dolphin/Source/Core/DolphinWX/ConfigMain.cpp

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
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#include <algorithm>
#include <functional>
#include <string>
#include <vector>
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#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/filepicker.h>
#include <wx/gbsizer.h>
#include <wx/listbox.h>
#include <wx/menu.h>
#include <wx/msgdlg.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/radiobox.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/spinbutt.h>
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#include <wx/spinctrl.h>
#include <wx/stattext.h>
#include "AudioCommon/AudioCommon.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileSearch.h"
#include "Common/SysConf.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HotkeyManager.h"
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#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/HW/EXI.h"
#include "Core/HW/GCMemcard.h"
#include "Core/HW/SI.h"
#include "Core/HW/DSPHLE/DSPHLE.h"
#include "Core/HW/DSPLLE/DSPLLE.h"
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/NANDContentLoader.h"
#include "DolphinWX/ConfigMain.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/HotkeyDlg.h"
#include "DolphinWX/InputConfigDiag.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
#include "InputCommon/InputConfig.h"
#include "VideoCommon/VideoBackendBase.h"
#define TEXT_BOX(page, text) new wxStaticText(page, wxID_ANY, text)
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struct CPUCore
{
int CPUid;
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const char *name;
};
const CPUCore CPUCores[] = {
{0, wxTRANSLATE("Interpreter (VERY slow)")},
#ifdef _M_X86_64
{1, wxTRANSLATE("JIT Recompiler (recommended)")},
{2, wxTRANSLATE("JITIL Recompiler (slower, experimental)")},
#elif defined(_M_ARM_32)
{3, wxTRANSLATE("Arm JIT (experimental)")},
#elif defined(_M_ARM_64)
{4, wxTRANSLATE("Arm64 JIT (experimental)")},
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#endif
};
// keep these in sync with CConfigMain::InitializeGUILists
static const wxLanguage langIds[] =
{
wxLANGUAGE_DEFAULT,
wxLANGUAGE_ARABIC,
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wxLANGUAGE_CATALAN,
wxLANGUAGE_CHINESE_SIMPLIFIED,
wxLANGUAGE_CHINESE_TRADITIONAL,
wxLANGUAGE_CZECH,
wxLANGUAGE_DUTCH,
wxLANGUAGE_ENGLISH,
wxLANGUAGE_FARSI,
wxLANGUAGE_FRENCH,
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wxLANGUAGE_GERMAN,
wxLANGUAGE_GREEK,
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wxLANGUAGE_HEBREW,
wxLANGUAGE_HUNGARIAN,
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wxLANGUAGE_ITALIAN,
wxLANGUAGE_JAPANESE,
wxLANGUAGE_KOREAN,
wxLANGUAGE_NORWEGIAN_BOKMAL,
wxLANGUAGE_POLISH,
wxLANGUAGE_PORTUGUESE,
wxLANGUAGE_PORTUGUESE_BRAZILIAN,
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wxLANGUAGE_RUSSIAN,
wxLANGUAGE_SERBIAN,
wxLANGUAGE_SPANISH,
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wxLANGUAGE_SWEDISH,
wxLANGUAGE_TURKISH,
};
// Strings for Device Selections
#define DEV_NONE_STR _trans("<Nothing>")
#define DEV_DUMMY_STR _trans("Dummy")
#define EXIDEV_MEMCARD_STR _trans("Memory Card")
#define EXIDEV_MEMDIR_STR _trans("GCI Folder")
#define EXIDEV_MIC_STR _trans("Mic")
#define EXIDEV_BBA_STR "BBA"
#define EXIDEV_AGP_STR "Advance Game Port"
#define EXIDEV_AM_BB_STR _trans("AM-Baseboard")
#define EXIDEV_GECKO_STR "USBGecko"
#ifdef WIN32
//only used with xgettext to be picked up as translatable string.
//win32 does not have wx on its path, the provided wxALL_FILES
//translation does not work there.
#define unusedALL_FILES wxTRANSLATE("All files (*.*)|*.*");
#endif
BEGIN_EVENT_TABLE(CConfigMain, wxDialog)
EVT_CLOSE(CConfigMain::OnClose)
EVT_BUTTON(wxID_OK, CConfigMain::OnOk)
EVT_CHECKBOX(ID_CPUTHREAD, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_IDLESKIP, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_ENABLECHEATS, CConfigMain::CoreSettingsChanged)
EVT_CHOICE(ID_FRAMELIMIT, CConfigMain::CoreSettingsChanged)
EVT_RADIOBOX(ID_CPUENGINE, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_NTSCJ, CConfigMain::CoreSettingsChanged)
EVT_SLIDER(ID_OVERCLOCK, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_ENABLEOVERCLOCK, CConfigMain::CoreSettingsChanged)
EVT_RADIOBOX(ID_DSPENGINE, CConfigMain::AudioSettingsChanged)
EVT_CHECKBOX(ID_ENABLE_THROTTLE, CConfigMain::AudioSettingsChanged)
EVT_CHECKBOX(ID_DPL2DECODER, CConfigMain::AudioSettingsChanged)
EVT_CHOICE(ID_BACKEND, CConfigMain::AudioSettingsChanged)
EVT_SLIDER(ID_VOLUME, CConfigMain::AudioSettingsChanged)
EVT_CHECKBOX(ID_INTERFACE_CONFIRMSTOP, CConfigMain::DisplaySettingsChanged)
EVT_CHECKBOX(ID_INTERFACE_USEPANICHANDLERS, CConfigMain::DisplaySettingsChanged)
EVT_CHECKBOX(ID_INTERFACE_ONSCREENDISPLAYMESSAGES, CConfigMain::DisplaySettingsChanged)
EVT_CHOICE(ID_INTERFACE_LANG, CConfigMain::DisplaySettingsChanged)
EVT_BUTTON(ID_HOTKEY_CONFIG, CConfigMain::DisplaySettingsChanged)
EVT_CHOICE(ID_GC_SRAM_LNG, CConfigMain::GCSettingsChanged)
EVT_CHECKBOX(ID_GC_ALWAYS_HLE_BS2, CConfigMain::GCSettingsChanged)
EVT_CHOICE(ID_GC_EXIDEVICE_SLOTA, CConfigMain::GCSettingsChanged)
EVT_BUTTON(ID_GC_EXIDEVICE_SLOTA_PATH, CConfigMain::GCSettingsChanged)
EVT_CHOICE(ID_GC_EXIDEVICE_SLOTB, CConfigMain::GCSettingsChanged)
EVT_BUTTON(ID_GC_EXIDEVICE_SLOTB_PATH, CConfigMain::GCSettingsChanged)
EVT_CHOICE(ID_GC_EXIDEVICE_SP1, CConfigMain::GCSettingsChanged)
EVT_CHECKBOX(ID_WII_IPL_SSV, CConfigMain::WiiSettingsChanged)
EVT_CHECKBOX(ID_WII_IPL_E60, CConfigMain::WiiSettingsChanged)
EVT_CHOICE(ID_WII_IPL_AR, CConfigMain::WiiSettingsChanged)
EVT_CHOICE(ID_WII_IPL_LNG, CConfigMain::WiiSettingsChanged)
EVT_CHECKBOX(ID_WII_SD_CARD, CConfigMain::WiiSettingsChanged)
EVT_CHECKBOX(ID_WII_KEYBOARD, CConfigMain::WiiSettingsChanged)
EVT_LISTBOX(ID_ISOPATHS, CConfigMain::ISOPathsSelectionChanged)
EVT_CHECKBOX(ID_RECURSIVEISOPATH, CConfigMain::RecursiveDirectoryChanged)
EVT_BUTTON(ID_ADDISOPATH, CConfigMain::AddRemoveISOPaths)
EVT_BUTTON(ID_REMOVEISOPATH, CConfigMain::AddRemoveISOPaths)
EVT_FILEPICKER_CHANGED(ID_DEFAULTISO, CConfigMain::DefaultISOChanged)
EVT_DIRPICKER_CHANGED(ID_DVDROOT, CConfigMain::DVDRootChanged)
EVT_FILEPICKER_CHANGED(ID_APPLOADERPATH, CConfigMain::ApploaderPathChanged)
