Chris Burgener
cac9516e39
Add Configurable RTC
2016-07-19 11:20:02 -04:00
Anthony Serna
1a81735527
Merge pull request #3859 from Aestek/feature/netplay-md5
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Netplay: add md5 testing
2016-07-18 09:20:37 -05:00
Matthew Parlane
a51c992e61
Merge pull request #4018 from bentley/openbsd-ifdefs
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Openbsd ifdefs
2016-07-18 16:12:06 +12:00
Anthony J. Bentley
9a14cbb225
Undefine OpenBSD's system byteswap macros to pick up generic functions.
2016-07-17 20:18:50 -06:00
Matthew Parlane
4b9173ca62
Merge pull request #4017 from bentley/openbsd-libs
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OpenBSD neither provides nor requires libdl and librt.
2016-07-18 12:42:14 +12:00
Anthony J. Bentley
eb4cae78aa
OpenBSD neither provides nor requires libdl and librt.
2016-07-17 18:06:38 -06:00
Anthony J. Bentley
5bab6210ef
Use the standard stat()/fstat() interfaces, not nonstandard *64().
...
Most modern Unix environments use 64-bit off_t by default: OpenBSD,
FreeBSD, OS X, and Linux libc implementations such as Musl.
glibc is the lone exception; it can default to 32 bits but this is
configurable by setting _FILE_OFFSET_BITS.
Avoiding the stat64()/fstat64() interfaces is desirable because they
are nonstandard and not implemented on many systems (including
OpenBSD and FreeBSD), and using 64 bits for stat()/fstat() is either
the default or trivial to set up.
2016-07-17 04:30:00 -06:00
Anthony J. Bentley
64fb96e493
OpenBSD uses pthread_set_name_np() to set the name of a thread.
2016-07-17 04:09:46 -06:00
Anthony J. Bentley
5c90738638
OpenBSD doesn't support per-thread locales.
2016-07-17 04:08:44 -06:00
Anthony J. Bentley
242c770fe5
OpenBSD has a custom sysctl for physical memory.
2016-07-17 04:06:38 -06:00
Aestek
9c5b546e2e
Add Wii sdcard to CommonPaths
2016-07-16 22:48:46 +02:00
Aestek
51c77e8eea
Add md5 testing to netplay
...
Allows to test current game, an arbitrary game or the sdcard of all players
at once.
2016-07-16 22:48:46 +02:00
Pierre Bourdon
667e18a8a3
Merge pull request #3958 from jloehr/Fix-SCMRevGen-MSBuild(x64)
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Fix SCMRevGen for 64-bit MSBuild
2016-07-13 19:51:24 +02:00
Julian Löhr
6f65293131
Fix SCMRevGen for 64-bit MSBuild
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CScript must be run as 64-bit regardless of the MSBuild bitness. Otherwise it won't find 64-bit Git installations.
However the "Sysnative" redirector is not available for 64-bit processes. So a fix is needed when 64-bit MSBuild is run.
The "ProgramFiles(x86)" Macro is only set for 64-bit, otherwise it is empty. Therefore it can be used as condition to check whether the current MSBuild process is 32 or 64-bit.
2016-07-13 17:28:55 +02:00
Léo Lam
213373f5f9
StringUtil: Make TryParse parse floats as booleans
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This is needed to keep compatibility with old configuration files which
didn't store booleans as booleans, but as floats/doubles.
2016-07-13 13:50:48 +02:00
Sepalani
529ca245d7
Added: more SSL features, plus SSL dump folder
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Dump: rootca, peercert
2016-07-01 14:33:54 +04:00
hthh
e57333ac5e
Jit: Remove unsafe MOV optimization
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This optimization broke arithXex in rare cases by
emitting XOR where MOV was expected.
2016-07-01 01:43:35 +10:00
Pierre Bourdon
f8bf839e36
Merge pull request #3967 from JosJuice/remove-boomy
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Remove Boomy
2016-06-30 12:07:50 +02:00
JosJuice
ed42467e87
Fall back to default theme when the configured theme doesn't exist
2016-06-30 11:49:13 +02:00
Matt Mastracci
1e08ad0d97
Add MOV optimization and MOV_sum
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Replaces incarnations of the A=B+C pattern throughout the
code so we can apply optimizations consistently.
2016-06-27 15:43:52 -06:00
Matt Mastracci
b1296a7825
Refactor fastmem/trampoline code.
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Simplication to avoid reading back the generated instructions, allowing
us to handle all possible cases.
