Merge pull request #9881 from blaahaj/postprocessing-fix
PostProcessing: Fix OpenGL UBO linking with configuration options
This commit is contained in:
commit
9b17805be9
|
@ -385,7 +385,10 @@ std::vector<std::string> PostProcessing::GetPassiveShaderList()
|
|||
bool PostProcessing::Initialize(AbstractTextureFormat format)
|
||||
{
|
||||
m_framebuffer_format = format;
|
||||
if (!CompileVertexShader() || !CompilePixelShader() || !CompilePipeline())
|
||||
// CompilePixelShader must be run first if configuration options are used.
|
||||
// Otherwise the UBO has a different member list between vertex and pixel
|
||||
// shaders, which is a link error.
|
||||
if (!CompilePixelShader() || !CompileVertexShader() || !CompilePipeline())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
|
Loading…
Reference in New Issue