EVT_DIRPICKER_CHANGED(ID_NANDROOT, CConfigMain::NANDRootChanged)
END_EVENT_TABLE()
CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
const wxPoint& position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
// Control refreshing of the ISOs list
bRefreshList = false;
CreateGUIControls();
// Update selected ISO paths
for (const std::string& folder : SConfig::GetInstance().m_ISOFolder)
{
ISOPaths->Append(StrToWxStr(folder));
}
}
CConfigMain::~CConfigMain()
{
}
void CConfigMain::SetSelectedTab(int tab)
{
// TODO : this is just a quick and dirty way to do it, possible cleanup
switch (tab)
{
case ID_AUDIOPAGE:
Notebook->SetSelection(2);
break;
}
}
// Used to restrict changing of some options while emulator is running
void CConfigMain::UpdateGUI()
{
if (Core::IsRunning())
{
// Disable the Core stuff on GeneralPage
CPUThread->Disable();
SkipIdle->Disable();
EnableCheats->Disable();
CPUEngine->Disable();
_NTSCJ->Disable();
// Disable stuff on AudioPage
DSPEngine->Disable();
DPL2Decoder->Disable();
Latency->Disable();
// Disable stuff on GamecubePage
GCSystemLang->Disable();
GCAlwaysHLE_BS2->Disable();
// Disable stuff on WiiPage
WiiScreenSaver->Disable();
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WiiPAL60->Disable();
WiiAspectRatio->Disable();
WiiSystemLang->Disable();
// Disable stuff on PathsPage
PathsPage->Disable();
}
}
void CConfigMain::InitializeGUILists()
{
// General page
// Framelimit
arrayStringFor_Framelimit.Add(_("Off"));
arrayStringFor_Framelimit.Add(_("Auto"));
for (int i = 5; i <= 120; i += 5) // from 5 to 120
arrayStringFor_Framelimit.Add(wxString::Format("%i", i));
// Emulator Engine
for (const CPUCore& CPUCores_a : CPUCores)
arrayStringFor_CPUEngine.Add(wxGetTranslation(CPUCores_a.name));
// DSP Engine
arrayStringFor_DSPEngine.Add(_("DSP HLE emulation (fast)"));
arrayStringFor_DSPEngine.Add(_("DSP LLE recompiler"));
arrayStringFor_DSPEngine.Add(_("DSP LLE interpreter (slow)"));
// GameCube page
// GC Language arrayStrings
arrayStringFor_GCSystemLang.Add(_("English"));
arrayStringFor_GCSystemLang.Add(_("German"));
arrayStringFor_GCSystemLang.Add(_("French"));
arrayStringFor_GCSystemLang.Add(_("Spanish"));
arrayStringFor_GCSystemLang.Add(_("Italian"));
arrayStringFor_GCSystemLang.Add(_("Dutch"));
// Wii page
// Sensorbar Position
arrayStringFor_WiiSensBarPos.Add(_("Bottom"));
arrayStringFor_WiiSensBarPos.Add(_("Top"));
// Aspect ratio
arrayStringFor_WiiAspectRatio.Add("4:3");
arrayStringFor_WiiAspectRatio.Add("16:9");
// Wii Language arrayStrings
arrayStringFor_WiiSystemLang = arrayStringFor_GCSystemLang;
arrayStringFor_WiiSystemLang.Insert(_("Japanese"), 0);
arrayStringFor_WiiSystemLang.Add(_("Simplified Chinese"));
arrayStringFor_WiiSystemLang.Add(_("Traditional Chinese"));
arrayStringFor_WiiSystemLang.Add(_("Korean"));
// GUI language arrayStrings
// keep these in sync with the langIds array at the beginning of this file
arrayStringFor_InterfaceLang.Add(_("<System>"));
arrayStringFor_InterfaceLang.Add(_("Arabic"));
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arrayStringFor_InterfaceLang.Add(_("Catalan"));
arrayStringFor_InterfaceLang.Add(_("Chinese (Simplified)"));
arrayStringFor_InterfaceLang.Add(_("Chinese (Traditional)"));
arrayStringFor_InterfaceLang.Add(_("Czech"));
arrayStringFor_InterfaceLang.Add(_("Dutch"));
arrayStringFor_InterfaceLang.Add(_("English"));
arrayStringFor_InterfaceLang.Add(_("Farsi"));
arrayStringFor_InterfaceLang.Add(_("French"));
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arrayStringFor_InterfaceLang.Add(_("German"));
arrayStringFor_InterfaceLang.Add(_("Greek"));
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arrayStringFor_InterfaceLang.Add(_("Hebrew"));
arrayStringFor_InterfaceLang.Add(_("Hungarian"));
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arrayStringFor_InterfaceLang.Add(_("Italian"));
arrayStringFor_InterfaceLang.Add(_("Japanese"));
arrayStringFor_InterfaceLang.Add(_("Korean"));
arrayStringFor_InterfaceLang.Add(_("Norwegian Bokmaal"));
arrayStringFor_InterfaceLang.Add(_("Polish"));
arrayStringFor_InterfaceLang.Add(_("Portuguese"));
arrayStringFor_InterfaceLang.Add(_("Portuguese (Brazilian)"));
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arrayStringFor_InterfaceLang.Add(_("Russian"));
arrayStringFor_InterfaceLang.Add(_("Serbian"));
arrayStringFor_InterfaceLang.Add(_("Spanish"));
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arrayStringFor_InterfaceLang.Add(_("Swedish"));
arrayStringFor_InterfaceLang.Add(_("Turkish"));
}
void CConfigMain::InitializeGUIValues()
{
const SCoreStartupParameter& startup_params = SConfig::GetInstance().m_LocalCoreStartupParameter;
// General - Basic
CPUThread->SetValue(startup_params.bCPUThread);
SkipIdle->SetValue(startup_params.bSkipIdle);
EnableCheats->SetValue(startup_params.bEnableCheats);
Framelimit->SetSelection(SConfig::GetInstance().m_Framelimit);
int ocFactor = (int)(log2f(SConfig::GetInstance().m_OCFactor) * 25.f + 100.f + 0.5f);
EnableOC->SetValue(SConfig::GetInstance().m_OCEnable);
OCSlider->SetValue(ocFactor);
UpdateCPUClock();
// General - Advanced
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for (unsigned int a = 0; a < (sizeof(CPUCores) / sizeof(CPUCore)); ++a)
if (CPUCores[a].CPUid == startup_params.iCPUCore)
CPUEngine->SetSelection(a);
_NTSCJ->SetValue(startup_params.bForceNTSCJ);
// Display - Interface
ConfirmStop->SetValue(startup_params.bConfirmStop);
UsePanicHandlers->SetValue(startup_params.bUsePanicHandlers);
OnScreenDisplayMessages->SetValue(startup_params.bOnScreenDisplayMessages);
// need redesign
for (unsigned int i = 0; i < sizeof(langIds) / sizeof(wxLanguage); i++)
{
if (langIds[i] == SConfig::GetInstance().m_InterfaceLanguage)
{
InterfaceLang->SetSelection(i);
break;
}
}
// Audio DSP Engine
if (startup_params.bDSPHLE)
DSPEngine->SetSelection(0);
else
DSPEngine->SetSelection(SConfig::GetInstance().m_DSPEnableJIT ? 1 : 2);
// Audio
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VolumeSlider->Enable(SupportsVolumeChanges(SConfig::GetInstance().sBackend));
VolumeSlider->SetValue(SConfig::GetInstance().m_Volume);
VolumeText->SetLabel(wxString::Format("%d %%", SConfig::GetInstance().m_Volume));
DPL2Decoder->Enable(std::string(SConfig::GetInstance().sBackend) == BACKEND_OPENAL
|| std::string(SConfig::GetInstance().sBackend) == BACKEND_PULSEAUDIO);
