InputCommon: Unify GetProfileName and GetProfileDirectoryName

After reading the previous commit, you might think "hold on, what's the
difference between GetProfileName and GetProfileDirectoryName"? These
two are being used for the exact same thing - figuring out where
profiles are stored - yet they return different values for certain
controllers like GC keyboards! As far as I can tell, the existing code
has been broken for GC keyboards since they were introduced a decade
ago. The GUI (and more recently, also InputCycler) would write and read
profiles in one location, and our code for loading profiles specified in
a game INI file would read profiles in another location.

This commit gets rid of the set of values used by the game INI code in
favor of the other set. This does breaking existing setups where a
GCKey profile has been configured in a game INI, but I think the number
of working such setups is vanishingly small. The alternative would make
existing GCKey profiles go missing from the profile dropdown in the GUI,
which I think would be more disruptive. The alternative would also force
new GCKey profiles into the same directory as GCPad profiles.

This commit also fixes a regression from d6c0f8e749. The Android GUI was
using GetProfileName to figure out what key to use in the game INI,
which made it use incorrect game INI entries for GameCube controller
profiles but not Wii Remote profiles. Now the Android GUI uses
GetProfileKey for this, fixing the problem.
This commit is contained in:
JosJuice 2024-02-04 16:31:15 +01:00
parent 2bcf70af3f
commit 6cf55ab1ee
8 changed files with 50 additions and 42 deletions

View File

@ -30,7 +30,11 @@ class EmulatedController private constructor(private val pointer: Long) {
external fun saveProfile(path: String)
external fun getProfileName(): String
external fun getProfileKey(): String
external fun getUserProfileDirectoryPath(): String
external fun getSysProfileDirectoryPath(): String
companion object {
@JvmStatic

View File

@ -101,11 +101,11 @@ class ProfileDialogPresenter {
}
private fun getProfileDirectoryPath(stock: Boolean): String {
val profileDirectoryName = menuTag.correspondingEmulatedController.getProfileName()
val controller = menuTag.correspondingEmulatedController
return if (stock) {
"${DirectoryInitialization.getSysDirectory()}/Profiles/$profileDirectoryName/"
controller.getSysProfileDirectoryPath()
} else {
"${DirectoryInitialization.getUserDirectory()}/Config/Profiles/$profileDirectoryName/"
controller.getUserProfileDirectoryPath()
}
}

View File

@ -2237,7 +2237,7 @@ class SettingsFragmentPresenter(
controllerNumber: Int
) {
val profiles = ProfileDialogPresenter(menuTag).getProfileNames(false)
val profileKey = controller.getProfileName() + "Profile" + (controllerNumber + 1)
val profileKey = controller.getProfileKey() + "Profile" + (controllerNumber + 1)
sl.add(
StringSingleChoiceSetting(
context,

View File

@ -126,10 +126,26 @@ Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedContro
}
JNIEXPORT jstring JNICALL
Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedController_getProfileName(
Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedController_getProfileKey(
JNIEnv* env, jobject obj)
{
return ToJString(env, EmulatedControllerFromJava(env, obj)->GetConfig()->GetProfileName());
return ToJString(env, EmulatedControllerFromJava(env, obj)->GetConfig()->GetProfileKey());
}
JNIEXPORT jstring JNICALL
Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedController_getUserProfileDirectoryPath(
JNIEnv* env, jobject obj)
{
return ToJString(
env, EmulatedControllerFromJava(env, obj)->GetConfig()->GetUserProfileDirectoryPath());
}
JNIEXPORT jstring JNICALL
Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedController_getSysProfileDirectoryPath(
JNIEnv* env, jobject obj)
{
return ToJString(env,
EmulatedControllerFromJava(env, obj)->GetConfig()->GetSysProfileDirectoryPath());
}
JNIEXPORT jobject JNICALL

View File

@ -319,9 +319,8 @@ void MappingWindow::OnSaveProfilePressed()
if (profile_name.isEmpty())
return;
const std::string profile_path = File::GetUserPath(D_CONFIG_IDX) + PROFILES_DIR +
m_config->GetProfileName() + "/" + profile_name.toStdString() +
".ini";
const std::string profile_path =
m_config->GetUserProfileDirectoryPath() + profile_name.toStdString() + ".ini";
File::CreateFullPath(profile_path);
@ -487,8 +486,7 @@ void MappingWindow::PopulateProfileSelection()
{
m_profiles_combo->clear();
const std::string profiles_path =
File::GetUserPath(D_CONFIG_IDX) + PROFILES_DIR + m_config->GetProfileName();
const std::string profiles_path = m_config->GetUserProfileDirectoryPath();
for (const auto& filename : Common::DoFileSearch({profiles_path}, {".ini"}))
{
std::string basename;
@ -499,9 +497,8 @@ void MappingWindow::PopulateProfileSelection()
m_profiles_combo->insertSeparator(m_profiles_combo->count());
const std::string builtin_profiles_path =
File::GetSysDirectory() + PROFILES_DIR + m_config->GetProfileName();
for (const auto& filename : Common::DoFileSearch({builtin_profiles_path}, {".ini"}))
for (const auto& filename :
Common::DoFileSearch({m_config->GetSysProfileDirectoryPath()}, {".ini"}))
{
std::string basename;
SplitPath(filename, nullptr, &basename, nullptr);

