2015-12-20 23:36:39 +00:00
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// Copyright 2015 Dolphin Emulator Project
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2021-07-05 01:22:19 +00:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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2015-12-20 23:36:39 +00:00
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#pragma once
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2017-08-01 10:55:21 +00:00
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#include <memory>
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2018-02-14 22:25:01 +00:00
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#include <QFont>
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2017-07-06 00:35:47 +00:00
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#include <QObject>
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2021-09-23 03:57:52 +00:00
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#include <QRadioButton>
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2018-03-23 11:10:53 +00:00
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#include <QSettings>
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2015-12-20 23:36:39 +00:00
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2021-12-31 02:00:39 +00:00
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#include "Core/Config/MainSettings.h"
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2020-11-28 20:09:37 +00:00
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#include "DiscIO/Enums.h"
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2022-06-03 06:32:21 +00:00
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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2020-11-28 20:09:37 +00:00
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2017-09-04 18:12:13 +00:00
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namespace Core
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{
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enum class State;
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}
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2016-07-06 18:33:05 +00:00
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namespace DiscIO
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{
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enum class Language;
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}
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2015-12-20 23:36:39 +00:00
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2018-07-09 04:45:27 +00:00
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namespace NetPlay
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{
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class NetPlayClient;
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class NetPlayServer;
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2018-07-13 00:37:12 +00:00
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} // namespace NetPlay
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2018-07-09 04:45:27 +00:00
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2017-05-20 15:53:17 +00:00
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class InputConfig;
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2015-12-22 03:46:03 +00:00
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// UI settings to be stored in the config directory.
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Remove NonCopyable
The class NonCopyable is, like the name says, supposed to disallow
copying. But should it allow moving?
For a long time, NonCopyable used to not allow moving. (It declared
a deleted copy constructor and assigment operator without declaring
a move constructor and assignment operator, making the compiler
implicitly delete the move constructor and assignment operator.)
That's fine if the classes that inherit from NonCopyable don't need
to be movable or if writing the move constructor and assignment
operator by hand is fine, but that's not the case for all classes,
as I discovered when I was working on the DirectoryBlob PR.
Because of that, I decided to make NonCopyable movable in c7602cc,
allowing me to use NonCopyable in DirectoryBlob.h. That was however
an unfortunate decision, because some of the classes that inherit
from NonCopyable have incorrect behavior when moved by default-
generated move constructors and assignment operators, and do not
explicitly delete the move constructors and assignment operators,
relying on NonCopyable being non-movable.
So what can we do about this? There are four solutions that I can
think of:
1. Make NonCopyable non-movable and tell DirectoryBlob to suck it.
2. Keep allowing moving NonCopyable, and expect that classes that
don't support moving will delete the move constructor and
assignment operator manually. Not only is this inconsistent
(having classes disallow copying one way and disallow moving
another way), but deleting the move constructor and assignment
operator manually is too easy to forget compared to how tricky
the resulting problems are.
3. Have one "MovableNonCopyable" and one "NonMovableNonCopyable".
It works, but it feels rather silly...
4. Don't have a NonCopyable class at all. Considering that deleting
the copy constructor and assignment operator only takes two lines
of code, I don't see much of a reason to keep NonCopyable. I
suppose that there was more of a point in having NonCopyable back
in the pre-C++11 days, when it wasn't possible to use "= delete".
I decided to go with the fourth one (like the commit title says).
The implementation of the commit is fairly straight-forward, though
I would like to point out that I skipped adding "= delete" lines
for classes whose only reason for being uncopyable is that they
contain uncopyable classes like File::IOFile and std::unique_ptr,
because the compiler makes such classes uncopyable automatically.
2017-08-04 21:57:12 +00:00
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class Settings final : public QObject
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2015-12-20 23:36:39 +00:00
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{
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Q_OBJECT
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public:
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Remove NonCopyable
The class NonCopyable is, like the name says, supposed to disallow
copying. But should it allow moving?
For a long time, NonCopyable used to not allow moving. (It declared
a deleted copy constructor and assigment operator without declaring
a move constructor and assignment operator, making the compiler
implicitly delete the move constructor and assignment operator.)
That's fine if the classes that inherit from NonCopyable don't need
to be movable or if writing the move constructor and assignment
operator by hand is fine, but that's not the case for all classes,
as I discovered when I was working on the DirectoryBlob PR.
Because of that, I decided to make NonCopyable movable in c7602cc,
allowing me to use NonCopyable in DirectoryBlob.h. That was however
an unfortunate decision, because some of the classes that inherit
from NonCopyable have incorrect behavior when moved by default-
generated move constructors and assignment operators, and do not
explicitly delete the move constructors and assignment operators,
relying on NonCopyable being non-movable.
