Commit Graph

30305 Commits

Author SHA1 Message Date
JosJuice 125af42e4b Jit: Re-add dcbx masking
When making 92d1d60, I checked whether the ~0x1f masking in dcbx
actually was necessary. I came to the conclusion that it wasn't,
so I removed it. However, I hadn't checked the second half of
InvalidateICache closely enough - the masking is actually needed.

This commit re-adds the masking, but this time in C++ code instead
of in jitted code in order to save icache. Though I suppose the
difference doesn't matter all that much, since this is in farcode
and all...

Hopefully fixes https://bugs.dolphin-emu.org/issues/12612.
2021-08-06 14:55:07 +02:00
JosJuice e753455abb JitArm64: Fix W8 slowmem store
Regression from 12629be.
2021-08-05 10:57:41 +02:00
OatmealDome d453390c48 ShaderCompiler: Attach source text to SPIR-V for debuggers like RenderDoc 2021-08-05 03:04:18 -04:00
Tilka 942545b7fc
Merge pull request #9964 from JosJuice/uncached-unaligned-writes
PowerPC: Implement broken masking for uncached unaligned writes
2021-08-04 22:23:07 +01:00
JosJuice f333c0949f PowerPC: Implement PI interrupt for uncached unaligned writes 2021-08-04 23:09:43 +02:00
JosJuice 543ed8a97c PowerPC: Implement broken masking for uncached unaligned writes
This implements the behavior described in
https://bugs.dolphin-emu.org/issues/12565.

Thank you to eigenform, delroth, phire, marcan, segher, and Extrems
for all helping in one way or another with the efforts to reverse
engineer this behavior, and to Rylie for reporting the issue.
2021-08-04 23:04:02 +02:00
JosJuice 12629beff8 JitArm64: Call swap variants of memory write functions
Write_U16_Swap leaves the upper 32 bits alone. Reimplementing this
correctly in the JIT would require more than one instruction,
so let's just call Write_U16_Swap instead, like Jit64 does.
2021-08-04 23:04:02 +02:00
JosJuice ecbce0a204 PowerPC: Pass on full 32-bit register contents for 8/16-bit writes 2021-08-04 23:04:02 +02:00
JosJuice c56526d5f8 PowerPC: Keep track of write-through/cache-inhibited
One of the following commits will add emulation of a quirk
that only happens when writing to memory which is mapped as
write-through or cache-inhibited, so let's keep track of
which memory is mapped in this way.
2021-08-04 23:04:02 +02:00
Tilka 9c65519e79
Merge pull request #9986 from Pokechu22/partition-info
FilesystemWidget: Show more information about partitions
2021-08-04 21:54:07 +01:00
Léo Lam 28b7e2ef30
Merge pull request #9995 from AdmiralCurtiss/dcbx-virtual-address
Jit64: Always pass effective address to InvalidateICache() in dcbx.
2021-08-04 22:24:41 +02:00
Admiral H. Curtiss 0e76dabbbb Jit64: Always pass effective address to InvalidateICache() in dcbx. 2021-08-04 22:17:42 +02:00
Techjar 797d0b7b1b VI: Implement post-scanout XFB output
This adds about a frame of latency, and since most games don't change
VI registers during scanout, we can get away with outputting the XFB at
the start of scanout. WWE Crush Hour is the (only currently known)
exception, which has flickering problems when doing it this way.

This adds a path to perform the output at the end of scanout, and gates
it behind an option which defaults to using the latency-reducing
pre-scanout path.
2021-08-03 23:37:50 -04:00
Léo Lam c68bd518c3
Merge pull request #9987 from Filoppi/patch-15
Preserve spaces in mapping preview of control names
2021-08-04 03:29:12 +02:00
Léo Lam c9c5f7a89c
Merge pull request #9928 from Pokechu22/shadow-the-hedgehog-eyelids-NaN
Convert NaN to 1 when generating texture coordinates
2021-08-04 03:08:34 +02:00
JosJuice 5bd188d40d Jit64: Fix BATAddressLookup bit test
BT sets the carry flag, not the zero flag.
2021-08-03 17:32:04 +02:00
Filippo Tarpini a99932da12
Preserve spaces in mapping preview of control names
PR https://github.com/dolphin-emu/dolphin/pull/9700 removed spaces from within control names, which some user complained about, and their point of view is kind of understandable:
https://bugs.dolphin-emu.org/issues/12605
with this change, only spaces outside (between) control names are trimmed, which are the ones we wanted to trim in the first place.
This will still retain the major advantages from 9700.

