Commit Graph

1517 Commits

Author SHA1 Message Date
JosJuice f01ccfdb82 Android: Only allow conversion when appropriate 2020-09-16 18:48:25 +02:00
JosJuice 23ea47d4df Android: Refactor GamePropertiesDialog.onCreateDialog 2020-09-16 18:48:25 +02:00
JosJuice 5d13f3675f Android: Pass GameFile to GamePropertiesDialog::newInstance 2020-09-16 18:48:20 +02:00
JosJuice 8c999cf3b1 Android: Let the user select where to save disc images 2020-09-16 18:38:53 +02:00
JosJuice 3805b84906 Android: Add content provider support to File::Delete 2020-09-16 18:38:53 +02:00
JosJuice 6e1e6d2311 Android: Add content provider support to File::IOFile
Taking the hit now to prepare us for when Google Play will
force us to use scoped storage...
2020-09-16 18:38:53 +02:00
JosJuice d9f3e382fe Android: Add a progress dialog for disc image conversion 2020-09-16 18:38:52 +02:00
JosJuice 7d6debb907 Android: Add disc image conversion 2020-09-16 18:38:07 +02:00
JosJuice 161f99b864 Android: Move OSD out of the way when menu is open
https://bugs.dolphin-emu.org/issues/12256
2020-09-16 18:36:15 +02:00
JosJuice 6e6446be83 Android: Add Wii SYSCONF settings to GUI
Now that PR 8975 is merged, we can finally add this without hacks.

https://bugs.dolphin-emu.org/issues/11605
2020-09-16 12:49:55 +02:00
JosJuice fb2e633e1e Android: Don't assume SliderSetting minimum is 0 2020-09-16 11:59:38 +02:00
JosJuice a7b9e6857b
Merge pull request #8975 from JosJuice/android-new-config
Android: Hook up the new config system
2020-09-16 09:49:16 +02:00
JosJuice 744c0b13cf Android: Display default path when no path is set 2020-09-15 19:10:57 +02:00
JosJuice 003696fd78 Android: Fix race condition when exiting emulation
The main activity loads settings essentially as soon as it
starts, in order to determine which tab to show. If the process
of stopping emulation has not finished at this point, a race
condition may be triggered where two IOS kernels are created
at once due to the emulation thread loading or saving the
SYSCONF while the GUI thread is loading the SYSCONF. To fix
this, we can wait for emulation to fully end before returning.

Because this race condition is hard to reproduce, I have not
been able to test that this actually fixes the race condition,
or even that the cause of the race condition is exactly what I
believe it is. But I am relatively confident.
2020-09-15 19:10:56 +02:00
JosJuice 9c19309a03 Android: Allow editing settings during emulation 2020-09-15 19:10:56 +02:00
JosJuice 736505f020 Android: Show overridden game settings in bold 2020-09-15 19:10:56 +02:00
JosJuice e24d50e881 Android: Hook up game settings to the new config system 2020-09-15 19:10:56 +02:00
JosJuice a538301891 Android: Hook up global settings to the new config system 2020-09-15 19:10:55 +02:00
JosJuice c8a76e6928 Android: Fix touch pointer not working after activity recreation
The only place where initTouchPointer was called automatically
was Host_RequestRenderWindowSize, which is called at least once
after emulation start, but not after activity recreation.
2020-09-14 14:13:29 +02:00
Ryan Meredith d643723d3a Android: Improve WRITE_EXTERNAL_STORAGE denial 2020-09-13 10:08:04 -04:00
JosJuice 8bd704304e Android: Check for granted permission when returning to MainActivity 2020-09-13 14:25:14 +02:00
JosJuice f011e859b4 Android: Centralize default values for settings
I was hoping we would be able to pull in the default values
from C++, but it seems like more trouble than it's worth,
partially because of different settings having default values
of different types and partially because we don't have any
convenient way to get a list of all C++ settings.
2020-09-12 14:59:34 +02:00
JosJuice 13d1ef6681 Android: Centralize setting definitions
Except controller settings, because those would be annoying
to fit into the same system, and I only need the non-controller
settings to be brought over for the next commits to work.
2020-09-12 14:29:34 +02:00
JosJuice d51f58f828 Android: Wait for initialization before launching EmulationActivity
...instead of waiting for it after launching EmulationActivity.
We need this because there is code that runs very early in
EmulationActivity that accesses the settings.
2020-09-12 14:25:19 +02:00
JosJuice cecec756ec Android: Always show Exit Emulation at bottom of menu
To make it easier to access on touchscreens.
2020-09-08 16:39:34 +02:00
JosJuice 6b68b76aed Android: Remove redundant pause/unpause code 2020-09-08 16:39:34 +02:00
JosJuice 1fdabc7481 Android: Exit emulation by long pressing Back 2020-09-08 16:39:34 +02:00
JosJuice a03f40ab15 Android: Change "Exit" to "Exit Emulation" 2020-09-08 16:39:34 +02:00
JosJuice 29bb51c456 Android: Adjust margins for game title in menu 2020-09-08 16:39:34 +02:00
JosJuice 7aa9222dac Android: Hide Refresh Wii Remotes menu entry for GameCube games 2020-09-08 16:39:34 +02:00
JosJuice 36a3b54c1f Android: Port over settings from the old menu 2020-09-08 16:39:34 +02:00
JosJuice 364b9702f4 Android: Use narrow layout for savestate slot picker in portrait 2020-09-08 16:35:26 +02:00
JosJuice 772a98e853 Android: Ensure menu is always wide enough
25% of the screen isn't necessarily wide enough on phones,
especially not in portrait mode.
2020-09-08 16:35:26 +02:00
JosJuice 48de1333df Android: Close the menu when tapping outside of it 2020-09-08 16:35:26 +02:00
JosJuice 48c34bba8a Android: Don't hide the menu when pressing Exit
Removing the menu for a split second before showing the transition
back to the main activity looks janky.
2020-09-08 16:27:09 +02:00
JosJuice 27554d2f26 Android: Remove inappropriate leanback checks
Android TV devices aren't the only devices without touchscreens.

