DolphinQt2: Don't show invalid games in game list
Regression from 1f1dae3
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This problem doesn't happen in DolphinWX as far as I know, but if
you've ran into the problem in DolphinQt2, it will carry over to
DolphinWX because of the shared game list cache.
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@ -173,7 +173,9 @@ void GameTracker::LoadGame(const QString& path)
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if (!DiscIO::ShouldHideFromGameList(converted_path))
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{
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bool cache_changed = false;
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emit GameLoaded(m_cache.AddOrGet(converted_path, &cache_changed, m_title_database));
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auto game = m_cache.AddOrGet(converted_path, &cache_changed, m_title_database);
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if (game)
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emit GameLoaded(std::move(game));
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if (cache_changed)
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m_cache.Save();
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}
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@ -28,7 +28,7 @@
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namespace UICommon
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{
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static constexpr u32 CACHE_REVISION = 7; // Last changed in PR 6281
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static constexpr u32 CACHE_REVISION = 8; // Last changed in PR 6560
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std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
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bool recursive_scan)
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@ -60,7 +60,12 @@ std::shared_ptr<const GameFile> GameFileCache::AddOrGet(const std::string& path,
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[&path](const std::shared_ptr<GameFile>& file) { return file->GetFilePath() == path; });
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const bool found = it != m_cached_files.cend();
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if (!found)
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m_cached_files.emplace_back(std::make_shared<GameFile>(path));
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{
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std::shared_ptr<UICommon::GameFile> game = std::make_shared<GameFile>(path);
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if (!game->IsValid())
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return nullptr;
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m_cached_files.emplace_back(std::move(game));
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}
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std::shared_ptr<GameFile>& result = found ? *it : m_cached_files.back();
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if (UpdateAdditionalMetadata(&result, title_database) || !found)
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*cache_changed = true;
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@ -35,6 +35,7 @@ public:
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void Clear();
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// Returns nullptr if the file is invalid.
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std::shared_ptr<const GameFile> AddOrGet(const std::string& path, bool* cache_changed,
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const Core::TitleDatabase& title_database);
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