Admiral H. Curtiss
6e5f8d6692
Merge pull request #12640 from jordan-woyak/sdl-cleanup
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SDL: Cleanups
2024-03-31 06:33:50 +02:00
JosJuice
fb75ae410f
Jit64: Clean up ExtractWithByteOffset
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RCOpArg::ExtractWithByteOffset is only used in one place: a special case
of rlwinmx. ExtractWithByteOffset first stores the value of the
specified register into m_ppc_state (unless it's already there), and
then returns an offset into m_ppc_state. Our use of this function has
two undesirable properties (except in the trivial case `offset == 0`):
1. ExtractWithByteOffset calls StoreFromRegister without going through
any of the usual functions. This violated an assumption I made when
working on my constant propagation PR and led to a hard-to-find bug.
2. If the specified register is in a host register and is dirty,
ExtractWithByteOffset will store its value to m_ppc_state even when
it's unnecessary. In particular, this always happens when rlwinmx
uses the same register as input and output, since rlwinmx always
allocates a host register for the output and marks it as dirty.
Since ExtractWithByteOffset is only used in one place, I figure we might
as well inline it there. This commit does that, and also alters
rlwinmx's logic so the special case code is only triggered when the
input is already in m_ppc_state.
Input in `m_ppc_state`, before (11 bytes):
mov esi, dword ptr [rbp-104]
mov dword ptr [rbp-104], esi
movzx esi, byte ptr [rbp-101]
Input in `m_ppc_state`, after (5 bytes):
movzx esi, byte ptr [rbp-101]
Input in host register, before (8 bytes):
mov dword ptr [rbp-104], esi
movzx esi, byte ptr [rbp-101]
Input in host register, after (3 bytes):
shr edi, 0x18
2024-03-30 22:47:44 +01:00
Jordan Woyak
86102e7ce9
Merge pull request #12670 from mitaclaw/branchwatch-fileutil-copy-paste
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FileUtil: Fix BranchWatch User Path
2024-03-29 13:46:20 -05:00
mitaclaw
88dadf81d4
FileUtil: Fix BranchWatch User Path
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I mistakenly put `D_DUMP_IDX` here instead of `D_DUMPDEBUG_IDX`.
2024-03-29 11:05:45 -07:00
JosJuice
fbc3539b4e
Merge pull request #12666 from Matt-Swift/master
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Add tapserver BBA and Modem Adapter UI options to Android
2024-03-29 15:37:57 +01:00
JosJuice
f30d3c9092
Merge pull request #12662 from JosJuice/jitarm64-imm-rc0-sxtw
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JitArm64: Skip SXTW in ComputeRC0(u64)
2024-03-29 15:36:33 +01:00
JosJuice
5f6a054ffc
Merge pull request #12661 from Sintendo/arm64divwux
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JitArm64: Optimize divwux
2024-03-29 15:36:18 +01:00
mitaclaw
6e6b298030
Core::RunOnCPUThread: Avoid Global System Accessor
2024-03-28 10:10:03 -07:00
JMC47
aea1f64873
Merge pull request #12659 from mitaclaw/qt-debug-font
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DolphinQt Settings: Signal Debug Font By Const Reference
2024-03-28 13:04:39 -04:00
JMC47
aa9601a563
Merge pull request #12658 from mitaclaw/core-global-system-2b
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Core: Remove RunAsCPUThread
2024-03-28 13:04:08 -04:00
mitaclaw
b52a08d533
DolphinQt: A Ubiquitous Signal For When Symbols Change
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There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
2024-03-28 09:57:22 -07:00
Matt
39f5597089
Add tapserver BBA and Modem Adapter UI config to Android
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This PR simply exposes the tapserver options in Serial Port 1 on Android. They already exist and work, but are not selectable. I've tested the tapserver options myself with Phantasy Star Online Episode I & II and they work fine.
2024-03-25 17:37:29 +00:00
JosJuice
06329ecfc7
Core: Fix IPL device m_cursor overflow
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Not sure if the behavior I'm implementing here is what real hardware
does, but since this is a buffer overflow, I'd like to get it fixed
quickly. Hardware verification can happen later.
https://bugs.dolphin-emu.org/issues/13506
2024-03-25 18:31:36 +01:00
JosJuice
d57c68a625
Core: Get rid of IPL device macros
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Having to look up macros that are defined elsewhere makes the code
harder to reason about. The macros don't remove enough repetition to
justify their existence in my opinion.
2024-03-25 17:55:13 +01:00
Pokechu22
cd5f6ddd9b
DSPHLE: Implement 2024 libasnd uCodes
2024-03-24 11:59:32 -07:00
Pokechu22
c85f5f8023
DSPHLE: Redefine asnd SwapLeftRight to apply to old versions
2024-03-24 11:58:04 -07:00
JosJuice
28da3160c3
DolphinQt: Tweak the aspect ratio setting description
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With this, I intend to make it clearer that Auto, Force 4:3, Force 16:9
and Custom are really the same thing, just with the aspect ratio of the
simulated TV being selected in a different way. I also extended the
introduction in a way I feel will clarify things but which you are
welcome to bikeshed :)
I was thinking of this during the review of 41b19e262f
, but wanted to
put it in a separate PR as to avoid blocking it on bikeshedding.
I'm a bit unsure what to do about the word "analog" in "analog TV". I
felt that repeating it for each of these options would be too
repetitive. I suppose there's a reason why we used the word originally,
but digital TVs do give you basically the same aspect ratio for GC/Wii
games as analog TVs. (Of course, whether it's 4:3-like or 16:9-like
depends on what aspect ratio you set in the TV's settings, but that's
the case for widescreen CRTs too.)
2024-03-24 15:18:58 +01:00
Jordan Woyak
38117ef066
DolphinQt: Update AboutDialog to include number of commits ahead of master.
2024-03-23 16:48:52 -05:00
Jordan Woyak
02f57a4778
Replace SCM_IS_MASTER with SCM_COMMITS_AHEAD_MASTER
2024-03-23 16:48:52 -05:00
Bram Speeckaert
2580837c60
JitArm64: Optimize divwux
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When the divisor is a constant value, we can emit more efficient code.
For powers of two, we can use bit shifts. For other values, we can
instead use a multiplication by magic constant method.
- Example 1 - Division by 16 (power of two)
Before:
mov w24, #0x10 ; =16
udiv w27, w25, w24
After:
lsr w27, w25, #4
- Example 2 - Division by 10 (fast)
Before:
mov w25, #0xa ; =10
udiv w27, w26, w25
After:
mov w27, #0xcccd ; =52429
movk w27, #0xcccc, lsl #16
umull x27, w26, w27
lsr x27, x27, #35
- Example 3 - Division by 127 (slow)
Before:
mov w26, #0x7f ; =127
udiv w27, w27, w26
After:
mov w26, #0x408 ; =1032
movk w26, #0x8102, lsl #16
umaddl x27, w27, w26, x26
lsr x27, x27, #38
2024-03-23 20:13:15 +01:00
Bram Speeckaert
749ee2ff5e
Jit64: Refactor divwux
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Now that we've moved the logic to DivUtils, refactor the Jit64 code to
use it.
2024-03-23 20:13:15 +01:00
Bram Speeckaert
825a10616c
DivUtils: Add unsigned division magic function
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Takes the logic from Jit64 and moves it into DivUtils, so it can be
reused by other backends as well.
2024-03-23 20:13:15 +01:00
JosJuice
9f0a7c9875
JitArm64: Skip SXTW in ComputeRC0(u64)
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MOVI2R can set the upper bits to ones for free by using MOVN instead of
MOVZ.
2024-03-23 14:30:00 +01:00
mitaclaw
73f9904f2a
Core: Remove RunAsCPUThread
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It's a fine function, but CPUThreadGuard is more vogue. Also, its potential for being confused with RunOnCPUThread will not be missed.
2024-03-23 03:33:26 -07:00
mitaclaw
ae5da02cde
DolphinQt Settings: Signal Debug Font By Const Reference
2024-03-22 07:52:52 -07:00
Admiral H. Curtiss
3948ac9513
Merge pull request #12606 from mitaclaw/state-global-system
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State: Avoid Global System Accessor
2024-03-22 04:27:12 +01:00
Admiral H. Curtiss
f814dc58b5
Merge pull request #12620 from mitaclaw/jit-interface-cpu-thread-guard
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JitInterface::ClearCache: Modernize With CPUThreadGuard
2024-03-22 04:17:33 +01:00
Admiral H. Curtiss
f8fdaf9b94
Merge pull request #12648 from mitaclaw/core-global-system
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Core: Avoid (Some) Global System Accessor
2024-03-22 04:13:01 +01:00
Admiral H. Curtiss
4f3b4471f2
Merge pull request #12654 from jordan-woyak/gcadapter-timeout
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GCAdapter: Adjust libusb transfer timeout to 100ms.
2024-03-22 02:55:30 +01:00
Admiral H. Curtiss
b510ac89a3
Merge pull request #12355 from fuzziqersoftware/tapserver-modem-adapter
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Implement tapserver-based modem adapter
2024-03-22 02:47:06 +01:00
Admiral H. Curtiss
f535b61d5d
Merge pull request #12652 from iwubcode/json_util_update
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Common: add even more json utility functions
2024-03-22 02:45:58 +01:00
Jordan Woyak
550e008774
VideoCommon: Scan texture dumping directory + subdirectories to not re-dump existing files.
