Android: Fix touch pointer not working after activity recreation
The only place where initTouchPointer was called automatically was Host_RequestRenderWindowSize, which is called at least once after emulation start, but not after activity recreation.
This commit is contained in:
parent
eae68194b3
commit
c8a76e6928
|
@ -123,7 +123,17 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
|
|||
defaultOverlay();
|
||||
|
||||
// Load the controls.
|
||||
refreshControls();
|
||||
if (NativeLibrary.IsRunning())
|
||||
{
|
||||
// We would've needed a refreshControls call here in addition to the initTouchPointer call
|
||||
// if it wasn't for initTouchPointer calling refreshControls.
|
||||
initTouchPointer();
|
||||
}
|
||||
else
|
||||
{
|
||||
// We can't call initTouchPointer yet because it needs the aspect ratio of the running game.
|
||||
refreshControls();
|
||||
}
|
||||
|
||||
// Set the on touch listener.
|
||||
setOnTouchListener(this);
|
||||
|
|
Loading…
Reference in New Issue