So what can we do about this? There are four solutions that I can
think of:
1. Make NonCopyable non-movable and tell DirectoryBlob to suck it.
2. Keep allowing moving NonCopyable, and expect that classes that
don't support moving will delete the move constructor and
assignment operator manually. Not only is this inconsistent
(having classes disallow copying one way and disallow moving
another way), but deleting the move constructor and assignment
operator manually is too easy to forget compared to how tricky
the resulting problems are.
3. Have one "MovableNonCopyable" and one "NonMovableNonCopyable".
It works, but it feels rather silly...
4. Don't have a NonCopyable class at all. Considering that deleting
the copy constructor and assignment operator only takes two lines
of code, I don't see much of a reason to keep NonCopyable. I
suppose that there was more of a point in having NonCopyable back
in the pre-C++11 days, when it wasn't possible to use "= delete".
I decided to go with the fourth one (like the commit title says).
The implementation of the commit is fairly straight-forward, though
I would like to point out that I skipped adding "= delete" lines
for classes whose only reason for being uncopyable is that they
contain uncopyable classes like File::IOFile and std::unique_ptr,
because the compiler makes such classes uncopyable automatically.
2017-08-04 21:57:12 +00:00
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Settings(const Settings&) = delete;
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Settings& operator=(const Settings&) = delete;
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Settings(Settings&&) = delete;
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Settings& operator=(Settings&&) = delete;
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2018-07-09 04:45:27 +00:00
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~Settings();
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2022-06-03 06:32:21 +00:00
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void UnregisterDevicesChangedCallback();
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2017-05-31 07:17:39 +00:00
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static Settings& Instance();
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2018-03-23 11:10:53 +00:00
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static QSettings& GetQSettings();
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2016-06-24 08:43:46 +00:00
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2015-12-20 23:36:39 +00:00
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// UI
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2023-11-04 22:33:19 +00:00
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void TriggerThemeChanged();
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2023-08-01 17:52:36 +00:00
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void InitDefaultPalette();
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2023-07-30 22:27:48 +00:00
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bool IsSystemDark();
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2023-08-01 18:47:17 +00:00
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bool IsThemeDark();
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2018-05-06 16:25:37 +00:00
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2023-11-04 16:56:43 +00:00
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void SetUserStyleName(const QString& stylesheet_name);
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QString GetUserStyleName() const;
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2023-11-04 17:25:42 +00:00
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enum class StyleType : int
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{
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System = 0,
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Light = 1,
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Dark = 2,
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User = 3,
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MinValue = 0,
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MaxValue = 3,
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};
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void SetStyleType(StyleType type);
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StyleType GetStyleType() const;
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2016-06-24 08:43:46 +00:00
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2023-11-04 16:56:43 +00:00
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// this evaluates the current stylesheet settings and refreshes the GUI with them
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void ApplyStyle();
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2021-04-28 16:15:53 +00:00
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void GetToolTipStyle(QColor& window_color, QColor& text_color, QColor& emphasis_text_color,
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QColor& border_color, const QPalette& palette,
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const QPalette& high_contrast_palette) const;
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2017-07-04 13:21:33 +00:00
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bool IsLogVisible() const;
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void SetLogVisible(bool visible);
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bool IsLogConfigVisible() const;
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void SetLogConfigVisible(bool visible);
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2018-04-19 09:32:00 +00:00
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void SetToolBarVisible(bool visible);
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bool IsToolBarVisible() const;
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void SetWidgetsLocked(bool visible);
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bool AreWidgetsLocked() const;
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2017-07-04 13:21:33 +00:00
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2018-08-19 22:39:57 +00:00
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void RefreshWidgetVisibility();
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2015-12-20 23:36:39 +00:00
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// GameList
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QStringList GetPaths() const;
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2017-05-31 07:42:15 +00:00
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void AddPath(const QString& path);
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void RemovePath(const QString& path);
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2016-01-01 10:29:39 +00:00
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bool GetPreferredView() const;
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2017-08-05 08:28:53 +00:00
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void SetPreferredView(bool list);
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2018-01-31 18:58:02 +00:00
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QString GetDefaultGame() const;
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void SetDefaultGame(QString path);
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2018-07-06 18:27:07 +00:00
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void RefreshGameList();
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2020-09-27 02:01:54 +00:00
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void NotifyRefreshGameListStarted();
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2019-10-09 21:51:49 +00:00
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void NotifyRefreshGameListComplete();
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2018-07-30 01:16:37 +00:00
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void NotifyMetadataRefreshComplete();
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2018-06-04 19:44:46 +00:00
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void ReloadTitleDB();
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2018-06-06 08:52:27 +00:00
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bool IsAutoRefreshEnabled() const;
