Commit Graph

4541 Commits

Author SHA1 Message Date
donkopunchstania f4b5cc5a8b Check texture attribute loader before adding it to vertex loader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5150 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-02 04:58:55 +00:00
Marko Pusljar 335303803b DSPLLE - lsr16 fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5148 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 23:31:43 +00:00
Glenn Rice 8035ccaef4 Enable the OSD hotkeys in linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5147 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 21:56:17 +00:00
Shawn Hoffman 3116a7ea1b should fix cases where the gamelist would stay active under the render window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5146 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 19:28:21 +00:00
Shawn Hoffman c5ecd627ce remove Globals.cpp (had been removed from projects but forgot to svn delete it)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5145 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 18:48:33 +00:00
j4ck.fr0st e716f7be8c Whoops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5144 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 18:39:33 +00:00
Shawn Hoffman 80d303222b code cleanup, focusing on dsp hle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5143 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 18:21:22 +00:00
nodchip cff39f5382 Omitted extra lower_bound() calls to reduce the computational time. The old routine consumed more than 4% of computational time of a thread. It is a trivial modification.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5142 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 14:48:07 +00:00
nodchip 2941bef44b Fixed a wrong type in r5140.
Commited code that I forgot to commit in r5140.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5141 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 12:14:40 +00:00
nodchip 1c34052266 Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5140 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 11:36:00 +00:00
nodchip d348c33bf2 Refactored VertexLoader::CompileVertexTranslator(). Now the vertex position loader is selected from a function table. I will apply the same kind of refactoring to texture coordinates loader. This is a pre-preparation to optimize texture coordinates loaders.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 08:41:02 +00:00
Marko Pusljar ff8ce634e3 DSPLLE - addaxl,mulc,'ln fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5138 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-27 21:24:25 +00:00
Glenn Rice 0425ff2f06 Add rodolfo's safe texture cache options to the OGL plugin dialog
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5137 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-27 16:07:29 +00:00
Rodolfo Osvaldo Bogado 6b1ca64428 experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
thanks for the comments in the prev commit they make my re think the approach.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5136 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-26 22:14:29 +00:00
Rodolfo Osvaldo Bogado 02189ec5e0 Simplify the params for the safe texture cache
after some test the more relevant parameters were the color samples and the tlut max size.
so delete the rest of the parameters and define 3 modes:
Safe : the two values are set to 0 meaning all the texture data and all the tlut data are hashed this is the most correct and slowwwwwwwwwww way
Normal: 37 samples are taken from the color textures an the firs 4096 bytes of the tlut are hashed, is a lot faster than safe mode but in some games i observe small glitches.
Fast: 8 samples are taken from the color textures an the first 1024 bytes are hashed from the tlut, is a little slower than the unsafe cache but at least all the games i tested have correct text output and fast frame rate. the glitches in dinamyc color textures are more noticeable in this mode
this values could be improved, if you find a better combination please post it and the game it fixes and i will update the source.
for the moment, as my time is limited by a lot of work, only implemented the d3d gui, if someone can implement the opengl gui will be a lot of help for me.
please test a lot and let me know the results.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5135 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-26 12:54:08 +00:00
luisr142004 0718385f27 fix modal state for pad plugin configs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5134 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 22:47:40 +00:00
sl1nk3.s 6da7695843 Fix issue 2364 + another issue introduced in r5129 causing the main window to lose the focus on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5133 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 17:50:08 +00:00
Glenn Rice f1ed7e5656 Build fix for linux. sprintf_s does not exist in linux. Does it in windows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5132 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 12:35:31 +00:00
luisr142004 7f5a10222e heh, builds fix, sorry :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5131 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 07:31:03 +00:00
luisr142004 5d81b93189 woops missed a file :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5130 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 06:38:09 +00:00
luisr142004 816febd3b0 finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5129 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 06:12:35 +00:00
donkopunchstania 4915097d93 fix some D3D memory leaks
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5127 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 03:14:40 +00:00
Glenn Rice aa1081348d Oops, should have tested my copy and paste from wiimote to gcpad
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5126 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 03:08:50 +00:00
Glenn Rice a048ad52b4 Fix input focus in fullscreen on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5125 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 03:05:53 +00:00
nodchip 609151c6e8 Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5123 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 23:58:48 +00:00
skidau 1b43900f30 Applied the fix from r5118 to the JIT IL recompiler.
Enabled the fix on Linux x64.
Aligned the stack before calling the LoadStorePaired asm functions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5122 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 20:06:13 +00:00
j4ck.fr0st d90d9976e8 apply the changes from r5109 to the DX9 plugin aswell. the config dialog does not use wx yet, but the debugger does. Plus cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5121 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 19:32:32 +00:00
nodchip b7e73102ca Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5120 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 10:10:48 +00:00
nodchip 47fb73b71a Added SSSE3/SSE4.1 code for speed up. The code does not work in this revision because cpu_info is not initialized properly. I will fix the issue in another commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5119 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 09:56:41 +00:00
skidau dc9d533d4f Aligned the stack before calling the LoadStorePaired asm functions. Fixes issue 2053.
The Linux x64 change is untested and has been commented out.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5118 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 08:30:50 +00:00
Glenn Rice 1d40b8a5ae Systematically eliminating compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5117 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 03:38:36 +00:00
Rodolfo Osvaldo Bogado 3cc5d8ce6f First a bugfix:
fixed a misbehavior in the clear code that causes depth clear problems in reference hardware (Intel as example).
add 6 parameters to optimize Safe Texture Cache:
SafeTextureCacheColorSamples, SafeTextureCacheIndexedSamples, SafeTextureCacheTlutSamples:

this 3 parameters gives the number of samples taken to calculate the final hash value, less samples = more speed, more samples = more accuracy
if 0 is specified the hash is calculated using all the data in the texture.
SafeTextureCacheColorMaxSize, SafeTextureCacheIndexedMaxSize, SafeTextureCacheTlutMaxSize:
this parameters limits the amount of data used for the hash calculation, it could appear as redundant but in some games is better to make a full hash of the first bytes instead of some samples of all the texture.

color, indexed, tlut : define the texture type, full color data, indexed, and the tlut memory.

the parameters are available in the config , no GUI at this time, if the test are OK will add it to the GUI.
if someone needs it will give more examples on how to configure the values for specific games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5116 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 21:52:12 +00:00
Glenn Rice ba25f08d62 Convert a few other EVT_COMBOBOX's to EVT_CHOICE's that I missed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5115 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 02:20:35 +00:00
Glenn Rice 74883a1735 Fix some wxChoice events that were still wxComboBox events.
Fixes issue 2334


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5114 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 01:59:59 +00:00
sl1nk3.s ae58a743cb Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5113 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 01:57:26 +00:00
Shawn Hoffman 141ee0e485 should fix any concerns brought by the last commit:
GBAConnectionWaiter should take less cpu time, be threadsafe, and exit properly.
thanks to sl1nk3 and skidau

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5112 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 01:18:57 +00:00
Shawn Hoffman a4e9bf3fd2 first implementation of support for multi GBAs. Probably something wrong with thread safety or something - but hey, it works...and I would need help to make it threadsafe *hint* :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5111 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 21:57:05 +00:00
Glenn Rice 303769d31c Revert commit 5105 until we sort out how we want this to work in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5110 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 16:10:08 +00:00
sl1nk3.s ffdf087aad Fixes issue 2331, plugins won't cause a crash/hang on stop anymore if their config dialog was opened, note that stopping a game while a config dialog is open still causes a crash (that should not be possible in the first place since the dialogs are modals, but heh...).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5109 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 04:59:57 +00:00
Sonicadvance1 ae945ec90e More conversions to wxChoice, weee
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5108 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 01:08:42 +00:00
Shawn Hoffman 11eb1bba9b add example of how you can use dspspy to dump results from an entire ucode (commented out)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5107 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 01:06:11 +00:00
Glenn Rice 73d575c5c2 On linux don't compile and link against lzo, soil, and sfml "Externals."
Instead use system libraries liblzo2-dev, libsoil-dev, and libsfml-dev


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5105 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:39:38 +00:00
Marko Pusljar 74a6b5638f DSPLLE - 2 new opcodes (TSTPROD,MULAXH)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5104 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:22:04 +00:00
Sonicadvance1 1824b5b25a Remove the AO dependency for DSP LLE, which is silly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5103 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:19:27 +00:00
nakeee a3f7e4fc73 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5102 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:28:33 +00:00
nakeee 7de17cb9c2 SFML on linux/osx now compiles from external (static)
removed HAVE_SFML ifdefs