2024-03-21 20:27:34 -05:00
Admiral H. Curtiss
2d5286d2e2
Merge pull request #12642 from jordan-woyak/state-write-osd-errors
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Core/State: Display messages on state write failures.
2024-03-21 03:55:05 +01:00
JMC47
03f2b99ffe
Merge pull request #12603 from Sam-Belliveau/oklab_resampling
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Add HDR to Metal + Perceptual HDR
2024-03-20 22:45:10 -04:00
Admiral H. Curtiss
b19cf1f962
Merge pull request #12650 from jordan-woyak/balloon-tip-multimon
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DolphinQt: Fix BalloonTip positioning on secondary monitors.
2024-03-21 03:33:43 +01:00
Admiral H. Curtiss
7f1e7314de
Merge pull request #12649 from mitaclaw/kill-is-running-in-current-thread
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Core: Remove Unused IsRunningInCurrentThread Function
2024-03-21 03:32:48 +01:00
Jordan Woyak
f922129255
Core/State: Display messages on state write failures.
2024-03-20 20:38:04 -05:00
Jordan Woyak
76a74daac2
Merge pull request #12641 from jordan-woyak/d3d-before-ogl
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VideoCommon: Prefer D3D11/12 over OpenGL on Windows.
2024-03-20 18:21:48 -05:00
Jordan Woyak
719d76ab2e
GCAdapter: Adjust libusb transfer timeout to 100ms.
2024-03-20 18:02:06 -05:00
iwubcode
146504d635
Common: add json utility functions 'ReadStringFromJson' and 'ReadBoolFromJson' to match 'ReadNumericFromJson' functionality for other data types, similarly support other data types for 'ToJsonArray'
2024-03-20 17:34:25 -05:00
iwubcode
69694494ce
Common: update 'ReadNumericOrDefault' to 'ReadNumericFromJson' and have it return an optional, this provides the caller with more flexibility
2024-03-20 17:34:25 -05:00
Jordan Woyak
647eba36f3
DolphinQt: Fix BalloonTip positioning on secondary monitors.
2024-03-20 03:13:11 -05:00
mitaclaw
11b628f250
Core: Remove Unused IsRunningInCurrentThread Function
2024-03-18 07:18:41 -07:00
mitaclaw
f09b71582e
Core: Avoid (Some) Global System Accessor
2024-03-18 01:35:42 -07:00
Martin Michelsen
f7a0147176
prevent backpressure when m_read_enabled is not set
2024-03-17 18:37:55 -07:00
Martin Michelsen
3e9ac1aaf3
fix tapserver SIGPIPE handling on Linux
2024-03-17 18:37:55 -07:00
Martin Michelsen
5d8a01cba7
respond to further review feedback
2024-03-17 18:37:55 -07:00
Martin Michelsen
7775ea325f
close modem socket after joining read thread
2024-03-17 18:37:55 -07:00
Martin Michelsen
9d0d2f0a40
handle ATH0 command
2024-03-17 18:37:55 -07:00
Martin Michelsen
12a7e17a41
fix warnings in windows build
2024-03-17 18:37:55 -07:00
Martin Michelsen
9cf8131b23
respond to review feedback on tapserver implementation
2024-03-17 18:37:55 -07:00
Martin Michelsen
dcb7a72c14
add modem files to windows build
2024-03-17 18:37:55 -07:00
Martin Michelsen
02deaa6748
Implement GC modem adapter
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This implements the GameCube modem adapter. This implementation is stable but not perfect; it drops frames if the receive FIFO length is exceeded. This is probably due to the unimplemented interrupt mentioned in the comments. If the tapserver end of the connection is aware of this limitation, it's easily circumvented by lowering the MTU of the link, but ideally this wouldn't be necessary.
This has been tested with a couple of different versions of Phantasy Star Online, including Episodes 1 & 2 Trial Edition. The Trial Edition is the only version of the game that supports the Modem Adapter and not the Broadband Adapter, which is what made this commit necessary in the first place.
2024-03-17 18:37:55 -07:00
Martin Michelsen
083116a89c
rewrite tapserver interface for better error handling
2024-03-17 18:37:55 -07:00
Martin Michelsen
a36600ae50
add TAPServer.cpp to Windows build
2024-03-17 18:37:55 -07:00
Martin Michelsen
f90812d8e1
fix android syntax error
2024-03-17 18:37:55 -07:00
Martin Michelsen
0c364cbb4c
implement tapserver BBA on all platforms
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This expands the tapserver BBA interface to be available on all platforms. tapserver itself is still macOS-only, but newserv (the PSO server) is not, and it can directly accept local and remote tapserver connections as well. This makes the tapserver interface potentially useful on all platforms.
2024-03-17 18:37:55 -07:00
Admiral H. Curtiss
85dee300b5
Merge pull request #12644 from jordan-woyak/ar-multi
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DolphinQt: Allow Cheat Search to create multiple AR codes.
2024-03-17 16:26:38 +01:00
Admiral H. Curtiss
c964d552c9
Merge pull request #12616 from mitaclaw/dvd-interface-cpu-thread-guard
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DVDInterface: Modernize With CPUThreadGuard
2024-03-17 16:14:56 +01:00
Jordan Woyak
c202b55bd4
DolphinQt: Allow Cheat Search to create multiple AR codes when selecting multiple lines.
2024-03-17 01:29:39 -05:00
Admiral H. Curtiss
1ee923fd3d
Merge pull request #12630 from mitaclaw/ppc-symbols-global
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PPCSymbolDB: Move instance to PowerPCManager
2024-03-17 06:03:05 +01:00
Tillmann Karras
d933e58d9a
Cubeb: check correct log level
2024-03-17 01:33:42 +00:00
Jordan Woyak
ac5c2d9bf2
VideoCommon: Prefer D3D11/12 over OpenGL on Windows.
2024-03-15 19:51:04 -05:00
Jordan Woyak
3a85725ffa
SDL: Remove duplicate button/hat Inputs. Hide duplicate Axis Inputs.
2024-03-14 23:50:17 -05:00
Jordan Woyak
ee43c9508c
ControllerInterface: Add IsHidden function to Control interface.
2024-03-14 23:43:58 -05:00
Jordan Woyak
0538366326
SDL: Deduplicate Motor logic with templates.
2024-03-14 23:43:58 -05:00
Jordan Woyak
0fff8374d0
SDL: Move class definition out of header.
2024-03-14 23:43:58 -05:00
Admiral H. Curtiss
369502b49b
Merge pull request #12635 from jordan-woyak/ir-passthrough-indicator
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DolphinQt: Add IRPassthrough indicator.
2024-03-15 03:07:19 +01:00
Admiral H. Curtiss
9cdd571745
Merge pull request #12633 from LillyJadeKatrin/retroachievements-toggle-spam
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Added locks to achievement runtime calls
2024-03-15 02:58:02 +01:00
Admiral H. Curtiss
fe64289391
Merge pull request #12637 from CrossVR/disable-vcpkg
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VSProps: Set VcpkgEnabled to false
2024-03-15 02:57:00 +01:00
Admiral H. Curtiss
2620f73b8c
Merge pull request #12638 from Tilka/cubeb
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Cubeb: change log level from NOTICE to INFO
2024-03-15 02:55:28 +01:00
LillyJadeKatrin
08ecefe0f7
Added locks to achievement runtime calls
...
Testing found that spamming toggles for Enable Leaderboards etc risked leaderboards being deleted while the runtime was in the process of recalculating them; this should clear up those conflicts.
2024-03-14 14:32:47 -04:00
mitaclaw
c24fa93965
PPCSymbolDB: Move instance to PowerPCManager
2024-03-13 22:58:14 -07:00
Tillmann Karras
4d9038c7c3
Cubeb: change log level from NOTICE to INFO
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Cubeb logs a message at CUBEB_LOG_NORMAL verbosity every time you start
or stop a stream which can get a bit annoying when using frame advance
at Dolphin's default verbosity.
2024-03-14 00:31:02 +00:00
Jules Blok
07448dcc81
VSProps: Set VcpkgEnabled to false
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We don't rely on vcpkg for dependencies
2024-03-13 16:37:18 +01:00
Sepalani
da86c2bcc6
BBA/HLE: Don't assume connect is successful
2024-03-12 12:25:42 +04:00
mitaclaw
c377c1e21e
CheatsManager/CheatSearchWidget: Avoid Global System Accessor
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OnResetClicked and GenerateARCode appear to have been using the CPUThreadGuard in error.
2024-03-11 20:51:15 -07:00
Admiral H. Curtiss
551dcec0b1
Merge pull request #12602 from mitaclaw/qt-memory-global-system
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Memory(View)Widget: Avoid Global System Accessor
2024-03-12 04:12:52 +01:00
Admiral H. Curtiss
6ccf35ad4d
Merge pull request #12600 from lioncash/dspreg
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DSPJitRegCache: Take DynamicReg instances by reference in FlushRegs()
2024-03-12 04:02:09 +01:00
Jordan Woyak
62caa24d40
DolphinQt: Add IRPassthrough indicator.
