Merge pull request #9877 from JosJuice/android-early-panic
Android: Avoid crash on early panic alert
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commit
b09347c160
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@ -175,13 +175,21 @@ void Host_TitleChanged()
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static bool MsgAlert(const char* caption, const char* text, bool yes_no, Common::MsgType style)
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{
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JNIEnv* env = IDCache::GetEnvForThread();
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// If a panic alert happens very early in the execution of a game, we can crash here with
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// the error "JNI NewString called with pending exception java.lang.StackOverflowError".
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// As a workaround, let's put the call on a new thread with a brand new stack.
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// Execute the Java method.
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jboolean result =
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env->CallStaticBooleanMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDisplayAlertMsg(),
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ToJString(env, caption), ToJString(env, text), yes_no,
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style == Common::MsgType::Warning, s_need_nonblocking_alert_msg);
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jboolean result;
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std::thread([&] {
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JNIEnv* env = IDCache::GetEnvForThread();
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// Execute the Java method.
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result = env->CallStaticBooleanMethod(
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IDCache::GetNativeLibraryClass(), IDCache::GetDisplayAlertMsg(), ToJString(env, caption),
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ToJString(env, text), yes_no, style == Common::MsgType::Warning,
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s_need_nonblocking_alert_msg);
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}).join();
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return result != JNI_FALSE;
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}
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