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void SetAutoRefreshEnabled(bool enabled);
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2016-06-24 08:43:46 +00:00
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2015-12-20 23:36:39 +00:00
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// Emulation
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2016-02-15 01:56:40 +00:00
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int GetStateSlot() const;
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void SetStateSlot(int);
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2018-04-29 17:13:40 +00:00
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bool IsBatchModeEnabled() const;
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void SetBatchModeEnabled(bool batch);
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2016-06-24 08:43:46 +00:00
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2019-07-03 20:34:07 +00:00
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bool IsSDCardInserted() const;
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void SetSDCardInserted(bool inserted);
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2018-08-02 10:55:30 +00:00
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bool IsUSBKeyboardConnected() const;
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void SetUSBKeyboardConnected(bool connected);
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2024-05-18 04:16:59 +00:00
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void SetIsContinuouslyFrameStepping(bool is_stepping);
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bool GetIsContinuouslyFrameStepping() const;
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2015-12-20 23:36:39 +00:00
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// Graphics
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2021-12-31 02:00:39 +00:00
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Config::ShowCursor GetCursorVisibility() const;
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2021-05-09 10:28:04 +00:00
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bool GetLockCursor() const;
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2018-04-22 08:56:15 +00:00
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void SetKeepWindowOnTop(bool top);
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bool IsKeepWindowOnTopEnabled() const;
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2022-03-31 05:44:32 +00:00
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bool GetGraphicModsEnabled() const;
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void SetGraphicModsEnabled(bool enabled);
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2017-05-08 17:03:59 +00:00
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2017-06-21 08:26:06 +00:00
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// Audio
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int GetVolume() const;
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void SetVolume(int volume);
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void IncreaseVolume(int volume);
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void DecreaseVolume(int volume);
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2017-08-01 10:55:21 +00:00
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// NetPlay
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2018-07-13 00:37:12 +00:00
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std::shared_ptr<NetPlay::NetPlayClient> GetNetPlayClient();
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2018-07-06 23:39:42 +00:00
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void ResetNetPlayClient(NetPlay::NetPlayClient* client = nullptr);
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2018-07-13 00:37:12 +00:00
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std::shared_ptr<NetPlay::NetPlayServer> GetNetPlayServer();
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2018-07-06 23:39:42 +00:00
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void ResetNetPlayServer(NetPlay::NetPlayServer* server = nullptr);
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2017-08-01 10:55:21 +00:00
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2017-08-30 19:00:59 +00:00
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// Cheats
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bool GetCheatsEnabled() const;
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2017-09-19 12:14:45 +00:00
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// Debug
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void SetDebugModeEnabled(bool enabled);
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bool IsDebugModeEnabled() const;
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2017-09-13 17:33:45 +00:00
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void SetRegistersVisible(bool enabled);
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bool IsRegistersVisible() const;
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2020-03-21 07:48:49 +00:00
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void SetThreadsVisible(bool enabled);
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bool IsThreadsVisible() const;
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2017-09-27 06:53:05 +00:00
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void SetWatchVisible(bool enabled);
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bool IsWatchVisible() const;
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2017-10-03 16:43:44 +00:00
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void SetBreakpointsVisible(bool enabled);
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bool IsBreakpointsVisible() const;
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2018-02-14 22:25:01 +00:00
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void SetCodeVisible(bool enabled);
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bool IsCodeVisible() const;
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2018-03-16 11:39:53 +00:00
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void SetMemoryVisible(bool enabled);
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bool IsMemoryVisible() const;
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2020-04-19 19:30:50 +00:00
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void SetNetworkVisible(bool enabled);
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bool IsNetworkVisible() const;
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2018-04-09 13:31:20 +00:00
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void SetJITVisible(bool enabled);
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bool IsJITVisible() const;
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2022-12-18 08:43:28 +00:00
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void SetAssemblerVisible(bool enabled);
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bool IsAssemblerVisible() const;
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2018-02-14 22:25:01 +00:00
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QFont GetDebugFont() const;
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void SetDebugFont(QFont font);
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2017-09-19 12:14:45 +00:00
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2018-03-22 11:20:15 +00:00
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// Auto-Update
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QString GetAutoUpdateTrack() const;
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void SetAutoUpdateTrack(const QString& mode);
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2020-11-28 20:09:37 +00:00
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// Fallback Region
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DiscIO::Region GetFallbackRegion() const;
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void SetFallbackRegion(const DiscIO::Region& region);
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2018-03-23 22:25:17 +00:00
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// Analytics
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bool IsAnalyticsEnabled() const;
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void SetAnalyticsEnabled(bool enabled);
