Merge pull request #9870 from OatmealDome/ui-thread
macOS: Move UI API calls to the main thread
This commit is contained in:
commit
162af2a7bb
|
@ -3,6 +3,9 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
// This define will silence all "OpenGL is deprecated, use Metal" warnings.
|
||||
#define GL_SILENCE_DEPRECATION 1
|
||||
|
||||
#if defined(__APPLE__) && defined(__OBJC__)
|
||||
#import <AppKit/AppKit.h>
|
||||
#else
|
||||
|
|
|
@ -4,6 +4,9 @@
|
|||
#include "Common/GL/GLInterface/AGL.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
|
||||
// UpdateCachedDimensions and AttachContextToView contain calls to UI APIs, so they must only be
|
||||
// called from the main thread or they risk crashing!
|
||||
|
||||
static bool UpdateCachedDimensions(NSView* view, u32* width, u32* height)
|
||||
{
|
||||
NSWindow* window = [view window];
|
||||
|
@ -35,12 +38,10 @@ static bool AttachContextToView(NSOpenGLContext* context, NSView* view, u32* wid
|
|||
|
||||
(void)UpdateCachedDimensions(view, width, height);
|
||||
|
||||
// the following calls can crash if not called from the main thread on macOS 10.15
|
||||
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||
[window makeFirstResponder:view];
|
||||
[context setView:view];
|
||||
[window makeKeyAndOrderFront:nil];
|
||||
});
|
||||
[window makeFirstResponder:view];
|
||||
[context setView:view];
|
||||
[window makeKeyAndOrderFront:nil];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -98,8 +99,16 @@ bool GLContextAGL::Initialize(const WindowSystemInfo& wsi, bool stereo, bool cor
|
|||
|
||||
m_view = static_cast<NSView*>(wsi.render_surface);
|
||||
m_opengl_mode = Mode::OpenGL;
|
||||
if (!AttachContextToView(m_context, m_view, &m_backbuffer_width, &m_backbuffer_height))
|
||||
|
||||
__block bool success;
|
||||
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||
success = AttachContextToView(m_context, m_view, &m_backbuffer_width, &m_backbuffer_height);
|
||||
});
|
||||
|
||||
if (!success)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
[m_context makeCurrentContext];
|
||||
return true;
|
||||
|
@ -140,11 +149,12 @@ void GLContextAGL::Update()
|
|||
if (!m_view)
|
||||
return;
|
||||
|
||||
if (UpdateCachedDimensions(m_view, &m_backbuffer_width, &m_backbuffer_height))
|
||||
// the following calls can crash if not called from the main thread on macOS 10.15
|
||||
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||
if (UpdateCachedDimensions(m_view, &m_backbuffer_width, &m_backbuffer_height))
|
||||
{
|
||||
[m_context update];
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void GLContextAGL::SwapInterval(int interval)
|
||||
|
|
|
@ -58,7 +58,7 @@ private:
|
|||
public:
|
||||
void UpdateInput() override;
|
||||
|
||||
explicit KeyboardAndMouse(void* window);
|
||||
explicit KeyboardAndMouse(void* view);
|
||||
|
||||
std::string GetName() const override;
|
||||
std::string GetSource() const override;
|
||||
|
|
|
@ -135,7 +135,7 @@ std::string KeyboardAndMouse::Key::GetName() const
|
|||
return m_name;
|
||||
}
|
||||
|
||||
KeyboardAndMouse::KeyboardAndMouse(void* window)
|
||||
KeyboardAndMouse::KeyboardAndMouse(void* view)
|
||||
{
|
||||
// All keycodes in <HIToolbox/Events.h> are 0x7e or lower. If you notice
|
||||
// keys that aren't being recognized, bump this number up!
|
||||
|
@ -147,7 +147,20 @@ KeyboardAndMouse::KeyboardAndMouse(void* window)
|
|||
AddCombinedInput("Shift", {"Left Shift", "Right Shift"});
|
||||
AddCombinedInput("Ctrl", {"Left Control", "Right Control"});
|
||||
|
||||
m_windowid = [[reinterpret_cast<NSView*>(window) window] windowNumber];
|
||||
NSView* cocoa_view = reinterpret_cast<NSView*>(view);
|
||||
|
||||
// PopulateDevices may be called on the Emuthread, so we need to ensure that
|
||||
// these UI APIs are only ever called on the main thread.
|
||||
if ([NSThread isMainThread])
|
||||
{
|
||||
m_windowid = [[cocoa_view window] windowNumber];
|
||||
}
|
||||
else
|
||||
{
|
||||
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||
m_windowid = [[cocoa_view window] windowNumber];
|
||||
});
|
||||
}
|
||||
|
||||
// cursor, with a hax for-loop
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
|
|
Loading…
Reference in New Issue