2024-03-11 21:40:53 -05:00
Admiral H. Curtiss
d35a88564f
Merge pull request #12608 from mitaclaw/bootmanager-global-system
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BootManager: Avoid Global System Accessor
2024-03-12 03:39:48 +01:00
Admiral H. Curtiss
72bcdadc16
Merge pull request #12492 from AdmiralCurtiss/wiimote-ir-passthrough
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Implement IR passthrough for emulated Wiimotes
2024-03-12 03:27:07 +01:00
Admiral H. Curtiss
cda008bd10
Merge pull request #12533 from sepalani/bba-psh-ack
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BBA/HLE: Add missing PSH flag
2024-03-12 03:09:11 +01:00
Jordan Woyak
f86e9e9cbd
Merge pull request #12610 from mitaclaw/branch-watch-dialog-gcc
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BranchWatchDialog: Fix GCC Warnings
2024-03-11 17:36:21 -05:00
Admiral H. Curtiss
f6f435e624
WiimoteEmu: Set sensible defaults for IR Object expressions.
2024-03-11 22:51:57 +01:00
Admiral H. Curtiss
617fcc3cf8
WiimoteEmu: Add user-accessible controls that report the desired state of the IR camera objects.
2024-03-11 22:49:19 +01:00
Admiral H. Curtiss
c3903fcc7e
InputCommon/WiimoteController: Add inputs that report the raw IR objects seen by the Wiimote.
2024-03-11 22:46:05 +01:00
Admiral H. Curtiss
9c68b156d1
Core/HW/WiimoteCommon: Add a method to DataReport to query the format of the stored IR data.
2024-03-11 22:27:16 +01:00
Admiral H. Curtiss
eced34f3f3
Core/HW/WiimoteEmu: Allow storing and reporting up to 4 camera objects, like a real Wiimote.
2024-03-11 22:27:16 +01:00
Jordan Woyak
5c656a2b6f
Merge pull request #12623 from eltociear/patch-1
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WiimoteReal: fix typo in WiimoteReal.cpp
2024-03-11 12:19:46 -05:00
Jordan Woyak
a9a9fdd9e9
InputCommon: Add Android InputBackend class.
2024-03-11 03:25:31 -05:00
Jordan Woyak
8583b6751a
InputCommon: Handle window change in Quartz.
2024-03-11 03:25:31 -05:00
Jordan Woyak
3665f7abac
InputCommon: Implement xlib window change logic.
2024-03-11 03:25:31 -05:00
Jordan Woyak
341f99a3f1
InputCommon: Add Win32 InputBackend class.
2024-03-11 03:25:31 -05:00
Jordan Woyak
2ac59bf581
InputCommon: Add Pipes InputBackend class.
2024-03-11 03:05:52 -05:00
Jordan Woyak
8098be3dfa
InputCommon: Add XInput2 InputBackend class.
2024-03-11 03:05:52 -05:00
Jordan Woyak
498584ac77
InputCommon: Add Quartz InputBackend class.
2024-03-11 03:05:52 -05:00
Jordan Woyak
9941c54911
InputCommon: Provide WindowSystemInfo getter for ControllerInterface.
2024-03-11 01:31:05 -05:00
Jordan Woyak
b23dbad098
InputCommon: Remove some IOKit leftovers.
2024-03-11 01:11:13 -05:00
Sam Belliveau
153d0201a8
Add HDR to Metal
2024-03-10 03:25:33 -04:00
Admiral H. Curtiss
b89a88afbc
Merge pull request #12615 from mitaclaw/ppc-symbol-db-member
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PPCSymbolDB: Eliminate Redundant Member
2024-03-10 06:18:23 +01:00
Admiral H. Curtiss
adac827a04
Merge pull request #12625 from mitaclaw/Wshadow-uncaptured-local
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CMakeLists: Add Clang's Specific WShadow Diagnostics
2024-03-10 00:59:20 +01:00
mitaclaw
f71f2c6ba1
CMakeLists: Add Clang's Specific WShadow Diagnostics
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For parity with GCC.
2024-03-09 15:34:39 -08:00
Admiral H. Curtiss
ef75a6ff23
Merge pull request #12622 from mitaclaw/branch-watch-dialog-errata
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BranchWatchDialog: Fix Misc. Errata
2024-03-10 00:06:21 +01:00
LillyJadeKatrin
5418e89523
Adjusted achievement progress updates to duration short
2024-03-08 23:26:56 -05:00
mitaclaw
fe61efcd7a
DVDInterface: Modernize With CPUThreadGuard
2024-03-08 15:17:41 -08:00
MikeIsAStar
11dd5ba485
MMU: Remove erroneous continue statement
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The updated behavior more closely emulates the functionality of physical hardware.
2024-03-08 16:36:38 -05:00
mitaclaw
0645b4d579
BranchWatchDialog: Fix Misc. Errata
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Window icon was missing from QDialog lacking a parent.
Giving the QDialog a parent revealed I had failed to make it properly non-modal, necessitating further changes.
Settings save less often, now only upon destruction.
Construction of BranchWatchDialog is now deferred.
2024-03-07 15:59:03 -08:00
Niel Lebeck
9029b7a082
Add SettingsHandler unit tests exercising the edge case in PR #8704
2024-03-06 22:08:30 -08:00
mitaclaw
0f36654d2b
PPCSymbolDB: Eliminate Redundant Member
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This can be accessed through the CPUThreadGuard.
2024-03-06 21:44:53 -08:00
Ikko Eltociear Ashimine
7b0d4f0578
WiimoteReal: fix typo in WiimoteReal.cpp
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continous -> continuous
2024-03-07 01:27:39 +09:00
mitaclaw
4568446398
JitInterface::ClearCache: Modernize With CPUThreadGuard
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It is recommended to view this diff with whitespace changes hidden.
2024-03-04 19:45:34 -08:00
LillyJadeKatrin
085c17aed4
Remove the update callback on all events
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Not only was the extra call to the update callback in the AchievementEventHandler method unnecessary, it was getting called on events that don't even need to be tracked here, causing a lot of lag when it turned out one achievement was repeatedly spamming Achievement Reset Events as a shortcut.
2024-03-04 20:04:08 -05:00
OatmealDome
6372bf51eb
Merge pull request #12597 from nlebeck/settingshandler-unittests-thirdtry
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Add some simple unit tests for SettingsHandler
2024-03-03 18:13:45 -05:00
OatmealDome
aba9b110e8
Merge pull request #12612 from LillyJadeKatrin/retroachievements-logout-bug
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Don't Publish Unofficial Achievements
2024-03-03 14:51:04 -05:00
JMC47
93c95ee1a3
Merge pull request #12592 from LillyJadeKatrin/retroachievements-enable-hardcore
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Properly enable RetroAchievements hardcore mode
2024-03-03 13:20:23 -05:00
LillyJadeKatrin
f556f646a2
Don't Publish Unofficial Achievements
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Check an achievement's category and only request RetroAchievements to award if it is CORE and not UNOFFICIAL.
2024-03-03 12:58:20 -05:00
mitaclaw
8d5e39751e
BranchWatchDialog: Fix GCC Warnings
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GCC can't lambda right.
2024-03-02 07:53:23 -08:00
Admiral H. Curtiss
58616a6e4c
Merge pull request #12438 from Filoppi/custom_relative_aspect_ratio
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Add Custom Relative and Raw (Squared Pixels) aspect ratios
2024-03-02 14:14:19 +01:00
Admiral H. Curtiss
f2e04e0603
Merge pull request #12359 from mitaclaw/code-diff-dialog-refresh
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BranchWatchDialog: A Total Replacement for CodeDiffDialog
2024-03-02 14:13:54 +01:00
Admiral H. Curtiss
8840f7f8bc
Merge pull request #12599 from lioncash/vertman
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VertexManagerBase: Initialize m_ticks_elapsed on construction
2024-03-02 14:11:23 +01:00
mitaclaw
16c609dcd4
BootManager: Avoid Global System Accessor
2024-03-01 23:39:04 -08:00
Niel Lebeck
0344ec6d79
Add simple unit tests for SettingsHandler
2024-03-01 20:52:45 -08:00
Naim2000
f208b320a3
AesDevice: fix key & iv arrays
2024-03-01 15:00:28 -05:00
mitaclaw
0d4cb5ddc7
State: Avoid Global System Accessor
2024-03-01 10:52:50 -08:00
mitaclaw
26141eece8
Memory(View)Widget: Avoid Global System Accessor
2024-03-01 07:09:20 -08:00
Filoppi
41b19e262f
Add custom relative and raw (squared pixels) aspect ratio modes
2024-02-29 21:11:19 +02:00
Lioncash
e52109a356
DSPJitRegCache: Take DynamicReg instances by reference in FlushRegs()
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A DynamicReg instance is 80 bytes in size, so this just gets rid of some
unnecessary copy churn.
2024-02-28 10:27:35 -05:00
Lioncash
7bf77a56f4
VertexManagerBase: Initialize m_ticks_elapsed on construction
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Ensures that this always has a deterministic value on construction like
everything else in the class.
