Commit Graph

301 Commits

Author SHA1 Message Date
Lioncash eb475025b8 Common/FileUtil: Make WriteStringToFile consistent with ReadFileToString
Makes the parameter ordering consistent and less error-prone.
2019-05-29 07:06:53 -04:00
Lioncash 4d2e0c7b48 UICommon/ResourcePack/Manager: Resolve use-after-move in Add()
The pack is already has its validity checked at the beginning of the
function, so we don't need to check this again after inserting it.

Also resolves a use-after-move case.
2019-05-28 17:40:28 -04:00
Lioncash b4470ad4c2 UICommon/GameFile: Make COVER_URL a plain C string
Same behavior but doesn't take up 8 bytes in the executable to store a
pointer. While we're at it, move it into an anonymous namespace within
the UICommon namespace.
2019-05-28 07:27:41 -04:00
Lioncash 8229ada922 UICommon/GameFile: Remove unused includes
Nothing within the source file makes use of anything in those includes,
so they can be removed.
2019-05-28 07:27:41 -04:00
Lioncash 80786cd295 UICommon/GameFile: Remove unnecessary value() calls in DownloadDefaultCover()
We already check ahead of time if the optional contains a value within
it before accessing it, so we don't need to use the throwing value()
accessor. We can just directly use operator->
2019-05-28 07:27:41 -04:00
Lioncash ab0892e5a5 UICommon/GameFile: Deduplicate string paths where applicable
Rather than construct strings twice, we can just construct it once and
reuse it. While we're at it, we can move variables closer to where
they're actually used within DownloadDefaultCover()
2019-05-28 07:27:35 -04:00
Lioncash 27ecb93b32 UICommon/GameFile: Remove unnecessary initializers
All of the standardized types have constructors that will automatically
initialize them, so the explicit initializers are redundant.
2019-05-28 07:00:15 -04:00
Lioncash 56faf750be UICommon/GameFile: std::move std::string argument in constructor
Allows for calling code to move the argument into the constructor,
avoiding a copy.
2019-05-28 06:57:48 -04:00
Lioncash 8e65869484 UICommon/GameFile: Default no-arg constructor and destructor within the cpp file
A GameFile instance contains quite a lot of non-trivial types, so
default construction and destruction in the same translation unit.
2019-05-28 05:53:40 -04:00
Lioncash 49ca31467d UICommon/GameFile: Use in-class initializers where applicable
Allows deduplicating code within the constructor initializer list.
2019-05-28 05:51:51 -04:00
Léo Lam 256c9375c9 Move libusb utilities to LibusbUtils
* Simplifies libusb context usage and allows us to set options for
all contexts easily. Notably, this lets us enable usbdk support
in libusb, which is now opt-in in the latest version.

* Moves the libusb config descriptor wrapper class to LibusbUtils too
since that could easily be reused.

* Moves device listing to LibusbUtils too and add a lock around it
as some libusb backends are not thread safe.

* Consequences: only a single context and a single event handling
thread is used now, which is more efficient.
2019-05-27 20:09:55 +02:00
Lioncash f07cf9ebab UICommon/ResourcePack: Allow ReadCurrentFileUnlimited() to read into any contiguous container
This allows the same code to be used to read into a std::string, which
allows for eliminating the vector->string transfer when reading the
manifest file.