2016-06-27 14:58:20 -06:00
comex
61813767c7
Get rid of #define PAGE_MASK and round_page, which conflict with OS X headers
2016-06-26 00:49:46 -04:00
Mat M
3d72fe3173
Merge pull request #3942 from comex/osx-build-fix
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Fix in-tree build (cmake .) on OS X.
2016-06-26 00:35:00 -04:00
comex
659d079d5c
Fix in-tree build (cmake .) on OS X.
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OS X uses a case insensitive filesystem by default: when I try to build,
a system header does #include <assert.h>, which picks up
Source/Core/Common/Assert.h. This only happens because CMakeLists adds
'${PROJECT_BINARY_DIR}/Source/Core/Common' as an include directory: in
an out-of-tree build, that directory contains no other source files, but
in an in-tree build PROJECT_BINARY_DIR is just the source root.
This is only used for scmrev.h. Change the include directory to
'${PROJECT_BINARY_DIR}/Source/Core' and the include to
"Common/scmrev.h", which is more consistent with normal headers anyway.
2016-06-25 23:57:17 -04:00
Matthew Parlane
3a26167148
Merge pull request #3931 from dhustkoder/master
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constexpr added to BitSet.h. conflicts solved
2016-06-26 14:42:46 +12:00
Matthew Parlane
5ba3e641ea
Merge pull request #3933 from delroth/fixed-size-queue
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FixedSizeQueue: modernize (std::array, std::move)
2016-06-26 10:31:07 +12:00
Pierre Bourdon
9081d029e3
FixedSizeQueue: modernize (std::array, std::move)
2016-06-25 17:39:54 +02:00
Rukai
b5104a79f1
GCVolume: supports reading all opening.bnr information
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DQT2: Game properties dialog contains info tab giving information about the selected iso.
2016-06-26 00:03:59 +10:00
dhust
b707e199c2
constexpr added to BitSet.h. conflicts solved
2016-06-25 10:58:53 -03:00
Pierre Bourdon
5fcb4bb3ab
Further fixes to the formatting change. WX sucks.
2016-06-24 12:16:10 +02:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Chris Burgener
09dbe2337c
Merge pull request #3904 from dhustkoder/master
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_DEFAULT_SOURCE flag added, and clang check version for IsTriviallyCopyable m…
2016-06-22 10:54:39 -04:00
dhust
19fed720ff
_DEFAULT_SOURCE flag added, and clang check for IsTriviallyCopyable macro
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fix clang ver check for 4.0 +
using clang macro __has_feature
__GLIBCXX__ check added
fix __has_feature
2016-06-19 18:32:19 -03:00
Pierre Bourdon
b8496fc844
analytics: Disable ALPN only on Windows.
2016-06-19 12:54:40 +02:00
Pierre Bourdon
121f270367
Add an Analytics reporting system.
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Fully opt-in, reports to analytics.dolphin-emu.org over SSL. Collects system
information and settings at Dolphin start time and game start time.
UI not implemented yet, so users are required to opt in through config editing.
2016-06-19 02:55:46 +02:00
Pierre Bourdon
49ce9b153d
scmrev: Add "distributor" option.
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Used to distinguish between Dolphin distributions (e.g. "dolphin-emu.org",
"Ishiiruka", etc.).
2016-06-18 18:31:40 +02:00
Pierre Bourdon
fe51de23f1
StringUtil: Add a HexDump function.
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Generates a string like the following from a binary blob:
000000: 00 00 04 74 79 70 65 00 09 61 70 70 2d 73 74 61 ...type..app-sta
000010: 72 74 rt
2016-06-18 16:37:09 +02:00
Karol Herbst
c0e21871cd
EGL: specify version first
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allthough this is a mesa bug, this is a simple enough workaround for context
creation fails with EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR set.
Otherwise dolphin will fail to create 3.3+ core context with current mesa
version
2016-05-29 22:12:31 +02:00
sigmabeta
c92f7ef173
Fix builds when using newest version of NDK
2016-05-25 14:23:35 -04:00
Mat M
08d45b9fea
Merge pull request #3794 from EmptyChaos/frame-advance-race
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Core: Add synchronization to state changes (Fix Frame Step and FIFO Player - Issue 8718)
2016-05-22 15:19:16 -04:00
degasus
c04cff57da
GLExtensions: Fix OpenGL ES 3.2 handling.
2016-05-18 23:22:46 +02:00
EmptyChaos
c1944f623b
Core/Movie: Add ability to run code in Host context
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EndPlayInput runs on the CPU thread so it can't directly call
UpdateWantDeterminism. PlayController also tries to ChangeDisc
from the CPU Thread which is also invalid. It now just pauses
execution and posts a request to the Host to fix it instead.