Basically, "`Button 1`   +  `Button 2`" was showing as "`Button1`+`Button2`", while it will now show as "`Button 1`+`Button 2`".
2021-08-03 00:04:22 +03:00
Pokechu22 0b86a03438 FilesystemWidget: Show more information about partitions 2021-08-02 12:20:48 -07:00
Tilka 4b022a4bb1
Merge pull request #9948 from Dentomologist/fix_wiimotescanner_shutdown_crash
WiimoteReal: Fix Dolphin shutdown crash
2021-08-02 17:44:17 +01:00
Léo Lam 35bf5e3839
Merge pull request #9962 from OatmealDome/macos-vulkan-default
VideoBackendBase: Prefer Vulkan over OGL on macOS Mojave and newer
2021-08-02 03:39:12 +02:00
Pokechu22 f46fe77264 GeometryShaderGen: Rename ApiType to api_type 2021-08-01 15:17:21 -07:00
Pokechu22 3b752c4d5d UberShaderPixel: Rename ApiType to api_type 2021-08-01 15:09:20 -07:00
JosJuice 56057c3dea
Merge pull request #9961 from Simonx22/update-dependencies
Android: update dependencies
2021-08-01 13:10:59 +02:00
Tillmann Karras f45bb89e97 DSPHLE: report games that use unimplemented AX features
Not including GC DPL2 mixing here since it's easy to find games that use it.
2021-08-01 03:46:27 +01:00
Mai M 627832355e
Merge pull request #9973 from JosJuice/jit-fma-negation-order
Jit: Use accurate negation order for FMA instructions
2021-07-31 20:18:49 -04:00
Mai M 7c365349ee
Merge pull request #9977 from JosJuice/jitarm64-mtfsfx
JitArm64: Implement mtfsfx
2021-07-31 17:54:48 -04:00
JosJuice a90b0a1c93 JitArm64: Implement mtfsfx
The sixth and final part of implementing the FPSCR system register
instructions.
2021-07-31 23:50:20 +02:00
Pokechu22 f3f466ae82 DSPDisassembler: Fix LSR/ASR formatting
Originally, 1479 (for example) would disassemble as `lsr $ACC0, #-7`.  At some point (likely the conversion to fmt), this regressed to `lsr $ACC0, #4294967289`.  Now, it disassembles as `lsr $ACC0, #7`.
2021-07-31 13:18:07 -07:00
Léo Lam 3b88ffbe60
Merge pull request #9978 from JosJuice/jit-ibat-table
Jit: Use ibat_table for dcbf/dcbi/dcbst address check
2021-07-31 18:59:17 +02:00
JosJuice 5c5de35568 Jit: Use ibat_table for dcbf/dcbi/dcbst address check
Minor mistake in 92d1d60. We should be using ibat_table instead
of dbat_table, since we're dealing with invalidating icache.
2021-07-31 14:30:03 +02:00
Tilka 0470be5884
Merge pull request #9972 from Pokechu22/validation-layer
Recompile shaders when 'Enable API Validation Layers' is toggled
2021-07-31 10:16:47 +01:00
Mai M bef1fdb4cb
Merge pull request #9974 from JosJuice/jitarm64-mtfsfix
JitArm64: Implement mtfsfix
2021-07-31 03:56:51 -04:00
Tillmann Karras 655bff5d44 DSPHLE: include compressor state in save states 2021-07-31 04:16:26 +01:00
Pokechu22 d36282ae61 Qt: Un-maximize GBA widget before resizing it 2021-07-30 18:50:45 -07:00
Léo Lam a208ff5aab
Merge pull request #9957 from JosJuice/dcbx-faster
Jit: Perform BAT lookup in dcbf/dcbi/dcbst
2021-07-31 03:27:24 +02:00
Tilka 48af29f4ce
Merge pull request #9968 from Tilka/ax2
DSPHLE: add support for dynamic range compression
2021-07-31 00:43:17 +01:00
Tillmann Karras 09faf0987d DSPHLE: add support for dynamic range compression
The CPU-side AX library enables it by default and uses hardcoded parameters.
CMD_COMPRESSOR_TABLE_ADDR (0x0A) was incorrect. It's always a nop on the
GameCube and was probably confused with the Wii version.
2021-07-31 00:05:49 +01:00
JosJuice 0e62dac4bb JitArm64: Implement mtfsfix