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5101 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:09:49 +00:00
sl1nk3.s 3dc3c1c3b3 Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5100 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 19:19:16 +00:00
Shawn Hoffman d2a3dd435a remove gbapipe from the SConscript
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5099 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:57:56 +00:00
j4ck.fr0st fdd635d273 Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5098 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:55:00 +00:00
j4ck.fr0st f7f11211a1 Some Wiimote Cleanup, re/moved some globals to where they belong.
A few things could be solved differently/in a better way, but that would involve some classes and stuff (plus work)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5097 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:53:11 +00:00
Shawn Hoffman b6a3df2fcf commit current GBA link cable work. no touching (unless you're skid_au or ask first) :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5096 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:50:44 +00:00
Marko Pusljar f7bf29a528 DSPLLE - 'L ext opcode fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5095 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 13:23:29 +00:00
j4ck.fr0st 3bb9ab68ae Added proper initialization to CoreParameter. This caused some odd behavior after fixing some of our broken singletons in r5085 as some of the bools were true by default.
Works-for-me(TM), please test if I missed anything. All values should be initialized with the default values from either configuration or datatype.

Fixes Issue 2334

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5094 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 12:56:18 +00:00
Marko Pusljar 885299d985 DSPLLE - flags&stuff (more later)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5093 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 10:35:28 +00:00
XTra.KrazzY 2aa03f5b3b Some really (REALLY) old changes that were hanging on my computer for a while
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5091 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-20 09:36:22 +00:00
Glenn Rice 154bc956ad Some code clean up, and take care of some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-20 04:18:19 +00:00
Glenn Rice f74b5463d5 Add a SetSelectin I forgot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5089 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 23:24:33 +00:00
Glenn Rice f0716a30b7 Fix some Set/GetValue's Sonic forgot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5088 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 23:20:13 +00:00
Sonicadvance1 f833cc7601 Convert a few Comboboxes over to choiceboxes. WX OSX doesn't support Comboboxes with Readonly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5087 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 22:56:37 +00:00
Sonicadvance1 227be30f98 Woops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5086 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 20:41:40 +00:00
j4ck.fr0st 368cce2ec2 Revert the SysConf change, since it was intended by shuffle.
Attempt to fix some of our singleton failures.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5085 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:50:01 +00:00
Shawn Hoffman f41686e926 apply baby.lueshi's patch from issue 2245 to fix lua's handling of large integers. fixes issue 2245
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5084 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:40:38 +00:00
Sonicadvance1 f9f9b1bc14 No message
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5083 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:32:40 +00:00
j4ck.fr0st 3a5a7de906 NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
SysConf: removed the Save call in the dtor, this crashes on linux trying to read m_Filename (which might be already freed).
Common: set eol-style native, again.

Fixes Issue 2332

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5082 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 17:05:26 +00:00
Marko Pusljar 0819740b6a DSPHLE - GC intro audio (IPL) now working - only for pal games atm
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5081 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 20:07:20 +00:00
Shawn Hoffman 63827c71c6 Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
Give DSP LLE Debugger a wxAUI facelift and add memory view to dsp debugger.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5080 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 12:06:13 +00:00
Glenn Rice d5c094df75 In linux when in fullscreen, make escape leave fullscreen then pause.
More like on windows?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5079 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 00:50:08 +00:00
Glenn Rice 967c5891e9 Make the Escape key pause the emulator in linux when not in fullscreen.
I believe this is the same as in windows?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5078 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:44:07 +00:00
Glenn Rice 2c7b484869 Fix software plugin in linux. I broke it in revision 5048.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5077 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:15:58 +00:00
Sonicadvance1 5e5e03daeb Update Video software plugin with latest cocoaGL.m file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5076 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 21:04:26 +00:00
Marko Pusljar 377ece3294 DSPLLE - SR_10 flag implemented (no idea what name should it have or how/when this is supposed to be used)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5075 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 19:10:31 +00:00
Glenn Rice 634f6e512e Minor tweaks to fullscreen in linux, and make FullScr button in GUI work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5074 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 17:53:08 +00:00
Marko Pusljar bd1b12e357 DSPLLE - SR_TOP2BITS 16bit fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5073 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 10:21:25 +00:00
donkopunchstania c3697df665 More memory leak fixing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5072 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 07:15:39 +00:00
Shawn Hoffman b88f510984 dsp: lrs is also sign extended in "40bit" mode. tested (correctly, this time :D )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5071 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 05:50:22 +00:00
Shawn Hoffman 16b21f3790 oops, dsp assembler can't handle labels with whitespace before them :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5070 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 02:37:58 +00:00
Shawn Hoffman e0e5a25bcd Update_SR_Register64 sets SR_TOP2BITS based on m, not h (does someone have tests saying otherwise?)
clean up dsp_base.inc a little, use some irom funcs where possible