Regarding MotionAlertDialog, I could've replaced the leanback
check with a touchscreen check instead of just removing it,
but I thought there was no reason to prevent people with
touchscreens from doing a long back press if they want to.
2020-09-08 16:27:09 +02:00
JosJuice cf51642c17 Android: Use Back to open the emulation menu on all devices
https://bugs.dolphin-emu.org/issues/12029

We currently have one way of opening the menu on touch screen
devices (swiping down from the top of the screen to bring up the
action bar and selecting the menu in the action bar), and another
way of opening the menu on Android TV (pressing Back). However,
some devices that claim to support touch (or don't support
leanback? Dolphin currently conflates the two) don't actually let
you swipe down from the top of the screen in the way that Dolphin
expects, notably Chromebooks. There are also some phones where you
can swipe down from the top of the screen but this for some reason
doesn't lead to the action bar becoming visible, though we are
getting less reports about this nowadays than in the past.

This change makes us use the Back method on all devices,
since it should work on all devices with no significant drawbacks.

Unfortunately, we not only have two different ways of triggering
the menu but actually two entirely different menus, with the
non-touch menu not implementing options that only are revelant
when using a touch screen. A later commit will add the missing
features to the menu that we now use on all devices.
2020-09-08 16:27:09 +02:00
LC 67761c7d31
Merge pull request #9067 from Ebola16/Fixes4
Android: Optimize imports
2020-09-08 09:47:59 -04:00
Ryan Meredith 1aacb575de Android: Remove calling create immediately before show 2020-09-08 06:20:19 -04:00
Ryan Meredith 10e85ff40c Android: Remove unnecessary getString calls 2020-09-08 06:14:58 -04:00
Ryan Meredith 255e8ff007 Android: Optimize imports 2020-09-08 06:01:34 -04:00
Ryan Meredith 1ec2ac780d Android: Update code-style-java for androidx files 2020-09-08 05:59:08 -04:00
LC a3dfb228fd
Merge pull request #9062 from JosJuice/android-dir-init-fail-message
Android: Optional AfterDirectoryInitializationRunner failure message
2020-09-07 22:33:52 -04:00
LC 95376208a1
Merge pull request #9064 from JosJuice/android-filepicker-normal
Android: Make FilePicker act like a normal setting
2020-09-07 22:33:10 -04:00
JMC47 344fdabf23
Merge pull request #8943 from JosJuice/android-horizontal-wiimote-buttons
Android: Fix saving Horizonal Wii Remote overlay A/B/1/2 positions
2020-09-06 17:09:51 -04:00
JosJuice 00a8f4faaa Android: Make FilePicker act like a normal setting
The reason why the finish() call was added no longer exists.
(Also, there was never a duplicate SettingsActivity as far as
I can tell, only a duplicate SettingsFragment.)
2020-09-06 14:41:01 +02:00
JosJuice ee9444a8f9 Android: Create separate InvertedCheckBoxSetting and PercentSliderSetting classes
This way we don't have to hardcode any keys inside the classes.
2020-09-06 13:29:57 +02:00
JosJuice c6a308380c Android: Replace Java INI parser with C++ INI parser
Fixes https://bugs.dolphin-emu.org/issues/12096.
2020-09-06 13:29:56 +02:00
JosJuice 74f197caed Android: Expose a proper interface for C++ IniFile class
Replaces the inflexible INI functions in NativeLibrary.
2020-09-06 13:29:52 +02:00
JosJuice 2959e76f4a Android: Optional AfterDirectoryInitializationRunner failure message
This centralizes the code for showing the write_permission_needed
and external_storage_not_mounted toasts.
2020-09-06 00:47:36 +02:00
LC fb32f1ab88
Merge pull request #9042 from Ebola16/FP
Android: Minor cleanup
2020-09-01 07:27:07 -04:00
LC d17c407f09
Merge pull request #9052 from Ebola16/GCAT
Android: Better GCAdapter scanning thread management
2020-09-01 07:25:59 -04:00
Ryan Meredith 05f3c4d579 Android: Remove unused files 2020-08-31 11:42:27 -04:00
Ryan Meredith 85ddb8fc86 Android: Minor cleanup 2 2020-08-31 11:23:59 -04:00
Ryan Meredith 30ea98177a Android: Minor cleanup 2020-08-31 07:20:02 -04:00
Ryan Meredith 7d39ed9bcc Android: res cleanup 2020-08-31 06:49:10 -04:00
Ryan Meredith 9fe6466c79 Android: Better GCAdapter scanning thread management 2020-08-27 07:43:20 -04:00
Ryan Meredith d5ea4b4b80 Android: Prevent getSetting ClassCastExceptions in ItemViews 2020-08-21 11:09:24 -04:00
LC 905df6756b
Merge pull request #9024 from JosJuice/android-wiimote-false
Android: Fix defaults for WiimoteContinuousScanning/EnableSpeaker
2020-08-17 15:25:23 -04:00
JosJuice ac17e49243 Android: Take RTL layout into account for menu animations 2020-08-17 19:37:40 +02:00
JosJuice bd9d0964cd Android: Fix defaults for WiimoteContinuousScanning/EnableSpeaker
The default values need to match the default values defined in C++.
2020-08-11 09:18:15 +02:00
JosJuice 02fe1cdec4 Android: Rewrite GetRenderSurfaceScale in Java
Long sequences of JNI calls are both hard to read and slow.
2020-08-09 21:07:22 +02:00
LC 5ec65a20d6
Merge pull request #9009 from JosJuice/android-settings-recreation
Android: Fix SettingsActivity lifecycle management
2020-08-06 19:46:16 -04:00
LC d8c0344ee8
Merge pull request #9010 from JosJuice/android-settingsadapter-redundant-static
Android: Remove some static variables from SettingsAdapter
2020-08-06 19:45:54 -04:00
JosJuice 05e49b13ef Android: Fix SettingsActivity back stack behavior after stop+start
Fixes the behavior where the settings activity would go back to
the top-level menu after switching to a different app and back.
2020-08-05 21:21:45 +02:00
JosJuice a427eafa7b Android: Persist Settings using ViewModel
Just for maintainability. This is a shorter and more standard
solution compared to our current one where the Fragment
persists the Settings and passes it to the Activity.
2020-08-05 19:50:11 +02:00
JosJuice e3911736c2 Android: Remove some static variables from SettingsAdapter
All of these have non-static equivalents (mView and mClickedItem).
2020-08-05 18:47:17 +02:00
JosJuice c727f03590 Android: Properly restore state of SettingsActivityPresenter
Fixes https://bugs.dolphin-emu.org/issues/10815
2020-08-05 13:21:07 +02:00
JosJuice 7414020563
Merge pull request #8966 from Ebola16/WP
Android: Clear game profiles and GameSettings
2020-08-02 22:06:16 +02:00
JosJuice e33876fbe2
Merge pull request #8978 from Ebola16/RS
Android: Settings and Emulation activities skip (Tv)MainActivity library rescan
2020-08-02 22:05:38 +02:00
JosJuice 234eaa0ff9
Merge pull request #7252 from Ebola16/Log
Android: Add Log Configuration to UI
2020-08-02 22:00:48 +02:00
JosJuice bf3d1fa2d8
Merge pull request #8858 from Ebola16/PUP
Android: Add Pause / Unpause Emulation Toggle
2020-08-02 21:56:25 +02:00
Ryan Meredith 12d277b4a0 Android: Add Pause / Unpause Emulation Toggle 2020-07-29 13:03:52 -04:00
JosJuice 709031bb1d Android: Remove touchscreen check for rumble
That a device doesn't have a touchscreen doesn't necessarily mean
that it doesn't support rumble (though it is usually the case).
setPhoneVibrator already contains a check for whether the device
supports rumble, so we can simply remove the touchscreen check.
2020-07-29 17:48:56 +02:00
JosJuice 9c44ad11e3 Android: Set preferMinimalPostProcessing="true"
When using the combination of Android 11 and HDMI 2.1,
this will send a signal to the TV suggesting it to switch to
a low latency mode ("game mode").
2020-07-28 22:21:57 +02:00
Ryan Meredith fdcc6a436b Android: Add Log Configuration to UI 2020-07-24 13:59:13 -04:00
Ryan Meredith e7d53224b2 Android: Clear game profiles and GameSettings 2020-07-24 13:36:38 -04:00
Ryan Meredith a0ab90f4c6 Android: Settings and Emulation activities skip (Tv)MainActivity library rescan 2020-07-24 04:04:31 -04:00
Ryan Meredith 9ac24a0580 Android: Some simple Clang-Tidy suggestions 2020-07-22 15:38:45 -04:00
JosJuice e9cc89af83 Android: Remove hacks for Wii Remote extension and video backend settings 2020-07-20 15:25:53 +02:00
LC 487cd7abd9
Merge pull request #8905 from JosJuice/jni-encoding
Android: Use correct encoding when converting strings
2020-07-18 22:13:14 -04:00
LC b6ee3228be
Merge pull request #8953 from JosJuice/android-target-sdk-29
Android: Increase targetSdkVersion to 29
2020-07-14 12:51:44 -04:00
JosJuice 05da2e30ad Android: Use system cache directory as cache directory
This lets Android automatically delete data in the cache
directory when the device is running low on space or
when Dolphin is uninstalled.
2020-07-12 13:33:07 +02:00
JosJuice 95945a000e Android: Increase targetSdkVersion to 29
Since updating to 28 took us so long that Google Play started
requiring updates to target 28 before we actually merged the PR that
made us target 28, I'm trying to get the update to 29 done early.