2024-02-28 10:21:08 -05:00
Mai
5a81916ee9
Merge pull request #12598 from mitaclaw/case-insensitive
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CodeWidget: Simplify Case-Insensitive Contains
2024-02-28 08:48:10 -05:00
mitaclaw
8eeb93d51a
CodeWidget: Simplify Case-Insensitive Contains
2024-02-27 12:03:38 -08:00
mitaclaw
8134c8a572
BranchWatchDialog: A Total Replacement for CodeDiffDialog
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With a purpose-built Branch Watch feature built into the emulated system: BranchWatchDialog, replacing CodeDiffDialog, is now better than ever!
2024-02-27 11:40:58 -08:00
mitaclaw
fd8f2c7822
JitArm64: Install BranchWatch
2024-02-26 19:38:27 -08:00
mitaclaw
7cccedca1e
Jit64: Install BranchWatch
2024-02-26 19:38:27 -08:00
mitaclaw
2aa250a68a
Interpreter: Install BranchWatch
2024-02-26 19:38:27 -08:00
mitaclaw
67f60bec7e
PowerPC: Implement BranchWatch
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This new component can track code paths by watching branch hits.
2024-02-26 19:38:27 -08:00
LillyJadeKatrin
56b82e764c
Clear active challenges when game closes
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Failing to do this was causing challenge icons to carry over into the next game if a game was closed while the icons were active, even if the next game to run was a completely different game entirely with completely different badges.
2024-02-26 22:21:05 -05:00
Admiral H. Curtiss
5090a028e6
Merge pull request #12435 from Filoppi/fix-aspect-ratio-stuck
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Fix aspect ratio heuristics getting stuck to a state
2024-02-20 21:36:43 +01:00
Filoppi
48fbbdba7c
Video: update widescreen heuristic code to never get stuck to specific old values when changing settings
2024-02-20 22:26:19 +02:00
LillyJadeKatrin
d66b96b1c0
Properly enable RetroAchievements hardcore mode
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RetroAchievements plans to use the user_agent in unlock requests to determine which software version was used to play the game, and can filter older software versions out. As such, I have been given the go-ahead to remove the hardcoded line that forces hardcore to always be false.
2024-02-20 12:59:01 -05:00
Filoppi
3f102ea8c2
Video: Make the game resolution (within the window) snap to the XFB size if they are within a ~1 pixel treshold on one axis only.
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This takes care of making the image clearer in some edge cases where the game was already running at near perfect
4:3 with no stretching, and the VI aspect ratio didn't match the XFB by one pixel, making the image stretched and blurry.
-Video: Fix `FindClosestIntegerResolution() using the window aspect ratio and not the draw aspect ratio, causing it to prefer
stretching over black bars in cases when it wasn't desirable.
2024-02-20 03:09:11 +02:00
Filoppi
95ee0ac781
Video: Fix aspect ratio heuristics getting stuck to widescreen (or to non widescreen) (`m_is_game_widescreen` variable) if the user first forced the aspect ratio to 16:9/4:3 and then set it back to Auto.
2024-02-20 02:42:52 +02:00
Admiral H. Curtiss
ccf2435047
Merge pull request #12586 from LillyJadeKatrin/retroachievements-pointspread-fix
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Fixes to Achievement points count/mastery
2024-02-19 02:41:14 +01:00
LillyJadeKatrin
e5b73fec08
Fixes to Achievement points count/mastery
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Two minor updates to improve the Achievement Manager's handling of a player's completion rate.
One, UnlockStatus and the unlock map now track achievement category, such that TallyScore does not count unofficial achievements in counts/points.
Two, the determinations for mastery/completion are now improved to check (1) that the achievement triggering this is CORE (not UNOFFICIAL) and (2) that it has not already been unlocked at this level on the site, which should be sufficient to determine that the unlocking of this particular achievement completes/masters the game.
2024-02-18 19:27:18 -05:00
Mai
22d96ef5b5
Merge pull request #12590 from iwubcode/graphics_mod_action_factory_name
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VideoCommon: move factory names to be a static inside each action class
2024-02-18 17:13:03 -05:00
Mai
27415b0ba1
Merge pull request #12587 from AdmiralCurtiss/localtime
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Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out
2024-02-18 17:12:29 -05:00
iwubcode
a1147dae6e
VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization
2024-02-18 15:45:10 -06:00
Admiral H. Curtiss
638808c944
IOS/FS: Display the invalid path in the ASSERT in BuildFilename().
2024-02-18 20:06:32 +01:00
Admiral H. Curtiss
0157166940
Merge pull request #12585 from iwubcode/json_util_vec3
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Common: add json utility functions for Vec3 serialization
2024-02-18 19:02:59 +01:00
iwubcode
edbf8f1772
Common: add json utility functions for Vec3 serialization
2024-02-17 22:06:06 -06:00
Admiral H. Curtiss
d3140e72c3
Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out.
2024-02-18 04:45:37 +01:00
Admiral H. Curtiss
52410813f2
Common: Add utility function that wraps localtime_s() or localtime_t().
2024-02-18 04:40:25 +01:00
Admiral H. Curtiss
982ad93355
Merge pull request #12582 from LillyJadeKatrin/retroachievements-bugfix-2
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Improved achievements disabled messaging
2024-02-18 03:49:44 +01:00
Admiral H. Curtiss
9b5fd5d34e
Merge pull request #12281 from TellowKrinkle/AsahiGL33
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VideoCommon: Don't use indexed output for fbfetch
2024-02-18 02:33:50 +01:00
Dentomologist
56ff19c513
BalloonTip: Rework BalloonTip drawing
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* Fix irregularly shaped corners
* Remove extra space for BalloonTips with no message or no title
* When the target tip location is not on a screen, put the tooltip on
the mouse's screen instead of the primary screen
* Fix description getting cut off when the title was too long
* Expose border width as a parameter
* Fix spacing and sizing issues with larger border widths
2024-02-17 12:36:19 -08:00
Mai
21300bb21b
Merge pull request #12457 from iwubcode/asset_memory_limit
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VideoCommon: handle asset memory going over reserved limit correctly
2024-02-16 15:46:52 -05:00
LillyJadeKatrin
394af40db5
Improved achievements disabled messaging
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Most obviously, there is no longer a warning message to the player in the achievement window that achievements are disabled if a game is not currently running.
2024-02-15 16:33:18 -05:00
Dentomologist
a1d6a54eaa
DolphinTool: Fix parsing of command line bzip2 flag
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Use "bzip2" instead of "bzip" in optparse's compression choices for the
convert command. This is both more accurate and matches what the
ParseCompressionTypeString function expects.
The mismatch between the two parsing functions prevented compression
using bzip2 because either ParseCompressionTypeString or optparse would
generate an error when using "bzip" or "bzip2" respectively.
Fixes https://bugs.dolphin-emu.org/issues/13427
2024-02-13 12:44:03 -08:00
Mai
a583526a1c
Merge pull request #12575 from n8pjl/werror-nonnull
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IOFile: avoid clearing errors on null file struct
2024-02-13 07:43:19 -05:00
Mai
9e6d701fbc
Merge pull request #12577 from iwubcode/mesh_for_asset_loader
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VideoCommon: make mesh asset data loadable by asset loader
2024-02-13 07:42:57 -05:00
iwubcode
2ab877586d
VideoCommon: make mesh asset data loadable by asset loader
2024-02-12 21:45:32 -06:00
Admiral H. Curtiss
f0d363eea7
Core/DSPHLE: Construct accelerator in AX and AXWii constructors.
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This fixes an issue introduced by 3b0444be6b
where the m_accelerator would not be initialized when loading a savestate if
the current UCode mismatched the UCode in the savestate, leading to a crash.
2024-02-12 04:18:18 +01:00
Peter Lafreniere
3da2e15e6b
IOFile: avoid clearing errors on null file struct
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When performing a default compilation with recent GCC & glibc,
the use of -Werror=nonnull causes a build error.
The error is given as IOFile::ClearError() can call std::clearerr()
with a null file, which can trigger a null-pointer dereference in libc.
Change the std::clearerr() call to be conditional on a file being open.
2024-02-11 20:55:31 -05:00
Mai
aa66842172
Merge pull request #12574 from sepalani/exi-exit
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EXI: Don't kill Dolphin when receiving BBA_IOB
2024-02-11 20:32:33 -05:00
iwubcode
60772ed9d2
VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file
2024-02-11 13:28:00 -06:00
iwubcode
ecfcae8718
Externals: add tinygltf, a library used to load or save GLTF mesh files
2024-02-11 13:26:39 -06:00
Sepalani
7c276c1993
EXI: Don't kill Dolphin when receiving BBA_IOB
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According to @Kirbymimi it doesn't crash on real hardware.
Testing was done by sending many UDP packets to an unbound port.
2024-02-11 23:15:23 +04:00
Mai
80d77ac0b4
Merge pull request #12568 from noahpistilli/kd-register-default-id
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IOS/KD: Correctly handle registration of the default user ID
2024-02-11 13:52:40 -05:00
Mai
dd15c012f3
Merge pull request #12573 from JosJuice/android-wii-menu-download-size
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Android: Mention download size in the Wii Menu not installed message
2024-02-11 13:52:01 -05:00
Mai
9b3fdfb37b
Merge pull request #12572 from JosJuice/android-menu-init-guard
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Android: Don't check Wii Menu version before directory initialization
2024-02-11 13:51:30 -05:00
JosJuice
b404da78c4
Android: Mention download size in the Wii Menu not installed message
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Google Play's policies require us to tell the user the size of any large
download.