View File

@ -20,8 +20,8 @@
#include "InputCommon/InputProfile.h"
InputConfig::InputConfig(const std::string& ini_name, const std::string& gui_name,
const std::string& profile_name, InputClass input_class)
: m_ini_name(ini_name), m_gui_name(gui_name), m_profile_name(profile_name),
const std::string& profile_directory_name, InputClass input_class)
: m_ini_name(ini_name), m_gui_name(gui_name), m_profile_directory_name(profile_directory_name),
m_input_class(input_class)
{
}
@ -39,7 +39,7 @@ bool InputConfig::LoadConfig()
if (SConfig::GetInstance().GetGameID() != "00000000")
{
const std::string profile_directory = GetProfileDirectoryPath();
const std::string profile_directory = GetUserProfileDirectoryPath();
Common::IniFile game_ini = SConfig::GetInstance().LoadGameIni();
auto* control_section = game_ini.GetOrCreateSection("Controls");
@ -173,25 +173,16 @@ std::string InputConfig::GetProfileKey() const
}
}
std::string InputConfig::GetProfileDirectoryName() const
{
switch (m_input_class)
{
case InputClass::GBA:
return "GBA";
case InputClass::Wii:
return "Wiimote";
case InputClass::GC:
default:
return "GCPad";
}
}
std::string InputConfig::GetProfileDirectoryPath() const
std::string InputConfig::GetUserProfileDirectoryPath() const
{
return fmt::format("{}Profiles/{}/", File::GetUserPath(D_CONFIG_IDX), GetProfileDirectoryName());
}
std::string InputConfig::GetSysProfileDirectoryPath() const
{
return fmt::format("{}Profiles/{}/", File::GetSysDirectory(), GetProfileDirectoryName());
}
int InputConfig::GetControllerCount() const
{
return static_cast<int>(m_controllers.size());

View File

@ -32,7 +32,7 @@ public:
};
InputConfig(const std::string& ini_name, const std::string& gui_name,
const std::string& profile_name, InputClass input_class);
const std::string& profile_directory_name, InputClass input_class);
~InputConfig();
@ -51,10 +51,10 @@ public:
bool IsControllerControlledByGamepadDevice(int index) const;
std::string GetGUIName() const { return m_gui_name; }
std::string GetProfileName() const { return m_profile_name; }
std::string GetProfileKey() const;
std::string GetProfileDirectoryName() const;
std::string GetProfileDirectoryPath() const;
std::string GetProfileDirectoryName() const { return m_profile_directory_name; }
std::string GetUserProfileDirectoryPath() const;
std::string GetSysProfileDirectoryPath() const;
int GetControllerCount() const;
// These should be used after creating all controllers and before clearing them, respectively.
@ -68,7 +68,7 @@ private:
std::vector<std::unique_ptr<ControllerEmu::EmulatedController>> m_controllers;
const std::string m_ini_name;
const std::string m_gui_name;
const std::string m_profile_name;
const std::string m_profile_directory_name;
const InputClass m_input_class;
InputCommon::DynamicInputTextureManager m_dynamic_input_tex_config_manager;
};

View File

@ -55,8 +55,8 @@ std::vector<std::string> GetProfilesFromSetting(const std::string& setting, cons
std::vector<std::string> ProfileCycler::GetProfilesForDevice(InputConfig* device_configuration)
{
const std::string device_profile_root_location(File::GetUserPath(D_CONFIG_IDX) + "Profiles/" +
device_configuration->GetProfileName());
const std::string device_profile_root_location(
device_configuration->GetUserProfileDirectoryPath());
return Common::DoFileSearch({device_profile_root_location}, {".ini"}, true);
}
@ -101,8 +101,8 @@ ProfileCycler::GetMatchingProfilesFromSetting(const std::string& setting,
const std::vector<std::string>& profiles,
InputConfig* device_configuration)
{
const std::string device_profile_root_location(File::GetUserPath(D_CONFIG_IDX) + "Profiles/" +
device_configuration->GetProfileName() + "/");
const std::string device_profile_root_location(
device_configuration->GetUserProfileDirectoryPath());
const auto& profiles_from_setting = GetProfilesFromSetting(setting, device_profile_root_location);
if (profiles_from_setting.empty())