Setting targetSdkVersion to 28 would normally force scoped storage
on us, which we do not support yet. However, we can easily
avoid this by setting android:requestLegacyExternalStorage="true".
There will be no such luxury with targetSdkVersion 30, however...
2020-07-12 12:02:37 +02:00
JosJuice a23e14fe76 Android: Fix saving Horizonal Wii Remote overlay A/B/1/2 positions
saveControlPosition was not applying the _H part of the key.
2020-07-08 15:51:11 +02:00
JosJuice f5da6e07d7 Android: Use correct encoding when converting strings
The functions with "UTF" in the name use "modified UTF-8" rather
than the standard UTF-8 which Dolphin uses, at least according
to Oracle's documentation, so it is incorrect for us to use them.
This change fixes the problem by converting between UTF-8 and
UTF-16 manually instead of letting JNI do it for us.
2020-07-08 14:52:05 +02:00
LC 87287181dd
Merge pull request #8907 from JosJuice/android-overlay-stick-gate
Android: Use octagonal stick gate in overlay
2020-07-08 08:50:47 -04:00
LC a5166be995
Merge pull request #8896 from JosJuice/android-game-details-scroll
Android: Wrap game details dialog in ScrollView
2020-07-08 08:48:42 -04:00
LC 5a696f4934
Merge pull request #8906 from JosJuice/android-button-id-typo
Android: Fix button ID typo
2020-07-08 08:47:33 -04:00
LC 25118e2acc
Merge pull request #8928 from Ebola16/ADSL
Android: Update "Speed Limit" for "Unlimited" value
2020-07-08 08:39:44 -04:00
JosJuice c89828b22e Android: Convert some files to LF
I wonder why lint didn't catch this...
2020-07-06 17:04:58 +02:00
Ryan Meredith 9438b3cab2 Android: Update "Speed Limit" for "Unlimited" value 2020-07-04 03:26:44 -04:00
JosJuice f8e0ececb9 Android: Don't use square stick calibration
This essentially reverts d9c78d5. Thanks to the previous commit,
the touch controls issue which was fixed by d9c78d5 is still fixed.
The behavior for gamepads is reverted, bringing back the ability
to run diagonally in games that had trouble with it after d9c78d5.
2020-06-29 01:20:02 +02:00
JosJuice db75509ec5 Android: Enfore correct stick gate in overlay
Currently, the touch controller overlay uses a square gate for
sticks. This commit changes that so that it instead uses the
stick gate configured in the INI, which ensures that the values
sent to the core are appropriately scaled regardless of what
is configured in the INI and makes the overlay look nicer
if the INI is set to a stick gate that matches the graphics.
2020-06-29 01:20:02 +02:00
JosJuice e044db6da6 Android: Fix button ID typo
Probably didn't actually break anything in practice due to
how the code for sticks works, but still.
2020-06-28 22:12:35 +02:00
JosJuice 2a3aa7a1f6 Android: Wrap game details dialog in ScrollView
This makes the dialog scrollable if the contents don't fit on the
screen. This happens for me in landscape but not in portrait.
2020-06-25 12:23:56 +02:00
Tilka 26ed3b318c
Merge pull request #8891 from JosJuice/file-details
Show file format details in game properties
2020-06-25 11:00:49 +01:00
JosJuice d494e0230c Show file format details in game properties 2020-06-21 20:47:23 +02:00
JosJuice 8ce25769d7
Merge pull request #8803 from Ebola16/ANDROID
Android: Android INI section and make platform tab selection an INI setting
2020-06-21 13:49:56 +02:00
JosJuice 08c93adde2
Merge pull request #8739 from Ebola16/GCOVERLAY
Android: Separate GameCube overlay refresh logic
2020-06-21 13:49:45 +02:00
Ryan Meredith 53ccc7a2d1 Android: Make last platform tab selection an INI setting 2020-06-17 13:00:48 -04:00
JosJuice e2ae2b3b0b Add new file format RVZ based on WIA 2020-06-17 13:47:34 +02:00
JosJuice 8da5d0c4fe Add an early version of WIABlobReader
It can currently only read the first 0x80 bytes of a disc image,
which is enough for identifying it but not for doing anything else.
2020-06-17 13:43:51 +02:00
Tilka a2b7627d66
Merge pull request #8860 from Ebola16/Emu
Android: Disallow multiple launcher activities
2020-06-16 19:38:55 +01:00
Ryan Meredith ea3c3fd952 Android: Separate GameCube overlay refresh logic 2020-06-16 13:27:13 -04:00
JosJuice 851b438419
Merge pull request #8844 from Ebola16/RGL
Android: Refresh game library when resuming (Tv)MainActivity
2020-06-16 18:08:48 +02:00
Ryan Meredith 1e6925e423 Android: Disallow multiple launcher activities 2020-06-16 11:52:58 -04:00
Ryan Meredith bebeb935a5 Android: Android INI section 2020-06-14 10:54:08 -04:00
Tilka bf83e3eea0
Merge pull request #8845 from Ebola16/DISC2
Android: Display disc number instead of company if mulipart disc
2020-06-14 12:20:36 +01:00
Tilka 63c53ebc87
Merge pull request #8836 from Ebola16/REC
Android: Add recursive game paths to UI
2020-06-14 12:16:08 +01:00
Ryan Meredith 1c89e61d53 Android: Add option to disallow SD card writes 2020-06-08 03:45:59 -04:00
Ryan Meredith 3b1e6f3b7f Android: Display disc number instead of company if mulipart disc 2020-06-04 04:12:12 -04:00
Ryan Meredith 9ee0740c2d Android: Refresh game library when resuming (Tv)MainActivity 2020-06-02 16:45:23 -04:00
Ryan Meredith 9ea8f29765 Android: Conditionally respond to modified settings 2020-06-01 07:43:19 -04:00
Ryan Meredith 77f539355d Android: Add recursive game paths to UI 2020-05-31 10:00:09 -04:00
JosJuice 53aff81c45
Merge pull request #8821 from Ebola16/TV
Android TV: Add Open File and Install WAD
2020-05-27 21:41:09 +02:00
Ryan Meredith cfe1687248 Android TV: Add Open File and Install WAD 2020-05-19 03:24:32 -04:00
Ryan Meredith c8aa077f8c Android: Consistent TODO formatting 2020-05-09 12:33:09 -04:00
Léo Lam 297bbceadf Remove redundant "Emulation" from "DSP HLE Emulation"
HLE stands for "high-level emulation", so "DSP HLE Emulation" would
mean "DSP High-Level Emulation Emulation"
2020-05-03 17:54:05 +02:00
Léo Lam 6e01855e8e
Merge pull request #8770 from Ebola16/ADSP
Android: Add DSP Emulation Engine
2020-05-03 17:51:46 +02:00
Ryan Meredith a58942b442 Android: Add DSP Emulation Engine 2020-04-28 00:59:48 -04:00
Ryan Meredith f3800659b9 Android: Fix MenuTag typo 2020-04-27 17:33:03 -04:00
Léo Lam 88ae4c7914
Merge pull request #8729 from JosJuice/android-touch-ir-default
Android: Use touch emulation of IR by default
2020-04-27 17:56:01 +02:00
Léo Lam d040f91c3a
Merge pull request #8709 from Ebola16/AS
Android: Split General settings
2020-04-27 17:13:57 +02:00
JosJuice 18a4afb053 Android: Use touch emulation of IR by default
While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
2020-04-27 17:02:53 +02:00
Ryan Meredith c5c080b235 Android: Run installWAD on separate thread 2020-04-23 19:31:41 -04:00
Ryan Meredith 2d6d0c86cc Android: Add Install WAD to menu_game_grid 2020-04-22 13:56:44 -04:00
JMC47 f83addee68
Merge pull request #8718 from JosJuice/android-tv-long-press
Android TV: Fix crash when long pressing a game
2020-04-22 04:25:44 -04:00
JMC47 a5bd263dfb
Merge pull request #8714 from JosJuice/progress-dialog-thread
DolphinQt: Run tasks that use progress dialogs on separate threads
2020-04-21 23:59:37 -04:00
JosJuice cf67b2093e
Merge pull request #8735 from Ebola16/INIT
Android: Reload Wii Remote settings upon saving them
2020-04-17 11:31:18 +02:00
Ryan Meredith 096e63d3f9 Android: Set Insert SD Card default setting to true 2020-04-16 19:11:19 -04:00
JMC47 19fc43f190
Merge pull request #8708 from Ebola16/Wii
Android: Add Insert SD Card and update the description
2020-04-16 18:27:51 -04:00
Ryan Meredith 0b66310957 Android: Reload Wii Remote settings upon saving them 2020-04-10 10:23:32 -04:00
JosJuice 55f787b898 Remove unused function Host_UpdateProgressDialog 2020-04-03 12:53:38 +02:00
JosJuice 163b176bab Android: Use the newly added style for all dialogs
For consistency, and in case I missed any cases where not specifing
a theme could lead to a crash on Android TV.
2020-04-02 15:06:34 +02:00
JosJuice ff0c36b21a Android: Use the newly added style for the analytics alert too
See 85ac06a.
2020-04-02 15:03:39 +02:00
JosJuice 4fd42d994e Android TV: Fix crash when long pressing a game
Also fixes the same crash when accessing the game details
(which only can be accessed after long pressing a game).
The problem was that we were not using a theme that had
an AppCompat theme as a parent.