A ContiguousContainer is a concept that includes std::array,
std::string, and std::vector.
2019-05-27 13:29:40 -04:00
Lioncash 5c4d3f55da UICommon/Manager: Remove unused std::string variable in Remove() 2019-05-27 13:09:21 -04:00
Lioncash 41cda6fe6d UICommon/ResourcePack: Use ScopeGuards to manage closing files
Makes it way harder to introduce resource leaks, and plugs the existing
resource leaks in the constructor and Install() where the file wouldn't
be closed in some error cases.
2019-05-27 13:02:04 -04:00
Lioncash 157a305507 UICommon/ResourcePack: Deduplicate string construction
A few cases duplicate the string patch creation, which is kind of
wasteful. We can just construct the string once.
2019-05-27 12:45:23 -04:00
Lioncash a22cc615a9 UICommon/ResourcePack: Remove unnecessary resizes
We can simply construct the containers with the desired size in these
cases.
2019-05-27 12:37:46 -04:00
Lioncash 57701cd988 UICommon/ResourcePack: Make TEXTURE_PATH a regular array
Same behavior, only it doesn't unnecessarily store a pointer in the
executable. While we're at it, make it constexpr and move it into the
namespace.
2019-05-27 12:33:50 -04:00
spycrab 5625baa32c UICommon/VideoUtils.cpp: Add missing include 2019-05-08 21:00:23 +02:00
Techjar ff972e3673 Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
Léo Lam 99a4ca8de7
Merge pull request #7839 from ShFil119/impr/redundant
Remove redundant initialization
2019-05-04 22:50:51 +02:00
Mikaela Szekely 8fe7e271f3
UICommon: Properly set user dir if ./user is a file (not a directory) 2019-05-03 23:30:50 -06:00
Léo Lam bec85a0962
Merge pull request #8013 from JosJuice/titledatabase-japanese-gc
Show Japanese GC games in Japanese when using TitleDatabase
2019-05-01 17:37:31 +02:00
Léo Lam ef88dd73b3
Merge pull request #8014 from JosJuice/getuniqueidentifier-language-independent
Make GameFile::GetUniqueIdentifier independent of language setting
2019-05-01 17:34:01 +02:00
Filip Gawin c110ffcdaa Remove redundant initialization 2019-04-30 01:22:24 +02:00
JosJuice 3bef561e5d Make GameFile::GetUniqueIdentifier independent of language setting
My bad.

We need this in the situation where two users are using different
languages and the game has a different name in each language.
2019-04-27 14:00:58 +02:00
JMC47 6ea43235d5
Merge pull request #7841 from iwubcode/config-mgr-onion
Config: Move the 'Display' settings from ConfigManager to the layered config system
2019-04-21 00:01:47 -04:00
JosJuice e98f5fe665 Show Japanese GC games in Japanese when using TitleDatabase
Because the GC language setting cannot be set to Japanese, we
need a special condition for Japanese GC games. I accidentally
removed it in PR 7816, but here it is again in a new form.