DPL2Decoder->SetValue(startup_params.bDPL2Decoder);
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Latency->Enable(std::string(SConfig::GetInstance().sBackend) == BACKEND_OPENAL);
Latency->SetValue(startup_params.iLatency);
// add backends to the list
AddAudioBackends();
// GameCube - IPL
GCSystemLang->SetSelection(startup_params.SelectedLanguage);
GCAlwaysHLE_BS2->SetValue(startup_params.bHLE_BS2);
// GameCube - Devices
wxArrayString SlotDevices;
SlotDevices.Add(_(DEV_NONE_STR));
SlotDevices.Add(_(DEV_DUMMY_STR));
SlotDevices.Add(_(EXIDEV_MEMCARD_STR));
SlotDevices.Add(_(EXIDEV_MEMDIR_STR));
SlotDevices.Add(_(EXIDEV_GECKO_STR));
SlotDevices.Add(_(EXIDEV_AGP_STR));
#if HAVE_PORTAUDIO
SlotDevices.Add(_(EXIDEV_MIC_STR));
#endif
wxArrayString SP1Devices;
SP1Devices.Add(_(DEV_NONE_STR));
SP1Devices.Add(_(DEV_DUMMY_STR));
SP1Devices.Add(_(EXIDEV_BBA_STR));
SP1Devices.Add(_(EXIDEV_AM_BB_STR));
for (int i = 0; i < 3; ++i)
{
bool isMemcard = false;
// Add strings to the wxChoice list, the third wxChoice is the SP1 slot
if (i == 2)
GCEXIDevice[i]->Append(SP1Devices);
else
GCEXIDevice[i]->Append(SlotDevices);
switch (SConfig::GetInstance().m_EXIDevice[i])
{
case EXIDEVICE_NONE:
GCEXIDevice[i]->SetStringSelection(SlotDevices[0]);
break;
case EXIDEVICE_MEMORYCARD:
isMemcard = GCEXIDevice[i]->SetStringSelection(SlotDevices[2]);
break;
case EXIDEVICE_MEMORYCARDFOLDER:
GCEXIDevice[i]->SetStringSelection(SlotDevices[3]);
break;
case EXIDEVICE_GECKO:
GCEXIDevice[i]->SetStringSelection(SlotDevices[4]);
break;
case EXIDEVICE_AGP:
isMemcard = GCEXIDevice[i]->SetStringSelection(SlotDevices[5]);
break;
case EXIDEVICE_MIC:
GCEXIDevice[i]->SetStringSelection(SlotDevices[6]);
break;
case EXIDEVICE_ETH:
GCEXIDevice[i]->SetStringSelection(SP1Devices[2]);
break;
case EXIDEVICE_AM_BASEBOARD:
GCEXIDevice[i]->SetStringSelection(SP1Devices[3]);
break;
case EXIDEVICE_DUMMY:
default:
GCEXIDevice[i]->SetStringSelection(SlotDevices[1]);
break;
}
if (!isMemcard && i < 2)
GCMemcardPath[i]->Disable();
}
// Wii - Misc
WiiScreenSaver->SetValue(!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.SSV"));
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WiiPAL60->SetValue(!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.E60"));
WiiAspectRatio->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR"));
WiiSystemLang->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG"));
// Wii - Devices
WiiSDCard->SetValue(SConfig::GetInstance().m_WiiSDCard);
WiiKeyboard->SetValue(SConfig::GetInstance().m_WiiKeyboard);
// Paths
RecursiveISOPath->SetValue(SConfig::GetInstance().m_RecursiveISOFolder);
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DefaultISO->SetPath(StrToWxStr(startup_params.m_strDefaultISO));
DVDRoot->SetPath(StrToWxStr(startup_params.m_strDVDRoot));
ApploaderPath->SetPath(StrToWxStr(startup_params.m_strApploader));
NANDRoot->SetPath(StrToWxStr(SConfig::GetInstance().m_NANDPath));
}
void CConfigMain::InitializeGUITooltips()
{
// General - Basic
CPUThread->SetToolTip(_("Splits the CPU and GPU threads so they can be run on separate cores.\nProvides major speed improvements on most modern PCs, but can cause occasional crashes/glitches."));
SkipIdle->SetToolTip(_("Attempt to detect and skip wait-loops.\nIf unsure, leave this checked."));
EnableCheats->SetToolTip(_("Enables the use of Action Replay and Gecko cheats."));
Framelimit->SetToolTip(_("Limits the game speed to the specified number of frames per second (full speed is 60 for NTSC and 50 for PAL)."));
// General - Advanced
_NTSCJ->SetToolTip(_("Forces NTSC-J mode for using the Japanese ROM font.\nIf left unchecked, Dolphin defaults to NTSC-U and automatically enables this setting when playing Japanese games."));
// Display - Interface
ConfirmStop->SetToolTip(_("Show a confirmation box before stopping a game."));
UsePanicHandlers->SetToolTip(_("Show a message box when a potentially serious error has occurred.\nDisabling this may avoid annoying and non-fatal messages, but it may result in major crashes having no explanation at all."));
OnScreenDisplayMessages->SetToolTip(_("Display messages over the emulation screen area.\nThese messages include memory card writes, video backend and CPU information, and JIT cache clearing."));
InterfaceLang->SetToolTip(_("Change the language of the user interface.\nRequires restart."));
// Audio - Backend
BackendSelection->SetToolTip(_("Changing this will have no effect while the emulator is running."));
// GameCube - IPL
GCSystemLang->SetToolTip(_("Sets the GameCube system language."));
// GameCube - Devices
GCEXIDevice[2]->SetToolTip(_("Serial Port 1 - This is the port which devices such as the net adapter use."));
// Wii - Misc
WiiScreenSaver->SetToolTip(_("Dims the screen after five minutes of inactivity."));
WiiPAL60->SetToolTip(_("Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL games.\nMay not work for all games."));
WiiSystemLang->SetToolTip(_("Sets the Wii system language."));
// Wii - Devices
WiiSDCard->SetToolTip(_("Saved to /Wii/sd.raw (default size is 128mb)"));
WiiKeyboard->SetToolTip(_("May cause slow down in Wii Menu and some games."));
#if defined(__APPLE__)
DPL2Decoder->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS X."));
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#else
DPL2Decoder->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse backends only."));
#endif
Latency->SetToolTip(_("Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL backend only."));
}
void CConfigMain::CreateGUIControls()
{
InitializeGUILists();
// Create the notebook and pages
Notebook = new wxNotebook(this, ID_NOTEBOOK);
wxPanel* const GeneralPage = new wxPanel(Notebook, ID_GENERALPAGE);
wxPanel* const DisplayPage = new wxPanel(Notebook, ID_DISPLAYPAGE);
wxPanel* const AudioPage = new wxPanel(Notebook, ID_AUDIOPAGE);
wxPanel* const GamecubePage = new wxPanel(Notebook, ID_GAMECUBEPAGE);
wxPanel* const WiiPage = new wxPanel(Notebook, ID_WIIPAGE);
wxPanel* const AdvancedPage = new wxPanel(Notebook, ID_ADVANCEDPAGE);
PathsPage = new wxPanel(Notebook, ID_PATHSPAGE);
Notebook->AddPage(GeneralPage, _("General"));
Notebook->AddPage(DisplayPage, _("Interface"));
Notebook->AddPage(AudioPage, _("Audio"));
Notebook->AddPage(GamecubePage, _("GameCube"));
Notebook->AddPage(WiiPage, _("Wii"));