The Core itself also did dodgy things like PauseAndLock-ing
from the CPU Thread and SetState from EmuThread which have been
removed.
2016-05-13 09:23:44 +10:00
EmptyChaos
c1922783f8
Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
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Fix Frame Advance and FifoPlayer pause/unpause/stop.
CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.
FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).
Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00
degasus
2030ad4577
SCM: Use std::string.
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Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
Matthew Parlane
a78787ba75
Merge pull request #3730 from lioncash/noncopy
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NonCopyable: Minor changes
2016-05-01 11:46:08 +12:00
Scott Mansell
b2f133d2ac
make DeleteDirRecursively clean up correctly after failure.
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Fixes Metroid prime crashing the second boot after loading
a save state (issue 9496)
2016-04-25 18:28:38 +12:00
Lioncash
4ae4b241ec
ChunkFile: Handle bool in a stable way across platforms
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bool is not always guaranteed to be the same size on every platform.
On some platforms it may be one byte, on others it can be 8 bytes if the
platform dictates it. It's implementation-defined.
This can be problematic when it comes to storing this
data to disk (it can also be space-inefficient, but that's not really an
issue). Also say for some reason you moved your savestates to another
platform, it's possible they won't load correctly due to differences in size.
This change stores all bools to savestates as if they were a byte in size
and handles the loading of them accordingly.
2016-04-14 22:55:03 -04:00
Lioncash
8d9221a71e
MathUtilTest: Fix tests on MSVC - Document compiler bug
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MSVC's implementation of numeric_limits currently generates incorrect
signaling NaNs. The resulting values are actually quiet NaNs instead.
This commit is based off of a solution by shuffle2. The only
difference is a template specialization for floats is also added
to cover all bases
2016-04-03 19:16:47 -04:00
Pierre Bourdon
f0e25b8477
Merge pull request #3668 from RisingFog/wii_movie_sysconf
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Apply Wii Settings on Movie Recording/Playback
2016-03-14 01:42:37 +01:00
Lioncash
2ce6b449d1
NonCopyable: Remove private access specifier
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This isn't necessary, as the member functions are deleted.
If someone tries to perform a copy, the compiler will now
indicate that the member functions/constructors are deleted,
rather than inaccessible.
2016-03-12 16:59:45 -05:00
Lioncash
5d74e02286
NonCopyable: Specify const in copy constructor/assignment signatures
2016-03-12 16:59:45 -05:00
degasus
9ed465f4ac
JitArm64: Implement mulhwx
2016-03-04 22:51:46 +01:00
Mathew Maidment
c2802f96a6
Merge pull request #3655 from jcowgill/spelling-fixes
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Fix some very minor spelling mistakes
2016-03-02 14:04:05 -05:00
degasus
64f9941595
EGL: Also check for higher GL versions.
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Seems like NVidia just ignores the forward compatible flag.
Additionally, they neither enable any extension which was designed later...
So either compatible profile, or a huge list of core profiles....
2016-03-01 07:55:57 +01:00
Chris Burgener
b1c8198cec
Move SetData logic to within SysConf.cpp
2016-02-28 19:42:15 -05:00
Pierre Bourdon
1d07fee367
Merge pull request #3432 from stenzek/bba-tap-win
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EXI: Refactor Windows BBA-TAP interface to a read thread, crash fixes, cleanups
2016-02-26 12:46:20 +01:00
James Cowgill
db8dbae131
Fix some very minor spelling mistakes
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Found by Lintian https://lintian.debian.org/
2016-02-19 01:48:10 +00:00
Pierre Bourdon
d4b67be288
Merge pull request #3640 from Sonicadvance1/glextensions_workaround_trash
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Disable some OpenGL 4.5 functions until AMD fixes their trash driver.
2016-02-16 15:41:48 +01:00
hdcmeta
9f279f77fc
Add missing include, this was previously masked by PCH usage
2016-02-15 09:48:22 -08:00
Ryan Houdek
d4dfbbf214
Make sure to get the right function pointer for DSA+buffer_storage
2016-02-15 06:05:38 -06:00
Ryan Houdek
64cb57c5ee
Disable a few OpenGL 4.5 functions that AMD fails to expose.
2016-02-15 06:05:09 -06:00
Ryan Houdek
2685ebaed1
Add support for GL 4.3
2016-02-14 20:35:38 -06:00
Ryan Houdek
e253fafe42
Add support for GL 4.4
2016-02-14 20:16:33 -06:00
Ryan Houdek
87afa2c277
Add support for GL 4.5
2016-02-14 20:15:40 -06:00
Ryan Houdek
23787f709c
Change GL 4.2 defines over to the proper naming convention.