We could do the same thing with Korean GC games if we want to
(which we couldn't do before PR 7816), but due to how spotty
GameTDB is with having Korean names for Korean GC releases,
things will be more consistent if we just use English for them.
2019-04-20 12:12:35 +02:00
spycrab 336edbef1e UICommon/NetPlayIndex: Handle non 200 HTTP return codes 2019-04-13 12:58:23 +02:00
spycrab 2a1dee4dce
Merge pull request #7976 from spycrab/netplay_index_feedback
Qt/NetPlay: Show feedback for index adding
2019-04-12 14:21:42 +02:00
spycrab 8b6bb39e82 Qt/NetPlay: Show feedback for index adding 2019-04-11 21:26:00 +02:00
Techjar f1e06b89da UICommon/NetPlayIndex: Fix possible crash when Add is called again 2019-04-10 22:39:16 -04:00
spycrab 746849f891
Merge pull request #7964 from Techjar/fix-netplayindex-segfault
UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay
2019-04-09 12:45:58 +02:00
spycrab 75f1a5d0cc Qt/NetPlayBrowser: Various small fixes 2019-04-08 00:01:23 +02:00
Techjar dc552f2cbb UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay
We can't join a detached thread, so NetPlayIndex gets deleted before
the notification thread exits, creating a race condition. We switch to
using Common::Event because just sleeping leaves the UI hung on the
thread join for a few seconds.
2019-04-06 17:23:37 -04:00
spycrab 094bf0d2ff Qt/NetPlay: Integrate NetPlayIndex 2019-04-06 12:27:30 +02:00
iwubcode 840afc2ad4 Config: Move the 'Display' settings from ConfigManager to the layered config system 2019-03-30 18:43:02 -05:00
spycrab 827e40d78a UICommon: Add NetPlayIndex helper 2019-03-30 17:13:57 +01:00
Lioncash 6045b44203 UICommon/ResourcePack: Provide inequality operator to complement equality operator
Provides symmetrical behavior with the equality operator.
2019-03-13 15:55:20 -04:00
Lioncash 9d096a5e16 UICommon/ResourcePack: Mark ResourcePack's operator== as const 2019-03-13 15:53:30 -04:00
Tilka 19f4772e47
Merge pull request #7816 from JosJuice/titledatabase-edge-cases
Fix edge cases in TitleDatabase, cover downloading, Gecko code downloading
2019-02-26 04:25:45 +00:00
Tillmann Karras 8b330e1ca3 Discord: fix typo 2019-02-25 19:31:49 +00:00
JosJuice 9df763b4ac TitleDatabase: Don't merge multiple languages into same map
Instead of selecting languages based on the user config at the time
of TitleDatabase creation and merging the different languages into one
map for GC and one map for Wii, have one map for each language, and
have the caller supply the language they want. This makes us not need
the IsGCTitle function, which is inaccurate for IDs that start with D.
2019-02-25 19:55:46 +01:00
JosJuice 8842a0f402 Keep track of GameTDB ID separately from game ID
The difference between Dolphin's game IDs and GameTDB's game IDs
is that GameTDB uses four characters for non-disc titles, whereas
Dolphin uses six characters for all titles.

This fixes:

- TitleDatabase considering Datel discs to be NHL Hitz 2002
- Gecko code downloading not working for discs with IDs starting with P
- Cover downloading mixing up discs with channels (e.g. Mario Kart Wii
  and Mario Kart Channel) and making extra HTTP requests. (Android was
  actually doing a better job at this than DolphinQt!)
2019-02-25 19:54:25 +01:00
JosJuice 5ace78bf20 Don't show asterisk next to DOL/ELF size in game list 2019-02-23 16:17:39 +01:00
Tilka 8d59d1bb11
Merge pull request #7798 from ShFil119/impr/empty
Use empty instead of size
2019-02-13 01:59:43 +00:00
Filip Gawin 49fe9f5db1 Use empty instead of size 2019-02-13 00:03:49 +01:00
spycrab f86b34ceb9 ResourcePacks: Fix various bugs 2019-02-11 11:05:35 +01:00
spycrab 63cdebba88 UICommon/AutoUpdate: Add macOS support 2019-02-06 20:50:09 +01:00
spycrab b6863ff0a2 ResourcePacks: Support compression 2019-02-02 15:54:06 +01:00
JMC47 1d3e3de44b
Merge pull request #7629 from JosJuice/auto-disc-change
Automatic disc change for 2-disc games
2019-01-15 13:01:36 -05:00
JosJuice bd665aad5d Automatic disc change for 2-disc games 2019-01-04 09:24:38 +01:00
spycrab c2c23677ed UICommon/ResourcePack: Fix resource packs without manifests being able to crash dolphin 2019-01-02 22:47:18 +01:00
spycrab 71d53c922f Implement resource packs 2018-12-19 11:03:09 +01:00
Pierre Bourdon 98b0efb6de
Merge pull request #7499 from JosJuice/purge-game-list-cache
DolphinQt: Implement "Purge Game List Cache"
2018-10-28 17:00:04 +01:00
JosJuice 8bbec31295 DolphinQt: Implement "Purge Game List Cache"
This is a missing feature from DolphinWX.
2018-10-25 08:29:54 +02:00
Stenzek c95802afeb CMake: Make X11 and EGL optional 2018-10-20 21:11:34 +10:00
Stenzek 0559311f92 GLContext: Runtime selection of EGL/GLX on Linux 2018-10-20 21:11:34 +10:00
Tillmann Karras 97cc9894e4 Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
JosJuice 0bcb9923f8 Fix reading title IDs of Wii discs
Partial revert of a1db82a.
Should fix https://bugs.dolphin-emu.org/issues/11404.
2018-09-30 17:46:20 +02:00
Mat M a1db82a72e
Merge pull request #7411 from JosJuice/wii-metadata-unencrypted
Read Wii disc metadata from the unencrypted header
2018-09-28 00:44:25 -04:00
Léo Lam 80c402e1ad
Merge pull request #7161 from lioncash/disasm
CMake: Only link in Bochs on x86 platforms
2018-09-16 15:16:00 +02:00
JosJuice cec601f1fb Read Wii disc metadata from the unencrypted header
The header of a Wii disc can be read from two places: The
unencrypted area at the beginning of the disc, or the beginning of
the game partition. The two copies are usually identical (except
for 0x60 and 0x61), but there are exceptions. For most of Dolphin's
history, we have been reading from the header inside the game
partition when getting metadata. This was however not the case
starting with 4.0-4901 and ending with 5.0-3762. This commit once
again makes Dolphin read metadata from the unencrypted header,
because of the following reasons that I recently was informed about:

- The "pink fish" disc has the game ID 410E01 in the unencrypted
  header but the placeholder game ID RELSAB in the partition header.
- The revisions of some games differ between the two headers,
  with the unencrypted one making more sense.
  (See https://bugs.dolphin-emu.org/issues/11387)

For better or worse, this also means that sloppily hacked games where
only the game ID in the unencrypted header has been changed now will
use that modified game ID. And unlike with the partition header,
there is no signing or hashing that can tell us whether the
unencrypted header has been modified by someone other than Nintendo.
2018-09-12 13:41:30 +02:00
Techjar 80c4e77735 DiscordPresence: Add popular games to artwork list 2018-08-27 06:10:11 -04:00
Pierre Bourdon 0cc3ae72a5
Merge pull request #7344 from delroth/discord-pics
DiscordPresence: use game-specific artwork if available
2018-08-27 00:11:21 +02:00
Markus Wick 3c354d9280
Merge pull request #7333 from weihuoya/gamecover-nomedia
Hide game cover in android gallery
2018-08-20 10:01:50 +02:00
Pierre Bourdon 4ecee3cb99 DiscordPresence: use game-specific artwork if available
Since we don't have a way (AFAIK) to dynamically collect the list of
available art assets, we hardcode a list of gameids with available
artwork inside Dolphin. It's not great, but I don't think it's a
terrible solution either.