Unfortunately, the game details dialog uses white on white on
Android TV, and I don't know how to fix this in a clean way.
2020-04-02 15:03:24 +02:00
Paul Keith 85ac06a57d Android: Force an AppCompat theme in the analytics AlertDialog
This fixes a crash on ATV devices, because the the AlertDialog is
from the appcompat class, but the theme derived from the parent
view on ATV devices isn't from AppCompat.
2020-04-01 18:46:57 -05:00
Ryan Meredith a3ff20a5f9 Android: Add Insert SD Card and update description 2020-03-31 14:58:00 -04:00
Ryan Meredith 4e0fc6cfe5 Android: Reduce Submenu height by 25 percent 2020-03-30 05:15:50 -04:00
Ryan Meredith fba1e3c7ca Android: Split General settings 2020-03-30 04:58:26 -04:00
JosJuice 1b97f081b8
Merge pull request #7920 from Ebola16/DISO
Android: Add Paths to UI
2020-03-29 15:13:27 +02:00
Ryan Meredith d15d6e70d7 Android: Don't let onSettingChanged clobber ConfirmRunnable changes 2020-03-24 17:08:35 -04:00
Léo Lam 584eee818c
Merge pull request #8660 from TheRealPSV/master
Android: Set up Day/Night mode for system-compatible optional dark theme
2020-03-24 10:03:35 +01:00
JosJuice de5430b222 Android: Don't use SettingsAdapter's static state in file picker 2020-03-23 00:53:22 -04:00
Ryan Meredith ccda75f33f Android: Add Paths to UI 2020-03-22 06:43:35 -04:00
Parthiv Vora 0ba3f497a7 Android: add lighter accent color for dark mode 2020-03-18 23:57:21 -04:00
JosJuice 868cc15b71 Android/JNI: Remove odd usage of the comma operator
This was probably a copypaste mistake of mine.
(env is used as the first argument when calling ToJString.)
2020-03-18 12:37:28 +01:00
Parthiv Vora 5446e7b7d6 Android: Set up Day/Night mode for system-compatible optional dark theme 2020-03-17 01:00:59 -04:00
Léo Lam d4085382dc
Merge pull request #8598 from JosJuice/channel-sync-android-tv
Android: More robust check for whether to sync channels
2020-03-16 20:53:47 +01:00
Léo Lam f81c0658c0
Merge pull request #8503 from JosJuice/android-stick-calibration
Android: Use square stick calibration
2020-03-15 23:42:05 +01:00
Stenzek 86db015c23 Common: Add a render_window field to WindowSystemInfo
We need this because we need to pass the layer to MoltenVK, not
the view handle. But the input subsystem still needs the window.
2020-03-11 23:09:30 +10:00
Ryan Meredith 38fa38d424 Android: Add Set as Default ISO to UI 2020-03-11 01:06:32 -04:00
Ryan Meredith 163d9506e8 Android: Fix obscured Dolphin version 2020-03-03 13:19:08 -05:00
Tilka e323f47ceb
Merge pull request #8472 from degasus/jitsetting
Core/Jits: Adds an option to disable the register cache.
2020-02-08 13:49:33 +00:00
JosJuice 64953bb63a Android: More robust check for whether to sync channels
This changes channel syncing to happen when the operating system is
Android TV rather than when TvMainActivity is launched. (You can run
TvMainActivity on a phone by specifying a launch activity manually
in Android Studio, which I do sometimes for testing purposes. Without
this change, you get an exception when channel syncing runs.)
2020-02-01 22:07:29 +01:00
Stenzek f83b2fc62d Android: Fix typo in Skip Presenting Duplicate Frames setting name 2020-01-31 22:14:51 +10:00
Stenzek 11ba623f26 Add an option to present/skip presenting duplicate frames
Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.