The size seems to vary by just a megabyte or two across regions in my
testing, so I'm listing a rough size for all the regions.
I'm also taking the opportunity to shorten the message to make it easier
to read.
2024-02-11 11:34:51 +01:00
JosJuice
06964a921d
Android: Don't check Wii Menu version before directory initialization
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Fixes a crash.
2024-02-11 11:15:18 +01:00
JosJuice
48ae529762
Android: Update Load Wii System Menu string in onPrepareOptionsMenu
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Because the wording of the Load Wii System Menu string can change
depending on the contents of the NAND, we should update that menu item in
a method that's guaranteed to get called every time the user opens the
menu rather than one that's only guaranteed to be called once.
2024-02-11 10:58:42 +01:00
Admiral H. Curtiss
e6ee217a7c
Core: Move Emulation IOS instance to System.
2024-02-07 22:07:30 +01:00
Mai
ca81d8b8a6
Merge pull request #12565 from LillyJadeKatrin/retroachievements-bugfix
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Retain Save State Folder
2024-02-07 14:03:12 -05:00
Gregoire L. D.
d17495a75a
Fix loading GBA configurations
2024-02-07 19:15:27 +01:00
Sketch
33dd3b078c
Correctly log register errors
2024-02-07 09:36:36 -05:00
TellowKrinkle
5949911a5a
VideoCommon: Don't use indexed output for fbfetch
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A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
2024-02-07 03:52:31 +01:00
JosJuice
b5c5371848
Arm64Emitter: Don't optimize ADD to MOV for SP
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Unlike ADD (immediate), MOV (register) treats SP as ZR. Therefore the
ADDI2R optimization that was added in 67791d227c
can't optimize ADD to
MOV when exactly one of the registers is SP.
There currently isn't any code in Dolphin that calls ADDI2R with
parameters that would trigger this case.
2024-02-06 21:58:07 +01:00
LillyJadeKatrin
1ed7b35710
Retain Save State Folder
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Adds a setting field under the hood to retain which folder the player last saved/loaded a state to/from, so that the dialog box to select a state to save/load reopens at that folder.
2024-02-05 19:44:09 -05:00
Mai
9240f579ea
Merge pull request #12561 from JosJuice/profile-consistency
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InputCommon: Fix profile path inconsistencies
2024-02-05 09:47:08 -05:00
JosJuice
1315b54ffa
InputCommon: Use distinct values for profile key
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Because the last commit made us use separate folders for GCPad and
GCKey profiles, we should also use separate game INI keys for them.
Otherwise setting e.g. PadProfile1 in a game INI will make both GCPad
and GCKey try to load it, typically with one of them succeeding and the
other one showing a panic alert due to the profile not existing in its
folder.
Better do this breaking change for GCKeys in the same PR as the other
breaking change rather than later.
2024-02-04 17:55:08 +01:00
JosJuice
6cf55ab1ee
InputCommon: Unify GetProfileName and GetProfileDirectoryName
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After reading the previous commit, you might think "hold on, what's the
difference between GetProfileName and GetProfileDirectoryName"? These
two are being used for the exact same thing - figuring out where
profiles are stored - yet they return different values for certain
controllers like GC keyboards! As far as I can tell, the existing code
has been broken for GC keyboards since they were introduced a decade
ago. The GUI (and more recently, also InputCycler) would write and read
profiles in one location, and our code for loading profiles specified in
a game INI file would read profiles in another location.
This commit gets rid of the set of values used by the game INI code in
favor of the other set. This does breaking existing setups where a
GCKey profile has been configured in a game INI, but I think the number
of working such setups is vanishingly small. The alternative would make
existing GCKey profiles go missing from the profile dropdown in the GUI,
which I think would be more disruptive. The alternative would also force
new GCKey profiles into the same directory as GCPad profiles.
This commit also fixes a regression from d6c0f8e749
. The Android GUI was
using GetProfileName to figure out what key to use in the game INI,
which made it use incorrect game INI entries for GameCube controller
profiles but not Wii Remote profiles. Now the Android GUI uses
GetProfileKey for this, fixing the problem.
2024-02-04 17:55:08 +01:00
JosJuice
2bcf70af3f
InputCommon: Refactor away InputConfig::LoadConfig's switch case
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By having getters for this information, other code that needs access to
the same information can call the getters instead of duplicating the
information.
2024-02-04 16:46:10 +01:00
Sepalani
1831a8cec5
BBA/HLE: Add missing PSH flag
2024-02-03 10:12:07 +04:00
Admiral H. Curtiss
abbc4bd0bd
Merge pull request #12551 from lioncash/cheev
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AchievementManager: Minor cleanup
2024-02-03 03:01:56 +01:00
Admiral H. Curtiss
4e3886e7e8
Merge pull request #12557 from mitaclaw/cpu-thread-guarantees-1
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CheatSearch: Remove redundant lambdas
2024-02-03 02:45:06 +01:00
Admiral H. Curtiss
df5baab873
Merge pull request #12550 from lioncash/dead
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VertexLoaderManager: Remove unused entry struct
2024-02-03 02:38:02 +01:00
Lioncash
4f40bdf501
VertexLoaderManager: Use fill() in Init()
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Same behavior, less code.
2024-02-01 23:04:40 -05:00
Lioncash
ea95c82a01
VertexLoaderManager: Remove unused entry struct
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This isn't used anywhere, so it can be removed.
2024-02-01 23:04:39 -05:00
Lioncash
db80abbadd
AchievementManager: Tidy up GetRichPresence()
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This can be a direct return.
2024-02-01 23:03:24 -05:00
Lioncash
c14414a151
AchievementManager: clear name in CloseGame()/LogOut()
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A little more idiomatic.
2024-02-01 23:03:24 -05:00
Lioncash
2d8af7b7f8
AchievementManager: Replace memsets where applicable
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We can just use brace initialization to zero these out. Smaller to
write and a little quicker to read.
2024-02-01 23:03:24 -05:00
Lioncash
184fe932ed
AchievementManager: std::move leaderboard info in FetchBoardInfo()
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Avoids churning some allocations.
2024-02-01 23:03:24 -05:00
Lioncash
76c381e6f7
AchievementManager: Ensure update callback is always valid
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This way we don't need to do any validity checking aside from the
initial setting of the callback. Also cuts down on line noise.
2024-02-01 23:03:23 -05:00
Lioncash
2b83cc739a
AchievementManager: Convert .compare() into equality operators
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These perform a default comparison, which is the same as using the
equality operators.
2024-02-01 23:03:23 -05:00
Lioncash
394418b415
AchievementManager: Remove unnecessary .get()
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Same behavior, less code.
2024-02-01 23:03:23 -05:00
Lioncash
161efff6c9
AchievementManager: Remove long qualifier
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We can remove the long qualifying on some ResponseType instances to
lessen the amount of reading.
2024-02-01 23:03:23 -05:00
Lioncash
7096f99f79
CustomPipeline: Mark arrays as constexpr
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Ensures that these go into the ro section.
2024-02-01 23:02:45 -05:00
Lioncash
59211589b9
CustomPipeline: Make use of emplace_back() in GlobalConflicts()
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We can use the string_view arguments to directly construct strings
inside of the global_result vector.
2024-02-01 23:02:45 -05:00
Lioncash
353ceedb50
CustomPipeline: Resolve unused variable warning
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We can just use holds_alternative here instead.
2024-02-01 23:02:45 -05:00
mitaclaw
085c4d154e
CheatSearch: Remove redundant lambdas
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Core::RunAsCPUThread is obsoleted by CPUThreadGuard reference already passed into the function. The nonsense lambda in CheatSearchWidget is from changes in fdb7328c73
.
2024-02-01 19:54:47 -08:00
Admiral H. Curtiss
951be30891
Core: Fix booting titles from NAND.
2024-02-01 19:50:20 +01:00
Admiral H. Curtiss
14121c5504
Core/ConfigManager: Remove dead bAutomaticStart flag.
2024-01-31 22:53:43 +01:00
Admiral H. Curtiss
da6b5dd38a
Merge pull request #12546 from lioncash/event
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VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
2024-01-31 21:16:21 +01:00
Admiral H. Curtiss
18abf7c768
Merge pull request #12544 from lioncash/getmod
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GraphicsModGroup: Allow heterogenous lookup for GetMod()
2024-01-31 20:17:26 +01:00
Admiral H. Curtiss
202c10d757
Merge pull request #12547 from lioncash/movie
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Core/Movie: Remove lingering global system instance accessors
2024-01-31 20:12:07 +01:00
Lioncash
5ade2e39ef
Core/Movie: Remove lingering global system instance accessors
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The movie manager is already passed in a reference to the relevant
system, so we can use that instead.
2024-01-31 13:30:24 -05:00
Lioncash
16d8b6e6b3
Common/HookableEvent: std::move callback instance in Register()
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Potentially avoids reallocations if the capture buffer of the callback
is quite large.
2024-01-31 13:16:50 -05:00
Lioncash
cac66317aa
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
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Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.