Art has to be manually uploaded to our Discord app configuration, and we
have a limit of ~150 assets, so most likely we'll limit ourselves to a
small set of popular games.
2018-08-19 14:53:40 +02:00
Pierre Bourdon 0fdb6f4267
Merge pull request #7249 from yourWaifu/discord-rpc-join
Add Discord Join Net Play functionally
2018-08-19 13:43:33 +02:00
weihuoya eefef73141 nomedia, add comment text 2018-08-15 19:41:55 +08:00
weihuoya 2fac523e10 hide game cover in android gallery 2018-08-15 16:37:00 +08:00
Sleepy Flower Girl 158c0d54b1 Force IPv4 on external IP addresses 2018-08-13 21:17:38 -04:00
VperuS e5980f280d
Core/UICommon: Fix assignment to pointer 2018-08-12 17:15:14 +03:00
Sleepy Flower Girl c2aedb7649 Adds a UI for accepting Discord join requests in Dolphin
also did these things
fixed crash from joining user that isn't hosting via a direct connection
current game stat can now pass to override the current game in config
uses ip endpoint from dolphin.org
2018-08-06 16:12:03 -04:00
Sleepy Flower Girl b7c241ea4c Add Discord Join Net Play functionally 2018-07-31 22:24:10 -04:00
JosJuice db76994a9a Android: Don't crash when loading games into game list
Regression from PR #7285 / PR #7293.
2018-07-30 18:08:53 +02:00
spycrab 8fb3085b07 Revert "Revert "Qt/GameList: Add option to show covers in grid mode"" 2018-07-30 03:16:37 +02:00
Pierre Bourdon 9b94c76f81
Revert "Qt/GameList: Add option to show covers in grid mode" 2018-07-28 03:03:21 +02:00
spycrab 5ade5f4fe7 Qt/GameList: Add option to show covers in grid mode 2018-07-27 11:14:24 +02:00
Lioncash 7f8cdbb2a4
CMake: Only link in Bochs on x86 platforms
Bochs' disassembler is only for disassembling x86 code. On non-x86
platforms it doesn't really make sense to build and link this in.
2018-07-12 16:44:17 -04:00
Pierre Bourdon 2cfdf89898
Merge pull request #6983 from yourWaifu/add-discord-rpc-support
Add Discord Rich Presence support
2018-06-25 00:06:27 +02:00
yourWaifu 63f03455f3 Discord Rich Presence CMake integration
I have no idea if this works or not. Hopefully the build bot will tell me.
2018-06-19 22:43:03 -04:00
Léo Lam bdfc6de9fd
Merge pull request #7137 from lioncash/copy
GameFile: Avoid copying map pairs in GetLanguages()
2018-06-19 22:57:29 +02:00
Lioncash d3ed750c9d GameFile: Avoid copying map pairs in GetLanguages()
We can just reference the pairs instead of taking them by value,
avoiding copying std::string instances.
2018-06-19 12:25:16 -04:00
Lioncash 1e4f3607c3 GameFile: Remove unused variable within GetUniqueIdentifier() 2018-06-19 12:18:09 -04:00
Lioncash c825eecbc9 ChunkFile: Remove unnecessary includes
ChunkFile doesn't use any of the file utilities, so we can drop these
headers to avoid pulling in unnecessary dependencies. This also
uncovered a few indirect inclusions.
2018-06-09 16:49:59 -04:00
JosJuice ca3d68cee5
Merge pull request #7076 from JosJuice/android-gamelist-uicommon
Use UICommon's game list code on Android
2018-06-08 13:59:45 +02:00
Sleepy Flower Girl 57bd13a0ce Use new config system for Discord Rich Presence option
This doesn't feel like a mirror change to me.
2018-06-07 00:59:31 -04:00
JosJuice 1c027bc148 Use UICommon's game list code on Android
Deduplicates code, and gets rid of some problems the old code had
(such as: bad performance when calling native functions, only one
disc showing up for multi-disc games, Wii banners being low-res,
unnecessarily much effort being needed for adding more metadata).
2018-06-06 17:34:07 +02:00
Léo Lam c93210155f
Merge pull request #7075 from Ebola16/DumpObjects
Software Renderer "Dump Objects" needs dedicated folder and tooltip
2018-06-06 15:20:14 +02:00
Ryan Meredith 45b9b7d211 Give Dump Objects dedicated folder and tooltip 2018-06-06 08:42:41 -04:00
Léo Lam 8e0ea92ec3
Merge pull request #7058 from JosJuice/move-titledatabase-usage
Don't store custom names from TitleDatabase in GameFileCache
2018-06-04 14:59:05 +02:00
JosJuice 85e94cc510 Don't store custom names from TitleDatabase in GameFileCache
This saves us from having to update the GameFileCache when the
TitleDatabase changes (for instance when the user changes language).
2018-06-04 07:45:22 +02:00
Sleepy Flower Girl f25d833dbd Fixed issue Discord RPC library not clearing presence during shutdown 2018-06-03 15:37:27 -04:00
Sleepy Flower Girl ae2337aff6 Add option to disable Discord Presence in Qt UI 2018-06-03 15:29:25 -04:00
Sleepy Flower Girl d9351a5b45 Added INI setting for Discord Rich Presence 2018-06-03 15:29:21 -04:00
Sleepy Flower Girl 678f8da95b Moved Discord RPC library's source code to external 2018-06-03 15:29:01 -04:00
Sleepy Flower Girl d5303ddf0b Add Discord Rich Presence support 2018-06-03 15:27:20 -04:00
Léo Lam fc0193c4b1 Move Config ValueToString to StringUtil
An identical implementation is used by IniFile, so move those functions
to StringUtil. A future commit will modify IniFile to use them.
2018-06-03 14:10:52 +02:00
JosJuice 533a49460a GameFile: Include necessary DiscIO headers 2018-06-01 14:19:16 +02:00
lcsondes 7a13bdbdfb UICommon: fix m_cached_files pruning (partial revert of 68152faf43)
vector::pop_back invalidates all iterators
2018-05-27 22:15:16 +01:00
JosJuice fd651cf5e6 GameFileCache: Fix a comment mistake 2018-05-26 20:21:22 +02:00
JosJuice 68152faf43 DolphinQt2: Show cached games before checking whether they exist on disk
DolphinWX already has this improvement in startup time, and it matters
a lot when you have a large game list.
2018-05-26 20:21:17 +02:00
Léo Lam c99ac40700 Port FS, SD and dump path to onion config
This ports the Wii filesystem root, Wii SD card path and dump path
settings to the new config system (OnionConfig).

