SaveState: Fix for race condition ("wait" didn't actually waited for file to flush/close).
g_compressAndDumpStateSyncEvent was Set() before destruction of file object (i.e. before flushing changes and closing file). Also, adds Common::ScopeGuard wrapper for RAII.
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@ -108,6 +108,7 @@
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<ClInclude Include="Network.h" />
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<ClInclude Include="PcapFile.h" />
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<ClInclude Include="Profiler.h" />
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<ClInclude Include="ScopeGuard.h" />
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<ClInclude Include="SDCardUtil.h" />
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<ClInclude Include="SettingsHandler.h" />
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<ClInclude Include="StringUtil.h" />
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@ -53,6 +53,7 @@
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<ClInclude Include="Network.h" />
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<ClInclude Include="PcapFile.h" />
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<ClInclude Include="Profiler.h" />
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<ClInclude Include="ScopeGuard.h" />
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<ClInclude Include="SDCardUtil.h" />
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<ClInclude Include="SettingsHandler.h" />
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<ClInclude Include="StringUtil.h" />
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@ -0,0 +1,50 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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namespace Common
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{
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class ScopeGuard final
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{
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public:
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template<class Callable>
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ScopeGuard(Callable&& finalizer) : m_finalizer(std::forward<Callable>(finalizer)) {}
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ScopeGuard(ScopeGuard&& other) : m_finalizer(std::move(other.m_finalizer))
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{
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other.m_finalizer = nullptr;
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}
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~ScopeGuard()
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{
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Exit();
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}
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void Dismiss()
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{
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m_finalizer = nullptr;
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}
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void Exit()
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{
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if (m_finalizer)
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{
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m_finalizer(); // must not throw
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m_finalizer = nullptr;
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}
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}
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ScopeGuard(const ScopeGuard&) = delete;
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void operator=(const ScopeGuard&) = delete;
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private:
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std::function<void()> m_finalizer;
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};
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} // Namespace Common
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@ -9,6 +9,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/ScopeGuard.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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@ -280,8 +281,20 @@ struct CompressAndDumpState_args
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static void CompressAndDumpState(CompressAndDumpState_args save_args)
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{
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std::lock_guard<std::mutex> lk(*save_args.buffer_mutex);
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if (!save_args.wait)
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// ScopeGuard is used here to ensure that g_compressAndDumpStateSyncEvent.Set()
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// will be called and that it will happen after the IOFile is closed.
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// Both ScopeGuard's and IOFile's finalization occur at respective object destruction time.
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// As Local (stack) objects are destructed in the reverse order of construction and "ScopeGuard on_exit"
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// is created before the "IOFile f", it is guaranteed that the file will be finalized before
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// the ScopeGuard's finalization (i.e. "g_compressAndDumpStateSyncEvent.Set()" call).
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Common::ScopeGuard on_exit([]()
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{
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g_compressAndDumpStateSyncEvent.Set();
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});
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// If it is not required to wait, we call finalizer early (and it won't be called again at destruction).
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if (!save_args.wait)
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on_exit.Exit();
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const u8* const buffer_data = &(*(save_args.buffer_vector))[0];
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const size_t buffer_size = (save_args.buffer_vector)->size();
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@ -313,7 +326,6 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
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if (!f)
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{
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Core::DisplayMessage("Could not save state", 2000);
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g_compressAndDumpStateSyncEvent.Set();
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return;
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}
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@ -361,7 +373,6 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
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}
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Core::DisplayMessage(StringFromFormat("Saved State to %s", filename.c_str()), 2000);
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g_compressAndDumpStateSyncEvent.Set();
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}
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void SaveAs(const std::string& filename, bool wait)
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