Notebook->AddPage(PathsPage, _("Paths"));
Notebook->AddPage(AdvancedPage, _("Advanced"));
// General page
// Core Settings - Basic
CPUThread = new wxCheckBox(GeneralPage, ID_CPUTHREAD, _("Enable Dual Core (speedup)"));
SkipIdle = new wxCheckBox(GeneralPage, ID_IDLESKIP, _("Enable Idle Skipping (speedup)"));
EnableCheats = new wxCheckBox(GeneralPage, ID_ENABLECHEATS, _("Enable Cheats"));
// Framelimit
Framelimit = new wxChoice(GeneralPage, ID_FRAMELIMIT, wxDefaultPosition, wxDefaultSize, arrayStringFor_Framelimit);
// Core Settings - Advanced
CPUEngine = new wxRadioBox(GeneralPage, ID_CPUENGINE, _("CPU Emulator Engine"), wxDefaultPosition, wxDefaultSize, arrayStringFor_CPUEngine, 0, wxRA_SPECIFY_ROWS);
_NTSCJ = new wxCheckBox(GeneralPage, ID_NTSCJ, _("Force Console as NTSC-J"));
// Populate the General settings
wxBoxSizer* sFramelimit = new wxBoxSizer(wxHORIZONTAL);
sFramelimit->Add(TEXT_BOX(GeneralPage, _("Framelimit:")), 0, wxALIGN_CENTER_VERTICAL | wxLEFT | wxRIGHT | wxBOTTOM, 5);
sFramelimit->Add(Framelimit, 0, wxLEFT | wxRIGHT | wxBOTTOM | wxEXPAND, 5);
wxStaticBoxSizer* const sbBasic = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, _("Basic Settings"));
sbBasic->Add(CPUThread, 0, wxALL, 5);
sbBasic->Add(SkipIdle, 0, wxALL, 5);
sbBasic->Add(EnableCheats, 0, wxALL, 5);
sbBasic->Add(sFramelimit);
wxStaticBoxSizer* const sbAdvanced = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, _("Advanced Settings"));
sbAdvanced->Add(CPUEngine, 0, wxALL, 5);
sbAdvanced->Add(_NTSCJ, 0, wxALL, 5);
wxBoxSizer* const sGeneralPage = new wxBoxSizer(wxVERTICAL);
sGeneralPage->Add(sbBasic, 0, wxEXPAND | wxALL, 5);
sGeneralPage->Add(sbAdvanced, 0, wxEXPAND | wxALL, 5);
GeneralPage->SetSizer(sGeneralPage);
// Interface Language
InterfaceLang = new wxChoice(DisplayPage, ID_INTERFACE_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_InterfaceLang);
// Hotkey configuration
HotkeyConfig = new wxButton(DisplayPage, ID_HOTKEY_CONFIG, _("Hotkeys"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
// Interface settings
ConfirmStop = new wxCheckBox(DisplayPage, ID_INTERFACE_CONFIRMSTOP, _("Confirm on Stop"));
UsePanicHandlers = new wxCheckBox(DisplayPage, ID_INTERFACE_USEPANICHANDLERS, _("Use Panic Handlers"));
OnScreenDisplayMessages = new wxCheckBox(DisplayPage, ID_INTERFACE_ONSCREENDISPLAYMESSAGES, _("On-Screen Display Messages"));
wxBoxSizer* sInterface = new wxBoxSizer(wxHORIZONTAL);
sInterface->Add(TEXT_BOX(DisplayPage, _("Language:")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sInterface->Add(InterfaceLang, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sInterface->AddStretchSpacer();
sInterface->Add(HotkeyConfig, 0, wxALIGN_RIGHT | wxALL, 5);
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// theme selection
auto const theme_selection = new wxChoice(DisplayPage, wxID_ANY);
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CFileSearch::XStringVector theme_dirs;
theme_dirs.push_back(File::GetUserPath(D_THEMES_IDX));
theme_dirs.push_back(File::GetSysDirectory() + THEMES_DIR);
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CFileSearch cfs(CFileSearch::XStringVector(1, "*"), theme_dirs);
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auto const& sv = cfs.GetFileNames();
std::for_each(sv.begin(), sv.end(), [theme_selection](const std::string& filename)
{
std::string name, ext;
SplitPath(filename, nullptr, &name, &ext);
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name += ext;
auto const wxname = StrToWxStr(name);
if (-1 == theme_selection->FindString(wxname))
theme_selection->Append(wxname);
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});
theme_selection->SetStringSelection(StrToWxStr(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name));
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// std::function = avoid error on msvc
theme_selection->Bind(wxEVT_CHOICE, std::function<void(wxEvent&)>([theme_selection](wxEvent&)
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{
SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name = WxStrToStr(theme_selection->GetStringSelection());
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main_frame->InitBitmaps();
main_frame->UpdateGameList();
}));
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auto const scInterface = new wxBoxSizer(wxHORIZONTAL);
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scInterface->Add(TEXT_BOX(DisplayPage, _("Theme:")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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scInterface->Add(theme_selection, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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scInterface->AddStretchSpacer();
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sbInterface = new wxStaticBoxSizer(wxVERTICAL, DisplayPage, _("Interface Settings"));
sbInterface->Add(ConfirmStop, 0, wxALL, 5);
sbInterface->Add(UsePanicHandlers, 0, wxALL, 5);
sbInterface->Add(OnScreenDisplayMessages, 0, wxALL, 5);
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sbInterface->Add(scInterface, 0, wxEXPAND | wxALL, 5);
sbInterface->Add(sInterface, 0, wxEXPAND | wxALL, 5);
sDisplayPage = new wxBoxSizer(wxVERTICAL);
sDisplayPage->Add(sbInterface, 0, wxEXPAND | wxALL, 5);
DisplayPage->SetSizer(sDisplayPage);
// Audio page
DSPEngine = new wxRadioBox(AudioPage, ID_DSPENGINE, _("DSP Emulator Engine"), wxDefaultPosition, wxDefaultSize, arrayStringFor_DSPEngine, 0, wxRA_SPECIFY_ROWS);
DPL2Decoder = new wxCheckBox(AudioPage, ID_DPL2DECODER, _("Dolby Pro Logic II decoder"));
VolumeSlider = new wxSlider(AudioPage, ID_VOLUME, 0, 0, 100, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL | wxSL_INVERSE);
VolumeText = new wxStaticText(AudioPage, wxID_ANY, "");
BackendSelection = new wxChoice(AudioPage, ID_BACKEND, wxDefaultPosition, wxDefaultSize, wxArrayBackends, 0, wxDefaultValidator, wxEmptyString);
Latency = new wxSpinCtrl(AudioPage, ID_LATENCY, "", wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 30);
Latency->Bind(wxEVT_SPINCTRL, &CConfigMain::AudioSettingsChanged, this);
if (Core::IsRunning())
{
Latency->Disable();
BackendSelection->Disable();
DPL2Decoder->Disable();
}
// Create sizer and add items to dialog
wxStaticBoxSizer *sbAudioSettings = new wxStaticBoxSizer(wxVERTICAL, AudioPage, _("Sound Settings"));