My initial plan was to wait until DolphinWX was removed before porting
most of the Main (Core, DSP, General) settings to onion config, but
I've decided to submit a small part of those changes to fix
[issue 10566](https://bugs.dolphin-emu.org/issues/10566).

Removes the need to manually set the FileUtil path in the UI frontends
and gets rid of some more members that don't really belong in SConfig.

Also fixes a bug which would cause the dump path not to get created
after change.
2018-05-23 16:07:18 +02:00
JosJuice cc42b4354d Reimplement custom PNG banners in game list
Fixes https://bugs.dolphin-emu.org/issues/10938
and makes PNG banners available in DolphinQt2 for the first time.
2018-05-20 15:34:03 +02:00
Léo Lam 94dc746351 Copy Wii NAND data to user NAND in WiiRoot
Dolphin doesn't use any of the WC24 files, so this can be done when
actually starting emulation in WiiRoot. The benefit of moving the
copy is that we don't need to handle temporary NANDs in a special way.
2018-05-12 17:08:50 +02:00
spycrab 0170052f5d Qt: Allow custom stylesheets 2018-05-08 15:07:50 +02:00
Léo Lam 2f22c76db1 UICommon: Avoid including Xrandr.h
Xlib has really terrible headers that declare non-namespaced
macros and typedefs for common words.

Just wasted 10 minutes trying to figure out why a unit test failed
to build before I remembered it was Xrandr.h conflicting with our
enum class members again.

To fix the issue, this removes the Display* parameter from the
EnableScreensaver function (which was unused) so we don't have
to include Xrandr.h anymore.
2018-04-14 17:14:38 +02:00
Léo Lam 62269572e4 UICommon: Fix indirect includes 2018-04-14 16:42:54 +02:00
JosJuice a66d56aece Use configured locale in UICommon::FormatSize
StringFromFormat always uses the C locale, so we can't use it if we want
the decimal separator to be locale aware, but we can use a stringstream.
2018-04-09 19:14:15 +02:00
JosJuice 72040600d7 Set locale to "en_GB" if "en" is configured 2018-04-09 19:14:14 +02:00
JosJuice 9417fc6a3a DolphinWX: Set C++ locale
After 3a83ebc, the Show System Clock feature started using the
unfortunate combination of MM/DD/YY dates (rare outside of the US)
and 24-hour time (rare in the US) regardless of the user's locale
settings. This commit makes it use the configured locale again.