Part 5 of 6 of implementing the FPSCR system register instructions.
2021-07-30 10:24:41 +02:00
JosJuice 08b358a829 Jit64: Fix minor fmaddXX inefficiencies 2021-07-29 23:34:20 +02:00
JosJuice 93e636abc3 Jit: Use accurate negation order for FMA instructions
It was believed that this only mattered when the rounding mode was
set to round to infinity, which games generally don't do, but it
can also affect the sign of the output when the inputs are all zero.
2021-07-29 23:33:35 +02:00
Pokechu22 087ddfca83 Mention 'Enable API Validation Layers' also enabling symbols for D3D 2021-07-28 21:35:36 -07:00
Pokechu22 6db519793a AdvancedWidget: Fix strange text wrapping 2021-07-28 21:35:36 -07:00
Pokechu22 b6d2938731 Recompile shaders when 'Enable API Validation Layers' is toggled 2021-07-28 21:35:36 -07:00
Pokechu22 eb81968fe6 Convert ShaderHostConfig to BitField 2021-07-28 21:35:36 -07:00
Mai M c86c02e46b
Merge pull request #9960 from JosJuice/jitarm64-mtfsb1x
JitArm64: Implement mtfsb1x
2021-07-28 20:46:09 -04:00
Mai M 28ee0af9a3
Merge pull request #9970 from JosJuice/jit64-fmaddxx-accurate-nan
Jit64: Fix fmaddXX with accurate NaNs
2021-07-28 20:45:00 -04:00
Léo Lam 11d126965a
Merge pull request #9967 from Pokechu22/max-aniso-note
Remove note about anisotropic filtering requiring edge LOD
2021-07-29 02:02:30 +02:00
Léo Lam 0553b4a241
Merge pull request #9954 from Tilka/ax
DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
JosJuice 3bb4a4e344 Jit64: Fix fmaddXX with accurate NaNs
So it turns out you have to pass XMM0 as the clobber register
to HandleNaNs, because HandleNaNs uses BLENDVPD and BLENDVPD
implicitly uses XMM0, and nobody noticed when I broke this in
2c38d64 because nobody plays the one game that needs accurate NaNs.
2021-07-28 23:03:03 +02:00
Pokechu22 1640fa9096 Remove note about anisotropic filtering requiring edge LOD
This was added because YAGCD's info on MAXANISO (near TX_SETMODE0 in Section 5.11.1) claims it's the case, but Extrems says it does work.  I haven't tested anything myself, and dolphin still does not actually implement anisotropic filtering based on this field.
2021-07-27 19:33:31 -07:00
JosJuice ca55d599e8 Jit: Mark ValidBlockBitSet::Test as const 2021-07-27 11:11:30 +02:00
Tilka 7fe97b27de
Merge pull request #9958 from Tilka/dspspy
DSPSpy: fix $prod printing
2021-07-26 00:43:17 +01:00
OatmealDome 46e331d000 VideoBackendBase: Prefer Vulkan over OGL on macOS Mojave and newer 2021-07-25 19:21:06 -04:00
Simonx22 9a33fd3f7f Android: update dependencies 2021-07-25 16:23:18 -04:00
JosJuice c9a4021537 JitArm64: Implement mtfsb1x
Part 4 of implementing the FPSCR system register instructions.
2021-07-25 19:18:43 +02:00
Tilka 3e04cb6e6b
Merge pull request #9959 from Bonta0/gba-qol
Qt: GBA QoL improvements
2021-07-25 17:23:57 +01:00
Tillmann Karras 14da138ed9 DSPHLE: fix and re-enable polyphase resampling
This fixes the title screen music of Snowpack Park.
2021-07-25 15:45:06 +01:00
Tillmann Karras a5dfd65eb4 DSPSpy: fix $prod printing 2021-07-25 15:15:15 +01:00
JosJuice 92d1d60ff1 Jit: Perform BAT lookup in dcbf/dcbi/dcbst
When 66b992c fixed https://bugs.dolphin-emu.org/issues/12133,
it did so by removing the broken address calculation entirely and
always using the slow path. This caused a performance regression,
https://bugs.dolphin-emu.org/issues/12477.