2016-02-14 20:01:02 -06:00
Ryan Houdek
2f7e3ae58e
CMakeLists cleanup and enable Android headless building.
2016-02-05 11:24:11 -06:00
Ryan Houdek
018625e54f
Rearrange GLInterface interface generation.
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This will be important when we enable headless on Android
2016-02-05 10:53:32 -06:00
Ryan Houdek
38cb6ba6dc
Fix a bug in the Common CMakeLists file
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We were overwriting the LIBS variable. Effectively dropping libiconv from the libs.
2016-02-05 10:51:56 -06:00
Ryan Houdek
19cd9ecf16
Fix a few missing includes
2016-02-05 10:50:08 -06:00
Stenzek
a870253cd6
Common: Use C++ random generator for generating MAC addresses
2016-01-31 23:52:47 +10:00
Ryan Houdek
31523b7e80
Merge pull request #3572 from Sonicadvance1/egl_support_headless
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Egl support headless
2016-01-30 11:15:07 -05:00
Ryan Houdek
5edc7705fe
Merge pull request #3550 from Sonicadvance1/egl_support_core_profile
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Support the OpenGL core profile in EGL.
2016-01-29 19:37:24 -05:00
Ryan Houdek
c50efb17e5
Merge pull request #3546 from Sonicadvance1/egl_shared_context
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Implement shared contexts in the EGL context.
2016-01-29 19:33:52 -05:00
Ryan Houdek
ea3a457091
Merge pull request #3573 from degasus/fifoplayer
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Fifoplayer: Fix dual core
2016-01-29 16:39:32 -05:00
Ryan Houdek
628e9bad92
Support a headless EGL option.
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This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00
Ryan Houdek
184a7a3e0d
Include the EGL defines we need for KHR_create_context ourselves.
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This is because Google decided it was in their best interest to update eglext.h for android-21/arch-arm only and completely neglect all the other
architectures.
Sucks to suck.
2016-01-27 14:54:44 -06:00
Ryan Houdek
34d0e7835b
Support the OpenGL core profile in EGL.
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This should make our Mesa EGL users happy.
2016-01-27 14:54:32 -06:00
Ryan Houdek
921c7139c5
Implement support for GL 4.2 in GLExtensions
2016-01-27 13:58:34 -06:00
Ryan Houdek
aed693eded
Implement shared contexts in the EGL context.
...
This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.
This will be required for threaded shader compiling in the near future.
2016-01-27 13:15:02 -06:00
degasus
231daa2da1
Thread: Limit thread name to 15 bytes on linux.
2016-01-27 07:23:17 +01:00
mathieui
4b06e92731
A few more asterisks, mostly casts
2016-01-21 22:20:22 +01:00
mathieui
f15ffda5a7
Correct ampersands as well
2016-01-21 21:27:56 +01:00
mathieui
3e283ea9f1
More asterisks
2016-01-21 21:16:51 +01:00
mathieui
78aa398e7c
Common: asterisks go against the type name
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not the variable name
2016-01-21 20:46:25 +01:00
shuffle2
799fce0b03
Merge pull request #3512 from jloehr/Fix-SCMRevGen
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Fix SCMRevGen by running system native CScript
2016-01-15 23:56:31 -08:00
Julian Löhr
bb5cb7e365
Run system native CScript
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Build Events are run in an 32 bit environment, therefore both program files environment strings resolve to the x86 program files folder on 64 Bit systems. If Git is 64 bit and installed into the x64 program files it can't be found by the script.
2016-01-14 00:37:11 +01:00
Jules Blok
55cb6675cc
IniFile: Initialize with default value if key does not exist.
2016-01-13 22:51:53 +01:00
Ryan Houdek
6448e5e5ee
Add support to EGL to on the fly destroy the resulting surface
2016-01-10 12:28:05 -06:00
Ryan Houdek
8c37498230
Fix typo in GLExtensions
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I had changed a variable name and forgot to update it everywhere.
Should fix Adreno devices.
2016-01-09 15:06:36 -06:00
Jules Blok
1e111421e9
VideoConfig: Don't give warnings for per-game stereoscopy parameters.
2016-01-06 22:21:12 +01:00
Ryan Houdek
0a42a0ab1b
Merge pull request #3428 from Sonicadvance1/proper_glextensions
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Make GLExtensions no longer require slghtly modified GL headers
2016-01-06 15:24:47 -05:00
Mathew Maidment
0509292f86
Merge pull request #3431 from stenzek/shadercache
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ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface.