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2017-05-31 07:42:15 +00:00
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signals:
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2017-09-20 16:29:32 +00:00
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void ConfigChanged();
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2017-09-04 18:12:13 +00:00
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void EmulationStateChanged(Core::State new_state);
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2017-05-31 23:15:48 +00:00
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void ThemeChanged();
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2017-05-31 07:42:15 +00:00
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void PathAdded(const QString&);
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void PathRemoved(const QString&);
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2018-01-31 18:58:02 +00:00
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void DefaultGameChanged(const QString&);
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2018-07-06 18:27:07 +00:00
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void GameListRefreshRequested();
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2020-09-27 02:01:54 +00:00
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void GameListRefreshStarted();
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2019-10-09 21:51:49 +00:00
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void GameListRefreshCompleted();
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2018-06-04 19:44:46 +00:00
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void TitleDBReloadRequested();
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2018-07-30 01:16:37 +00:00
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void MetadataRefreshRequested();
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void MetadataRefreshCompleted();
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2018-06-06 08:52:27 +00:00
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void AutoRefreshToggled(bool enabled);
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2021-09-23 03:57:52 +00:00
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void CursorVisibilityChanged();
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2021-05-09 10:28:04 +00:00
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void LockCursorChanged();
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2018-04-22 08:56:15 +00:00
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void KeepWindowOnTopChanged(bool top);
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2017-06-21 08:26:06 +00:00
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void VolumeChanged(int volume);
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2017-07-06 09:01:32 +00:00
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void NANDRefresh();
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2017-09-13 17:33:45 +00:00
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void RegistersVisibilityChanged(bool visible);
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2020-03-21 07:48:49 +00:00
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void ThreadsVisibilityChanged(bool visible);
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2017-07-04 13:21:33 +00:00
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void LogVisibilityChanged(bool visible);
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void LogConfigVisibilityChanged(bool visible);
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2018-04-19 09:32:00 +00:00
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void ToolBarVisibilityChanged(bool visible);
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void WidgetLockChanged(bool locked);
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2017-08-30 19:00:59 +00:00
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void EnableCheatsChanged(bool enabled);
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2017-09-27 06:53:05 +00:00
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void WatchVisibilityChanged(bool visible);
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2017-10-03 16:43:44 +00:00
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void BreakpointsVisibilityChanged(bool visible);
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2018-02-14 22:25:01 +00:00
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void CodeVisibilityChanged(bool visible);
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2018-03-16 11:39:53 +00:00
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void MemoryVisibilityChanged(bool visible);
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2020-04-19 19:30:50 +00:00
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void NetworkVisibilityChanged(bool visible);
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2018-04-09 13:31:20 +00:00
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void JITVisibilityChanged(bool visible);
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2022-12-18 08:43:28 +00:00
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void AssemblerVisibilityChanged(bool visible);
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2017-09-19 12:14:45 +00:00
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void DebugModeToggled(bool enabled);
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2024-03-22 14:52:52 +00:00
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void DebugFontChanged(const QFont& font);
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2018-03-22 11:20:15 +00:00
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void AutoUpdateTrackChanged(const QString& mode);
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2020-11-28 20:09:37 +00:00
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void FallbackRegionChanged(const DiscIO::Region& region);
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2018-03-23 22:25:17 +00:00
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void AnalyticsToggled(bool enabled);
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2021-05-20 22:33:38 +00:00
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void ReleaseDevices();
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2018-07-05 21:17:07 +00:00
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void DevicesChanged();
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2019-07-03 20:34:07 +00:00
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void SDCardInsertionChanged(bool inserted);
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2018-08-02 10:55:30 +00:00
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void USBKeyboardConnectionChanged(bool connected);
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2022-03-31 05:44:32 +00:00
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void EnableGfxModsChanged(bool enabled);
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2024-06-20 11:59:59 +00:00
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void HardcoreStateChanged();
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2017-05-31 07:42:15 +00:00
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2017-05-31 07:17:39 +00:00
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private:
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2022-06-03 06:32:21 +00:00
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Settings();
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2018-04-29 17:13:40 +00:00
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bool m_batch = false;
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2024-05-18 04:16:59 +00:00
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std::atomic<bool> m_continuously_frame_stepping = false;
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2018-07-13 00:37:12 +00:00
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std::shared_ptr<NetPlay::NetPlayClient> m_client;
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std::shared_ptr<NetPlay::NetPlayServer> m_server;
|
2022-06-03 06:32:21 +00:00
|
|
|
ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle;
|
2015-12-20 23:36:39 +00:00
|
|
|
};
|
2017-09-15 17:33:22 +00:00
|
|
|
|
|
|
|
Q_DECLARE_METATYPE(Core::State);
|