This commit instead replaces the broken address calculation with
a BAT lookup. If the BAT lookup succeeds, we can use the old fast
path. Otherwise we use the slow path.

Intends to improve https://bugs.dolphin-emu.org/issues/12477.
2021-07-25 15:15:15 +02:00
JosJuice b84a0704cd Revert "Jit: Fix correctness issue in dcbf/dcbi/dcbst"
This reverts commit 66b992cfe4.

A new (additional) correctness issue was revealed in the old
AArch64 code when applying it on top of modern JitArm64:
LSR was being used when LSRV was intended. This commit uses LSRV.
2021-07-25 15:13:57 +02:00
Pokechu22 3a4d8379bf Convert NaN to 1 when generating texture coordinates
This fixes eyelids in Shadow the Hedgehog during cutscenes (https://bugs.dolphin-emu.org/issues/11458)
2021-07-24 22:20:35 -07:00
Tilka 55a465c6e6
Merge pull request #9949 from JosJuice/wia-ice-3
DiscIO: Fix broken workaround for MSVC ARM64 ICE
2021-07-25 05:14:10 +01:00
Tilka c42b1c1b9f
Merge pull request #9921 from Pokechu22/non-power-of-2-wrap
Software: Handle texture wrapping more accurately
2021-07-25 05:08:11 +01:00
Bonta cfd0f4661f Qt: Implement GBA Interframe Blending 2021-07-24 20:34:26 +02:00
Tillmann Karras f7948ce7c9 DSPHLE: fix Wii System Menu 1.0 ucode 2021-07-24 19:04:39 +01:00
Bonta 6fc060bdca Qt: AlwaysOnTop GBA widget option 2021-07-24 20:00:16 +02:00
Bonta 501868ace0 Qt: Make GBA widgets movable with left click in borderless mode 2021-07-24 19:37:39 +02:00
Bonta 63ff86adff Qt: Borderless GBA windows 2021-07-24 19:12:17 +02:00
Tillmann Karras b1185fb239 DSPHLE: handle Wii Startup Menu ucode correctly 2021-07-24 16:57:12 +01:00
Bonta ee64e217f4 Qt/Core: Refactor GBA Core accessors 2021-07-24 14:54:57 +02:00
JosJuice 5fe23ccc3e DiscIO: Fix broken workaround for MSVC ARM64 ICE
The workaround added in 30f9f31 caused a regression where Dolphin
incorrectly replaced runs of one byte with runs of another byte
when writing WIA and RVZ files. ReuseID::operator< was always
returning false unless the ReuseIDs being compared had different
partition keys, which caused std::map<ReuseID, GroupEntry>
to treat all ReuseIDs with the same partition key as equal.
2021-07-24 13:29:03 +02:00
Dentomologist cb127509e1 WiimoteReal: Fix Dolphin shutdown crash
Clear m_scan_thread_running later to avoid accessing m_backends after it
has been cleared.
2021-07-23 17:17:11 -07:00
JosJuice f70df930a6 Android: Adjust DSP selection names
The Android strings were not updated in 59e6048 along with the
DolphinQt strings.
2021-07-23 08:57:39 +02:00
Mai M f380c23fda
Merge pull request #9890 from JosJuice/jitarm64-mtfsb0x
JitArm64: Implement mtfsb0x
2021-07-22 21:41:01 -04:00
Mai M 971f110b99
Merge pull request #9937 from Techjar/netplay-split-save-sd-write
NetPlay: Split save and SD card write settings
2021-07-22 21:40:31 -04:00
Mai M 4f87821f21
Merge pull request #9938 from Pokechu22/e-reader-context-menu-item
GBA: Add "Scan e-Reader Card(s)" context menu item
2021-07-22 21:39:10 -04:00
Mai M 885a4646f8
Merge pull request #9941 from JMC47/dsprecommendations