This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
Lioncash
0dfefacdf4
VertexLoaderBase: Collapse std namespace for hash and mark noexcept
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Makes the hash specialization a little less noisy. Also we mark it
noexcept, since hashes shouldn't be throwing exceptions (and this can be
optimized on).
2024-01-31 12:43:00 -05:00
Lioncash
8e4b2565cd
TextureConfig: Collapse std namespace for hash
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Lets us collapse the namespacing and make the specialization a little
less noisy.
2024-01-31 12:41:33 -05:00
Lioncash
b63dcd504d
RenderState: Collapse std namespace for hash
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We can specify the namespace on the hash to make the specialization a
little less noisy.
2024-01-31 12:40:10 -05:00
Lioncash
5bfaa3a966
NativeVertexFormat: Collapse std namespace and mark hash noexcept
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We can just tag the std:: onto the end of the specialization to make it
less noisy.
Also mark it as noexcept, since hashes shouldn't throw exceptions.
2024-01-31 12:37:44 -05:00
Lioncash
40b050fe37
GraphicsModGroup: std::move graphics_mod in Load()
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The config object is quite heavyweight, so we should move this instead
of copying.
2024-01-31 12:27:43 -05:00
Lioncash
ccacda5e2c
GraphicsModGroup: Simplify try_add_mod()
...
We can use contains() here, and also move the mod config if it's valid
instead of copying it, since it contains quite a bit of allocated data.
2024-01-31 12:23:21 -05:00
Lioncash
81aca79145
GraphicsModListWidget: Pass optional by const reference
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All we do is read from it, so we don't need to copy the string if we
happen to have one.
2024-01-31 12:09:35 -05:00
Lioncash
a1879ea099
GraphicsModGroup: Allow heterogenous lookup for GetMod()
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Allows using keys that aren't directly std::string as the key. This lets
us use std::string_view for the incoming path name, making it more
flexible with other string types.
2024-01-31 12:05:17 -05:00
Mai
30fdf25f8f
Merge pull request #12542 from AdmiralCurtiss/system-sconfig
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Migrate m_is_mios and bWii from SConfig to System.
2024-01-31 09:57:17 -05:00
Admiral H. Curtiss
9a3e770c23
Migrate SConfig::bWii to System.
2024-01-31 12:54:07 +01:00
Mai
e0828815e7
Merge pull request #12540 from mitaclaw/encode-reg-to-64
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Add Missing EncodeRegTo64 in JitArm64::dcbx
2024-01-30 13:08:03 -05:00
mitaclaw
45481620b8
Add Missing EncodeRegTo64 in JitArm64::dcbx
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ARM64FloatEmitter::ABI_PushRegisters expects an XReg temporary, not a WReg.
2024-01-30 03:06:32 -08:00
Admiral H. Curtiss
8d515d407c
Migrate SConfig::m_is_mios to System.
2024-01-30 03:45:17 +01:00
luc-git
d124fcbb0d
DolphinQt/RenderWidget: Add comments for SetCursorLocked() on Linux.
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Co-authored-by: Admiral H. Curtiss <pikachu025@gmail.com>
2024-01-30 01:06:30 +01:00
LillyJadeKatrin
fd99a5db9a
Reverse endianness of achievement memory peeks
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rcheevos expects these multi-byte peeks to have the opposite endianness so they need to be swapped before rcheevos gets them.
2024-01-29 11:55:49 -05:00
TellowKrinkle
b7a451fc87
VideoCommon: Post to analytics when bug is overridden
2024-01-28 23:24:23 -06:00
TellowKrinkle
99f0c3fa01
VideoCommon: Add ability for backends to override bugs
2024-01-28 23:24:22 -06:00
TellowKrinkle
463269f704
VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPS
...
We now use subgroup ops for more than just a minor performance optimization
2024-01-28 23:20:39 -06:00
Admiral H. Curtiss
8482a50154
Merge pull request #12530 from iwubcode/custom_shaders_compilation_fixes
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VideoCommon: fix some issues when compiling custom shaders
2024-01-28 14:30:37 +01:00
Admiral H. Curtiss
4843705061
Merge pull request #12534 from iwubcode/custom-pipeline-refactor
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VideoCommon: refactor the custom pipeline logic to be reusable
2024-01-28 14:28:23 +01:00
Admiral H. Curtiss
c9715e7e7d
Merge pull request #12535 from iwubcode/vertexmanager_draw_refactor
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VideoCommon: refactor drawing into its own function
2024-01-28 14:27:41 +01:00
Admiral H. Curtiss
0405b4dcc2
Merge pull request #12536 from LillyJadeKatrin/retroachievements-bugfix
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Removed post data from Achievement request logs
2024-01-28 14:26:09 +01:00
TellowKrinkle
6243e50b21
VideoBackends:MTL: Use SPIRV 1.5
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Allows non-constant simd broadcast, which is used by the ascii art shader
2024-01-27 18:47:13 -06:00
LillyJadeKatrin
f25bdda728
Removed post data from Achievement request logs
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post_data included passwords and API keys in plaintext so continuing to include it in logs is a security liability.
2024-01-27 18:50:27 -05:00
JosJuice
990303a028
Merge pull request #12519 from lioncash/leak
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PostProcessing: Don't potentially leak memory in BlitFromTexture()
2024-01-27 22:29:45 +01:00
iwubcode
c34b3ae390
VideoCommon: refactor drawing into its own function
2024-01-27 14:45:34 -06:00
iwubcode
3e3967ff94
VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable
2024-01-27 00:12:49 -06:00
Admiral H. Curtiss
e740e32562
Merge pull request #12522 from lioncash/ppcanalyst
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PPCAnalyst: Merge duplicate expression in ReorderInstructionsCore()
2024-01-26 20:29:16 +01:00
Admiral H. Curtiss
b0491c2ce8
Merge pull request #12529 from iwubcode/math_determinant
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Common: add determinant functions to Matrix33 and Matrix44
2024-01-26 19:13:38 +01:00
Admiral H. Curtiss
b09b59c125
Merge pull request #12521 from lioncash/reent
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Core: Make use of reentrant time utilities where applicable
2024-01-26 18:55:26 +01:00
Admiral H. Curtiss
460ab609d0
Merge pull request #12524 from lioncash/memb
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Jit64AsmCommon: Remove redundant m_jit member from CommonAsmRoutines
2024-01-26 18:53:44 +01:00
Admiral H. Curtiss
c3652a7129
Merge pull request #12532 from lioncash/json
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GraphicsMod/ShaderAsset: Lessen object churn a little bit
2024-01-26 18:52:52 +01:00
Mai
a553308775
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
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VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
iwubcode
b37f096f4b
Common: add determinant functions to Matrix33 and Matrix44
2024-01-24 23:02:57 -06:00
Lioncash
7a59ecc39d
GraphicsTarget: Reduce object churn a little
2024-01-24 23:00:01 -05:00
Lioncash
1b7da37114
GraphicsTargetGroup: Reduce object churn a little
2024-01-24 22:52:58 -05:00
Lioncash
24f952c12b
GraphicsModFeature: Reduce object churn a little
2024-01-24 22:48:53 -05:00
Lioncash
0385b40bd8
GraphicsModAsset: Reduce object churn a little
2024-01-24 22:47:22 -05:00
Lioncash
2253d9a95d
GraphicsModGroup: Mark move constructor and assignment as noexcept
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Allows containers to optimize off of std::move_if_noexcept
2024-01-24 22:41:30 -05:00
Lioncash
0327b11e0b
GraphicsModGroup: Reduce object churn
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We can emplace and move to avoid doing object copies.
2024-01-24 22:40:05 -05:00
Lioncash
e3e20df185
GraphicsMod: Avoid some object churn
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We have quite a bit of allocation churn going on here, so we can emplace
and move where appropriate to alleviate that a little.
2024-01-24 22:34:50 -05:00
Lioncash
7b6463ef1f
ShaderAsset: Emplace value instances when possible in ToJson()
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Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
2024-01-24 18:47:44 -05:00
Mai
97160ddc83
Merge pull request #12531 from LillyJadeKatrin/retroachievements-bugfix
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Add host URL setting to achievements config
2024-01-24 16:17:17 -05:00
Admiral H. Curtiss
58bff55c71
Merge pull request #12528 from lioncash/assembler
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DolphinQt/MenuBar: Hide assembler option if debug UI is disabled
2024-01-24 18:48:32 +01:00
Admiral H. Curtiss
2826099808
Merge pull request #12523 from lioncash/fallthrough
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Core: Get rid of some unannotated fallthrough cases
2024-01-24 18:40:32 +01:00
Admiral H. Curtiss
5692e15285
Merge pull request #12525 from lioncash/defined
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Core: Convert some preprocessor checking to use #ifdef/#if defined() over #if
2024-01-24 18:39:49 +01:00
JosJuice
74d4cb0274
Merge pull request #12526 from lioncash/trace
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CodeTrace: Use std::set::lower_bound() over std::lower_bound()
2024-01-24 17:56:39 +01:00
JosJuice
dab03e4c08
Merge pull request #12527 from lioncash/highlight
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GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs
2024-01-24 17:55:44 +01:00
LillyJadeKatrin
03e3f65653
Add host URL setting to achievements config
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The Host URL setting in the RetroAchievements config will, if set, be used as the host URL for all server requests for achievements. This allows for an easy switch to the RetroAchievements staging server for testing.
