Qt: Implement logging settings and signals
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5b733b8710
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962d684ca2
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@ -143,3 +143,31 @@ QVector<QString> Settings::GetProfiles(const InputConfig* config) const
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return vec;
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}
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bool Settings::IsLogVisible() const
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{
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return SConfig::GetInstance().m_InterfaceLogWindow;
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}
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void Settings::SetLogVisible(bool visible)
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{
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if (IsLogVisible() != visible)
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{
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SConfig::GetInstance().m_InterfaceLogWindow = visible;
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emit LogVisibilityChanged(visible);
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}
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}
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bool Settings::IsLogConfigVisible() const
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{
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return SConfig::GetInstance().m_InterfaceLogConfigWindow;
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}
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void Settings::SetLogConfigVisible(bool visible)
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{
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if (IsLogConfigVisible() != visible)
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{
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SConfig::GetInstance().m_InterfaceLogConfigWindow = visible;
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emit LogConfigVisibilityChanged(visible);
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}
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}
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@ -30,6 +30,12 @@ public:
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QVector<QString> GetProfiles(const InputConfig* config) const;
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QString GetProfileINIPath(const InputConfig* config, const QString& name) const;
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bool IsInDevelopmentWarningEnabled() const;
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bool IsLogVisible() const;
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void SetLogVisible(bool visible);
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bool IsLogConfigVisible() const;
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void SetLogConfigVisible(bool visible);
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// GameList
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QStringList GetPaths() const;
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void AddPath(const QString& path);
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@ -58,6 +64,8 @@ signals:
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void HideCursorChanged();
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void VolumeChanged(int volume);
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void NANDRefresh();
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void LogVisibilityChanged(bool visible);
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void LogConfigVisibilityChanged(bool visible);
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private:
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Settings();
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