This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00
Simonx22 345152b148 Android: update to Gradle 3.5.3 2019-12-06 12:13:53 -05:00
OatmealDome ef32a10d69 InputCommon: Decouple ButtonManager and Touchscreen from Android
Changes were also made for codestyle compliance.
2019-11-28 15:20:51 -05:00
JosJuice d9c78d54da Android: Use square stick calibration
Fixes https://bugs.dolphin-emu.org/issues/11911 and makes the range of
values when using touch controls correct. Also affects the range of
values for physical controllers in a way that may or may not be
desirable, depending on the controller model. (If there are
undesirable effects, they would be that the range of inputs is too
small, especially diagonally.) Such is our messy Android input system.
Should be an improvement on the whole for physical controllers, though.
2019-11-28 18:50:05 +01:00
JosJuice 7e64bdc85f Android: Clear preferences linked to WiimoteNew.ini when overwriting
Otherwise the preferences can end up in a state that is inconsistent
with WiimoteNew.ini.
2019-11-28 18:50:05 +01:00
JosJuice 6e0130351e Android: Fix crash on enabling GC adapter
We must set Java_GCAdapter.manager before the GC adapter thread (C++)
starts. We used to set it at emulation start, which was fine until
9f3f45a made the GC adapter thread start much earlier.
2019-11-28 00:47:58 +01:00
Anthony 155016531f
Merge pull request #8439 from JosJuice/android-native-motion-controls
Android: Native motion controls
2019-11-27 15:40:43 -08:00
Anthony 34a1df1c68
Merge pull request #8493 from JosJuice/android-audio-volume
Android: Add audio volume setting
2019-11-27 15:36:54 -08:00
Anthony 8d814baf79
Merge pull request #8494 from JosJuice/android-checkbox-no-description
Android: Fix displaying checkbox settings with no description
2019-11-27 15:35:29 -08:00
JosJuice cf8208ace9 Android: Add audio volume setting 2019-11-26 21:10:27 +01:00
JosJuice 8339793918 Android: Fix displaying checkbox settings with no description
https://bugs.dolphin-emu.org/issues/11904
2019-11-25 00:14:40 +01:00
JosJuice 9639dde114 Address review comments on old code 2019-11-23 17:48:44 +01:00
JosJuice 8e2b12e1ea GameDetailsDialog: Use labels instead of icons 2019-11-23 17:48:44 +01:00
JosJuice 2e13353201 GameDetailsDialog: Convert layout to ConstraintLayout
This also removes the FAB from GameDetailsDialog. It was
previously outside of the visible area and thus unusable.
2019-11-23 17:48:43 +01:00
JosJuice 4f1511043c GameDetailsDialog: Fix banner placeholder 2019-11-23 17:48:43 +01:00
JosJuice ec91674d07 GameDetailsDialog: Show game ID and revision 2019-11-23 17:48:43 +01:00
JosJuice 84e616337d GameDetailsDialog: Remove the screenshot ImageView
It takes up a lot of space on the screen, and the functionality for
saving these screenshots isn't in Dolphin anymore as far as I can tell.
2019-11-23 17:48:43 +01:00
JosJuice 100e7e2b3d GameDetailsDialog: Hide description if empty
In particular, Wii games don't have descriptions.
2019-11-23 17:48:43 +01:00
JosJuice 100f032e2f GameDetailsDialog: Don't use CircleImageView for banners
Because trying to fit a 3:1 banner into a circle looks very awkward.