sbAudioSettings->Add(DSPEngine, 0, wxALL | wxEXPAND, 5);
sbAudioSettings->Add(DPL2Decoder, 0, wxALL, 5);
wxStaticBoxSizer *sbVolume = new wxStaticBoxSizer(wxVERTICAL, AudioPage, _("Volume"));
sbVolume->Add(VolumeSlider, 1, wxLEFT | wxRIGHT, 13);
sbVolume->Add(VolumeText, 0, wxALIGN_CENTER | wxALL, 5);
wxGridBagSizer *sBackend = new wxGridBagSizer();
sBackend->Add(TEXT_BOX(AudioPage, _("Audio Backend:")), wxGBPosition(0, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBackend->Add(BackendSelection, wxGBPosition(0, 1), wxDefaultSpan, wxALL, 5);
sBackend->Add(TEXT_BOX(AudioPage, _("Latency:")), wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBackend->Add(Latency, wxGBPosition(1, 1), wxDefaultSpan, wxALL, 5);
wxStaticBoxSizer *sbBackend = new wxStaticBoxSizer(wxHORIZONTAL, AudioPage, _("Backend Settings"));
sbBackend->Add(sBackend, 0, wxEXPAND);
wxBoxSizer *sAudio = new wxBoxSizer(wxHORIZONTAL);
sAudio->Add(sbAudioSettings, 1, wxEXPAND | wxALL, 5);
sAudio->Add(sbVolume, 0, wxEXPAND | wxALL, 5);
sAudioPage = new wxBoxSizer(wxVERTICAL);
sAudioPage->Add(sAudio, 0, wxALL | wxEXPAND);
sAudioPage->Add(sbBackend, 0, wxALL | wxEXPAND, 5);
AudioPage->SetSizerAndFit(sAudioPage);
// GameCube page
// IPL settings
GCSystemLang = new wxChoice(GamecubePage, ID_GC_SRAM_LNG, wxDefaultPosition, wxDefaultSize, arrayStringFor_GCSystemLang);
GCAlwaysHLE_BS2 = new wxCheckBox(GamecubePage, ID_GC_ALWAYS_HLE_BS2, _("Skip BIOS"));
if (!File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + USA_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + USA_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + JAP_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + JAP_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + EUR_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + EUR_DIR + DIR_SEP GC_IPL))
{
GCAlwaysHLE_BS2->Disable();
GCAlwaysHLE_BS2->SetToolTip(_("Put BIOS roms in User/GC/{region}."));
}
// Device settings
// EXI Devices
wxStaticText* GCEXIDeviceText[3];
GCEXIDeviceText[0] = TEXT_BOX(GamecubePage, _("Slot A"));
GCEXIDeviceText[1] = TEXT_BOX(GamecubePage, _("Slot B"));
GCEXIDeviceText[2] = TEXT_BOX(GamecubePage, "SP1");
GCEXIDevice[0] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SLOTA);
GCEXIDevice[1] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SLOTB);
GCEXIDevice[2] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SP1);
GCMemcardPath[0] = new wxButton(GamecubePage, ID_GC_EXIDEVICE_SLOTA_PATH, "...",
wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
GCMemcardPath[1] = new wxButton(GamecubePage, ID_GC_EXIDEVICE_SLOTB_PATH, "...",
wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
// Populate the GameCube page
sGamecubeIPLSettings = new wxGridBagSizer();
sGamecubeIPLSettings->Add(GCAlwaysHLE_BS2, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sGamecubeIPLSettings->Add(TEXT_BOX(GamecubePage, _("System Language:")),
wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxLEFT | wxRIGHT | wxBOTTOM, 5);
sGamecubeIPLSettings->Add(GCSystemLang, wxGBPosition(1, 1), wxDefaultSpan, wxLEFT | wxRIGHT | wxBOTTOM, 5);
sbGamecubeIPLSettings = new wxStaticBoxSizer(wxVERTICAL, GamecubePage, _("IPL Settings"));
sbGamecubeIPLSettings->Add(sGamecubeIPLSettings);
wxStaticBoxSizer *sbGamecubeDeviceSettings = new wxStaticBoxSizer(wxVERTICAL, GamecubePage, _("Device Settings"));
wxGridBagSizer* sbGamecubeEXIDevSettings = new wxGridBagSizer(10, 10);
for (int i = 0; i < 3; ++i)
{
sbGamecubeEXIDevSettings->Add(GCEXIDeviceText[i], wxGBPosition(i, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
sbGamecubeEXIDevSettings->Add(GCEXIDevice[i], wxGBPosition(i, 1), wxGBSpan(1, (i < 2) ? 1 : 2), wxALIGN_CENTER_VERTICAL);
if (i < 2)
sbGamecubeEXIDevSettings->Add(GCMemcardPath[i], wxGBPosition(i, 2), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
if (NetPlay::IsNetPlayRunning())
GCEXIDevice[i]->Disable();
}
sbGamecubeDeviceSettings->Add(sbGamecubeEXIDevSettings, 0, wxALL, 5);
sGamecubePage = new wxBoxSizer(wxVERTICAL);
sGamecubePage->Add(sbGamecubeIPLSettings, 0, wxEXPAND | wxALL, 5);
sGamecubePage->Add(sbGamecubeDeviceSettings, 0, wxEXPAND | wxALL, 5);
GamecubePage->SetSizer(sGamecubePage);
// Wii page
// Misc Settings
WiiScreenSaver = new wxCheckBox(WiiPage, ID_WII_IPL_SSV, _("Enable Screen Saver"));
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WiiPAL60 = new wxCheckBox(WiiPage, ID_WII_IPL_E60, _("Use PAL60 Mode (EuRGB60)"));
WiiAspectRatio = new wxChoice(WiiPage, ID_WII_IPL_AR, wxDefaultPosition, wxDefaultSize, arrayStringFor_WiiAspectRatio);
WiiSystemLang = new wxChoice(WiiPage, ID_WII_IPL_LNG, wxDefaultPosition, wxDefaultSize, arrayStringFor_WiiSystemLang);
// Device Settings
WiiSDCard = new wxCheckBox(WiiPage, ID_WII_SD_CARD, _("Insert SD Card"));
WiiKeyboard = new wxCheckBox(WiiPage, ID_WII_KEYBOARD, _("Connect USB Keyboard"));
// Populate the Wii Page
sWiiIPLSettings = new wxGridBagSizer();
sWiiIPLSettings->Add(WiiScreenSaver, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
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sWiiIPLSettings->Add(WiiPAL60, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
sWiiIPLSettings->Add(TEXT_BOX(WiiPage, _("Aspect Ratio:")),
wxGBPosition(2, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sWiiIPLSettings->Add(WiiAspectRatio, wxGBPosition(2, 1), wxDefaultSpan, wxALL, 5);
sWiiIPLSettings->Add(TEXT_BOX(WiiPage, _("System Language:")),
wxGBPosition(3, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sWiiIPLSettings->Add(WiiSystemLang, wxGBPosition(3, 1), wxDefaultSpan, wxALL, 5);
sbWiiIPLSettings = new wxStaticBoxSizer(wxVERTICAL, WiiPage, _("Misc Settings"));
sbWiiIPLSettings->Add(sWiiIPLSettings);
sbWiiDeviceSettings = new wxStaticBoxSizer(wxVERTICAL, WiiPage, _("Device Settings"));
sbWiiDeviceSettings->Add(WiiSDCard, 0, wxALL, 5);
sbWiiDeviceSettings->Add(WiiKeyboard, 0, wxALL, 5);
sWiiPage = new wxBoxSizer(wxVERTICAL);
sWiiPage->Add(sbWiiIPLSettings, 0, wxEXPAND | wxALL, 5);
sWiiPage->Add(sbWiiDeviceSettings, 0, wxEXPAND | wxALL, 5);
WiiPage->SetSizer(sWiiPage);
// Paths page
ISOPaths = new wxListBox(PathsPage, ID_ISOPATHS, wxDefaultPosition, wxDefaultSize, arrayStringFor_ISOPaths, wxLB_SINGLE);
RecursiveISOPath = new wxCheckBox(PathsPage, ID_RECURSIVEISOPATH, _("Search Subfolders"));