AudioPane: Adjust DSP selection names
2021-07-22 21:37:49 -04:00
JMC47 59e6048200 AudioPane: Adjust DSP selection names 2021-07-22 20:59:35 -04:00
Pokechu22 bcf2c6b9b9 MemoryViewWidget: Remove unnecessary column
This column would end up containing junk data after changing the data type.
2021-07-22 17:39:35 -07:00
Markus Wick 5af5656383
Merge pull request #9932 from JosJuice/jitarm64-dcbz-backpatch
JitArm64: Fix dcbz backpatch
2021-07-23 01:58:59 +02:00
Markus Wick 8ad7508620
Merge pull request #9767 from JosJuice/jitarm64-fpr-callee-saved
JitArm64: Improve Arm64FPRCache::GetCallerSavedUsed
2021-07-23 01:53:44 +02:00
Pokechu22 50109d70b6 GBA: Add "Scan e-Reader Card(s)" context menu item 2021-07-22 12:18:07 -07:00
JosJuice db5a78781f
Merge pull request #9929 from Tilka/ax
DSPHLE: re-enable low-pass filter
2021-07-22 19:05:29 +02:00
JosJuice 484279f013
Merge pull request #9933 from Dentomologist/remove_stringutil_buildcompletefilename
StringUtil: Remove unused function BuildCompleteFilename
2021-07-22 19:05:07 +02:00
JosJuice fdcea8566d JitArm64: Improve Arm64FPRCache::GetCallerSavedUsed
If we're only using the lower 64 bits of a callee-saved
register, GetCallerSavedUsed can return false for it.
2021-07-22 10:42:44 +02:00
Techjar 3ce5caf887 NetPlay: Split save and SD card write settings
This actually eliminates any setting pertaining to SD cards from the
NetPlay dialog, as it would effectively just be a duplicate of the
setting in the Wii pane, potentially causing confusion.

This also enables save data writing by default, as this is probably
what most players want, and should avoid them losing hours of progress
because they forgot to tick a checkbox.
2021-07-22 01:16:20 -04:00
Dentomologist f5e5e8553c StringUtil: Remove unused function BuildCompleteFilename 2021-07-21 12:39:00 -07:00
JosJuice 1df3456267 JitArm64: Remove a comment in dcbz implementation
This implementation is pretty efficient in my opinion. And "As
long as we aren't falling back to interpreter we're winning a lot"
applies to basically every instruction to some degree anyway.
2021-07-21 19:24:41 +02:00
JosJuice d91d6fcdc5 JitArm64: Fix dcbz backpatch
The dcbz instruction needs to lock W30 so that the slowmem code will
push and pop it when calling into C++. Also, the slowmem code expects
that the address is present in W0, so replace the use of W0 as a scratch
register in the fastmem code with the now locked W30.
2021-07-21 19:19:52 +02:00
JosJuice 302b47f5e6 JitArm64: Add temp reg parameter to Arm64RegCache::Flush
We currently have a bug when calling Arm64GPRCache::Flush with
FlushMode::MaintainState, zero free host registers, and at least
one guest register containing an immediate. We end up grabbing
a temporary register from the register cache in order to be
able to write the immediate to memory, but grabbing a temporary
register when there are zero free registers causes the least
recently used register to be flushed in a way which does not
maintain the state of the register cache.

