Merge pull request #12503 from AdmiralCurtiss/sdl-fixes
InputCommon/SDL: Fix potential issues in controller initialization.
This commit is contained in:
commit
12318f921f
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@ -338,29 +338,50 @@ GameController::GameController(SDL_GameController* const gamecontroller,
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name = SDL_GameControllerName(gamecontroller);
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else
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name = SDL_JoystickName(joystick);
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m_name = name != NULL ? name : "Unknown";
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m_name = name != nullptr ? name : "Unknown";
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// If a Joystick Button has a GameController equivalent, don't detect it
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int n_legacy_buttons = SDL_JoystickNumButtons(joystick);
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int n_legacy_axes = SDL_JoystickNumAxes(joystick);
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int n_legacy_hats = SDL_JoystickNumHats(joystick);
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std::vector<bool> is_button_mapped(n_legacy_buttons);
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std::vector<bool> is_axis_mapped(n_legacy_axes);
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std::vector<bool> is_hat_mapped(n_legacy_hats);
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if (n_legacy_buttons < 0)
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{
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "Error in SDL_JoystickNumButtons(): {}", SDL_GetError());
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n_legacy_buttons = 0;
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}
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auto RegisterMapping = [&](SDL_GameControllerButtonBind bind) {
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int n_legacy_axes = SDL_JoystickNumAxes(joystick);
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if (n_legacy_axes < 0)
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{
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "Error in SDL_JoystickNumAxes(): {}", SDL_GetError());
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n_legacy_axes = 0;
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}
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int n_legacy_hats = SDL_JoystickNumHats(joystick);
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if (n_legacy_hats < 0)
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{
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "Error in SDL_JoystickNumHats(): {}", SDL_GetError());
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n_legacy_hats = 0;
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}
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std::vector<bool> is_button_mapped(static_cast<size_t>(n_legacy_buttons), false);
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std::vector<bool> is_axis_mapped(static_cast<size_t>(n_legacy_axes), false);
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std::vector<bool> is_hat_mapped(static_cast<size_t>(n_legacy_hats), false);
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const auto register_mapping = [&](const SDL_GameControllerButtonBind& bind) {
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switch (bind.bindType)
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{
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case SDL_CONTROLLER_BINDTYPE_NONE:
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return;
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case SDL_CONTROLLER_BINDTYPE_BUTTON:
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is_button_mapped.assign(bind.value.button, true);
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if (bind.value.button >= 0 && bind.value.button < n_legacy_buttons)
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is_button_mapped[bind.value.button] = true;
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break;
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case SDL_CONTROLLER_BINDTYPE_AXIS:
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is_axis_mapped.assign(bind.value.axis, true);
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if (bind.value.axis >= 0 && bind.value.axis < n_legacy_axes)
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is_axis_mapped[bind.value.axis] = true;
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break;
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case SDL_CONTROLLER_BINDTYPE_HAT:
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is_hat_mapped.assign(bind.value.hat.hat, true);
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if (bind.value.hat.hat >= 0 && bind.value.hat.hat < n_legacy_hats)
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is_hat_mapped[bind.value.hat.hat] = true;
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break;
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}
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};
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@ -376,7 +397,7 @@ GameController::GameController(SDL_GameController* const gamecontroller,
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if (SDL_GameControllerHasButton(m_gamecontroller, button))
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{
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AddInput(new Button(gamecontroller, button));
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RegisterMapping(SDL_GameControllerGetBindForButton(gamecontroller, button));
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register_mapping(SDL_GameControllerGetBindForButton(gamecontroller, button));
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}
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}
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@ -397,7 +418,7 @@ GameController::GameController(SDL_GameController* const gamecontroller,
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{
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AddInput(new Axis(m_gamecontroller, 32767, axis));
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}
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RegisterMapping(SDL_GameControllerGetBindForAxis(gamecontroller, axis));
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register_mapping(SDL_GameControllerGetBindForAxis(gamecontroller, axis));
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}
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}
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// Rumble
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@ -409,8 +430,8 @@ GameController::GameController(SDL_GameController* const gamecontroller,
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}
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// Motion
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auto AddSensor = [this](SDL_SensorType type, std::string_view name,
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const SDLMotionAxisList& axes) {
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const auto add_sensor = [this](SDL_SensorType type, std::string_view name,
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const SDLMotionAxisList& axes) {
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if (SDL_GameControllerSetSensorEnabled(m_gamecontroller, type, SDL_TRUE) == 0)
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{
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for (const SDLMotionAxis& axis : axes)
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@ -421,22 +442,22 @@ GameController::GameController(SDL_GameController* const gamecontroller,
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}
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};
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AddSensor(SDL_SENSOR_ACCEL, "Accel", SDL_AXES_ACCELEROMETER);
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AddSensor(SDL_SENSOR_GYRO, "Gyro", SDL_AXES_GYRO);
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AddSensor(SDL_SENSOR_ACCEL_L, "Accel L", SDL_AXES_ACCELEROMETER);
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AddSensor(SDL_SENSOR_GYRO_L, "Gyro L", SDL_AXES_GYRO);
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AddSensor(SDL_SENSOR_ACCEL_R, "Accel R", SDL_AXES_ACCELEROMETER);
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AddSensor(SDL_SENSOR_GYRO_R, "Gyro R", SDL_AXES_GYRO);
