c371
Assert: Uppercase assertion macros
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Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Anthony
8adce86daa
Merge pull request #6355 from myfreeweb/clang6-warning
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Add -Wno-register to calm down clang 6.0.0 (C++17 mode)
2018-02-07 22:25:57 -08:00
Greg V
9b201815f2
Ignore -Wregister to calm down recent clang and GCC (C++17 mode)
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The 'register' keyword is used by a header included from Xlib (X11/XKBlib.h).
2018-02-05 14:43:07 +03:00
Léo Lam
6a93223283
evdev: Always unref received udev devices
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Whenever udev_monitor_receive_device() returns a non-null pointer,
the device must be unref'd after use with udev_device_unref().
We previously missed some unref calls for non-evdev devices.
2018-02-05 01:01:05 +01:00
Léo Lam
0822bb347d
evdev: Don't leak eventfd on shutdown
2018-02-04 22:48:38 +01:00
Léo Lam
9a3705f82d
evdev: Fix select() call
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It's not guaranteed that the eventfd is smaller than the monitor fd,
because fds are not always monotonically allocated. To select()
correctly in all cases, use the max between the monitor fd and eventfd.
2018-02-04 22:45:28 +01:00
Leo Lam
4733bbd8f3
Merge pull request #6166 from ligfx/invokedeviceschangedcallbacks
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ControllerInterface: cleanup callbacks API and logic
2017-12-15 21:05:17 +01:00
Michael M
6b7d5bb80c
DeviceQualifier: small cleanup
2017-11-19 12:46:39 -08:00
Michael Maltese
c62d83a34b
GCPadEmu: only connected if default device connected
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This lets Dolphin know if a configured GameCube Controller should actually
be treated as connected or not.
Talked to @JMC47 a bit about this last night. My use-case is that all of
my controllers are the same hardware (Xbox One controllers) so share the
same configuration (modulo device number). Treating them all as always
connected isn't a problem for most games, but in some (Smash Bros.) it
forces me to go find a keyboard/mouse and unconfigure any controllers
that I don't actually have connected. Hotplugging devices (works on macOS,
at least) + this patch remove my need to ever touch the Controller Config
dialog while in a game.
This patch makes the following changes:
- A new `BooleanSetting` in `GCPadEmu` called "Always Connected", which
defaults to false.
- `ControllerEmu` tracks whether the default device is connected on every
call to `UpdateReferences()`.
- `GCPadEmu.GetStatus()` now sets err bit to `PAD_ERR_NO_CONTROLLER` if
the default device isn't connected.
- `SIDevice_GCController` handles `PAD_ERR_NO_CONTROLLER` by imitating the
behaviour of `SIDevice_Null` (as far as I can tell, this is the only use
of the error bit from `GCPadStatus`).
I wanted to add an OSD message akin to the ones when Wiimotes get
connected/disconnected, but I haven't yet found where to put the logic.
2017-11-19 16:07:00 +01:00
Scott Pleb
0bede93daa
evdev: Correctly calculate axis range for min values greater than 0.
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Axis range was previously calculated as max + abs(min), which relies on the assumption that
min will not exceed 0. For (min, max) values like (0, 255) or (-128, 127), which I assume to
be the most common cases, the range is correctly calculated as 255. However, given (20,
235), the range is erroneously calculated as 255, leading to axis values being normalized
incorrectly.
SDL already handles this case correctly. After changing the range calculation to max - min,
the axis values received from the evdev backend are practically identical to the values
received from the SDL backend.
2017-11-11 02:07:04 -05:00
Michael M
8e6677be90
ControllerInterface: don't call InvokeDevicesChangedCallbacks more than once when refreshing
2017-11-10 13:37:42 -08:00
Michael M
fd7cbd633e
ControllerInterface: add mutex around callbacks vector
2017-11-10 13:37:42 -08:00
Michael M
1ed7532af8
ControllerInterface: HotplugCallbacks -> DevicesChangedCallbacks
2017-11-10 13:37:42 -08:00
Michael M
7355b5f70d
ControllerInterface: invoke callbacks in AddDevice/RemoveDevice
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Some backends already cause this to happen, so make it consistent across
systems.