2024-01-24 07:08:54 -05:00
iwubcode
cf081e839d
VideoCommon: fix compilation error in pixel shaders when per-pixel lighting isn't set for custom shaders
2024-01-23 21:50:42 -06:00
iwubcode
a8d45b8e55
VideoCommon: fix compilation error in uber pixel shaders when pixel shader lighting isn't set for custom shaders
2024-01-23 21:50:42 -06:00
iwubcode
7118fc5b7b
VideoCommon: fix pixel shader compilation error that happens when uint output is defined
2024-01-23 21:50:42 -06:00
iwubcode
a37fd83218
VideoCommon: fix uber shader pixel compilation error that happens when uint output is defined
2024-01-23 21:50:41 -06:00
Lioncash
a65aaccd59
DolphinQt/MenuBar: Hide assembler option if debug UI is disabled
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Fixes a little visual inconsistency in the UI, where the assembler would
always be shown, but all other debug-related utilities would be hidden.
2024-01-23 18:57:23 -05:00
Lioncash
100242a380
GekkoSyntaxHighlight: Collapse cases for builtin color formats
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Same behavior, but without as much duplication.
2024-01-23 18:39:59 -05:00
Lioncash
e4fa5614d1
GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs
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Copy-paste error. Ultimately GPR and FPRs use the same highlighting
style anyway, so this is mostly just a correctness change.
2024-01-23 18:38:06 -05:00
Lioncash
6cb3389696
CodeTrace: Use std::set::lower_bound() over std::lower_bound()
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std::set's lower_bound() is optimized better than the generic
implementation of std::lower_bound()
std::lower_bound() works best on random access iterators, where the
number of comparisons can be logarithmic. However, since std::set's
iterators are bidirectional iterators, the comparisons will actually be
linear in practice when using std::lower_bound().
So, we can use std::set's version which is guaranteed to be logarithmic.
2024-01-23 17:21:22 -05:00
Lioncash
258161bab7
DolphinAnalytics: Use #ifdef instead of #if for platform testing
2024-01-23 16:51:31 -05:00
Lioncash
4ccc5178a6
PowerPC: Use #ifdef instead of #if for platform testing
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This way we don't assume these symbols are always defined.
2024-01-23 16:47:43 -05:00
Lioncash
f695ae5730
JitInterface: Use #ifdef instead of #if for platform testing
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\#if assumes the symbols will always be defined, but they aren't
depending on the platform.
2024-01-23 16:42:36 -05:00
Lioncash
a9f89a7d3b
WiimoteEmu: check for __APPLE__ with defined()
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This is only defined on certain platforms and isn't always defined.
2024-01-23 16:40:21 -05:00
Lioncash
3c64d030c5
FreeLookManager: check for __APPLE__ with defined()
...
Previously this was treating the identifier as if it were always defined
by default
2024-01-23 16:40:10 -05:00
Lioncash
b06e1880b6
Jit64AsmCommon: Remove redundant m_jit member from CommonAsmRoutines
...
We pass a JIT instance all the way down to EmuCodeBlock, which is
accessible under protected as well, so this isn't really necessary.
2024-01-23 16:27:02 -05:00
Lioncash
adb79d4e32
WiimoteReal: Explicitly break instead of fallthrough in IsBalanceBoard()
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Same behavior, no compiler warnings.
2024-01-23 16:22:10 -05:00
Lioncash
28e93827db
EXI_DeviceAGP: Annotate fallthrough with [[fallthrough]]
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Same behavior, but eleminates compiler warnings.
2024-01-23 16:19:23 -05:00
Lioncash
7ef0262f8a
PPCAnalyst: Merge duplicate expression in ReorderInstructionsCore()
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The type checking is duplicated here, which makes this seem a little
weird, so we can get rid of it.
2024-01-23 16:08:24 -05:00
Lioncash
6a86b35e88
State: Make use of re-entrant variant of localtime
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Makes this member function thread-safe. We can also unify the string
handling to make it easier to maintain.
2024-01-23 15:28:30 -05:00
Lioncash
1b3f61041a
Movie: Remove global system accessor from GetRTCDisplay()
...
We can just use m_system instance reference instead.
2024-01-23 15:15:13 -05:00
Lioncash
763562357b
Movie: Mark getters as const
...
These don't modify internal member state.
2024-01-23 15:15:13 -05:00
Lioncash
c0b0023b64
Movie: Use re-entrant variant of gmtime in GetRTCDisplay()
...
Makes this member function thread-safe.
2024-01-23 15:15:10 -05:00
Lioncash
f03da37693
NetKDTime: Use re-entrant variants of gmtime
...
Makes these implementations more thread-safe by design. These likely
won't be run on any other thread, but we may as well just use the
re-entrant variant if it's available.
2024-01-23 14:30:44 -05:00
iwubcode
3a688aa35e
VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 13:01:33 -06:00
Lioncash
5aeadb1ef8
PostProcessing: Don't potentially leak memory in BlitFromTexture()
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All release() does is relinquish the pointer, rather than free the
memory associated with it.
2024-01-23 13:34:40 -05:00
Lioncash
a3f9f2c7aa
PostProcessing: Remove unnecessary get() calls in BlitFromTexture()
...
We can just use operator-> instead.
2024-01-23 13:34:16 -05:00
JosJuice
f2292467ad
Merge pull request #12518 from lioncash/pragma
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AchievementSettings: Move pragma once out of ifdef
2024-01-23 19:24:38 +01:00
JosJuice
96fda3d126
Merge pull request #12517 from lioncash/alloc
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Jit64/JitRegCache: Simplify GetAllocationOrder()
2024-01-23 19:23:42 +01:00
iwubcode
a40a952177
VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types
2024-01-23 11:58:32 -06:00
iwubcode
b5a6225e1a
VideoCommon: add function to serialize ShaderAsset to json
2024-01-23 11:58:32 -06:00
Lioncash
49eadbb824
AchievementSettings: Move pragma once out of ifdef
...
Makes the header a little more consistent with others (and also we
should still have a header guard be present at all times).
2024-01-23 11:56:50 -05:00
Lioncash
9f82efa3e2
Jit64/JitRegCache: Simplify GetAllocationOrder()
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Given we have fixed allocation orders, we can just directly return a
span instead of a pointer and a size via an out parameter.
Makes it a little more convenient, since we get both pieces of info at
once, and also have the ability to iterate directly off the span out of
the box.
2024-01-23 11:03:59 -05:00
Mai
713572e874
Merge pull request #12510 from JosJuice/android-revert-attach-early
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Revert "Android: Attach CPU thread to JVM early"
2024-01-21 10:23:15 -05:00
Mai
d64705d691
Merge pull request #12512 from JosJuice/assembler-dirty-flag
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DolphinQt: Rework dirty flag handling in AssemblerWidget::TabTextForEditor
2024-01-21 10:22:46 -05:00
JosJuice
4b7c953415
Merge pull request #12509 from AdmiralCurtiss/bbox-init-only-if-supported
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VideoCommon: Only initialize Bounding Box if supported by GPU/driver.
2024-01-20 21:59:15 +01:00
JosJuice
6276232574
DolphinQt: Rework dirty flag handling in AssemblerWidget::TabTextForEditor
...
Putting the handling of the dirty flag in only one string makes it
clearer for translators what's going on.
2024-01-20 20:00:52 +01:00
JosJuice
6cd67e3937
Partially revert "DolphinQt/Assembler: improve translatability"
...
This reverts the parts of commit c8c9928eb1
that made translatability
worse rather than better. Changing "Error in column %2" to "%1 in column
%2" not only means that the translators have to check the i18n comments
to know what word hides behind %1, but there's also the problem that
the translator might need to translate "Error" in this context
differently from the standalone string "Error". Having to copy-paste
some HTML tags may be annoying for translators, but it's a far less
serious problem.
2024-01-20 14:46:41 +01:00
JosJuice
c8327ad514
Revert "Android: Attach CPU thread to JVM early"
...
This reverts commit e86d713600
.
A proper fix was added in 86c1f6e1e7
,
so the workaround is no longer necessary.
2024-01-20 14:26:50 +01:00
Admiral H. Curtiss
ac670d99e2
VideoCommon: Only initialize Bounding Box if supported by GPU/driver.
2024-01-20 12:34:24 +01:00
Admiral H. Curtiss
83d4b692b8
InputCommon/WGInput: Handle add/remove events on separate thread to prevent deadlocks.
...
In particular this is triggered when running Dolphin with the Steam overlay.
2024-01-18 00:30:45 +01:00
Admiral H. Curtiss
12318f921f
Merge pull request #12503 from AdmiralCurtiss/sdl-fixes
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InputCommon/SDL: Fix potential issues in controller initialization.
2024-01-18 00:29:25 +01:00
Mai
6aacbc4c35
Merge pull request #12488 from JosJuice/jitarm64-psq-stxx-w0
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JitArm64: Remove unnecessary locking of W0 in psq_stXX
2024-01-15 15:14:59 -05:00
Mai
5534f510e0
Merge pull request #12498 from AdmiralCurtiss/globals-socket
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Core/IOS/Network/Socket: Avoid global system accessor.