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add_sensor(SDL_SENSOR_ACCEL, "Accel", SDL_AXES_ACCELEROMETER);
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add_sensor(SDL_SENSOR_GYRO, "Gyro", SDL_AXES_GYRO);
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add_sensor(SDL_SENSOR_ACCEL_L, "Accel L", SDL_AXES_ACCELEROMETER);
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add_sensor(SDL_SENSOR_GYRO_L, "Gyro L", SDL_AXES_GYRO);
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add_sensor(SDL_SENSOR_ACCEL_R, "Accel R", SDL_AXES_ACCELEROMETER);
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add_sensor(SDL_SENSOR_GYRO_R, "Gyro R", SDL_AXES_GYRO);
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}
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// Legacy inputs
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// Buttons
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for (u8 i = 0; i != n_legacy_buttons; ++i)
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for (int i = 0; i != n_legacy_buttons; ++i)
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AddInput(new LegacyButton(m_joystick, i, !is_button_mapped[i]));
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// Axes
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for (u8 i = 0; i != n_legacy_axes; ++i)
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for (int i = 0; i != n_legacy_axes; ++i)
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{
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// each axis gets a negative and a positive input instance associated with it
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AddAnalogInputs(new LegacyAxis(m_joystick, i, -32768, !is_axis_mapped[i]),
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@ -444,7 +465,7 @@ GameController::GameController(SDL_GameController* const gamecontroller,
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}
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// Hats
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for (u8 i = 0; i != n_legacy_hats; ++i)
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for (int i = 0; i != n_legacy_hats; ++i)
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{
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// each hat gets 4 input instances associated with it, (up down left right)
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for (u8 d = 0; d != 4; ++d)
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@ -50,7 +50,7 @@ private:
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{
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public:
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std::string GetName() const override;
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LegacyButton(SDL_Joystick* js, u8 index, bool is_detectable)
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LegacyButton(SDL_Joystick* js, int index, bool is_detectable)
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: m_js(js), m_index(index), m_is_detectable(is_detectable)
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{
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}
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@ -67,8 +67,8 @@ private:
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{
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public:
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std::string GetName() const override;
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LegacyAxis(SDL_Joystick* js, u8 index, Sint16 range, bool is_detectable)
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: m_js(js), m_range(range), m_index(index), m_is_detectable(is_detectable)
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LegacyAxis(SDL_Joystick* js, int index, s16 range, bool is_detectable)
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: m_js(js), m_index(index), m_range(range), m_is_detectable(is_detectable)
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{
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}
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bool IsDetectable() const override { return m_is_detectable; }
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@ -76,8 +76,8 @@ private:
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private:
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SDL_Joystick* const m_js;
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const Sint16 m_range;
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const u8 m_index;
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const int m_index;
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const s16 m_range;
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const bool m_is_detectable;
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};
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@ -85,8 +85,8 @@ private:
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{
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public:
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std::string GetName() const override;
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LegacyHat(SDL_Joystick* js, u8 index, u8 direction, bool is_detectable)
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: m_js(js), m_direction(direction), m_index(index), m_is_detectable(is_detectable)
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LegacyHat(SDL_Joystick* js, int index, u8 direction, bool is_detectable)
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: m_js(js), m_index(index), m_direction(direction), m_is_detectable(is_detectable)
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{
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}
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bool IsDetectable() const override { return m_is_detectable; }
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@ -94,8 +94,8 @@ private:
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private:
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SDL_Joystick* const m_js;
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const int m_index;
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const u8 m_direction;
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const u8 m_index;
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const bool m_is_detectable;
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};
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@ -103,7 +103,7 @@ private:
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class Motor : public Output
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{
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public:
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explicit Motor(SDL_GameController* gc) : m_gc(gc){};
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explicit Motor(SDL_GameController* gc) : m_gc(gc) {}
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std::string GetName() const override;
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void SetState(ControlState state) override;
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@ -114,7 +114,7 @@ private:
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class MotorL : public Output
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{
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public:
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explicit MotorL(SDL_GameController* gc) : m_gc(gc){};
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explicit MotorL(SDL_GameController* gc) : m_gc(gc) {}
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std::string GetName() const override;
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void SetState(ControlState state) override;
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@ -122,11 +122,10 @@ private:
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SDL_GameController* const m_gc;
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};
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// Rumble
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class MotorR : public Output
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{
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public:
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explicit MotorR(SDL_GameController* gc) : m_gc(gc){};
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explicit MotorR(SDL_GameController* gc) : m_gc(gc) {}
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std::string GetName() const override;
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void SetState(ControlState state) override;
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