2017-11-10 13:37:41 -08:00
Arthur Carlsson
79a646a67d
Prevent multiple HID elements of same usage type on OSX
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On OSX, iterate the HID device's elements and only store the last of
each type to accommodate for flaky hardware
2017-09-15 19:19:46 +02:00
Lioncash
696e1b40b5
Common: Move version strings to their own header
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Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label
This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.
This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Nick
ef95bf26cb
Implement GamePAd and MultiAxisController detection
2017-08-24 00:31:59 -04:00
Nick
3abde44641
formatting cleanup
2017-08-23 00:19:34 -04:00
Nick
3cddb62aea
keyboard fixes v2
2017-08-22 12:26:44 -04:00
Nick
0df4f7db4f
Depreciate old OSX Keyboard and Mouse
2017-08-21 01:44:03 -04:00
Leo Lam
918b0375e4
Merge pull request #5742 from ToadKing/fix-bad-controllers
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Ignore capabilities reported by an XInput device
2017-08-17 03:42:02 +08:00
Michael Lelli
4fb2d1e361
Ignore capabilities reported by an XInput device
2017-08-09 22:51:01 -05:00
Jocelyn Turcotte
200fb26148
Fix axis not working with Switch Pro controller on macOS
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Each axis would appear as multiple elements with 0 min/max.
Filter the list of elements using the correct usage page like
done for buttons.
2017-08-01 01:58:30 +02:00
Léo Lam
17ef4c8046
StringUtil: Make SplitString return by value
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Simpler usage.
2017-06-11 16:48:20 +02:00
shuffle2
192fec50b9
Merge pull request #5276 from ligfx/macosheadless
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Add headless support on macOS
2017-06-05 20:49:02 -07:00
Léo Lam
d9fd056803
Fix minor formatting issues
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These were not caught by the lint script while it was broken.
2017-06-05 02:32:19 +02:00
Lioncash
5862d1fc41
Device: Provide operator!= counterparts to operator== for DeviceQualifier
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Makes comparison logic symmetric
2017-06-03 19:34:35 -04:00
Michael Maltese
5298328cb1
Add headless support on macOS
2017-04-15 19:34:42 -07:00
Steven Newbury
02681bc352
Add missing "functional" include
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Building fails on GCC7 without an explicit
2017-02-20 14:25:55 +00:00
Michael Maltese
a509f56116
InputCommon: Extract ControlReference from ControllerInterface
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Better separation of concerns. Relegates `ControllerInterface` to
enumerating input controls, and the new `ControlReference` deals with
combining inputs and configuration expression parsing.
2017-02-07 22:59:10 -08:00
Michael Maltese
0bc40cacda
No longer need to //clang-format off for Windows headers
2017-01-23 16:23:37 -08:00
Michael Maltese
713ec5ffd5
Add includes for building on Windows without PCH
2017-01-23 01:37:41 -08:00
hthh
387164a999
macOS: Add missing includes to fix no-PCH build
2017-01-02 11:45:24 +11:00
Tillmann Karras
57a005ff3e
evdev: reduce startup time
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GetName() creates a new evdev device which calls tons of ioctls. But the
main culprit is close() which for input devices appears to be a slow
path in the kernel.
This commit reduces PopulateDevices() by 50% on my laptop, but ~730 ms
is still ridiculously slow for something that isn't needed right away.
2016-12-26 01:24:35 +01:00
Tillmann Karras
f575902cf3
evdev: set flag in a thread-safe way
2016-12-05 00:47:26 +00:00
Tillmann Karras
3c090a37d4
evdev: fix shutdown hang
...
Note: This probably means our approach of populating from udev isn't
safe to be called multiple times.