2016-01-04 19:11:14 -05:00
Markus Wick
d29b406292
Merge pull request #3433 from lioncash/gl
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GLInterface: Minor changes
2016-01-04 13:49:40 +01:00
Lioncash
01f99a04a2
VideoBackend: Get rid of a boolean global
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Also gets rid of global headers
2016-01-02 18:03:28 -05:00
Lioncash
f3c05d39b9
GLInterface: Make GLInterfaceMode an enum class
2016-01-02 14:26:43 -05:00
Lioncash
df9c9ad706
GLInterfaceBase: In-class initialize protected members
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Gives the class a well-defined initial state
2016-01-02 14:26:42 -05:00
Lioncash
11a7defdba
WGL: Make class member private
2016-01-02 14:26:41 -05:00
Lioncash
df2f6089be
GLInterface: Add missing override specifiers
2016-01-02 14:26:36 -05:00
Ryan Houdek
37525f3fcf
Make GLExtensions no longer require slghtly modified GL headers.
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In fact, removes the need for external headers at all.
2016-01-02 10:34:13 -06:00
Stenzek
617f9d9532
ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode
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This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.
The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
2016-01-02 17:35:06 +10:00
Ryan Houdek
b4e9bbb551
Merge pull request #3336 from Sonicadvance1/improve_glextensions
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[GLExtensions] Improve the extension loader.
2016-01-01 13:01:51 -05:00
spxtr
2f50560602
Add support for sending game memory changes to outside processes
2015-12-29 17:59:16 -08:00
Ryan Houdek
eb2d4935cd
Including missing headers required for non-pch builds and other architectures
2015-12-22 18:20:48 -06:00
Ryan Houdek
eaf21b3c80
Work around Google's trash NDK
2015-12-22 18:20:17 -06:00
Lioncash
f295182833
VideoBackends: Simplify initialization and deinitialization of resources
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Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.
Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
Markus Wick
e4b83d17bf
Merge pull request #3270 from JosJuice/more-translations
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Mark more strings for translation
2015-12-15 18:13:26 +01:00
Ryan Houdek
d9999bf30c
Fix minor memory leak in WGL interface.
...
Would have a memory leak on game end
2015-12-13 11:42:18 -06:00
Ryan Houdek
b620b26f8f
[GLExtensions] Improve the extension loader.
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This removes some nonsense in the extension loader where under an ES context we would still pull all function pointers and just continue onward if we
fail to pull one.
Now function pointers are only pulled if the version of GL or ES actually supports that function.
2015-12-13 11:37:07 -06:00
Ryan Houdek
6d2fd8ae37
[GLExtensions] Support ORing of extensions when checking for support.
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Makes my life easier.
2015-12-13 11:35:55 -06:00
Scott Mansell
a759883ae5
Merge pull request #3126 from phire/remove-logging-lock
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Refactor logging code to get rid of a mutex.
2015-12-03 13:32:07 +13:00
Markus Wick
3ed29cce0c
Merge pull request #2733 from AdmiralCurtiss/string-from-float
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IniFile: Fix floating point number locale issues.
2015-12-02 15:22:42 +01:00
Markus Wick
ec6a48ff76
Merge pull request #2876 from CastellaFactory/master
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[Netplay] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-12-02 14:20:47 +01:00
JosJuice
9b2fe62bc9
Move nobanner and fileplatform from Themes to Resources
...
fileplatform is moved so it's in the same place as the other platform
icons, and nobanner is moved just because it fits better in Resources.
Both of them were identical in all of Dolphin's themes.
2015-11-27 11:09:20 +01:00
Scott Mansell
83bda3be46
Merge pull request #1474 from phire/DSPHLE_cleanups
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DSPHLE: Remove individual byteswaps and replace with generic function.
2015-11-24 13:33:59 +13:00
JosJuice
74ea765427
Mark more strings for translation
2015-11-20 11:33:47 +01:00
Ryan Houdek
5f1fcf4c8d
Use __builtin_trap for our crash define instead of int3/exit
2015-11-19 00:49:42 -06:00
Markus Wick
f172cda50f
Merge pull request #3191 from lioncash/rekt
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MathUtil: Minor changes to Rectangle
2015-11-18 10:40:54 +01:00
Scott Mansell
d2b03e1aad
Remove individual byteswaps and replace with generic function.
2015-11-17 19:37:18 +13:00
James Cowgill
386159c74e
Remove uses of __DATE__ and __TIME__
2015-11-14 00:52:41 +00:00
Markus Wick
a498c684a2
Merge pull request #2304 from linkmauve/xdg-basedir
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UICommon: Respect XDG Base Directory Specification on POSIX systems
2015-11-12 12:31:24 +01:00
Markus Wick
8924980b49
Merge pull request #3247 from lutris/master
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Enable relocatable linux builds
2015-11-11 12:16:29 +01:00
Emmanuel Gil Peyrot
b61da5db54
FileUtil: Move ShaderCache to the Cache directory.