2024-01-15 15:13:41 -05:00
Admiral H. Curtiss
c7d7ae4912
InputCommon/SDL: Code style fixes.
2024-01-15 15:19:41 +01:00
Admiral H. Curtiss
5e6e61c723
InputCommon/SDL: Avoid potential infinite loops from integer truncation.
2024-01-15 15:19:24 +01:00
Admiral H. Curtiss
d657ad5932
InputCommon/SDL: Check for errors from SDL_JoystickNumButtons(), SDL_JoystickNumAxes(), SDL_JoystickNumHats().
2024-01-15 15:18:38 +01:00
Admiral H. Curtiss
959c39133b
InputCommon/SDL: Fix incorrect use of std::vector::assign() and check bounds.
2024-01-15 15:17:32 +01:00
Admiral H. Curtiss
95cba6be2b
Core/Movie: Refactor to class, move to System.
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A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
2024-01-15 08:05:30 +01:00
Mai
c76dee7807
Merge pull request #12285 from iwubcode/serialize_graphics_mods
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VideoCommon: add ability to serialize graphics mod to json object
2024-01-13 14:15:14 -05:00
Admiral H. Curtiss
1cca3b24c6
Merge pull request #12085 from SuperSamus/sdl-gamecontroller
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SDL: Add GameController API, cleanup
2024-01-13 16:37:43 +01:00
Martino Fontana
51e05f468a
SDL: Add GameController API, cleanup
2024-01-13 16:10:25 +01:00
Admiral H. Curtiss
4a362ddd33
Core/IOS/Network/Socket: Avoid global system accessor.
2024-01-13 13:18:20 +01:00
Mai
8760aca8ec
Merge pull request #12500 from AdmiralCurtiss/globals-fiforecorder
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FifoRecorder: Move instance to System.
2024-01-13 06:38:39 -05:00
Mai
d36baf633c
Merge pull request #12499 from AdmiralCurtiss/globals-mmiorw
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Core/HW/MMIO: Pass System through Read() and Write().
2024-01-13 06:37:49 -05:00
Admiral H. Curtiss
443b4ae745
Core/FifoPlayer: Avoid global System accessor.
2024-01-12 21:54:35 +01:00
Admiral H. Curtiss
637fd49909
FifoRecorder: Move instance to System.
2024-01-12 15:06:06 +01:00
Admiral H. Curtiss
42d61cfc4c
Core/HW/MMIO: Pass System through Read() and Write().
2024-01-12 08:28:01 +01:00
Mai
6725c25600
Merge pull request #12494 from AdmiralCurtiss/globals-wiiipc
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Core/IOS/WiiIPC: Refactor to class, move to System.
2024-01-12 02:08:00 -05:00
Mai
ab3655fbea
Merge pull request #12496 from AdmiralCurtiss/globals-gba
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Core/HW/GBACore: Avoid global System accessor.
2024-01-12 02:05:57 -05:00
Admiral H. Curtiss
bca5b10faf
Merge pull request #12489 from JosJuice/optimizable-access-size
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PowerPC: Add access size parameter to MMU::IsOptimizableRAMAddress
2024-01-12 07:44:59 +01:00
Admiral H. Curtiss
f7a9ea9d7e
Core/HW/GBACore: Avoid global System accessor.
2024-01-12 07:30:20 +01:00
Admiral H. Curtiss
5a633f0bcf
Core/IOS/WiiIPC: Add missing variables to savestate.
2024-01-12 06:37:11 +01:00
Admiral H. Curtiss
17753d5168
Core/IOS/WiiIPC: Refactor to class, move to System.
2024-01-12 06:37:10 +01:00
Admiral H. Curtiss
be7f4ab244
Core: Pass sensor bar state into the Wiimote input calculation functions instead of having it access a global.
2024-01-11 06:02:49 +01:00
Vicki Pfau
a8033f164b
Steam Deck: Pad out feature report to 64 bytes
...
Also update the names of the setting post-Steam Deck commits to SDL
Fixes https://bugs.dolphin-emu.org/issues/13412
2024-01-10 19:49:52 -08:00
JosJuice
b972329ed0
PowerPC: Add access size parameter to MMU::IsOptimizableRAMAddress
...
For correctness, we need to check not only the start address of the
memory access but also the end address.
2024-01-10 18:17:45 +01:00
Martino Fontana
0ab2bc2287
ControllerInterface: Make FullAnalogSurface inherit IsDetectable()
2024-01-10 12:20:07 +01:00
Lioncash
409d2ecad3
SI_Device: Remove global system accessors
...
We can pass the system timer instance through to avoid needing the
global accessor.
2024-01-08 11:03:26 -05:00
Lioncash
7398d0b6ef
SI_DeviceGBAEmu: Remove global system accessors
...
We can pass the system timer instance in from the existing system
instance instead of the global accessor.
2024-01-08 10:56:41 -05:00
Admiral H. Curtiss
1f0fe5a99a
Core/DSPHLE: Store reference to DSPManager in HLEAccelerator (AX/AXWii).
2024-01-08 10:27:39 +01:00
Admiral H. Curtiss
3a9160100d
Core/DSPHLE: Store reference to DSPManager in AESndAccelerator.
...
Avoids the use of the global System in ReadMemory() and WriteMemory().
2024-01-08 10:23:29 +01:00
Admiral H. Curtiss
e9ab33b871
Core/DSPHLE: Remove global System access in UCodes.
2024-01-08 10:23:29 +01:00
Admiral H. Curtiss
a9bf93cf2a
Core/DSPHLE: Remove global System access from CMailHandler.
2024-01-08 10:23:29 +01:00
Admiral H. Curtiss
9be9cbda2f
Core/DSPHLE: Store reference to System in DSPHLE instances.
2024-01-08 10:23:28 +01:00
Admiral H. Curtiss
3b0444be6b
Core/DSPHLE: Move HLEAccelerator instance into AXUCode.
2024-01-08 03:53:52 +01:00
Admiral H. Curtiss
bfd53c7294
Core/DSPHLE: Make HLEAccelerator state local to GetInputSamples() in AX and AXWii UCodes.
2024-01-08 03:53:52 +01:00
Mai
180d053ec1
Merge pull request #12486 from AdmiralCurtiss/globals-aesndaccel
...
Core/DSPHLE: Move AESndAccelerator instance into AESndUCode.
2024-01-07 20:36:01 -05:00
JosJuice
f2145c91e7
JitArm64: Update register comments in psq_lXX/psq_stXX
...
This was also overlooked in 166bd87f70
.
2024-01-07 23:01:38 +01:00
JosJuice
d94b00ec36
JitArm64: Remove unnecessary locking of W0 in psq_stXX
...
It seems like I made a mistake in 166bd87f70
. Locking W0 when
jo.memcheck is true is only necessary for load instructions, not store
instructions.
2024-01-07 22:59:51 +01:00
JosJuice
4e57b66dcf
Merge pull request #12375 from JosJuice/android-gate-size-crash
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Android: Fix crash when trying to edit gate size setting
2024-01-07 19:34:06 +01:00
JosJuice
696a6defd2
Merge pull request #12472 from mitaclaw/arm64-flush-mode
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Arm64RegCache: Use FlushMode everywhere
2024-01-07 18:45:25 +01:00
Admiral H. Curtiss
2a42977dd3
Core/DSPHLE: Move AESndAccelerator instance into AESndUCode.
2024-01-07 04:49:34 +01:00
Tilka
5b2ea515ad
Merge pull request #12484 from SuperSamus/vulkan-dont-panic-suboptimal-khr
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VKGfx: Don't panic for VK_SUBOPTIMAL_KHR
2024-01-06 12:39:40 +00:00
Admiral H. Curtiss
fc2ec826d4
FifoPlayer: Move instance to System.
2024-01-05 20:15:18 +01:00
Martino Fontana
58f5bf5496
VKGfx: Don't panic for VK_SUBOPTIMAL_KHR
2024-01-05 11:20:35 +01:00
Mai
2f7f7afe6d
Merge pull request #12468 from JosJuice/android-targets-fixes
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Android: Fix the targets line in build.gradle.kts
2024-01-05 01:55:11 -05:00
Mai
feb7207a4c
Merge pull request #12482 from AdmiralCurtiss/globals-coreinit
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Core: Pass System through more of the emulation thread init process.
2024-01-05 01:53:11 -05:00
Admiral H. Curtiss
2155a61176
Core: Pass System through more of the emulation thread init process.
2024-01-05 05:19:29 +01:00
Admiral H. Curtiss
07c035e659
Core/SystemTimers: Refactor to class, move to System.
2024-01-04 23:35:19 +01:00
Tilka
9c91b5edca
Merge pull request #12480 from AdmiralCurtiss/codetrace-system
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Core/CodeTrace: Take address from given instruction in GetInstructionAttributes().
2024-01-04 22:00:15 +00:00
Admiral H. Curtiss
0be476cfaf
Core/CodeTrace: Take address from given instruction in GetInstructionAttributes().
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In all instance this method is called, the instruction comes from SaveCurrentInstruction(), which already sets the address to the PC.
2024-01-04 21:44:54 +01:00
Admiral H. Curtiss
ce19d6a35e
Core/Boot: Avoid global system accessor when setting disc.
2024-01-04 21:30:24 +01:00