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5069 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 02:33:21 +00:00
Marko Pusljar dc76856736 dspspy - small fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5068 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 21:12:50 +00:00
Sonicadvance1 215f1f74be Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5067 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 08:46:21 +00:00
Glenn Rice 7c76d51c67 Enable fullscreen switching with resolution mode changing using Xrandr in linux.
This changes the dependency in linux from libxxf86vm-dev to libxrandr-dev.
Use Alt-Return to toggle fullscreen mode (as in windows).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5065 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:59:45 +00:00
donkopunchstania 9254a2ddb5 Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5064 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:34:41 +00:00
Glenn Rice 666a33eeed Fix mouse emulation in fullscreen mode in linux. The window doesn't have focus then.
Also minor tweak to mouse hiding.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5063 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-15 01:09:34 +00:00
hrydgard b245c398a3 keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
this is probably not the best way to fix it but it'll do for now.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5062 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 22:37:46 +00:00
j4ck.fr0st 14bb1b5f01 ...and a buildfix for non-win32
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5060 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 16:44:16 +00:00
j4ck.fr0st cd321feb83 attempt to fix the main window closing from r5056. i'm not sure how this affects window deletion tho.
apply eol-style native to GCPad, pretty annoying to break patches and stuff

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5059 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 16:33:53 +00:00
Glenn Rice dc7029e7f4 Remove HaveFocus, and put that code into IsFocus. Thanks ayuanx.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5058 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:48:19 +00:00
Sonicadvance1 a8793cbe52 うそ!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5057 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:33:04 +00:00
Sonicadvance1 5b1d21d1a1 Bunch of tiny memory leaks fixed and cleanup, フウ〜!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5056 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:06:33 +00:00
Shawn Hoffman 98c7993a8a re-add alignment for dspbuffer in DSPSpy...turns out it's needed :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5054 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 02:31:42 +00:00
Glenn Rice e5afde67ce In linux only read keyboard and mouse input when the emulator window has focus.
Also other code clean up.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5053 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 23:56:24 +00:00
Glenn Rice 5e6eecf0af Ok, this really does it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5052 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:19:41 +00:00
Glenn Rice 24a4d1a1e0 Ok, now the mac build should be fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5051 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:12:16 +00:00
Glenn Rice 47609c4524 Mac build fix to the issue caused by my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5050 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:06:19 +00:00
Glenn Rice c2e0c75c93 EXPERIMENTAL
Removed X event loops from GCPad and Wiimote plugins, and implemented an asynchronous check for keyboard and mouse buttons.
Also added an X event loop in core that handles events while the emulator is paused.  Prevents unexpected behavior from events that occur while the emulator is paused.
Now there is only one event loop running at a time (besides those hidden in SDL).
I will revert this commit if other devs are unhappy with it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5048 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 20:47:23 +00:00
Sonicadvance1 c63446827f Fix crash when stopping and starting a game with OpenCL enabled
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5047 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 10:09:54 +00:00
j4ck.fr0st df1be33ba9 Some more leak hunting/housekeeping, probably wont affect Issue 2184 in a noticeable way tho.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5046 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 19:28:51 +00:00
Sonicadvance1 99ea22bbf3 Fix a ~8MB mem leak with AXWii Games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5045 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 18:01:36 +00:00
Sonicadvance1 0ab6c117c1 Fix a memory leak in OpenCL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5044 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 17:20:01 +00:00
Sonicadvance1 c9b7f67c3a This line didn't need to be changed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5043 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 16:46:27 +00:00
Sonicadvance1 89c276c962 Fix a Memory leak in CoreAudio backend, around 2MB. Stops OpenCL from trying to decode CMPR textures, as it fails horribly. Fixes a memory leak in EXI devices, where the destructor wouldn't be called, causing a 32MB leak with memory cards(if you have two), and maybe a bit more from the other EXI devices
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5042 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 16:40:13 +00:00