GameFile: Avoid copying map pairs in GetLanguages()
We can just reference the pairs instead of taking them by value, avoiding copying std::string instances.
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@ -308,7 +308,7 @@ std::vector<DiscIO::Language> GameFile::GetLanguages() const
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{
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std::vector<DiscIO::Language> languages;
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// TODO: What if some languages don't have long names but have other strings?
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for (std::pair<DiscIO::Language, std::string> name : m_long_names)
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for (const auto& name : m_long_names)
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languages.push_back(name.first);
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return languages;
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}
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