2015-11-10 21:53:30 +00:00
Emmanuel Gil Peyrot
e20b08491c
UICommon: Respect XDG Base Directory Specification on POSIX systems.
2015-11-10 21:53:29 +00:00
Mathieu Comandon
f2ae1a2545
Implement relocatable builds on Linux
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- Change the path of the Sys folder to the executable's location
- Add LINUX_LOCAL_DEV flag to use relocatable version on Linux
- Add CMake definition for relocatable build
2015-11-10 12:49:04 -08:00
Scott Mansell
2d38a59044
NoGui: Return no to yes/no panic alerts.
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Also, print to stderr instead of stdio.
2015-11-08 14:10:26 +13:00
Scott Mansell
973118511a
Merge pull request #2742 from AdmiralCurtiss/display-savestate-stats
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Display Savestate information in Overlay and Menu.
2015-11-08 02:20:56 +13:00
shuffle2
f26b3708e7
Merge pull request #3217 from dolphin-emu/shuffle2-patch-1
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Add patch for ucrtbase 10.0.10240.16390 (Win8)
2015-11-05 15:37:19 -08:00
Tillmann Karras
32cdd31200
GLExtensions: remove duplicate typedefs
2015-11-03 17:50:41 +01:00
shuffle2
baf438fc9f
Merge pull request #3213 from phire/bitfield
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Bitfield: Add .natvis for easier debugging of BitFields in Visual Studio
2015-11-01 23:06:21 -08:00
Scott Mansell
0245b1219b
Correct capitalization of 'Visual Studio'
2015-11-02 17:12:09 +13:00
shuffle2
bfffd997cd
Update ucrtFreadWorkaround.cpp
2015-11-01 10:52:33 -08:00
Scott Mansell
2ccd5a5928
Bitfield: Add BSD license to match BitField.h
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Also, fix typo.
2015-11-01 18:01:51 +13:00
Scott Mansell
f0e5232fe0
Bitfield: And then mess things up again by handling signed fields.
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This is way more messy than it should be.
2015-10-30 14:05:14 +13:00
Scott Mansell
9125ab8304
BitField: Clean .natvis up slightly by using CDATA.
2015-10-30 14:04:40 +13:00
Scott Mansell
bfac1c73f0
Bitfield: Add .natvis for easier debugging in Visual Studio
2015-10-30 12:30:22 +13:00
Lioncash
e76b1f2d56
Merge pull request #3170 from spxtr/pipes
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Implemented GC Controller inputs via named pipes.
2015-10-28 16:39:57 -04:00
spxtr
d9d6cf8eda
GC controller input using named pipes
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Currently only works on unix, but can be extended to other systems. Can
also be extended to do wiimotes.
Searches the Pipes folder for readable named pipes and creates a dolphin
input device out of them. Send controller inputs to the game by writing
to the file. Commands are described in Pipes.h.
2015-10-24 20:20:03 -07:00
Lioncash
2630752ffe
Arm64Emitter: Get rid of a pointer cast
2015-10-22 15:32:11 -04:00
Lioncash
018c85c248
Arm64Emitter: Mark trivial functions as constexpr
2015-10-22 15:22:38 -04:00
Lioncash
10c1fd7f38
MathUtil: Make Rectangle constructors and equality operator constexpr
2015-10-20 20:30:36 -04:00
Lioncash
09641ec313
MathUtil: Default initialize Rectangle class data members
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Puts Rectangles into a valid state upon creation
2015-10-20 20:30:16 -04:00
Scott Mansell
1ba600b688
Merge pull request #3145 from catzilla4/master
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FreeBSD Compilation fix
2015-10-19 17:29:34 +13:00
shuffle2
34d46d6910
Merge pull request #3178 from shuffle2/ucrt-fread-workaround
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patch win7 ucrtbase, and note versions
2015-10-17 05:02:18 -07:00
shuffle2
0acac35d77
patch win7 ucrtbase, and note versions
2015-10-17 04:24:20 -07:00
flacs
e289cb87e5
Merge pull request #3161 from shuffle2/ucrt-fread-workaround
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exchange XSaveWorkaround for ucrtFreadWorkaround
2015-10-17 05:41:40 +02:00
Shawn Hoffman
ca31c62c01
exchange XSaveWorkaround (which was fixed in VS2015) for ucrtFreadWorkaround (which was broken in VS2015).