I've noticed one minor difference in behavior between now and
before 3a83ebc: The new way of setting the C/C++ locale seems to
treat "en" as "en-US", but the wx way of setting the C locale
treated it as "en-GB" (at least on Windows).
2018-04-09 19:14:14 +02:00
Lioncash f1be7cd4a0
CMakeLists: Link bochs in privately where applicable
Everything that links in core doesn't need to see anything related to bochs, because it's only used internally.
Anything else that relies on bochs should be linking it in explicitly.
2018-04-08 04:59:58 -04:00
Shawn Hoffman 6a0c15491b Remove EmuState 2018-03-31 16:21:17 +02:00
Léo Lam df0d1c8138
Merge pull request #6563 from JosJuice/fix-wii-banner-load
Fix loading Wii banners for games that initially were cached without banners
2018-03-31 14:59:09 +02:00
JosJuice 5847e213af Clean up the end of GameFile::BannerChanged 2018-03-31 14:52:21 +02:00
Léo Lam 329622120f
Merge pull request #6567 from JosJuice/discio-enums-case
DiscIO: Don't use all uppercase for enum values
2018-03-31 14:37:26 +02:00
JosJuice 4387432436 DiscIO: Don't use all uppercase for enum values
Also removing some prefixes that we don't need now that we're
using enum classes instead of plain enums.
2018-03-31 14:11:32 +02:00
Lioncash e93159e54a
CMakeLists: Link in system framework libraries explicitly on macOS
Makes our libraries explicitly link in which libraries they need.
This makes our dependencies explicit and removes the reliance on the
LIBS variable to contain the libraries that they need.
2018-03-30 16:14:10 -04:00
JosJuice a7ba69e16a Fix loading Wii banners for games that initially were cached without banners
Fixes https://bugs.dolphin-emu.org/issues/10969
2018-03-30 12:04:01 +02:00
Mat M fc99b21080
Merge pull request #6560 from JosJuice/invalid-games-in-game-list
DolphinQt2: Don't show invalid games in game list
2018-03-29 18:49:38 -04:00
JosJuice ff2fe73ec9 DolphinQt2: Don't show invalid games in game list
Regression from 1f1dae3.

This problem doesn't happen in DolphinWX as far as I know, but if
you've ran into the problem in DolphinQt2, it will carry over to
DolphinWX because of the shared game list cache.
2018-03-29 21:52:21 +02:00
Lioncash a2a18380a7 UICommon/CMakeLists: Migrate off of add_dolphin_library
Continues the migration work started in
3a4c3bbe01
2018-03-28 06:29:09 -04:00
Léo Lam 793c6d25f4
Merge pull request #4532 from Neui/env-var-usr-cfg
Use $DOLPHIN_EMU_PATH as an alternative for the user directory
2018-03-26 23:41:27 +02:00
Pierre Bourdon 1ac7452129 AutoUpdater: Generate basic HTML changelog. 2018-03-23 11:10:25 +01:00
Pierre Bourdon 1f3310874b AutoUpdater: Don't show a spinning wheel cursor when delaying update 2018-03-23 11:10:25 +01:00
Pierre Bourdon 9628333b86 AutoUpdater: support optionally restarting Dolphin after update 2018-03-23 11:10:25 +01:00
spycrab ee3d64145c Qt: Improve updater 2018-03-23 10:42:40 +01:00
Pierre Bourdon 66b41c5509 UICommon: Add AutoUpdate module + placeholder Qt implementation
The AutoUpdate module is a generic update checker mechanism which can be
used by UI backends to trigger an auto-update check as well as the
actual update process.