Also move the banner below the title/description now that it
takes up more space horizontally.
2019-11-23 17:48:42 +01:00
JosJuice fcb96a179d GameDetailsDialog: Actually load the banner 2019-11-23 17:48:42 +01:00
JosJuice c2952c466f Bring back game banner loading code deleted in 3f21975 2019-11-23 17:48:42 +01:00
JosJuice 5ed0cf8e0e Rename GameSettingsDialog to GamePropertiesDialog
Since it no longer only contains settings.
2019-11-23 17:48:42 +01:00
JosJuice 00c4dad784 Android: Bring back the game details dialog
It was made inaccessible in e19922c (I'm not sure why)
and then removed by 593b697.
2019-11-23 17:48:41 +01:00
JosJuice 870912722e Revert "Android: Remove dead code and related lib <circleimageview>"
This reverts commit 593b69728d.
2019-11-23 17:35:19 +01:00
Rafael Toledo 8453277479 Moves `AlertDialog`s imports to AndroidX and fix tabs background color 2019-11-23 10:50:12 -03:00
Rafael Toledo 2d1f32efb4 Bumps compile API to 29 (Q) removes unecessary casts and deprecated
calls
2019-11-22 13:17:37 -03:00
JosJuice 2d4a3f4597 Android: Add an option for disabling native motion controls 2019-11-20 23:21:06 +01:00
JosJuice c8b8a60033 Android: Let WiimoteEmu know whether we have accelerometer/gyroscope 2019-11-20 20:13:36 +01:00
JosJuice 4d838212e2 Android: Overhaul the orientation lock setting
When using motion controls, it's useful to be able to lock the screen
to a certain orientation so that Android won't interpret game motions
as an intent to change the screen orientation. To this end, I've
changed the existing orientation lock setting in the following ways:

- A portrait lock mode has been added in addition to the existing
  landscape lock mode and unlocked mode.
- The landscape lock mode now locks to regular landscape rather than
  letting you change between the two possible landscape orientations.
- The setting is now accessed during emulation rather than outside.
2019-11-20 20:13:34 +01:00
JosJuice a548489aaf Android: Adjust accel/gyro data for screen orientation 2019-11-20 18:22:21 +01:00
JosJuice 4557901382 Android: Make "Horizontal Wii Remote" flip the motion controls
Before, it only flipped the d-pad (and arranged the overlay buttons
differently).
2019-11-20 18:22:21 +01:00
JosJuice 033eeda43b Android: Fix the whammy bar for emulated guitar controllers
Not that this has much relation to the rest of the PR, but it's an
easy fix that we might as well throw in while we're already
overwriting everyone's WiimoteNew.ini.
2019-11-20 18:22:20 +01:00
JosJuice b143df91be Android: Native motion controls 2019-11-20 18:22:20 +01:00
degasus 3ebcc445de Core/Jits: Adds an option to disable the register cache.
This will help to disable all inter-instruction dependencies.
So android users can check if only a single instruction is broken without compiling dolphin on their own.
2019-11-16 13:05:54 +01:00
Simonx22 9d606a6ad0 migrate to AndroidX 2019-11-15 12:57:42 -05:00
JosJuice 294fd8dd3a
Merge pull request #8463 from Simonx22/androidSupportVersion28
Android: update androidSupportVersion and compileSdkVersion to 28
2019-11-14 23:01:06 +01:00
JosJuice c1818c3e6c
Merge pull request #8461 from Simonx22/SdkVersion
Android: Update target Android SdkVersion to 28
2019-11-14 13:22:33 +01:00
Connor McLaughlin 913cb08066
Merge pull request #8456 from jordan-woyak/input-gate-race-fix
InputCommon: Make the "input gate" not racy.
2019-11-11 10:59:49 +10:00
Simonx22 6f10730abf update androidSupportVersion and compileSdkVersion to 28 2019-11-09 23:28:22 -05:00
Léo Lam 08b191ee8e
Merge pull request #8313 from JosJuice/gamelist-xml
GameFile: Support HBC-style XML metadata
2019-11-09 22:59:26 +01:00
Simonx22 be489443bd target Android SdkVersion 28 2019-11-09 02:17:22 -05:00
Simonx22 7dc0732a22 Gradle 3.5.2 2019-11-08 02:33:28 -05:00
Connor McLaughlin 18ba1fd723
Merge pull request #8452 from JosJuice/android-emulationactivity-rotation-crash
Android: Replace emulation rotation crash workaround with proper fix
2019-11-08 10:45:21 +10:00
Jordan Woyak 85ceb37ccd InputCommon: Make the "input gate" not racey. 2019-11-06 16:31:02 -06:00
JosJuice 8bfd7c9f36 Android: Expand the comment for NVidiaShieldWorkaroundView
This text has been taken from the message of the commit that added
the class. (I don't have an Nvidia Shield to reproduce the bug with.)
2019-11-05 09:39:57 +01:00
JosJuice c007dd1852 Android: Replace emulation rotation crash workaround with proper fix
The workaround was added in 0446a58.

The underlying problem is that we must not destroy the surface
while the video backend is initializing, otherwise the video
backend may reference nullptr.

I've also cleaned up the logic for when to destroy the surface.
Note that the comment in EmulationFragment.java about only being
able to destroy the surface when emulation is running is not true
anymore (due to de632fc, it seems like).
2019-11-05 09:28:40 +01:00
Ken Hosogoe 109108d3f6 Fix versionCode
ERROR: android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
See https://developer.android.com/studio/publish/versioning#appversioning for more information.
Affected Modules: app
2019-10-30 19:13:32 +11:00
Ryan Meredith 68450fc1d9 Android Studio 3.5.1 Updates 2019-10-02 21:10:16 -04:00
JosJuice de700eba4f
Merge pull request #8325 from Ebola16/35
Android Studio 3.5 Updates
2019-09-28 18:38:43 +02:00
JosJuice d8958fbdf7 GameFile: Use enums for custom/length parameters 2019-09-25 12:25:59 +02:00
JosJuice 59f27ae4e1 GameFile: Support HBC-style XML metadata
This feature was originally exclusive to the previous iteration of
DolphinQt (the one that was the reason for the current iteration
being named DolphinQt2 initially).

https://bugs.dolphin-emu.org/issues/8949
2019-09-25 12:25:33 +02:00
Ryan Meredith 817fe9b799 Android: Add GameID to Game Settings title 2019-09-06 23:51:32 -06:00
Anthony ecef374cd8
Merge pull request #7810 from Ebola16/GFXUI
Android: Graphic setting description improvements
2019-09-01 12:16:38 -07:00
Ryan Meredith 1ee2234e44 Android Studio 3.5 Updates 2019-08-21 14:43:00 -04:00
Ryan Meredith 7d98c4f3a4 Add SingleChoiceSettingDynamicDescriptions 2019-08-21 13:17:16 -04:00
Ryan Meredith 630de81309 Show Stereoscopy Mode setting value as description 2019-08-21 13:17:16 -04:00
Ryan Meredith 92366fffaf Show Aspect Ratio setting value as description 2019-08-21 13:17:16 -04:00
Anthony c7fc9126aa
Merge pull request #8190 from JosJuice/android-init
Android: Call UICommon::Init at app start instead of emulation start
2019-08-21 10:14:52 -07:00
Anthony 998c171b65
Merge pull request #8196 from JosJuice/android-applinkactivity-race
Android: Fix race condition in AppLinkActivity
2019-08-21 10:14:08 -07:00
JosJuice c677268aaf Android: Don't use GameFile/GameFileCache before UICommon::Init
Preparation for the next commit.
2019-08-21 18:46:49 +02:00
JosJuice 9f3f45aa5f Android: Call UICommon::Init at app start instead of emulation start
Much of our native code assumes that UICommon::Init has been called
(for reasons such as wanting to access the user's settings),
so not calling it until emulation start heavily limits what native
code we can use in the Android GUI (except during emulation).
2019-08-21 18:46:49 +02:00
JosJuice 47e1108d57 Android: Add helper class AfterDirectoryInitializationRunner 2019-08-21 18:46:49 +02:00
Anthony 55d9f892a4
Merge pull request #7274 from Ebola16/DSA
Android: Dynamic SettingsActivity Titles
2019-08-21 09:01:25 -07:00
JosJuice 561a4cfcce Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
This new setting is like Override Language on NTSC Games, except
instead of only applying to the GameCube language setting,
it also applies to the Wii language setting.