2016-12-05 00:47:26 +00:00
Anthony
ffe20705dd
Merge pull request #4362 from ligfx/osxhotplug
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ControllerInterface: enable hotplugging on macOS
2016-12-01 00:29:56 -06:00
Michael Maltese
7ed8fb95c5
ControllerInterface: enable hotplugging on macOS
2016-11-30 22:27:46 -08:00
Michael Maltese
3e69d066f5
ControllerInterface: replace Reinitialize with RefreshDevices
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The SDL backend crashes when you close a joystick after SDL_Quit has
been called. Some backends don't need to be shutdown and
re-initialized everytime, we can just ask to enumerate devices again.
2016-11-30 16:07:55 -08:00
Michael Maltese
cebb4d84f2
ControllerInterface: clear devices before shutting down backends
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The SDL backend faults if it tries to close a joystick after SDL_Quit
has been called.
2016-11-30 16:07:54 -08:00
Markus Wick
b9e4f67d3a
Merge pull request #4405 from xrix4096/mac-unknown-joyaxis
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Make analog triggers on PS3 controllers accessible on Mac
2016-10-31 13:01:47 +01:00
Markus Wick
2afa877119
Merge pull request #4376 from leoetlino/warning-fix
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Warning fixes
2016-10-31 12:57:03 +01:00
Chris Pritchard
9da9ba616b
Use the IOHIDElement cookie as a part of the axis name for unknown axis. Previously the 'usage' value was used to identify the axis by name, but this is not unique. For example on a PS3 controller *all* axis other than the well known ones return a usage of '1' so there are 30 or more axis all named "1". This stops things such as analog triggers being usable.
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Using the element cookie uniquely identifies each axis and allows them to be assigned successfully as controls
2016-10-30 10:36:53 +00:00
Sintendo
f163bd1048
Fix various comment typos
2016-10-24 18:27:49 +02:00
Léo Lam
68156a02ed
Fix -Wunused-result warnings
2016-10-23 00:43:08 +02:00
Léo Lam
fad17246db
InputCommon: Fix formatting issues in Quartz
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This wasn't caught by the lint script because it was broken (by me) at
some point :(
If it had been rebased, it wouldn't have passed lint
2016-10-03 18:59:52 +02:00
shuffle2
e38ddfd787
Merge pull request #4111 from EmptyChaos/startup-perf-langs
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InputCommon: Fix slow startup on some Windows systems with language packs (Issue 9744)
2016-10-03 04:02:54 -07:00
shuffle2
2747fd3a0d
Merge pull request #4102 from ligfx/quartz_input
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Add Quartz/CoreGraphics controller interface for default k&m events
2016-10-03 03:13:58 -07:00
Jasper St. Pierre
928d05ec47
InputCommon: Remove the Xlib backend
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The XInput2 backend is more performant, so let's default to it and
remove the old, core-only backend.
2016-09-04 10:44:22 -07:00
Jasper St. Pierre
2b640a4f7d
XInput2: Only do a round trip when the mouse has moved
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This should cut down on round trips and blocking calls dramatically
during gameplay.
2016-09-04 10:44:22 -07:00
EmptyChaos
17e4bd9575
InputCommon: Fix slow startup on some Windows systems
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Rewrite GetXInputGUIDS to use SetupAPI instead of WMI Queries. When
using a language pack where the system language and user/program
language differ, Windows starts taking a VERY long time (10+ seconds)
to complete Queries for Win32_PNPEntity objects (it's probably
translating every single string since it transfers every single one
from the WMI server into memory in the program).
Fixes Issue 9744.
2016-08-11 09:30:36 +10:00
Michael Maltese
0f5951e324
And pull KeycodeToName into its own function
2016-08-09 19:59:45 -07:00
Michael Maltese
d1594f9529
use a std::map instead of running through the AOS
2016-08-09 19:54:59 -07:00