Currently only configurable through .ini and the Qt implementation is
completely placeholder-y -- blocking the main thread on a network
request on startup, etc.
2018-03-20 19:21:19 +01:00
Lioncash 50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00
spycrab 0dd52ca7ab UICommon: Move screensaver code to UICommon 2018-01-03 12:38:33 +01:00
JosJuice b3b7aef09a Android: Extract Sys to a different folder than the User folder 2017-12-26 09:53:32 +01:00
Ryan Meredith 1f226ec14f Update Readme.md and various fixes 2017-12-20 10:54:51 +01:00
Léo Lam 05c8d229af Config: Handle unknown system strings better
Currently, a simple typo in the system name will trigger an assert
message that complains about a "programming error". This is not
user friendly and misleading.

So this changes GetSystemFromName to return an std::optional, which
allows for callers to check whether the system exists and handle
failures better.
2017-11-26 18:24:01 +01:00
Léo Lam 653977cec7 UICommon: Fix unsafe usage of optparse::Values::all
The const-qualified all() member method triggers undefined behaviour
if the option passed to it is not set.
2017-11-26 18:18:49 +01:00
Léo Lam 60afb1d1b4 WX: Fix argument parsing
Manually convert each argument to a UTF-8 std::string, because the
implicit conversion for wxCmdLineArgsArray to char** calls ToAscii
(which is obviously undesired).

Fixes https://bugs.dolphin-emu.org/issues/10274
2017-11-26 18:18:48 +01:00
MerryMage 4c24629b95 Config: Flatten structures
Originally, Layer contained a std::map of Sections, which containted a std::map
containing the (key, value) pairs. Here we flattern this structure so that only
one std::map is required, reducing the number of indirections required and
vastly simplifying the code.
2017-11-15 18:04:40 +00:00
MerryMage f3b52c07d7 CommandLineParser: Use ConfigLocation 2017-11-15 18:04:40 +00:00
Léo Lam 4b4a9a6486 UI: Implement a command line option to boot NAND title 2017-10-24 11:41:55 +02:00
Ryan Meredith f8b89b7b1a Update -d argument help message 2017-09-10 12:28:53 +02:00
Lioncash 696e1b40b5 Common: Move version strings to their own header
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label

This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.

This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Jonathan Hamilton d2d355bb50 Buildfix for X11 where HAVE_XRANDR is disabled
The "X.h" header *just* contains protocol constants, not functions or
typedefs - so stuff like "Display" and "Window" are not defined unless
you include "Xlib.h".

"Xrandr.h" happens to include "Xlib.h" itself, so enabling xrandr
effectively worked around this issue.
2017-09-09 11:49:20 -07:00
Léo Lam f5fd183571 Config: Fix the loader Load() being called twice
The Config::AddLoadLayer functions call Load on the layer
explicitly, but Load is already called in the constructor,
so they'd cause the loader's Load function to be called twice,
which is potentially expensive considering we have to read an INI
from the host filesystem.

This commit removes the Config::AddLoadLayer functions because
they don't appear to be necessary.
2017-07-31 22:32:05 +08:00
Michael Maltese 28d6c61e34 LogManager: use layered config 2017-07-09 16:28:54 -07:00
spycrab 4d37190327 Make Visual Studio happy 2017-06-28 20:42:01 +02:00
spycrab 7c97c14eba UICommon: Move Wx Graphics Settings functions 2017-06-28 20:13:37 +02:00
Léo Lam 0c7b9570b4 Move WiiUtils to Core
Allows reusing the WAD import logic more easily, whereas UICommon
code can only be used from UICommon and UI.

And managing what's on the NAND is the Core's responsability, not UI.
2017-06-28 11:22:10 +02:00
spycrab 2de31317e9 UICommon: Move TriggerSTMPowerEvent() from Wx 2017-06-26 16:28:39 +02:00
Léo Lam 6503a9f538 Allow the user to ignore signature issues during WAD import
Improves usability with signature checks.
2017-06-16 16:17:38 +02:00
Léo Lam 8a49e1f7db IOS/ES: Verify containers in ImportTitleInit 2017-06-16 16:17:37 +02:00
Léo Lam 719af1aff4 IOS/ES: Verify containers in ImportTicket 2017-06-16 16:17:37 +02:00