AddISOPath = new wxButton(PathsPage, ID_ADDISOPATH, _("Add..."));
RemoveISOPath = new wxButton(PathsPage, ID_REMOVEISOPATH, _("Remove"));
RemoveISOPath->Disable();
DefaultISO = new wxFilePickerCtrl(PathsPage, ID_DEFAULTISO, wxEmptyString, _("Choose a default ISO:"),
_("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") + wxString::Format("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad|%s", wxGetTranslation(wxALL_FILES)),
wxDefaultPosition, wxDefaultSize, wxFLP_USE_TEXTCTRL | wxFLP_OPEN);
DVDRoot = new wxDirPickerCtrl(PathsPage, ID_DVDROOT, wxEmptyString, _("Choose a DVD root directory:"), wxDefaultPosition, wxDefaultSize, wxDIRP_USE_TEXTCTRL);
ApploaderPath = new wxFilePickerCtrl(PathsPage, ID_APPLOADERPATH, wxEmptyString, _("Choose file to use as apploader: (applies to discs constructed from directories only)"),
_("apploader (.img)") + wxString::Format("|*.img|%s", wxGetTranslation(wxALL_FILES)),
wxDefaultPosition, wxDefaultSize, wxFLP_USE_TEXTCTRL | wxFLP_OPEN);
NANDRoot = new wxDirPickerCtrl(PathsPage, ID_NANDROOT, wxEmptyString, _("Choose a NAND root directory:"), wxDefaultPosition, wxDefaultSize, wxDIRP_USE_TEXTCTRL);
// Populate the settings
wxBoxSizer* sISOButtons = new wxBoxSizer(wxHORIZONTAL);
sISOButtons->Add(RecursiveISOPath, 0, wxALL | wxALIGN_CENTER, 0);
sISOButtons->AddStretchSpacer();
sISOButtons->Add(AddISOPath, 0, wxALL, 0);
sISOButtons->Add(RemoveISOPath, 0, wxALL, 0);
sbISOPaths = new wxStaticBoxSizer(wxVERTICAL, PathsPage, _("ISO Directories"));
sbISOPaths->Add(ISOPaths, 1, wxEXPAND | wxALL, 0);
sbISOPaths->Add(sISOButtons, 0, wxEXPAND | wxALL, 5);
sOtherPaths = new wxGridBagSizer();
sOtherPaths->Add(TEXT_BOX(PathsPage, _("Default ISO:")),
wxGBPosition(0, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sOtherPaths->Add(DefaultISO, wxGBPosition(0, 1), wxDefaultSpan, wxEXPAND | wxALL, 5);
sOtherPaths->Add(TEXT_BOX(PathsPage, _("DVD Root:")),
wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sOtherPaths->Add(DVDRoot, wxGBPosition(1, 1), wxDefaultSpan, wxEXPAND | wxALL, 5);
sOtherPaths->Add(TEXT_BOX(PathsPage, _("Apploader:")),
wxGBPosition(2, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sOtherPaths->Add(ApploaderPath, wxGBPosition(2, 1), wxDefaultSpan, wxEXPAND | wxALL, 5);
sOtherPaths->Add(TEXT_BOX(PathsPage, _("Wii NAND Root:")),
wxGBPosition(3, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sOtherPaths->Add(NANDRoot, wxGBPosition(3, 1), wxDefaultSpan, wxEXPAND | wxALL, 5);
sOtherPaths->AddGrowableCol(1);
// Populate the Paths page
sPathsPage = new wxBoxSizer(wxVERTICAL);
sPathsPage->Add(sbISOPaths, 1, wxEXPAND | wxALL, 5);
sPathsPage->Add(sOtherPaths, 0, wxEXPAND | wxALL, 5);
PathsPage->SetSizer(sPathsPage);
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(Notebook, 1, wxEXPAND | wxALL, 5);
sMain->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
wxStaticBoxSizer* sbCPUOptions = new wxStaticBoxSizer(wxVERTICAL, AdvancedPage, _("CPU Options"));
wxBoxSizer* bOverclockEnable = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer* bOverclock = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer* bOverclockDesc = new wxBoxSizer(wxHORIZONTAL);
EnableOC = new wxCheckBox(AdvancedPage, ID_ENABLEOVERCLOCK, _("Enable CPU Clock Override"));
OCSlider = new wxSlider(AdvancedPage, ID_OVERCLOCK, 100, 0, 150, wxDefaultPosition, wxDefaultSize, wxSL_HORIZONTAL);
wxStaticText* OCDescription = new wxStaticText(AdvancedPage, wxID_ANY,
_("Higher values can make variable-framerate games\n"
"run at a higher framerate, at the expense of CPU.\n"
"Lower values can make variable-framerate games\n"
"run at a lower framerate, saving CPU.\n\n"
"WARNING: Changing this from the default (100%)\n"
"can and will break games and cause glitches.\n"
"Do so at your own risk. Please do not report\n"
"bugs that occur with a non-default clock.\n"));
OCText = new wxStaticText(AdvancedPage, wxID_ANY, "");
bOverclockEnable->Add(EnableOC);
bOverclock->Add(OCSlider, 1, wxALL, 5);
bOverclock->Add(OCText, 1, wxALL, 5);
bOverclockDesc->Add(OCDescription, 1, wxALL, 5);
sbCPUOptions->Add(bOverclockEnable);
sbCPUOptions->Add(bOverclock);
sbCPUOptions->Add(bOverclockDesc);
wxBoxSizer* const sAdvancedPage = new wxBoxSizer(wxVERTICAL);
sAdvancedPage->Add(sbCPUOptions, 0, wxEXPAND | wxALL, 5);
AdvancedPage->SetSizer(sAdvancedPage);
InitializeGUIValues();
InitializeGUITooltips();
UpdateGUI();
SetSizerAndFit(sMain);
Center();
SetFocus();
}
void CConfigMain::OnClose(wxCloseEvent& WXUNUSED(event))
{
EndModal((bRefreshList) ? wxID_OK : wxID_CANCEL);
}
void CConfigMain::OnOk(wxCommandEvent& WXUNUSED(event))
{
Close();
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// Save the config. Dolphin crashes too often to only save the settings on closing
SConfig::GetInstance().SaveSettings();
}
void CConfigMain::UpdateCPUClock()
{
bool wii = SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
int percent = (int)(roundf(SConfig::GetInstance().m_OCFactor * 100.f));
int clock = (int)(roundf(SConfig::GetInstance().m_OCFactor * (wii ? 729.f : 486.f)));
OCText->SetLabel(SConfig::GetInstance().m_OCEnable ? wxString::Format("%d %% (%d mhz)", percent, clock) : "");
}
// Core settings
void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
{
SCoreStartupParameter& startup_params = SConfig::GetInstance().m_LocalCoreStartupParameter;
switch (event.GetId())
{
// Core - Basic
case ID_CPUTHREAD:
if (Core::IsRunning())
return;
startup_params.bCPUThread = CPUThread->IsChecked();
break;
case ID_IDLESKIP:
startup_params.bSkipIdle = SkipIdle->IsChecked();
break;
case ID_ENABLECHEATS:
startup_params.bEnableCheats = EnableCheats->IsChecked();
break;
case ID_FRAMELIMIT:
SConfig::GetInstance().m_Framelimit = Framelimit->GetSelection();
break;
// Core - Advanced
case ID_CPUENGINE:
startup_params.iCPUCore = CPUCores[CPUEngine->GetSelection()].CPUid;
if (main_frame->g_pCodeWindow)
{
bool using_interp = (startup_params.iCPUCore == PowerPC::CORE_INTERPRETER);
main_frame->g_pCodeWindow->GetMenuBar()->Check(IDM_INTERPRETER, using_interp);
}
break;
case ID_NTSCJ:
startup_params.bForceNTSCJ = _NTSCJ->IsChecked();
break;
case ID_ENABLEOVERCLOCK:
SConfig::GetInstance().m_OCEnable = EnableOC->IsChecked();
OCSlider->Enable(SConfig::GetInstance().m_OCEnable);
UpdateCPUClock();
break;
case ID_OVERCLOCK:
// Vaguely exponential scaling?