To get around this, require callers to pass in a temporary
register in the GPR MaintainState case. In other cases,
passing in a temporary register is not required but can help
avoid spilling a register (if the caller already had a
temporary register at hand anyway, which in particular will
be the case in my upcoming memcheck pull request).
2021-07-21 16:28:19 +02:00
CrystalGamma c991904e04 PowerPC: Add reservation monitor to save state 2021-07-21 12:14:07 +02:00
CrystalGamma d763d693e8 PowerPC: Move lwarx/stwcxd. reservation into PowerPCState 2021-07-21 12:12:19 +02:00
Léo Lam 9a91b867ab
Merge pull request #9912 from Pokechu22/memory-viewer-physical-mem2
Fix MEM2 in the memory viewer in physical mode
2021-07-21 11:37:15 +02:00
JosJuice a3c8fb06c5 NetPlayClient: Remove a designated initializer
release-ubu-x64 currently fails with "sorry, unimplemented: non-trivial
designated initializers not supported". pr-ubu-x64 doesn't for some
reason, but we might as well remove the designated initializer.
2021-07-21 09:36:52 +02:00
JosJuice b2d87c49b6 JitArm64: Implement mtfsb0x
Part 3 of implementing the FPSCR system register instructions.
2021-07-21 09:22:13 +02:00
JMC47 a1e806ed76
Merge pull request #9600 from Bonta0/mgba-pr
Full GBA Controllers Integration with mGBA
2021-07-21 02:36:43 -04:00
Tillmann Karras 4a5c723114 DSPHLE: re-enable low-pass filter
Maybe this got fixed? Sonic Colors probably needs it for underwater audio.
2021-07-21 03:59:25 +01:00
Pokechu22 fa9c43cfaa Software: Handle texture wrapping more accurately
This fixes various texture offsetting issues with negative texture coordinates (bringing the software renderer in line with the hardware renderers).  It also handles the invalid wrap mode accurately (as was done for the hardware renderers in the previous commit).  Lastly, it handles wrapping with non-power-of-2 texture sizes in a hardware-accurate way (which is somewhat broken looking, as games aren't supposed to use wrapping with non-power-of-2 sizes); this has not been done for the hardware renderers.
2021-07-20 19:23:23 -07:00
Pokechu22 19332575aa WrapMode=3 behaves the same as Clamp 2021-07-20 19:23:23 -07:00
JMC47 b515786c8d
Merge pull request #9927 from OatmealDome/double-usbgecko
GeckoSockServer: Only join connectionThread if it is joinable
2021-07-20 22:18:33 -04:00
OatmealDome 48bcd96526 GeckoSockServer: Only join connectionThread if it is joinable 2021-07-20 14:56:09 -04:00
JosJuice 92fc4f1eca PixelShaderGen: Fix OpenGL ES bounding box compilation error 2021-07-20 11:39:32 +02:00
Techjar 5e0520b6e0 VideoCommon: Expand vector comparisons instead of overloading any()
For whatever stupid reason, Mali drivers do not allow overloading
built-in functions.
2021-07-20 05:24:47 -04:00
Dentomologist fe670a3e68 FileUtil: Remove duplication in FileInfo constructor 2021-07-19 11:50:17 -07:00
Pokechu22 2d460b8e31 Fix MEM2 in the memory viewer in physical mode 2021-07-18 13:09:42 -07:00
Tillmann Karras c948d7f436 PostProcessing: fix link error when switching shaders
Switching to a post-processing shader with different configuration options will
change the UBO, so we need to recompile the vertex shader as well.
2021-07-18 04:08:48 +01:00
Shawn Hoffman 8bddd8c675 remove SetRoundMode
we only care about SSE rounding mode, and set
that manually in SetSIMDMode
2021-07-17 19:29:22 -07:00
Tilka 3c90b657f3
Merge pull request #9907 from shuffle2/roundmode-bitfield
make FPSCR.RN an enum
2021-07-18 03:12:28 +01:00
Shawn Hoffman 197075293d make FPSCR.RN an enum 2021-07-17 18:55:06 -07:00
Shawn Hoffman e1bddd4c18 remove DSP::Profiler*
this is not used anywhere and seems trivial to
ressurect if it's ever needed again.
2021-07-17 18:26:32 -07:00
Shawn Hoffman c89ae53677 msvc: remove warning disables which no longer fire 2021-07-17 18:24:36 -07:00
Tilka d7a5558dc5
Merge pull request #9905 from shuffle2/msvc-outdated-comment
remove an outdated comment
2021-07-18 02:20:56 +01:00
Shawn Hoffman f5b05ae080 remove an outdated comment
seems to have been solved 5 years ago by
b707e199c2
2021-07-17 17:46:57 -07:00
Shawn Hoffman 1009825cb2 unittests: remove some msvc-specific casts
compiles on contemporary msvc
checked there is still a mul in release codegen
2021-07-17 17:41:41 -07:00
Shawn Hoffman 7117bd5772 msbuild: remove deprecated MinimalRebuild
we were explicitly disabling it, which is
effectively the new behavior
2021-07-17 14:29:03 -07:00
Léo Lam 5021a13aa9
DSPHLE: Fix running and is_stream checks in AX HLE
A voice is considered running if and only if `running` equals 1,
not if `running` is not equal to 0.