2015-10-16 20:26:34 -07:00
flacs
d85344bd58
Merge pull request #3155 from degasus/videosw
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VideoSW: Split up OGL window handling
2015-10-17 04:56:44 +02:00
flacs
05e339a605
Merge pull request #3139 from JosJuice/fix-wii-root
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Mark which Wii root to use in the NAND path code
2015-10-16 16:49:34 +02:00
comex
c22d1d68ab
Mark which Wii root to use in the NAND path code.
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It's used by both the GUI to do things like install WADs and check up on
the system menu, in which case the global root should be used, and by
/dev/es, in which case the local one should. The latter isn't
*terribly* useful today, since no contents will ever be installed in
temporary roots (although it's still relevant for data directories), but
converting the whole thing makes sense because then it will Just Work
once the entire NAND is synced.
Because it would have been a bit of work to split it up (but I can if
desired), this commit also contains some basic cleanup of
NANDContentLoader:
(1) The useless interface class INANDContentLoader is removed and the
methods are changed to just return CNANDContentLoader (the only
implementation);
(2) CNANDContentManager is changed to use unique_ptr and cleaned up a
bit.
2015-10-16 09:10:39 +02:00
degasus
b69bff0690
VideoSW: Use OpenGL Core context
2015-10-14 00:13:54 +02:00
Tillmann Karras
ae999cb43c
Wiimote: simplify DoState() parameters
2015-10-11 23:37:34 +02:00
flacs
a7b6ae8f2c
Merge pull request #3160 from Tilka/style
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Misc. style fixes
2015-10-11 15:36:06 +02:00
Admiral H. Curtiss
16272f4975
SaveState/DolphinWX: Display time and date of savestate when a slot is selected, or Empty if no savestate exists in the slot.
2015-10-10 22:14:22 +02:00
Tillmann Karras
0f1b287402
Misc. style fixes
2015-10-10 17:44:42 +02:00
Tillmann Karras
19a490a82d
Linux: detect perf and default map dir to /tmp
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This obviously only works when Dolphin is run by perf rather than being
started separately.
2015-10-10 16:42:53 +02:00
catzilla4
867a1beb9f
Added some headers to allow Dolphin to compile in my environment.
2015-10-06 19:09:57 -05:00
Christian Widmer
1fc1f00162
Include cstring in Hash.cpp to fix building without PCH
2015-10-06 14:59:56 +02:00
shuffle2
0fdaacc7e0
Merge pull request #2738 from lioncash/bitfield
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Common: Fix BitField mask generation.
2015-10-03 18:21:24 -07:00
shuffle2
b926061f64
Merge pull request #3095 from void-ghost/savestate_race_condition_fix
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SaveState: Fix for race condition in SaveAs(...)
2015-10-03 18:08:33 -07:00
shuffle2
a6f04b0e15
Merge pull request #3091 from Tilka/mbedtls
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Update mbed TLS (PolarSSL)
2015-10-03 18:00:58 -07:00
Lioncash
5464e698fc
Merge pull request #3102 from rohit-n/build-pch
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Fix building with PCH disabled.
2015-10-03 13:30:51 -04:00
Scott Mansell
f84577b90b
LogManager: Move android logcat code into the proper place.
2015-10-04 02:18:06 +13:00
Scott Mansell
5f8a67250f
Bitset: Make bool() operator explicit.
2015-10-04 01:37:32 +13:00
Scott Mansell
18142eddb4
LogManager: Remove unused define.
2015-10-04 00:38:47 +13:00
Scott Mansell
6153424b8c
LogManager: replace set of LogListener pointers with bitset.
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Mostly so we can iterate over which LogListeners are enabled without
having to aquire a lock.
2015-10-04 00:38:34 +13:00
Scott Mansell
83fa504cd9
Bitset: Make cast overrides const
2015-10-04 00:36:58 +13:00
Scott Mansell
58d893e56f
Merge pull request #3075 from waddlesplash/no-regexp
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FileSearch: Don't use RegExes, just do string comparisons.
2015-10-02 04:00:23 +13:00
Lioncash
c6678687b0
ChunkFile: Provide additional helpers for C-style arrays
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Gets rid of magic numbers in cases where the array size is known at compile time.
This is also useful for future entries that are stack allocated arrays as these
functions prevent incorrect sizes being provided.
2015-09-30 19:45:46 -04:00
Tillmann Karras
2f6f30a939
Fix -Wuninitialized warnings
2015-09-29 04:27:27 +02:00
Rohit Nirmal
3b75f45cf6
Fix building with PCH disabled.
2015-09-28 11:51:08 -05:00
ghost
cd19d5392e
SaveState: Fix for race condition ("wait" didn't actually waited for file to flush/close).