Fixes https://bugs.dolphin-emu.org/issues/11299
2019-08-09 17:33:05 +02:00
JosJuice 2d316196c9
Merge pull request #8288 from allanxp4/master
Fix for Android version crashing when changing rotation on settings screen
2019-08-07 11:54:47 +02:00
JosJuice 4261e8d892 Android: Add a bit more warning to the game INI deletion prompt 2019-08-04 19:31:56 +02:00
Allan 7029ebd97b Fix for crash when switching to landscape mode
https://bugs.dolphin-emu.org/issues/10815
2019-08-04 13:47:19 -03:00
Stenzek 6a29e8fa58 Android: Use EmulationActivity.launchFile() for StartupHandler 2019-07-18 22:35:24 +10:00
Stenzek 9961e2866a Android: Support opening .dff files
This is also shared by the disc change code, but changing discs to a
.dol doesn't make sense either.
2019-07-18 22:35:23 +10:00
Stenzek 34e6a41d05 Android: Support opening files directly
This enables us to boot FIFO logs as well as homebrew directly, without
having to add it to the game list first.
2019-07-18 22:35:12 +10:00
Stenzek 6a6bbd7071 Android: Support bypassing game file cache to parse file 2019-07-18 22:35:12 +10:00
Ryan Meredith 2edc58950b Dynamic SettingsActivity Titles 2019-07-15 14:39:01 -04:00
JosJuice 36166c9b4f Android: Don't copy default game INIs into user game INIs
This isn't as serious as copying global INIs into user game INIs,
but still not good. We want to be able to remove settings from
default game INIs and have those removals apply.
2019-07-02 19:28:43 +02:00
JosJuice 7f841e9bfd Android: Suggest deleting game INIs if they contain global INI data 2019-07-02 19:28:38 +02:00
JosJuice 7652023407 Android: Don't copy global INIs into game INIs
See the source code comment in the next commit for why this is bad.
2019-07-02 19:27:42 +02:00
Silent 6c21811090
Make DolphinAnalytics a true singleton - static local variables are initialized in a thread safe manner since C++11
Also works around a Visual Studio 2017 bug where static inline class fields are destructed multiple times
2019-06-23 21:43:47 +02:00
Léo Lam 4885130799
Merge pull request #8194 from lioncash/common-msg
Common/MsgHandler: Tidy up interface and namespace code
2019-06-20 13:37:24 +02:00
Lioncash 4f1f55093f Common/MsgHandler: Namespace code within the Common namespace
Closes another gap in the Common library where code isn't being
namespaced under it.
2019-06-19 16:03:55 -04:00
JosJuice 16afac9da9
Merge pull request #7927 from weihuoya/android-key-map
android: simplify config loading code
2019-06-19 11:51:00 +02:00
JosJuice e4ef2193e0 Android: Fix race condition in AppLinkActivity
https://bugs.dolphin-emu.org/issues/11767
2019-06-17 10:12:42 +02:00
Connor McLaughlin b13e00b003
Merge pull request #8165 from lioncash/linkage
{Android/ButtonManager, ResourcePack/Manager}: Make file-scope variables/functions internally linked where applicable
2019-06-08 20:56:13 +10:00
Connor McLaughlin bed2d66bed
Merge pull request #8117 from weihuoya/threaded_env
android: get java env from thread local storage
2019-06-08 20:42:15 +10:00
Lioncash 7842bd1179 Android/ButtonManager: Make most file-scope local variables non-allocating
We can use std::array and const char* to make these capable of fully
being stored in the read-only segment, and get rid of a few static
constructors (144 of them).
2019-06-07 20:27:12 -04:00
Lioncash 069497e87d Android/ButtonManager: Make local file-scope variables internally linked where applicable
Silences a few -Wmissing-variable-declarations warnings.
2019-06-07 20:02:03 -04:00
Lioncash c0c0e412e0 Core/ConfigManager: Use forward declarations where applicable
Avoids dragging in IniFile, EXI device and SI device headers in this header which is
quite widely used throughout the codebase.

This also uncovered a few cases where indirect inclusions were being
relied upon, which this also fixes.
2019-06-07 19:54:39 -04:00
Tillmann Karras 84e3391535 Mark files as non-executable 2019-06-02 12:31:40 +01:00
weihuoya 0dec8feadb android: thread local env 2019-05-29 20:22:26 +08:00
Léo Lam 6eb7c525b2
Merge pull request #7801 from GerbilSoft/feature/Discord-PPCTitleChanged
Update Discord rich presence when the PPC title changes
2019-05-24 14:30:52 +02:00
David Korth 8417c78b7a Update Discord rich presence when the title changes
This allows us to update the rich presence description if a channel
is launched from the Wii Menu. It also handles other PPC title
launches, e.g. Smash Bros. Masterpieces.

Host.h: Added Host_TitleChanged().

DolphinNoGUI/MainNoGUI.cpp: Implemented Host_TitleChanged().
DolphinQt/Host.cpp: Implemented Host_TitleChanged().

Android/jni/MainAndroid.cpp: Stubbed Host_TitleChanged().
DSPTool/StubHost.cpp: Stubbed Host_TitleChanged().
UnitTests/StubHost.cpp: Stubbed Host_TitleChanged().
2019-05-24 14:12:48 +02:00
Connor McLaughlin 1d5dd5db91
Merge pull request #8093 from JosJuice/android-runtime-extension-change
Android: Support changing Wii Remote extension while emulating
2019-05-12 15:22:07 +10:00
weihuoya 8a4d15ae47 Android: change runtime wiimote extension 2019-05-11 15:01:52 +02:00
Techjar ff972e3673 Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
Léo Lam 9133e8f1be Require CMake 3.10 and use CMAKE_CXX_STANDARD
Removes the need to add -std= flags manually. CMake 3.10 is available
in Ubuntu 18.04, which is the oldest LTS version we support.
2019-05-05 00:13:13 +02:00