This fixes https://bugs.dolphin-emu.org/issues/12508 because for some
reason *The Sims 2 - Castaway* sets `running` to 8 when a stream
finishes playing; previously our AX HLE would just loop the voice
and eventually crash after accessing invalid memory addresses.

Thanks to JMC47 and delroth's help, I've verified that this is the
correct check for the following ucodes:

GC:
* 0x3ad3b7ac
* 0x3daf59b9
* 0x4e8a8b21
* 0x07f88145
* 0xe2136399
* 0x3389a79e

Wii:
* 0x347112ba
* 0xfa450138
* 0xadbc06bd

And while I was fixing the running check, I noticed that the is_stream
field was also being handled incorrectly, so I've fixed that as well.
2021-07-14 19:21:35 +02:00
Léo Lam 887fcfc99a
DSPHLE: Remove redundant accelerator end check for AX Wii 2021-07-14 19:20:25 +02:00
Connor McLaughlin 9b17805be9
Merge pull request #9881 from blaahaj/postprocessing-fix
PostProcessing: Fix OpenGL UBO linking with configuration options
2021-07-14 13:14:17 +10:00
Bonta b8f0e97c02 Movie: GBA Support 2021-07-13 16:44:04 +02:00
Bonta 45f2461a53 NetPlay: GBA Support 2021-07-13 16:43:59 +02:00
Bonta b73d16a71a Qt/Core: Implement GBA Hotkeys 2021-07-13 16:43:42 +02:00
Bonta d6f86e1754 Qt: Implement GBA host and widget 2021-07-13 16:43:28 +02:00
Bonta 9b80fb7deb Qt: GBA Pad config 2021-07-13 16:43:00 +02:00
Bonta d0f0b4c0e0 SI: Implement GBAEmu device 2021-07-13 16:42:57 +02:00
Bonta 9a22ff653f Core: Implement GBA Core using libmgba 2021-07-13 16:42:52 +02:00
Bonta 2d744da68c Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
Bonta d849d56695 SI/DeviceGBA: Expose GetTransferTime 2021-07-13 16:42:44 +02:00
Bonta fdcee30a3d SI: Expose Commands constants and switch to enum class 2021-07-13 16:42:40 +02:00
Bonta 8ee21acf34 Pad: GBA config 2021-07-13 16:42:35 +02:00
Bonta d2353c79ea MappingWidget: Support for boxes with multiple columns 2021-07-13 16:42:31 +02:00
Bonta 27eab609dc GCController: Make HandleMoviePadStatus static 2021-07-13 16:42:27 +02:00
Bonta ec5d557895 Qt: GBA Config dialog 2021-07-13 16:42:23 +02:00
Bonta 110887435c Config: GBA settings 2021-07-13 16:41:18 +02:00
Bonta 502def7f71 Mixer: Support GBA samples mixing 2021-07-13 16:40:07 +02:00
Bonta 1b27f22cbc SI: Allow devices to schedule events 2021-07-13 16:40:01 +02:00
Bonta 44aaf108d1 Externals: Integrate mGBA as a submodule 2021-07-13 16:39:29 +02:00
Léo Lam b0d2df727a
Merge pull request #9686 from Dentomologist/convert_adapter_tooltip_to_balloontip
GeneralWidget: Convert Adapter tooltip to BalloonTip