SConfig::GetInstance().m_OCFactor = exp2f((OCSlider->GetValue() - 100.f) / 25.f);
UpdateCPUClock();
break;
}
}
// Display and Interface settings
void CConfigMain::DisplaySettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
// Display - Interface
case ID_INTERFACE_CONFIRMSTOP:
SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop = ConfirmStop->IsChecked();
break;
case ID_INTERFACE_USEPANICHANDLERS:
SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers = UsePanicHandlers->IsChecked();
SetEnableAlert(UsePanicHandlers->IsChecked());
break;
case ID_INTERFACE_ONSCREENDISPLAYMESSAGES:
SConfig::GetInstance().m_LocalCoreStartupParameter.bOnScreenDisplayMessages = OnScreenDisplayMessages->IsChecked();
SetEnableAlert(OnScreenDisplayMessages->IsChecked());
break;
case ID_INTERFACE_LANG:
if (SConfig::GetInstance().m_InterfaceLanguage != langIds[InterfaceLang->GetSelection()])
SuccessAlertT("You must restart Dolphin in order for the change to take effect.");
SConfig::GetInstance().m_InterfaceLanguage = langIds[InterfaceLang->GetSelection()];
break;
case ID_HOTKEY_CONFIG:
{
bool was_init = false;
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
// check if game is running
if (g_controller_interface.IsInit())
{
was_init = true;
}
else
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
#else
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
}
InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"));
m_ConfigFrame.ShowModal();
// if game isn't running
if (!was_init)
{
HotkeyManagerEmu::Shutdown();
}
}
// Update the GUI in case menu accelerators were changed
main_frame->UpdateGUI();
break;
}
}
void CConfigMain::AudioSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_DSPENGINE:
SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPHLE = DSPEngine->GetSelection() == 0;
SConfig::GetInstance().m_DSPEnableJIT = DSPEngine->GetSelection() == 1;
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AudioCommon::UpdateSoundStream();
break;
case ID_VOLUME:
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SConfig::GetInstance().m_Volume = VolumeSlider->GetValue();
AudioCommon::UpdateSoundStream();
VolumeText->SetLabel(wxString::Format("%d %%", VolumeSlider->GetValue()));
break;
case ID_DPL2DECODER:
SConfig::GetInstance().m_LocalCoreStartupParameter.bDPL2Decoder = DPL2Decoder->IsChecked();
break;
case ID_BACKEND:
VolumeSlider->Enable(SupportsVolumeChanges(WxStrToStr(BackendSelection->GetStringSelection())));
Latency->Enable(WxStrToStr(BackendSelection->GetStringSelection()) == BACKEND_OPENAL);
DPL2Decoder->Enable(WxStrToStr(BackendSelection->GetStringSelection()) == BACKEND_OPENAL
|| WxStrToStr(BackendSelection->GetStringSelection()) == BACKEND_PULSEAUDIO);
// Don't save the translated BACKEND_NULLSOUND string
SConfig::GetInstance().sBackend = BackendSelection->GetSelection() ?
WxStrToStr(BackendSelection->GetStringSelection()) : BACKEND_NULLSOUND;
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AudioCommon::UpdateSoundStream();
break;
case ID_LATENCY:
SConfig::GetInstance().m_LocalCoreStartupParameter.iLatency = Latency->GetValue();
break;
default:
break;
}
}
void CConfigMain::AddAudioBackends()
{
for (const std::string& backend : AudioCommon::GetSoundBackends())
{
BackendSelection->Append(wxGetTranslation(StrToWxStr(backend)));
int num = BackendSelection->
FindString(StrToWxStr(SConfig::GetInstance().sBackend));
BackendSelection->SetSelection(num);
}
}
bool CConfigMain::SupportsVolumeChanges(std::string backend)
{
//FIXME: this one should ask the backend whether it supports it.
// but getting the backend from string etc. is probably
// too much just to enable/disable a stupid slider...
return (backend == BACKEND_COREAUDIO ||
backend == BACKEND_OPENAL ||
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backend == BACKEND_XAUDIO2);
}
// GC settings
// -----------------------
void CConfigMain::GCSettingsChanged(wxCommandEvent& event)
{
int exidevice = 0;
switch (event.GetId())
{
// GameCube - IPL
case ID_GC_SRAM_LNG:
SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage = GCSystemLang->GetSelection();
bRefreshList = true;
break;
// GameCube - IPL Settings
case ID_GC_ALWAYS_HLE_BS2:
SConfig::GetInstance().m_LocalCoreStartupParameter.bHLE_BS2 = GCAlwaysHLE_BS2->IsChecked();
break;
// GameCube - Devices
case ID_GC_EXIDEVICE_SP1:
exidevice++;
case ID_GC_EXIDEVICE_SLOTB:
exidevice++;
case ID_GC_EXIDEVICE_SLOTA:
ChooseEXIDevice(event.GetString(), exidevice);
break;
case ID_GC_EXIDEVICE_SLOTA_PATH:
ChooseSlotPath(true, SConfig::GetInstance().m_EXIDevice[0]);
break;
case ID_GC_EXIDEVICE_SLOTB_PATH:
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ChooseSlotPath(false, SConfig::GetInstance().m_EXIDevice[1]);
break;
}
}
void CConfigMain::ChooseSlotPath(bool isSlotA, TEXIDevices device_type)
{
bool memcard = (device_type == EXIDEVICE_MEMORYCARD);
std::string path;
std::string cardname;
std::string ext;
std::string pathA = SConfig::GetInstance().m_strMemoryCardA;
std::string pathB = SConfig::GetInstance().m_strMemoryCardB;
if (!memcard)
{
pathA = SConfig::GetInstance().m_strGbaCartA;
pathB = SConfig::GetInstance().m_strGbaCartB;
}
SplitPath(isSlotA ? pathA : pathB, &path, &cardname, &ext);
std::string filename = WxStrToStr(wxFileSelector(
_("Choose a file to open"),
StrToWxStr(path),
StrToWxStr(cardname),
StrToWxStr(ext),
memcard ? _("GameCube Memory Cards (*.raw,*.gcp)") + "|*.raw;*.gcp" : _("Game Boy Advance Carts (*.gba)") + "|*.gba"));
if (!filename.empty())
{
if (File::Exists(filename))
{
if (memcard)
{
GCMemcard memorycard(filename);
if (!memorycard.IsValid())
{
WxUtils::ShowErrorDialog(wxString::Format(_("Cannot use that file as a memory card.\n%s\n" \
"is not a valid GameCube memory card file"), filename.c_str()));
return;
}
}
}
#ifdef _WIN32
if (!strncmp(File::GetExeDirectory().c_str(), filename.c_str(), File::GetExeDirectory().size()))
{
// If the Exe Directory Matches the prefix of the filename, we still need to verify
// that the next character is a directory separator character, otherwise we may create an invalid path
char next_char = filename.at(File::GetExeDirectory().size()) + 1;
if (next_char == '/' || next_char == '\\')
{
filename.erase(0, File::GetExeDirectory().size() + 1);
filename = "./" + filename;
}
}
std::replace(filename.begin(), filename.end(), '\\', '/');
#endif
// also check that the path isn't used for the other memcard...