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g_compressAndDumpStateSyncEvent was Set() before destruction of file object (i.e. before flushing changes and closing file).
Also, adds Common::ScopeGuard wrapper for RAII.
2015-09-27 21:40:32 +03:00
waddlesplash
5643fe5d1f
FileSearch: Don't use RegExs, just do string comparisons.
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Nothing used the RegEx feature of FileSearch, and GCC < 4.9
doesn't support C++11 RegEx properly, so get rid of it.
2015-09-27 13:25:51 -04:00
Lioncash
cc036ca86c
Common: Remove other Common prefixed headers from Common.h
2015-09-26 18:51:58 -04:00
Lioncash
19ac565e0d
Common: Move asserts to their own header
2015-09-26 18:51:27 -04:00
Lioncash
867df74b52
Common: Remove strdup define
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It's not used anywhere.
2015-09-26 18:50:42 -04:00
Lioncash
1d42db2439
Common: Move NonCopyable to its own header
2015-09-26 18:50:35 -04:00
Lioncash
bb927ad738
Atomic_GCC: Throw out old code
2015-09-26 15:59:36 -04:00
Lioncash
d67ea484f7
Common: Get rid of compiler semantic asserts
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They were never used.
2015-09-26 15:57:13 -04:00
Tillmann Karras
ac5f56df7e
mbedTLS: adapt Dolphin's Visual Studio files
2015-09-25 03:46:41 +02:00
Lioncash
7890b38c15
x64Emitter: Remove unimplemented function prototype in OpArg
2015-09-22 19:54:46 -04:00
Lioncash
6e5f60bab7
x64Emitter: Make single argument constructor explicit
2015-09-22 19:51:14 -04:00
Scott Mansell
c9836ff592
EGL: Don't depend on VideoCommon or Core
2015-09-22 00:36:48 +12:00
Scott Mansell
72249b8085
GLX: Don't depend on Core or VideoCommon
2015-09-22 00:36:47 +12:00
Scott Mansell
01ed925fec
AGL: Don't depend on VideoCommon
2015-09-22 00:36:46 +12:00
Scott Mansell
93f6563789
WGL: Don't depend on Core/VideoCommon
2015-09-22 00:36:45 +12:00
Scott Mansell
95f3c956a8
Move GL interface code out of the OpenGL video backend.
2015-09-22 00:36:45 +12:00
CastellaFactory
1f83a3d146
[Netplay:Traversal] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-09-20 20:15:13 +09:00
Lioncash
cfa43f64bf
x64Emitter: Remove pointer cast
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No more ubsan asserts in the JIT and x64 emitter code paths when running starfield.
2015-09-17 09:35:13 -04:00
Tillmann Karras
b8f3519e49
Fix -Wunused-private-field warning
2015-09-16 23:31:53 +02:00
Lioncash
2c5c99ec71
Common: Get rid of a few pointer casts
2015-09-15 12:28:59 -04:00
Lioncash
56560403bd
BreakPoints: Remove unimplemented function declarations
2015-09-14 11:50:34 -04:00
Ryan Houdek
f121d7a8cd
Merge pull request #3026 from lioncash/constexpr
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MathUtil: Make Clamp and IsPow2 constexpr functions.
2015-09-12 02:28:38 -04:00
Lioncash
3f4852a03d
MathUtil: Convert IsPow2 into a constexpr function
2015-09-12 01:26:05 -04:00
Lioncash
b9e360df7b
MathUtil: Convert Clamp into a constexpr function
2015-09-12 01:18:28 -04:00
Tillmann Karras
63c9fdd074
VertexLoaderX64: fix 2GB warnings
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Unlike the CPU JIT, the vertex loader JIT already emits
position-independent code, so all we need to do is disable the warning.
2015-09-12 01:24:47 +02:00
flacs
c5685ba53a
Merge pull request #2972 from lioncash/align
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General: Replace GC_ALIGN macros with alignas
2015-09-11 17:00:13 +00:00
Lioncash
19459e827f
Partially revert "General: Toss out PRI macro usage"
2015-09-11 09:49:00 -04:00
Scott Mansell
ef4974b6a2
Remove unused log type.
2015-09-10 18:39:32 +12:00
Scott Mansell
0ed1e977cc
Rearrange the logtypes into something closer to alphabetical order.
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Also fix up a few of the long names.
2015-09-10 18:39:08 +12:00
Scott Mansell
de9310fe70
Split OpenGL errors into a separate logtype from Video errors.
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Allows them to be enabled/disabled separately.
2015-09-10 18:38:45 +12:00