2021-07-13 03:33:42 +02:00
Léo Lam de54856fbb
Merge pull request #9846 from jordan-woyak/report-dup-setting
Config: Add an ini setting to control real Wii Remote report duplication.
2021-07-13 03:32:49 +02:00
Léo Lam 162af2a7bb
Merge pull request #9870 from OatmealDome/ui-thread
macOS: Move UI API calls to the main thread
2021-07-13 03:29:49 +02:00
Léo Lam b09347c160
Merge pull request #9877 from JosJuice/android-early-panic
Android: Avoid crash on early panic alert
2021-07-13 03:27:12 +02:00
Tilka 8fcda4c315
Merge pull request #9889 from leoetlino/ax-symbols
DSPHLE: Prevent AX GC and AX Wii symbol mixups
2021-07-13 01:41:44 +01:00
Markus Wick edc4396603
Merge pull request #9888 from JosJuice/jitarm64-logicalimm-everywhere
JitArm64: Stop using hand-encoded logical immediates
2021-07-12 23:03:31 +02:00
JosJuice 3af21d3d22 JitArm64: Optimize FloatCompare's CR value emitting
Setting bit 32 is only needed in the case where EQ and GT are set
but SO and LT are not, which is not a possible outcome of a compare.
2021-07-12 22:54:37 +02:00
JosJuice 8af5095ff4 JitArm64: Stop using hand-encoded logical immediates 2021-07-12 22:25:49 +02:00
Léo Lam 474adcc601
DSPHLE: Prevent AX GC and AX Wii symbol mixups
Putting AX functions from AXVoice.h in an anonymous namespace does
successfully prevent compilers from merging those functions and
allows us to avoid ODR violations.

However, tools such as gdb still mix up AX GC and AX Wii functions
and variables because those have the exact same symbol names.

This can be fixed by using inline namespaces which are transparent
at the source code level but forces AX GC and AX Wii symbols to be
different.
2021-07-12 16:30:15 +02:00
CrystalGamma beb6ec0569 VideoCommon: fix generic build
On x86/ARM Common/Assert.h is included by way of
VideoCommon/VertexLoader{X64,ARM64}.h, on other platforms it is missing.
2021-07-12 04:30:43 +02:00
Pokechu22 b880be0aa5 Use separate fmt::formatters for each indirect matrix column
This also fixes a bug where the float version of row 1 actually showed row 0 again.
2021-07-11 15:01:42 -07:00
Pokechu22 f467c02d1a Ignore the top bit of the indirect texture matrix scale
This fixes the Zora eye coloration in Twilight Princess.
2021-07-11 15:01:37 -07:00
Tilka 20a8e9c872
Merge pull request #9876 from Pokechu22/skyward-sword-map
Fix indirect textures when format is not ITF_8
2021-07-11 22:59:23 +01:00
Tillmann Karras bd5c604718 GameFile: don't download covers for empty game IDs 2021-07-11 17:14:43 +01:00