if (filename.compare(isSlotA ? pathB : pathA) != 0)
{
if (memcard)
{
if (isSlotA)
SConfig::GetInstance().m_strMemoryCardA = filename;
else
SConfig::GetInstance().m_strMemoryCardB = filename;
}
else
{
if (isSlotA)
SConfig::GetInstance().m_strGbaCartA = filename;
else
SConfig::GetInstance().m_strGbaCartB = filename;
}
if (Core::IsRunning())
{
// Change memcard to the new file
ExpansionInterface::ChangeDevice(
isSlotA ? 0 : 1, // SlotA: channel 0, SlotB channel 1
device_type,
0); // SP1 is device 2, slots are device 0
}
}
else
{
WxUtils::ShowErrorDialog(_("Are you trying to use the same file in both slots?"));
}
}
}
void CConfigMain::ChooseEXIDevice(wxString deviceName, int deviceNum)
{
TEXIDevices tempType;
if (!deviceName.compare(_(EXIDEV_MEMCARD_STR)))
tempType = EXIDEVICE_MEMORYCARD;
else if (!deviceName.compare(_(EXIDEV_MEMDIR_STR)))
tempType = EXIDEVICE_MEMORYCARDFOLDER;
else if (!deviceName.compare(_(EXIDEV_MIC_STR)))
tempType = EXIDEVICE_MIC;
else if (!deviceName.compare(EXIDEV_BBA_STR))
tempType = EXIDEVICE_ETH;
else if (!deviceName.compare(EXIDEV_AGP_STR))
tempType = EXIDEVICE_AGP;
else if (!deviceName.compare(_(EXIDEV_AM_BB_STR)))
tempType = EXIDEVICE_AM_BASEBOARD;
else if (!deviceName.compare(EXIDEV_GECKO_STR))
tempType = EXIDEVICE_GECKO;
else if (!deviceName.compare(_(DEV_NONE_STR)))
tempType = EXIDEVICE_NONE;
else
tempType = EXIDEVICE_DUMMY;
// Gray out the memcard path button if we're not on a memcard or AGP
if (tempType == EXIDEVICE_MEMORYCARD || tempType == EXIDEVICE_AGP)
GCMemcardPath[deviceNum]->Enable();
else if (deviceNum == 0 || deviceNum == 1)
GCMemcardPath[deviceNum]->Disable();
SConfig::GetInstance().m_EXIDevice[deviceNum] = tempType;
if (Core::IsRunning())
{
// Change plugged device! :D
ExpansionInterface::ChangeDevice(
(deviceNum == 1) ? 1 : 0, // SlotB is on channel 1, slotA and SP1 are on 0
tempType, // The device enum to change to
(deviceNum == 2) ? 2 : 0); // SP1 is device 2, slots are device 0
}
}
// Wii settings
// -------------------
void CConfigMain::WiiSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
// Wii - SYSCONF settings
case ID_WII_IPL_SSV:
SConfig::GetInstance().m_SYSCONF->SetData("IPL.SSV", WiiScreenSaver->IsChecked());
break;
case ID_WII_IPL_E60:
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SConfig::GetInstance().m_SYSCONF->SetData("IPL.E60", WiiPAL60->IsChecked());
break;
case ID_WII_IPL_AR:
SConfig::GetInstance().m_SYSCONF->SetData("IPL.AR", WiiAspectRatio->GetSelection());
break;
case ID_WII_IPL_LNG:
{
int wii_system_lang = WiiSystemLang->GetSelection();
SConfig::GetInstance().m_SYSCONF->SetData("IPL.LNG", wii_system_lang);
u8 country_code = GetSADRCountryCode(wii_system_lang);
if (!SConfig::GetInstance().m_SYSCONF->SetArrayData("IPL.SADR", &country_code, 1))
{
WxUtils::ShowErrorDialog(_("Failed to update country code in SYSCONF"));
}
break;
}
// Wii - Devices
case ID_WII_SD_CARD:
SConfig::GetInstance().m_WiiSDCard = WiiSDCard->IsChecked();
WII_IPC_HLE_Interface::SDIO_EventNotify();
break;
case ID_WII_KEYBOARD:
SConfig::GetInstance().m_WiiKeyboard = WiiKeyboard->IsChecked();
break;
}
}
// Paths settings
// -------------------
void CConfigMain::ISOPathsSelectionChanged(wxCommandEvent& WXUNUSED(event))
{
RemoveISOPath->Enable(ISOPaths->GetSelection() != wxNOT_FOUND);
}
void CConfigMain::AddRemoveISOPaths(wxCommandEvent& event)
{
if (event.GetId() == ID_ADDISOPATH)
{
wxDirDialog dialog(this, _("Choose a directory to add"), wxGetHomeDir(),
wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
if (dialog.ShowModal() == wxID_OK)
{
if (ISOPaths->FindString(dialog.GetPath()) != -1)
{
WxUtils::ShowErrorDialog(_("The chosen directory is already in the list."));
}
else
{
bRefreshList = true;
ISOPaths->Append(dialog.GetPath());
}
}
}
else
{
bRefreshList = true;
ISOPaths->Delete(ISOPaths->GetSelection());
// This seems to not be activated on Windows when it should be. wxw bug?
#ifdef _WIN32
ISOPathsSelectionChanged(wxCommandEvent());
#endif
}
// Save changes right away
SConfig::GetInstance().m_ISOFolder.clear();
for (unsigned int i = 0; i < ISOPaths->GetCount(); i++)
SConfig::GetInstance().m_ISOFolder.push_back(WxStrToStr(ISOPaths->GetStrings()[i]));
}
void CConfigMain::RecursiveDirectoryChanged(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_RecursiveISOFolder = RecursiveISOPath->IsChecked();
bRefreshList = true;
}
void CConfigMain::DefaultISOChanged(wxFileDirPickerEvent& WXUNUSED(event))
{
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultISO = WxStrToStr(DefaultISO->GetPath());
}
void CConfigMain::DVDRootChanged(wxFileDirPickerEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDVDRoot = WxStrToStr(DVDRoot->GetPath());
}
void CConfigMain::ApploaderPathChanged(wxFileDirPickerEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strApploader = WxStrToStr(ApploaderPath->GetPath());
}
void CConfigMain::NANDRootChanged(wxFileDirPickerEvent& WXUNUSED(event))
{
std::string NANDPath =
SConfig::GetInstance().m_NANDPath =
File::GetUserPath(D_WIIROOT_IDX, WxStrToStr(NANDRoot->GetPath()));
NANDRoot->SetPath(StrToWxStr(NANDPath));
SConfig::GetInstance().m_SYSCONF->UpdateLocation();
DiscIO::cUIDsys::AccessInstance().UpdateLocation();
DiscIO::CSharedContent::AccessInstance().UpdateLocation();
main_frame->UpdateWiiMenuChoice();
}
// GFX backend selection
void CConfigMain::OnSelectionChanged(wxCommandEvent& ev)
{
g_video_backend = g_available_video_backends[ev.GetInt()];
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend = g_video_backend->GetName();
}
void CConfigMain::OnConfig(wxCommandEvent&)
{
if (g_video_backend)
g_video_backend->ShowConfig(this);
}
// Change from IPL.LNG value to IPL.SADR country code
inline u8 CConfigMain::GetSADRCountryCode(int language)
{
//http://wiibrew.org/wiki/Country_Codes
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u8 country_code = language;
switch (country_code)
{
case 0: //Japanese
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country_code = 1; //Japan
break;
case 1: //English
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country_code = 49; //USA
break;
case 2: //German
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country_code = 78; //Germany
break;
case 3: //French
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country_code = 77; //France
break;
case 4: //Spanish
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country_code = 105; //Spain
break;
case 5: //Italian
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country_code = 83; //Italy
break;
case 6: //Dutch
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country_code = 94; //Netherlands
break;
case 7: //Simplified Chinese
case 8: //Traditional Chinese
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country_code = 157; //China
break;
case 9: //Korean
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country_code = 136; //Korea
break;
}
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return country_code;
}